@cwglee51 Moved your guys to rhodesia.
G40L2016 Pete (Allies) vs Karl7 (Axis) BM2 Game 9
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 4 destroyers and 3 fighters; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 9
EDIT: Removing units owned by Japanese from Bryansk: 1 bomber
EDIT: Turning off Edit Mode
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 fighters moved from Marianas to 22 Sea Zone
1 fighter moved from 22 Sea Zone to 34 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 21 Sea Zone
4 infantry moved from 21 Sea Zone to Guam
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to Guam
1 fighter moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 armour and 2 mech_infantrys moved from Eastern Persia to Persia
1 artillery and 2 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 submarine moved from 80 Sea Zone to 72 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 3 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Persia
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 1 artillery
Japanese win, taking Persia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 34 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 2 submarines
retreated to 34 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Guam
Japanese attack with 1 fighter and 4 infantry
Americans defend with 1 airfield and 1 infantry
Japanese win, taking Guam from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from 34 Sea Zone to Philippines
1 fighter moved from 34 Sea Zone to 21 Sea Zone
1 fighter moved from Guam to 21 Sea Zone
1 fighter moved from 22 Sea Zone to Japan
7 armour and 1 mech_infantry moved from Eastern Persia to Iraq
1 mech_infantry moved from Kweichow to Tsinghai
2 infantry moved from French Indo China to Shan State
1 aaGun moved from Burma to IndiaPlace Units - Japanese
1 carrier, 4 destroyers and 2 fighters placed in 6 Sea Zone
1 fighter placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3,1,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5
Japanese collect 67 PUs (5 lost to blockades); end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
3 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 1 destroyer, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 3 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
1 bomber moved from Normandy Bordeaux to Southern Italy
1 artillery moved from Southern France to Northern Italy
1 armour moved from Normandy Bordeaux to Northern Italy
2 fighters moved from 110 Sea Zone to Northern Italy
1 fighter moved from Gibraltar to Southern Italy
1 fighter moved from Gibraltar to 95 Sea Zone -
gotta ask about scram in s italy. brb in 5 gotta take the doggo out for a pee
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no scram
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
3 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 1 destroyer, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 3 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
1 bomber moved from Normandy Bordeaux to Southern Italy
1 artillery moved from Southern France to Northern Italy
1 armour moved from Normandy Bordeaux to Northern Italy
2 fighters moved from 110 Sea Zone to Northern Italy
1 fighter moved from Gibraltar to Southern Italy
1 fighter moved from Gibraltar to 95 Sea ZoneCombat - Americans
Battle in Southern Italy
Americans attack with 1 armour, 3 artilleries, 1 bomber, 3 fighters and 7 infantry
Germans defend with 2 fighters; Italians defend with 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Americans captures 13PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour, 3 artilleries, 1 bomber, 3 fighters and 4 infantry remaining. Battle score for attacker is 44
Casualties for Germans: 2 fighters
Casualties for Italians: 3 aaGuns and 6 infantry
Casualties for Americans: 3 infantry
Battle in Northern Italy
Americans attack with 1 armour, 1 artillery and 2 fighters
Germans defend with 2 infantry; Italians defend with 1 factory_minor
Americans win, taking Northern Italy from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is -10
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour and 1 fighter
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttatchment attached to ItaliansNon Combat Move - Americans
1 fighter moved from Southern Italy to Holland Belgium
1 fighter moved from Southern Italy to 95 Sea Zone
1 fighter moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 82 Sea Zone
2 artilleries moved from Central United States to 101 Sea Zone
4 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
6 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Algeria to Libya
1 submarine moved from 34 Sea Zone to 44 Sea Zone
1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Southern Italy to Holland BelgiumPlace Units - Americans
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 factory_minor placed in Holland Belgium
1 fighter and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 76 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 106 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 tactical_bomber moved from Southern France to France
1 artillery and 5 infantry moved from Normandy Bordeaux to France
2 fighters moved from United Kingdom to France
1 fighter moved from United Kingdom to France
1 infantry moved from Holland Belgium to France
1 bomber moved from Gibraltar to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in France
British attack with 1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
British win, taking France from Germans with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 4 infantry
Casualties for British: 3 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 bomber and 2 infantry
Italians defend with 2 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - British
1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
1 aaGun moved from Normandy Bordeaux to France
2 fighters moved from France to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from France to Holland Belgium
1 aaGun, 2 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium
2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Caroline Islands to Central AmericaPlace Units - British
2 artilleries, 1 fighter and 3 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 2 infantry
EDIT: Adding units owned by British to Rhodesia: 2 infantry
EDIT: Turning off Edit Mode
1 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,1
British collect 25 PUs (1 lost to blockades); end with 25 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
4 fighters moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Southern ItalyCombat - Italians
Strategic bombing raid in Southern Italy
Bombing raid in Southern Italy rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern Italy causes 4 damage total.
Battle in Anglo Egyptian Sudan
Italians attack with 4 fighters and 1 infantry
British defend with 2 infantry
Italians win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Italians
4 fighters moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 bomber moved from Southern Italy to Western GermanyTurn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 55 Sea Zone to 54 Sea Zone
2 infantry moved from South Australia to Queensland
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Combat - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Holland BelgiumTurn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,1
French collect 15 PUs (1 lost to blockades); end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Kazakhstan to Volgograd
1 armour moved from Bryansk to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Rostov to Volgograd
1 infantry moved from Vologda to Samara
1 armour moved from Soviet Far East to Sakha
Germans take Sakha from Russians
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
2 infantry moved from Western Germany to Northern Italy
1 bomber moved from Western Germany to France
1 tactical_bomber moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Northern Italy
1 bomber moved from Western Germany to Northern Italy
2 tactical_bombers moved from Bryansk to SamaraCombat - Germans
Strategic bombing raid in France
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Battle in Northern Italy
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 factory_minor
Germans win, taking Northern Italy from Americans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Volgograd
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 tactical_bombers moved from Samara to Bryansk
1 armour moved from Urals to Kazakhstan
3 artilleries moved from Ukraine to Bryansk
3 artilleries and 4 infantry moved from Belarus to Bryansk
4 armour moved from Eastern Poland to Bryansk
3 armour moved from Novgorod to Bryansk
1 bomber, 1 fighter and 1 tactical_bomber moved from Northern Italy to Western Germany
1 bomber moved from France to Western GermanyPlace Units - Germans
3 armour placed in Ukraine
1 fighter placed in Germany
1 artillery and 4 infantry placed in Western Germany
4 infantry placed in Western Germany
1 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 2 transports
EDIT: Adding units owned by Germans to 115 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 infantry placed in Germany
Germans undo move 1.
1 armour placed in Western Germany
2 armour and 1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Germans collect 61 PUs (3 lost to blockades); end with 61 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 12 PUs;
Russians buy 2 armour; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Place Units - Russians
2 armour placed in RussiaTurn Complete - Russians
Russians collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 2 fighters, 1 marine and 1 transport; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 infantry moved from Guam to 21 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 3 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from 43 Sea Zone to Borneo
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
4 fighters moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
3 fighters moved from Japan to 19 Sea Zone
1 bomber moved from Ukraine to Southern Italy
1 mech_infantry moved from Tsinghai to TimguskaCombat - Japanese
Strategic bombing raid in Southern Italy
Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: harbour
Bombing raid in Southern Italy causes 5 damage total.
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters and 3 infantry
ANZAC defend with 1 artillery and 1 marine
Japanese win, taking Borneo from ANZAC with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 artillery and 1 marine
Casualties for Japanese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
ANZAC defend with 1 submarine
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
4 fighters moved from 25 Sea Zone to 6 Sea Zone
3 fighters moved from 19 Sea Zone to Japan
2 fighters moved from Borneo to 43 Sea Zone
2 infantry moved from Shan State to Malaya
1 fighter moved from India to Iraq
7 armour and 1 mech_infantry moved from Iraq to Egypt
1 armour and 2 mech_infantrys moved from Persia to Iraq
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Southern Italy to Western GermanyPlace Units - Japanese
1 carrier, 3 destroyers, 2 fighters and 1 transport placed in 6 Sea Zone
1 marine placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5
Japanese collect 68 PUs (8 lost to blockades); end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans repair damage of 2x factory_minor, 5x harbour; Remaining resources: 99 PUs;
Americans buy 1 carrier, 6 fighters, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber and 2 fighters moved from Holland Belgium to Western Germany
2 fighters moved from 95 Sea Zone to Western Germany
1 fighter moved from Southern France to Western Germany
1 armour and 1 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
6 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Libya to 96 Sea Zone
1 mech_infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 mech_infantry moved from 97 Sea Zone to Albania
6 artilleries and 6 infantry moved from 95 Sea Zone to Northern Italy
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Western United States to 25 Sea ZoneCombat - Americans
Air Battle in Western Germany
Americans attacks with 6 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Western Germany causes 4 damage total.
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Northern Italy
Americans attack with 6 artilleries and 6 infantry
Germans defend with 1 factory_minor and 1 infantry
Americans win, taking Northern Italy from Germans with 6 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Albania
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win, taking Albania from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Yugoslavia
Battle in Greece
Cleaning up after air battlesNon Combat Move - Americans
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Western Germany to 95 Sea Zone
1 bomber moved from Western Germany to France
3 fighters moved from Western Germany to Holland Belgium
1 bomber moved from France to Southern Italy
1 fighter and 1 tactical_bomber moved from Eastern United States to 26 Sea Zone
2 fighters moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Southern Italy: 3 artilleries and 2 infantry
EDIT: Adding units owned by Americans to Northern Italy: 2 artilleries and 3 infantry
EDIT: Turning off Edit Mode
1 fighter placed in Southern Italy
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Americans owned units to: factory_minor = 0
EDIT: Changing unit bombing damage for these Americans owned units to: harbour = 2
EDIT: Turning off Edit Mode
2 fighters placed in Southern Italy
Americans undo move 2.
1 fighter and 1 mech_infantry placed in Southern Italy
1 fighter and 2 infantry placed in Holland Belgium
1 carrier and 1 transport placed in 10 Sea Zone
3 fighters and 2 infantry placed in Western United States
Americans undo move 3.
Americans undo move 4.
3 infantry placed in Holland Belgium
4 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 3 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
2 fighters moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to NorwayCombat - British
British creates battle in territory 98 Sea Zone
Battle in Norway
Battle in 113 Sea Zone
British attack with 4 fighters and 1 tactical_bomber
Germans defend with 1 carrier and 1 cruiser
Units damaged: 1 carrier owned by the Germans
British win, taking 98 Sea Zone from Italians, taking Norway from Germans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 carrier and 1 cruiser
Casualties for British: 2 fightersNon Combat Move - British
1 aaGun, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to Holland Belgium
2 aaGuns, 1 artillery and 3 infantry moved from Holland Belgium to France
1 aaGun moved from France to Holland Belgium
1 artillery moved from Holland Belgium to France
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 113 Sea Zone to Holland Belgium
1 tactical_bomber moved from 113 Sea Zone to 110 Sea Zone
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Central America to Holland BelgiumPlace Units - British
1 fighter placed in 110 Sea Zone
3 artilleries and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,3
British collect 27 PUs (2 lost to blockades); end with 27 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 33 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Italians
2 artilleries and 3 infantry moved from Bryansk to Belarus
1 bomber moved from Western Germany to 112 Sea Zone
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to EgyptCombat - Italians
Battle in 112 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 bomber moved from 112 Sea Zone to Western GermanyTurn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Battle in SumatraNon Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 artillery moved from New South Wales to South Australia
1 infantry moved from Queensland to South Australia
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea ZonePlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - French
French buy 5 infantry; Remaining resources: 0 PUs;Combat Move - French
Non Combat Move - French
2 infantry moved from Holland Belgium to FrancePlace Units - French
3 infantry placed in Southern France
2 infantry placed in Normandy BordeauxTurn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,1
French collect 15 PUs (1 lost to blockades); end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 5 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Volgograd to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
2 armour moved from Volgograd to Russia
1 infantry moved from Samara to Russia
14 armour, 6 artilleries, 12 infantry and 2 tactical_bombers moved from Bryansk to Russia
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 marines moved from Germany to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry, 2 marines and 2 transports moved from 114 Sea Zone to 113 Sea Zone
2 infantry and 2 marines moved from 113 Sea Zone to Norway
1 armour, 1 artillery, 2 bombers, 1 fighter, 14 infantry and 1 tactical_bomber moved from Western Germany to Northern Italy
1 fighter moved from Germany to Northern Italy
2 armour moved from Germany to Northern Italy
1 armour moved from Kazakhstan to Russia
1 armour moved from Sakha to Yakut S.S.R.Combat - Germans
Battle in Norway
Germans attack with 2 infantry and 2 marines
British defend with 1 artillery and 1 infantry
Germans win, taking Norway from British with 2 infantry and 2 marines remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Northern Italy
Germans attack with 3 armour, 1 artillery, 2 bombers, 2 fighters, 14 infantry and 1 tactical_bomber
Americans defend with 8 artilleries, 1 factory_minor and 9 infantry
Germans win, taking Northern Italy from Americans with 3 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Germans: 12 infantry
Casualties for Americans: 8 artilleries and 9 infantry
Battle in Russia
Germans attack with 17 armour, 6 artilleries, 13 infantry and 2 tactical_bombers
British defend with 2 fighters; Russians defend with 1 airfield, 2 armour, 1 artillery, 1 factory_major and 28 infantry
Germans captures 4PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 16 armour and 2 tactical_bombers remaining. Battle score for attacker is 51
Casualties for Germans: 1 armour, 6 artilleries and 13 infantry
Casualties for British: 2 fighters
Casualties for Russians: 2 armour, 1 artillery and 28 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to RussiansNon Combat Move - Germans
2 tactical_bombers moved from Russia to Novgorod
1 aaGun moved from Bryansk to Belarus
1 aaGun and 8 infantry moved from Germany to Western Germany
1 fighter moved from Northern Italy to Germany
2 bombers, 1 fighter and 1 tactical_bomber moved from Northern Italy to Western GermanyPlace Units - Germans
5 artilleries and 5 infantry placed in Western Germany
8 armour and 1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,5,4,1,1,1,6
Germans collect 56 PUs (7 lost to blockades); end with 60 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs -
I think Russia is completely dead, so I will go to Japan
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
Turn Complete - Russians





