• '16

    TripleA Turn Summary for game: World War II v4, version: 2.8

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 4 infantry and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber moved from Western Europe to Germany
                1 bomber moved from Russia to India
                2 fighters moved from 7 Sea Zone to Norway
                1 armour moved from Western Europe to Balkans
                      Americans take Balkans from Germans
                1 infantry moved from Algeria to 12 Sea Zone
                1 artillery moved from Algeria to 12 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 12 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Norway
                1 artillery moved from 6 Sea Zone to Norway

    Combat - Americans
                Battle in Norway
                    Americans attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Norway, round 2 :  2/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 :  2/2 hits
                        1 artillery owned by the Americans, 1 infantry owned by the Americans, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Norway
                    Americans win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Strategic bombing raid in Germany
                        AA fire in Germany :  0/1 hits
                    Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
                    Bombing raid in Germany causes 6 damage total.
                Strategic bombing raid in India
                        AA fire in India :  0/1 hits
                    Bombing raid in India rolls: 1 and causes: 1 damage to unit: factory
                    Bombing raid in India causes 1 damage total.

    Non Combat Move - Americans
                1 bomber moved from India to Russia
                1 bomber moved from Germany to Russia
                1 fighter moved from Caucasus to Russia
                1 artillery moved from Western United States to Central United States
                3 infantry moved from Western United States to Central United States
                1 infantry moved from Eastern United States to Central United States
                2 infantry moved from Western Canada to Eastern Canada
                1 infantry moved from Algeria to Libya
                1 cruiser moved from 12 Sea Zone to 7 Sea Zone
                1 carrier moved from 12 Sea Zone to 7 Sea Zone
                1 fighter moved from 12 Sea Zone to 7 Sea Zone
                2 fighters moved from Norway to 7 Sea Zone
                3 infantry moved from Eastern United States to 10 Sea Zone
                2 armour moved from Eastern United States to 10 Sea Zone
                1 infantry moved from Central United States to 10 Sea Zone
                2 armour, 4 infantry and 3 transports moved from 10 Sea Zone to 1 Sea Zone
                4 infantry moved from 1 Sea Zone to Eastern Canada
                2 armour moved from 1 Sea Zone to Eastern Canada
                1 transport moved from 7 Sea Zone to 1 Sea Zone
                2 transports moved from 12 Sea Zone to 10 Sea Zone
                1 transport moved from 12 Sea Zone to 10 Sea Zone
                2 transports moved from 7 Sea Zone to 12 Sea Zone
                2 infantry moved from Algeria to 12 Sea Zone
                1 artillery moved from Algeria to 12 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 12 Sea Zone to 7 Sea Zone
                2 infantry moved from 7 Sea Zone to Western Europe
                1 artillery moved from 7 Sea Zone to Western Europe
                1 infantry moved from Western Europe to Southern Europe

    Place Units - Americans
                3 transports placed in 55 Sea Zone
                1 armour, 2 artilleries and 4 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 43 PUs; end with 44 PUs total

    triplea_38756_Ame6.tsvg


  • TripleA Turn Summary for game: World War II v4, version: 2.8

    Game History

    Round: 7

    Research Technology - Russians

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Kazakh S.S.R. to Caucasus
                2 infantry moved from Russia to Archangel
                1 fighter moved from Russia to Archangel
                1 infantry moved from Russia to Evenki National Okrug
                      Russians take Evenki National Okrug from Japanese
                1 infantry moved from Russia to Kazakh S.S.R.
                2 infantry moved from Russia to Novosibirsk
                1 fighter moved from Russia to Novosibirsk

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 1 fighter and 2 infantry
                    Japanese defend with 1 armour
                    Russians win, taking Novosibirsk from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 armour
                Battle in Archangel
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Novosibirsk to Russia
                1 fighter moved from Archangel to Russia
                1 aaGun moved from Caucasus to Russia

    Place Units - Russians
                1 infantry placed in Russia
                Russians undo move 1.
                1 infantry placed in Russia
                1 armour, 1 artillery and 2 infantry placed in Caucasus
                Turning on Edit Mode

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs total
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Russians owned units to: factory = 4
                EDIT: Removing units owned by Russians from Caucasus: 1 armour, 1 artillery, 1 factory and 3 infantry
                EDIT: Adding units owned by Russians to Caucasus: 1 factory and 1 infantry
                EDIT: Adding units owned by Russians to Russia: 5 infantry
                EDIT: Turning off Edit Mode

    triplea_38756_Rus7.tsvg

  • '16

    TripleA Turn Summary for game: World War II v4, version: 2.8

    Game History

    Round: 7

    Purchase Units - Germans
                Germans repair damage of 16x factory; Remaining resources: 24 PUs;
                Germans buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from West Russia to Archangel
                1 armour moved from West Russia to Archangel
                2 armour moved from Ukraine S.S.R. to Germany
                1 armour moved from West Russia to Balkans
                1 infantry moved from Germany to Balkans
                1 fighter moved from Germany to 6 Sea Zone
                4 fighters moved from Germany to Southern Europe
                1 bomber moved from Germany to Southern Europe
                1 fighter moved from 34 Sea Zone to Southern Europe
                1 artillery moved from Germany to Southern Europe
                9 infantry moved from Germany to Southern Europe

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 armour and 1 artillery
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 6 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 transport
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Balkans
                    Germans attack with 1 armour and 1 infantry
                    Americans defend with 1 armour
                    Germans win, taking Balkans from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 armour
                Battle in Southern Europe
                    Germans attack with 1 artillery, 1 bomber, 5 fighters and 9 infantry
                    British defend with 2 armour, 3 artilleries, 1 factory and 3 infantry; Americans defend with 1 infantry
                    Germans win, taking Southern Europe from British with 1 artillery, 1 bomber, 5 fighters and 7 infantry remaining. Battle score for attacker is 28
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 armour, 3 artilleries and 3 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from 6 Sea Zone to Germany
                5 fighters moved from Southern Europe to Germany
                1 bomber moved from Southern Europe to Germany

    Place Units - Germans
                8 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 37 PUs; end with 37 PUs total

    triplea_38756_Ger7.tsvg


  • TripleA Turn Summary for game: World War II v4, version: 2.8

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 armour, 1 battleship and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                3 artilleries, 1 fighter and 3 infantry moved from Western Europe to Southern Europe
                1 fighter and 1 infantry moved from French Equatorial Africa to Anglo Egypt
                1 infantry moved from Italian East Africa to Anglo Egypt
                1 carrier, 1 cruiser, 1 fighter, 1 submarine and 3 transports moved from 7 Sea Zone to 3 Sea Zone
                4 bombers moved from United Kingdom to Southern Europe

    Combat - British
                Battle in Southern Europe
                    British attack with 3 artilleries, 4 bombers, 1 fighter and 3 infantry
                    Germans defend with 1 artillery, 1 factory and 7 infantry
                    British win, taking Southern Europe from Germans with 3 artilleries, 4 bombers and 1 fighter remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 artillery and 7 infantry
                    Casualties for British: 3 infantry
                Battle in Anglo Egypt
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 2 infantry
                    British win, taking Anglo Egypt from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                1 fighter moved from Anglo Egypt to Union of South Africa
                1 fighter moved from Southern Europe to 3 Sea Zone
                4 bombers moved from Southern Europe to United Kingdom

    Place Units - British
                1 battleship and 1 transport placed in 3 Sea Zone
                2 armour placed in Union of South Africa

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    triplea_38756_Bri7.tsvg

  • '16

    TripleA Turn Summary for game: World War II v4, version: 2.8

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese repair damage of 1x factory; Remaining resources: 50 PUs;
                Japanese buy 5 armour, 1 bomber and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Japanese
                3 armour and 1 infantry moved from Persia to Caucasus
                3 armour moved from India to Kazakh S.S.R.
                1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 34 Sea Zone to 36 Sea Zone
                1 transport moved from 34 Sea Zone to 35 Sea Zone
                2 infantry moved from India to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                2 infantry moved from 34 Sea Zone to Anglo Egypt
                1 fighter moved from 34 Sea Zone to Anglo Egypt
                1 infantry moved from Trans-Jordan to Anglo Egypt
                1 armour moved from Sinkiang to Novosibirsk
                2 armour moved from Yakut S.S.R. to Novosibirsk
                3 fighters moved from West Russia to Novosibirsk
                1 fighter moved from West Russia to Kazakh S.S.R.
                1 fighter moved from West Russia to Caucasus
                1 bomber moved from West Russia to Russia
                1 artillery and 1 infantry moved from New Zealand to 41 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in Novosibirsk
                    Japanese attack with 3 armour and 3 fighters
                    Russians defend with 2 infantry
                        Japanese roll dice for 3 armour and 3 fighters in Novosibirsk, round 2 :  4/6 hits
                        Russians roll dice for 2 infantry in Novosibirsk, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 2 armour and 3 fighters remaining. Battle score for attacker is 1
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 armour
                Battle in Kazakh S.S.R.
                    Japanese attack with 3 armour and 1 fighter
                    Russians defend with 1 infantry
                        Japanese roll dice for 3 armour and 1 fighter in Kazakh S.S.R., round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Kazakh S.S.R.
                    Japanese win, taking Kazakh S.S.R. from Russians with 3 armour and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Anglo Egypt
                    Japanese attack with 1 fighter and 3 infantry
                    British defend with 2 infantry
                        Japanese roll dice for 1 battleship in Anglo Egypt, round 2 :  1/1 hits
                        Japanese roll dice for 1 fighter and 3 infantry in Anglo Egypt, round 2 :  0/4 hits
                        British roll dice for 2 infantry in Anglo Egypt, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Anglo Egypt
                        Japanese roll dice for 1 fighter and 3 infantry in Anglo Egypt, round 3 :  0/4 hits
                        British roll dice for 1 infantry in Anglo Egypt, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Anglo Egypt
                        Japanese roll dice for 1 fighter and 2 infantry in Anglo Egypt, round 4 :  1/3 hits
                        British roll dice for 1 infantry in Anglo Egypt, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Anglo Egypt
                    Japanese win, taking Anglo Egypt from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Caucasus
                    Japanese attack with 3 armour, 1 fighter and 1 infantry
                    Russians defend with 1 factory and 1 infantry
                        Japanese roll dice for 3 armour, 1 fighter and 1 infantry in Caucasus, round 2 :  3/5 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Caucasus
                    Japanese win, taking Caucasus from Russians with 3 armour and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/1 hits
                    Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory
                    Bombing raid in Russia causes 4 damage total.

    Non Combat Move - Japanese
                1 bomber moved from Russia to India
                3 fighters moved from Novosibirsk to West Russia
                1 fighter moved from Caucasus to West Russia
                3 armour moved from Manchuria to Yakut S.S.R.
                3 armour moved from French Indochina to Persia
                1 fighter moved from Anglo Egypt to 34 Sea Zone
                1 fighter moved from Kazakh S.S.R. to West Russia

    Place Units - Japanese
                3 armour placed in Manchuria
                1 bomber placed in Japan
                2 armour and 1 infantry placed in French Indochina
                3 infantry placed in India

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 56 PUs total

    triplea_38756_Jap7.tsvg

  • '16

    TripleA Turn Summary for game: World War II v4, version: 2.8

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese repair damage of 1x factory; Remaining resources: 50 PUs;
                Japanese buy 5 armour, 1 bomber and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Japanese
                3 armour and 1 infantry moved from Persia to Caucasus
                3 armour moved from India to Kazakh S.S.R.
                1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 34 Sea Zone to 36 Sea Zone
                1 transport moved from 34 Sea Zone to 35 Sea Zone
                2 infantry moved from India to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                2 infantry moved from 34 Sea Zone to Anglo Egypt
                1 fighter moved from 34 Sea Zone to Anglo Egypt
                1 infantry moved from Trans-Jordan to Anglo Egypt
                1 armour moved from Sinkiang to Novosibirsk
                2 armour moved from Yakut S.S.R. to Novosibirsk
                3 fighters moved from West Russia to Novosibirsk
                1 fighter moved from West Russia to Kazakh S.S.R.
                1 fighter moved from West Russia to Caucasus
                1 bomber moved from West Russia to Russia
                1 artillery and 1 infantry moved from New Zealand to 41 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in Novosibirsk
                    Japanese attack with 3 armour and 3 fighters
                    Russians defend with 2 infantry
                        Japanese roll dice for 3 armour and 3 fighters in Novosibirsk, round 2 :  4/6 hits
                        Russians roll dice for 2 infantry in Novosibirsk, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 2 armour and 3 fighters remaining. Battle score for attacker is 1
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 armour
                Battle in Kazakh S.S.R.
                    Japanese attack with 3 armour and 1 fighter
                    Russians defend with 1 infantry
                        Japanese roll dice for 3 armour and 1 fighter in Kazakh S.S.R., round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Kazakh S.S.R.
                    Japanese win, taking Kazakh S.S.R. from Russians with 3 armour and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Anglo Egypt
                    Japanese attack with 1 fighter and 3 infantry
                    British defend with 2 infantry
                        Japanese roll dice for 1 battleship in Anglo Egypt, round 2 :  1/1 hits
                        Japanese roll dice for 1 fighter and 3 infantry in Anglo Egypt, round 2 :  0/4 hits
                        British roll dice for 2 infantry in Anglo Egypt, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Anglo Egypt
                        Japanese roll dice for 1 fighter and 3 infantry in Anglo Egypt, round 3 :  0/4 hits
                        British roll dice for 1 infantry in Anglo Egypt, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Anglo Egypt
                        Japanese roll dice for 1 fighter and 2 infantry in Anglo Egypt, round 4 :  1/3 hits
                        British roll dice for 1 infantry in Anglo Egypt, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Anglo Egypt
                    Japanese win, taking Anglo Egypt from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Caucasus
                    Japanese attack with 3 armour, 1 fighter and 1 infantry
                    Russians defend with 1 factory and 1 infantry
                        Japanese roll dice for 3 armour, 1 fighter and 1 infantry in Caucasus, round 2 :  3/5 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Caucasus
                    Japanese win, taking Caucasus from Russians with 3 armour and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/1 hits
                    Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory
                    Bombing raid in Russia causes 4 damage total.

    Non Combat Move - Japanese
                1 bomber moved from Russia to India
                3 fighters moved from Novosibirsk to West Russia
                1 fighter moved from Caucasus to West Russia
                3 armour moved from Manchuria to Yakut S.S.R.
                3 armour moved from French Indochina to Persia
                1 fighter moved from Anglo Egypt to 34 Sea Zone
                1 fighter moved from Kazakh S.S.R. to West Russia

    Place Units - Japanese
                3 armour placed in Manchuria
                1 bomber placed in Japan
                2 armour and 1 infantry placed in French Indochina
                3 infantry placed in India

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 56 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Yakut S.S.R.: 3 armour
                EDIT: Adding units owned by Japanese to Sinkiang: 3 armour
                EDIT: Turning off Edit Mode

    triplea_38756_Jap7.tsvg

  • '16

    TripleA Turn Summary for game: World War II v4, version: 2.8

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 battleship and 3 destroyers; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Eastern Canada to 1 Sea Zone
                1 armour moved from Eastern Canada to 1 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
                1 infantry moved from 3 Sea Zone to Norway
                      Americans take Norway from Germans
                1 armour moved from 3 Sea Zone to Norway
                1 carrier moved from 7 Sea Zone to 3 Sea Zone
                2 fighters moved from 7 Sea Zone to 3 Sea Zone
                1 fighter moved from 3 Sea Zone to Russia
                1 infantry moved from Central United States to 10 Sea Zone
                1 artillery moved from Central United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 18 Sea Zone
                1 infantry moved from 18 Sea Zone to Brazil
                1 artillery moved from 18 Sea Zone to Brazil
                1 cruiser moved from 7 Sea Zone to 18 Sea Zone
                1 battleship moved from 7 Sea Zone to 3 Sea Zone
                1 infantry moved from Libya to Anglo Egypt
                4 infantry moved from Western United States to 55 Sea Zone
                2 artilleries moved from Western United States to 55 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 55 Sea Zone to 64 Sea Zone
                4 infantry moved from 64 Sea Zone to Alaska
                2 artilleries moved from 64 Sea Zone to Alaska
                1 armour moved from Western United States to Alaska
                5 infantry moved from Eastern Canada to 1 Sea Zone
                1 armour moved from Eastern Canada to 1 Sea Zone
                1 armour, 5 infantry and 3 transports moved from 1 Sea Zone to 3 Sea Zone
                5 infantry moved from 3 Sea Zone to Norway
                1 armour moved from 3 Sea Zone to Norway
                1 bomber moved from Russia to Anglo Egypt
                1 bomber moved from Russia to Germany
                3 infantry moved from Central United States to 10 Sea Zone
                1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
                3 infantry moved from 1 Sea Zone to Eastern Canada

    Combat - Americans
                Battle in Anglo Egypt
                    Americans attack with 1 bomber and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 bomber and 1 infantry in Anglo Egypt, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Anglo Egypt, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 infantry in Anglo Egypt, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Anglo Egypt, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anglo Egypt
                    Americans win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Strategic bombing raid in Germany
                        AA fire in Germany :  0/1 hits
                    Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory
                    Bombing raid in Germany causes 2 damage total.

    Non Combat Move - Americans
                1 bomber moved from Germany to Western Europe
                1 bomber moved from Anglo Egypt to Algeria
                2 transports moved from 7 Sea Zone to 1 Sea Zone

    Place Units - Americans
                1 battleship and 3 destroyers placed in 55 Sea Zone

    Turn Complete - Americans
                Americans collect 43 PUs; end with 43 PUs total

    triplea_38756_Ame7.tsvg


  • TripleA Turn Summary for game: World War II v4, version: 2.8

    Game History

    Round: 8

    Research Technology - Russians

    Purchase Units - Russians
                Russians repair damage of 4x factory; Remaining resources: 15 PUs;
                Russians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour, 1 artillery and 1 infantry moved from Russia to Caucasus
                1 armour, 1 artillery and 1 infantry moved from Russia to Kazakh S.S.R.
                1 fighter moved from Russia to Caucasus
                1 fighter moved from Russia to Kazakh S.S.R.
                1 infantry moved from Evenki National Okrug to Russia
                1 submarine moved from 19 Sea Zone to 22 Sea Zone

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 3 armour and 1 factory
                    Russians win, taking Caucasus from Japanese with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 15
                    Casualties for Japanese: 3 armour
                Battle in Kazakh S.S.R.
                    Russians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 3 armour
                    Russians win, taking Kazakh S.S.R. from Japanese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 3 armour

    Non Combat Move - Russians
                1 fighter moved from Kazakh S.S.R. to Russia
                1 fighter moved from Caucasus to Russia

    Place Units - Russians
                1 armour, 1 artillery and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs total

    triplea_38756_Rus8.tsvg

Suggested Topics

  • 1
  • 15
  • 36
  • 96
  • 19
  • 116
  • 175
  • 338
Axis & Allies Boardgaming Custom Painted Miniatures

36

Online

17.0k

Users

39.3k

Topics

1.7m

Posts