@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
Jimbo-Jambo!
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 22 Sea Zone to 13 Sea Zone
2 infantry moved from 13 Sea Zone to Morocco
4 infantry moved from India to Burma
1 artillery moved from India to Burma
2 fighters moved from India to BurmaCombat - British
Battle in Morocco
British attack with 2 infantry
Germans defend with 1 infantry
British win, taking Morocco from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Burma
British attack with 1 artillery, 2 fighters and 4 infantry
Japanese defend with 1 armour, 1 artillery and 3 infantry
British win, taking Burma from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 13
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour, 1 artillery and 3 infantryNon Combat Move - British
2 fighters moved from Burma to IndiaPlace Units - British
1 artillery and 2 infantry placed in India
2 fighters placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 destroyer and 1 factory; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Philippine Islands to 48 Sea Zone
1 artillery moved from Philippine Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to Western Australia
1 artillery moved from 46 Sea Zone to Western Australia
2 armour moved from French Indo-China Thailand to Burma
1 fighter moved from French Indo-China Thailand to Burma
2 fighters moved from 36 Sea Zone to Burma
1 artillery moved from Szechwan to Sinkiang
3 infantry moved from Alaska to 64 Sea Zone
1 artillery moved from Alaska to 64 Sea Zone
1 artillery, 3 infantry and 3 transports moved from 64 Sea Zone to 62 Sea Zone
3 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 artillery moved from 62 Sea Zone to Buryatia S.S.R.
1 carrier moved from 64 Sea Zone to 62 Sea Zone
1 fighter moved from 64 Sea Zone to 62 Sea Zone
1 cruiser moved from 64 Sea Zone to 62 Sea Zone
1 bomber moved from French Indo-China Thailand to IndiaCombat - Japanese
Battle in Western Australia
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 1/2 hits
British roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits
1 infantry owned by the British lost in Western Australia
Japanese win, taking Western Australia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in India causes 5 damage total.
Battle in Burma
Japanese attack with 2 armour and 3 fighters
British defend with 1 artillery and 2 infantry
Japanese roll dice for 2 armour and 3 fighters in Burma, round 2 : 4/5 hits
British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits
1 artillery owned by the British and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 2 armour and 3 fighters remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Japanese
2 fighters moved from Burma to 36 Sea Zone
1 fighter moved from Burma to Sinkiang
1 bomber moved from India to KwangtungPlace Units - Japanese
2 armour placed in French Indo-China Thailand
1 factory placed in Manchuria
2 artilleries placed in Japan
1 destroyer placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to Germany
2 fighters moved from 11 Sea Zone to 7 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western Canada to Alaska
1 infantry moved from Kazakh S.S.R. to Szechwan
Americans take Szechwan from JapaneseCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 5,3 and causes: 8 damage to unit: factory
Bombing raid in Germany causes 8 damage total.
Battle in 7 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 cruiser and 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 9
Casualties for Germans: 1 cruiser and 1 transport
Casualties for Americans: 1 fighter
Battle in Alaska
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Alaska from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from 7 Sea Zone to United Kingdom
2 bombers moved from Germany to United Kingdom
1 fighter moved from India to Caucasus
1 infantry moved from Kazakh S.S.R. to Persia
2 artilleries and 6 infantry moved from Eastern United States to 11 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 6 infantry and 4 transports moved from 11 Sea Zone to 13 Sea Zone
2 artilleries and 6 infantry moved from 13 Sea Zone to Morocco
1 aaGun moved from Eastern Canada to Eastern United States
2 infantry moved from Western United States to Central United StatesPlace Units - Americans
4 transports placed in 11 Sea Zone
2 artilleries placed in Eastern United StatesTurn Complete - Americans
Americans collect 39 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 infantry moved from Russia to Archangel
2 armour moved from Evenki National Okrug to Archangel
1 infantry moved from Russia to West Russia
1 infantry moved from Caucasus to West Russia
1 fighter moved from Caucasus to West Russia
1 fighter moved from Caucasus to ArchangelCombat - Russians
Battle in West Russia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians win, taking West Russia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 2 armour, 1 fighter and 2 infantry
Germans defend with 3 infantry
Russians win, taking Archangel from Germans with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Caucasus
1 fighter moved from West Russia to CaucasusPlace Units - Russians
4 infantry placed in Caucasus
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans repair damage of 8x factory; Remaining resources: 41 PUs;
Germans buy 2 armour, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Germans
8 armour moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 artillery moved from Trans-Jordan to Egypt
3 fighters moved from Ukraine S.S.R. to Caucasus
2 infantry moved from Germany to Italy
4 artilleries moved from Germany to Poland
2 infantry moved from Germany to Poland
2 armour moved from Karelia S.S.R. to West Russia
1 bomber moved from Germany to CaucasusCombat - Germans
Battle in West Russia
Germans attack with 2 armour
Russians defend with 1 infantry
Germans roll dice for 2 armour in West Russia, round 2 : 2/2 hits
Russians roll dice for 1 infantry in West Russia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in West Russia
Germans win, taking West Russia from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 8 armour, 1 bomber and 3 fighters
Americans defend with 1 fighter; Russians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 7 infantry
AA fire in Caucasus : 0/3 hits
Germans roll dice for 8 armour, 1 bomber and 3 fighters in Caucasus, round 2 : 6/12 hits
Russians roll dice for 1 aaGun, 1 armour, 1 artillery, 3 fighters and 7 infantry in Caucasus, round 2 : 5/12 hits
5 infantry owned by the Russians, 1 aaGun owned by the Russians and 5 armour owned by the Germans lost in Caucasus
Germans roll dice for 3 armour, 1 bomber and 3 fighters in Caucasus, round 3 : 5/7 hits
Russians roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Caucasus, round 3 : 3/7 hits
2 infantry owned by the Russians, 1 artillery owned by the Russians, 1 armour owned by the Russians, 1 fighter owned by the Germans, 1 fighter owned by the Americans and 2 armour owned by the Germans lost in Caucasus
Germans roll dice for 1 armour, 1 bomber and 2 fighters in Caucasus, round 4 : 2/4 hits
Russians roll dice for 2 fighters in Caucasus, round 4 : 2/2 hits
2 fighters owned by the Russians and 2 fighters owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -6
Casualties for Germans: 7 armour and 3 fighters
Casualties for Americans: 1 fighter
Casualties for Russians: 1 aaGun, 1 armour, 1 artillery, 2 fighters and 7 infantryNon Combat Move - Germans
1 bomber moved from Caucasus to GermanyPlace Units - Germans
2 infantry placed in Karelia S.S.R.
2 armour placed in Italy
Germans undo move 2.
2 transports placed in 15 Sea Zone
1 destroyer placed in 15 Sea Zone
2 armour placed in Germany
Germans undo move 1.
Germans undo move 3.
2 armour placed in Karelia S.S.R.
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 50 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Germans to Italy: 2 artilleries
EDIT: Removing units owned by Germans from Poland: 2 artilleries
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British repair damage of 5x factory; Remaining resources: 24 PUs;
British buy 2 armour, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Morocco to Algeria
British take Algeria from Germans
1 cruiser, 1 submarine and 1 transport moved from 13 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Norway
British take Norway from Germans
2 fighters moved from India to CaucasusCombat - British
Battle in Caucasus
British attack with 2 fighters
Germans defend with 1 armour and 1 factory
British win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
2 fighters moved from Caucasus to India
1 infantry moved from India to PersiaPlace Units - British
2 armour and 1 infantry placed in India
1 transport placed in 6 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 32 PUs totalDice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 5 armour and 1 fighter; Remaining resources: 1 PUs;Combat Move - Japanese
1 infantry moved from Western Australia to Eastern Australia
1 artillery moved from Western Australia to Eastern Australia
2 infantry moved from Sinkiang to Novosibirsk
1 artillery moved from Sinkiang to Novosibirsk
1 transport moved from 46 Sea Zone to 37 Sea Zone
2 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 armour moved from French Indo-China Thailand to India
2 armour moved from Burma to India
2 battleships moved from 36 Sea Zone to 35 Sea Zone
2 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 36 Sea Zone to India
1 bomber moved from Kwangtung to India
1 fighter moved from Sinkiang to India
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
3 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 artillery moved from Buryatia S.S.R. to Yakut S.S.R.
2 infantry moved from 35 Sea Zone to India
1 armour moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour, 2 artilleries, 1 infantry and 3 transports moved from 62 Sea Zone to 64 Sea Zone
2 artilleries moved from 64 Sea Zone to Alaska
1 infantry moved from 64 Sea Zone to Alaska
1 armour moved from 64 Sea Zone to Alaska
1 carrier moved from 62 Sea Zone to 64 Sea Zone
2 destroyers moved from 62 Sea Zone to 64 Sea Zone
1 cruiser moved from 62 Sea Zone to 64 Sea Zone
1 fighter moved from 62 Sea Zone to AlaskaCombat - Japanese
Battle in Novosibirsk
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Alaska
Japanese attack with 1 armour, 2 artilleries, 1 fighter and 1 infantry
Americans defend with 1 armour, 1 artillery and 2 infantry
Japanese roll dice for 1 cruiser in Alaska, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Alaska, round 2 : 2/5 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Alaska, round 2 : 1/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Alaska
Japanese roll dice for 1 armour, 2 artilleries and 1 fighter in Alaska, round 3 : 2/4 hits
Americans roll dice for 1 armour and 1 artillery in Alaska, round 3 : 1/2 hits
1 artillery owned by the Japanese, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Alaska
Japanese win, taking Alaska from Americans with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Eastern Australia
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Eastern Australia, round 2 : 1/2 hits
British roll dice for 1 infantry in Eastern Australia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Australia
Japanese win, taking Eastern Australia from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in India
Japanese attack with 4 armour, 1 bomber, 3 fighters and 2 infantry
British defend with 1 aaGun, 2 armour, 1 artillery, 1 factory, 2 fighters and 6 infantry
AA fire in India : 1/3 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 2 battleships in India, round 2 : 2/2 hits
Japanese roll dice for 4 armour, 1 bomber, 2 fighters and 2 infantry in India, round 2 : 3/9 hits
British roll dice for 1 aaGun, 2 armour, 1 artillery, 2 fighters and 6 infantry in India, round 2 : 5/11 hits
2 infantry owned by the Japanese, 3 armour owned by the Japanese, 1 aaGun owned by the British and 4 infantry owned by the British lost in India
1 armour retreated to Burma
British win with 2 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is -17
Casualties for British: 1 aaGun and 4 infantry
Casualties for Japanese: 3 armour, 1 fighter and 2 infantryNon Combat Move - Japanese
2 fighters moved from India to Caucasus
1 bomber moved from India to French Indo-China Thailand
1 fighter moved from Alaska to 64 Sea ZonePlace Units - Japanese
2 armour placed in French Indo-China Thailand
3 armour placed in Manchuria
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 43 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber and 5 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 56 Sea Zone to 64 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 4 transports moved from 13 Sea Zone to 14 Sea Zone
1 fighter moved from United Kingdom to 14 Sea Zone
1 carrier moved from 14 Sea Zone to 15 Sea Zone
1 fighter moved from 14 Sea Zone to 15 Sea Zone
4 transports moved from 14 Sea Zone to 15 Sea Zone
1 cruiser and 1 destroyer moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from Persia to Caucasus
2 bombers moved from United Kingdom to Caucasus
1 infantry moved from Szechwan to Kwangtung
Americans take Kwangtung from JapaneseCombat - Americans
Battle in 15 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 transports
Germans defend with 1 destroyer and 2 transports
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 transports in 15 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 destroyer and 2 transports in 15 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Germans, 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 15 Sea Zone
1 transport owned by the Germans lost in 15 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 destroyer and 4 transports remaining. Battle score for attacker is 12
Casualties for Germans: 1 destroyer and 2 transports
Casualties for Americans: 1 fighter
Battle in 64 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 transports
Americans roll dice for 1 submarine in 64 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 fighter in 64 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 transports in 64 Sea Zone, round 2 : 2/5 hits
Units damaged: 1 battleship owned by the Americans
2 destroyers owned by the Japanese and 1 submarine owned by the Americans lost in 64 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 fighter in 64 Sea Zone, round 3 : 1/4 hits
Japanese roll dice for 1 carrier, 1 cruiser, 1 fighter and 3 transports in 64 Sea Zone, round 3 : 1/3 hits
1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 64 Sea Zone
Americans roll dice for 1 battleship, 1 carrier and 1 fighter in 64 Sea Zone, round 4 : 2/3 hits
Japanese roll dice for 1 cruiser, 1 fighter and 3 transports in 64 Sea Zone, round 4 : 1/2 hits
1 cruiser owned by the Japanese, 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 64 Sea Zone
3 transports owned by the Japanese lost in 64 Sea Zone
Americans win with 1 battleship and 1 carrier remaining. Battle score for attacker is 49
Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 transports
Battle in Caucasus
Americans attack with 2 bombers and 1 infantry
Germans defend with 1 factory; Japanese defend with 2 fighters
Americans roll dice for 2 bombers and 1 infantry in Caucasus, round 2 : 1/3 hits
Germans roll dice for 2 fighters in Caucasus, round 2 : 1/2 hits
1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Caucasus
Americans roll dice for 2 bombers in Caucasus, round 3 : 1/2 hits
Germans roll dice for 1 fighter in Caucasus, round 3 : 1/1 hits
1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in Caucasus
Americans win with 1 bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 bomber and 1 infantry
Casualties for Japanese: 2 fightersNon Combat Move - Americans
1 bomber moved from Caucasus to Russia
2 artilleries and 6 infantry moved from Morocco to Algeria
2 infantry moved from Western United States to Western CanadaPlace Units - Americans
3 artilleries, 1 bomber and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 39 PUs; end with 39 PUs total
1 unit repaired. -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 5 infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - Germans
2 submarines moved from 14 Sea Zone to 15 Sea Zone
1 bomber moved from Germany to 15 Sea Zone
1 infantry moved from Egypt to Anglo-Egyptian Sudan
1 artillery moved from Egypt to Anglo-Egyptian Sudan
2 armour moved from Karelia S.S.R. to NorwayCombat - Germans
Battle in Norway
Germans attack with 2 armour
British defend with 1 armour and 1 infantry
Germans roll dice for 2 armour in Norway, round 2 : 0/2 hits
British roll dice for 1 armour and 1 infantry in Norway, round 2 : 1/2 hits
1 armour owned by the Germans lost in Norway
1 armour owned by the Germans retreated to Finland
British win with 1 armour and 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Battle in 15 Sea Zone
Germans attack with 1 bomber and 2 submarines
Americans defend with 1 carrier, 1 cruiser, 1 destroyer and 4 transports
Germans roll dice for 2 submarines in 15 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 bomber in 15 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 4 transports in 15 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Germans, 1 carrier owned by the Americans, 1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 15 Sea Zone
4 transports owned by the Americans lost in 15 Sea Zone
Germans roll dice for 1 submarine in 15 Sea Zone, round 3 : 0/1 hits
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 56
Casualties for Germans: 1 submarine
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 4 transportsNon Combat Move - Germans
1 bomber moved from 15 Sea Zone to Germany
1 infantry moved from Poland to Belorussia
1 artillery moved from Poland to Belorussia
1 artillery moved from Poland to Ukraine S.S.R.
1 infantry moved from Poland to Ukraine S.S.R.
2 infantry moved from Germany to Baltic States
2 armour moved from France to Poland
2 infantry moved from Italy to Germany
2 artilleries moved from Italy to Germany
1 infantry moved from France to Northwestern Europe
1 infantry moved from France to Northwestern Europe
2 infantry moved from France to GermanyPlace Units - Germans
2 armour, 1 artillery and 5 infantry placed in Germany
2 submarines placed in 5 Sea Zone
1 submarine placed in 5 Sea Zone
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
2 armour placed in Karelia S.S.R.
1 artillery and 5 infantry placed in Germany
3 submarines placed in 5 Sea ZoneTurn Complete - Germans
Germans collect 40 PUs; end with 41 PUs total