Here is a Facebook group for Australian fans who would like to discuss holding an Australian Axis and Allies championship.
ACGTO TAW Bacala vs Entek
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Parthia
1 archer moved from Ecbatana to CyropolisPurchase Units - Parthia
Parthia buy 3 archers and 1 horsearcher; Remaining resources: 2 techTokens; 0 PUs;Non Combat Move - Parthia
1 archer and 2 horsearchers moved from Ecbatana to Susa
3 archers moved from Persepolis to SusaPlace Units - Parthia
3 archers and 1 horsearcher placed in PersepolisResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia roll 2,6 and gets 1 hit
Parthia removing all Technology Tokens after successful research.
Parthia discover constructionActivate Technology - Parthia
Parthia activating constructionTurn Complete - Parthia
Parthia collect 28 PUs; end with 28 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 23 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 26 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 29 PUsTerritory Summary for Parthia :
SZ 84 : 1 flagship and 1 trireme
Susa : 11 archers, 4 cataphracts, 6 horsearchers, 1 leader, 2 walls and 6 warelephants
Cyropolis : 1 archer
Persepolis : 3 archers, 1 city, 1 horsearcher and 3 walls
East : 2 archers, 1 catapult, 1 city, 3 walls and 1 warelephantProduction/PUs Summary :
RomanRepublic : 44 / 43
GreekCityStates : 28 / 36
Pergamon : 22 / 24
Carthage : 57 / 57
Macedonia : 45 / 47
Bosporus : 26 / 23
Pontus : 16 / 15
Seleucid : 79 / 84
Egypt : 28 / 28
Parthia : 28 / 29
Armenia : 27 / 29
AI_Barbarians : 12 / 24
AI_Neutral : 170 / 177 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Armenia
1 unit repaired.
5 cataphracts, 1 catapult, 1 leader and 5 spearmen moved from Sanina to Albana
6 skirmishers and 6 spearmen moved from Phasis to ArmaviraPurchase Units - Armenia
Armenia buy 1 skirmisher and 5 spearmen; Remaining resources: 2 techTokens; 0 PUs;Combat - Armenia
Non Combat Move - Armenia
Place Units - Armenia
1 skirmisher and 4 spearmen placed in Albana
1 spearman placed in ArmaviraResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia roll 6,3 and gets 1 hit
Armenia removing all Technology Tokens after successful research.
Armenia discover tradeRoutesActivate Technology - Armenia
Armenia activating tradeRoutesTurn Complete - Armenia
Armenia collect 27 PUs; end with 27 PUs total
Armenia collect 4 PUs from War Bonds; end with 31 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 29 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 26 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 23 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 26 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 29 PUsTerritory Summary for Armenia :
Albana : 5 cataphracts, 1 catapult, 1 city, 1 leader, 1 skirmisher, 9 spearmen and 4 walls
Sanina : 1 flag
SZ 78 : 1 flagship and 2 triremes
Trapezus : 1 flag, 3 cataphracts, 5 horsearchers, 2 skirmishers and 3 spearmen
Armavira : 1 city, 9 skirmishers, 8 spearmen and 3 walls
SZ 84 : 1 biremeProduction/PUs Summary :
RomanRepublic : 44 / 43
GreekCityStates : 28 / 36
Pergamon : 22 / 24
Carthage : 57 / 57
Macedonia : 45 / 47
Bosporus : 26 / 23
Pontus : 16 / 15
Seleucid : 79 / 84
Egypt : 28 / 28
Parthia : 28 / 29
Armenia : 27 / 29
AI_Barbarians : 12 / 24
AI_Neutral : 170 / 177 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - RomanRepublic
1 ballista, 2 cataphracts, 1 leader and 6 legionaires moved from Arretium to Genua
1 ballista and 5 legionaires moved from Ariminum to GenuaPurchase Units - RomanRepublic
Trigger ROMtriremes: buyTrireme removed from RomanRepublicProduction
Trigger ROMtriremes: buyTriremeX added to RomanRepublicProduction
Trigger ROMtriremesWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 3 legionaires, 1 quinquereme and 1 skirmisher; Remaining resources: 2 techTokens; 0 PUs;Combat - RomanRepublic
Battle in Genua
RomanRepublic attack with 2 ballistas, 2 cataphracts, 1 leader and 11 legionaires
AI_Neutral defend with 3 cavalry_neutrals and 3 warrior_neutrals
RomanRepublic roll dice for 2 ballistas, 2 cataphracts, 1 leader and 11 legionaires in Genua, round 2 : 7/16 hits
AI_Neutral roll dice for 3 cavalry_neutrals and 3 warrior_neutrals in Genua, round 2 : 2/6 hits
Units damaged: 1 leader owned by the RomanRepublic
3 cavalry_neutrals owned by the AI_Neutral, 1 ballista owned by the RomanRepublic and 3 warrior_neutrals owned by the AI_Neutral lost in Genua
RomanRepublic win, taking Genua from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader and 11 legionaires remaining. Battle score for attacker is -4
Casualties for RomanRepublic: 1 ballista
Casualties for AI_Neutral: 3 cavalry_neutrals and 3 warrior_neutralsNon Combat Move - RomanRepublic
1 bireme and 1 trireme moved from SZ 48 to SZ 47
3 legionaires moved from Tarentum to Capua
1 skirmisher moved from Tarentum to Capua
3 legionaires moved from Croton to Capua
1 quinquereme moved from SZ 28 to SZ 34
1 legionaire and 1 skirmisher moved from Capua to SZ 34
1 legionaire and 1 skirmisher moved from SZ 34 to Messana
3 skirmishers moved from Roma to ArretiumPlace Units - RomanRepublic
3 legionaires, 1 skirmisher and 1 wall placed in Roma
1 quinquereme placed in SZ 28Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 6,3 and gets 1 hit
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover siegeWeaponsActivate Technology - RomanRepublic
RomanRepublic activating siegeWeaponsTurn Complete - RomanRepublic
RomanRepublic collect 48 PUs; end with 48 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 47 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 42 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 39 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 42 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 45 PUsTerritory Summary for RomanRepublic :
Arretium : 3 skirmishers and 1 wall
Roma : 1 city, 6 legionaires, 8 skirmishers and 3 walls
Messana : 11 legionaires, 4 skirmishers and 1 wall
Capua : 7 legionaires, 1 skirmisher and 1 wall
SZ 34 : 2 quinqueremes
Salapia : 1 wall
SZ 28 : 1 quinquereme
Genua : 1 flag, 1 ballista, 2 cataphracts, 1 leader and 11 legionaires
SZ 47 : 1 bireme and 1 trireme
Valentia : 1 cataphract, 1 city, 3 legionaires, 1 skirmisher and 2 wallsProduction/PUs Summary :
RomanRepublic : 48 / 45
GreekCityStates : 28 / 36
Pergamon : 22 / 24
Carthage : 57 / 57
Macedonia : 45 / 47
Bosporus : 26 / 23
Pontus : 16 / 15
Seleucid : 79 / 84
Egypt : 28 / 28
Parthia : 28 / 29
Armenia : 27 / 29
AI_Barbarians : 12 / 24
AI_Neutral : 166 / 347 -
Its still your turn :-D
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pergamon
1 flagship and 1 trireme moved from SZ 66 to SZ 68
2 cavalrys moved from Halicarnassus to SardisPurchase Units - Pergamon
Pergamon buy 1 skirmisher and 4 spearmen; Remaining resources: 1 techTokens; 0 PUs;Combat - Pergamon
Non Combat Move - Pergamon
Place Units - Pergamon
1 skirmisher and 4 spearmen placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 1/1 hits
Pergamon removing all Technology Tokens after successful research.
Pergamon discover economicsActivate Technology - Pergamon
Pergamon activating economicsTurn Complete - Pergamon
Pergamon collect 22 PUs; end with 22 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 20 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 19 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 17 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 20 PUsTerritory Summary for Pergamon :
Barcino : 3 spearmen and 2 walls
Halicarnassus : 2 phalanxs, 2 spearmen and 2 walls
Pergamum : 6 skirmishers, 6 spearmen and 2 walls
SZ 68 : 1 flagship and 1 trireme
SZ 64 : 1 trireme
Sardis : 2 cavalrys, 1 city, 1 phalanx, 7 skirmishers, 6 spearmen and 4 walls
Cydonia : 2 cavalrys and 2 spearmenProduction/PUs Summary :
RomanRepublic : 48 / 45
GreekCityStates : 28 / 24
Pergamon : 22 / 20
Carthage : 57 / 57
Macedonia : 45 / 47
Bosporus : 26 / 23
Pontus : 16 / 15
Seleucid : 79 / 84
Egypt : 28 / 28
Parthia : 28 / 29
Armenia : 27 / 29
AI_Barbarians : 12 / 24
AI_Neutral : 166 / 347 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Carthage
2 units repaired.
1 bireme and 1 quinquereme moved from SZ 36 to SZ 34
1 flagship and 2 triremes moved from SZ 33 to SZ 34
5 cavalrys, 3 hoplites, 1 leader and 2 warelephants moved from Cartenna to Siga
4 cavalrys moved from Igilgili to Siga
2 warelephants moved from Thapsus to Carthago
2 warelephants moved from Zama to Carthago
1 hoplite moved from Zama to Carthago
4 cavalrys, 2 hoplites and 4 phalanxs moved from Hispatis to Corduba
3 cavalrys moved from Gades to Corduba
2 biremes moved from SZ 15 to SZ 12Purchase Units - Carthage
Carthage buy 1 bireme, 1 cavalry, 1 hoplite, 1 quadrireme and 1 warelephant; Remaining resources: 2 techTokens; 4 PUs;Combat - Carthage
Battle in SZ 34
Carthage attack with 1 bireme, 1 flagship, 1 quinquereme and 2 triremes
RomanRepublic defend with 2 quinqueremes
Units damaged: 1 flagship owned by the Carthage
Carthage win with 1 flagship, 1 quinquereme and 1 trireme remaining. Battle score for attacker is 15
Casualties for Carthage: 1 bireme and 1 trireme
Casualties for RomanRepublic: 2 quinqueremes
Battle in Siga
Carthage attack with 9 cavalrys, 3 hoplites, 1 leader and 2 warelephants
AI_Barbarians defend with 1 warrior; AI_Neutral defend with 7 spearman_neutrals
Units damaged: 1 leader owned by the Carthage
Carthage win, taking Siga from AI_Neutral with 7 cavalrys, 3 hoplites, 1 leader and 2 warelephants remaining. Battle score for attacker is -6
Casualties for Carthage: 2 cavalrys
Casualties for AI_Barbarians: 1 warrior
Casualties for AI_Neutral: 7 spearman_neutrals
Battle in Corduba
Carthage attack with 7 cavalrys, 2 hoplites and 4 phalanxs
AI_Neutral defend with 5 cavalry_neutrals
Carthage win, taking Corduba from AI_Neutral with 4 cavalrys, 2 hoplites and 4 phalanxs remaining. Battle score for attacker is -18
Casualties for Carthage: 3 cavalrys
Casualties for AI_Neutral: 5 cavalry_neutralsNon Combat Move - Carthage
Place Units - Carthage
1 bireme and 1 quadrireme placed in SZ 36
1 cavalry, 1 hoplite and 1 warelephant placed in GadesResearch Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.Turn Complete - Carthage
Carthage collect 63 PUs; end with 67 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 64 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 60 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 63 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 66 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Macedonia
1 catapult, 1 leader, 13 phalanxs, 17 skirmishers and 11 warriors moved from Larissa to Athens
1 skirmisher moved from Delphi to Athens
1 cavalry moved from Apollonia to Larissa
3 cavalrys moved from Thessalonica to Larissa
1 warrior moved from Thessalonica to SZ 70
2 biremes, 1 flagship, 1 quadrireme, 1 trireme and 1 warrior moved from SZ 70 to SZ 69
1 warrior moved from SZ 69 to Athens
1 skirmisher moved from Apollonia to Pella
1 warrior moved from Sardica to Nicopolis
12 cavalrys moved from Larissa to AthensPurchase Units - Macedonia
Macedonia buy 5 cavalrys, 1 skirmisher and 2 warriors; Remaining resources: 2 techTokens; 1 PUs;Combat - Macedonia
Battle in Athens
Macedonia attack with 1 catapult, 12 cavalrys, 1 leader, 13 phalanxs, 18 skirmishers and 12 warriors
GreekCityStates defend with 3 archers, 1 catapult, 1 cavalry, 4 hoplites, 1 leader and 9 skirmishers
Units damaged: 1 leader owned by the GreekCityStates
Units damaged: 1 leader owned by the Macedonia
Macedonia win, taking Athens from GreekCityStates with 1 catapult, 12 cavalrys, 1 leader, 13 phalanxs, 8 skirmishers and 12 warriors remaining. Battle score for attacker is 61
Casualties for Macedonia: 10 skirmishers
Casualties for GreekCityStates: 3 archers, 1 catapult, 1 cavalry, 4 hoplites, 1 leader and 9 skirmishersNon Combat Move - Macedonia
Place Units - Macedonia
5 cavalrys placed in Thessalonica
1 skirmisher and 2 warriors placed in ApolloniaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 51 PUs; end with 52 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 50 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 49 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 48 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 47 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 46 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 49 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 52 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Bosporus
1 unit repaired.
6 archers, 5 cataphracts, 3 cavalrys, 3 hoplites, 10 horsearchers and 1 leader moved from Majar to Albana
2 cavalrys and 3 horsearchers moved from Azara to Albana
1 bireme, 1 flagship and 1 quadrireme moved from SZ 79 to SZ 78
2 cataphracts and 1 horsearcher moved from Theodesia to Azara
1 hoplite moved from Sinda to MajarPurchase Units - Bosporus
Bosporus buy 1 cataphract, 1 cavalry and 1 horsearcher; Remaining resources: 1 techTokens; 3 PUs;Combat - Bosporus
Battle in SZ 78
Bosporus attack with 1 bireme, 1 flagship and 1 quadrireme
Armenia defend with 1 flagship and 2 triremes
Units damaged: 1 flagship owned by the Bosporus
1 flagship owned by the Bosporus retreated to SZ 79
Armenia win with 1 flagship and 2 triremes remaining. Battle score for attacker is -30
Casualties for Bosporus: 1 bireme and 1 quadrireme
Battle in Albana
Bosporus attack with 6 archers, 5 cataphracts, 5 cavalrys, 3 hoplites, 13 horsearchers and 1 leader
Armenia defend with 5 cataphracts, 1 catapult, 1 city, 1 leader, 1 skirmisher, 9 spearmen and 4 walls
Units damaged: 1 leader owned by the Armenia
Units damaged: 1 leader owned by the Bosporus
Bosporus win, taking Albana from Armenia with 6 archers, 5 cataphracts, 3 hoplites, 8 horsearchers and 1 leader remaining. Battle score for attacker is 116
Casualties for Armenia: 5 cataphracts, 1 catapult, 1 leader, 1 skirmisher, 9 spearmen and 4 walls
Casualties for Bosporus: 5 cavalrys and 5 horsearchersNon Combat Move - Bosporus
2 hoplites moved from Sinda to MajarPlace Units - Bosporus
1 cataphract, 1 cavalry and 1 horsearcher placed in TheodesiaResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.Turn Complete - Bosporus
Bosporus collect 31 PUs; end with 34 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 33 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 32 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 31 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 30 PUs
city in Albana creates 1 techTokens; Bosporus end with 1 techTokens
city in Albana creates 3 PUs; Bosporus end with 33 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 2 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 36 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pontus
1 unit repaired.
1 leader moved from Pessinus to Sinope
3 chariots moved from Pessinus to Sinope
4 hoplites, 4 phalanxs and 4 skirmishers moved from Pessinus to TaviumPurchase Units - Pontus
Pontus buy 1 hoplite and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;Non Combat Move - Pontus
Place Units - Pontus
1 hoplite and 2 skirmishers placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.Turn Complete - Pontus
Pontus collect 16 PUs; end with 16 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 15 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 13 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 11 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 14 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Seleucid
3 catapults, 19 hoplites, 9 phalanxs and 2 warelephants moved from Seleucia to Susa
12 cataphracts and 1 leader moved from Palmyra to Susa
1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 65 to SZ 61
3 hoplites moved from Antioch to Damascus
1 warelephant moved from Damascus to Antioch
1 phalanx moved from Bostra to DamascusPurchase Units - Seleucid
Trigger SELtradeWALL: 1 wall gained by PlayerID named:Seleucid
Seleucid buy 4 cataphracts, 2 hoplites, 1 suprareme and 1 warelephant; Remaining resources: 2 techTokens; 1 PUs;Combat - Seleucid
Battle in Susa
Seleucid attack with 12 cataphracts, 3 catapults, 19 hoplites, 1 leader, 9 phalanxs and 2 warelephants
Parthia defend with 11 archers, 4 cataphracts, 6 horsearchers, 1 leader, 2 walls and 6 warelephants
Units damaged: 1 leader owned by the Seleucid
Seleucid win, taking Susa from Parthia with 9 cataphracts, 1 leader, 9 phalanxs and 2 warelephants remaining. Battle score for attacker is 78
Casualties for Parthia: 11 archers, 4 cataphracts, 6 horsearchers, 1 leader, 2 walls and 6 warelephants
Casualties for Seleucid: 3 cataphracts, 3 catapults and 19 hoplitesNon Combat Move - Seleucid
Place Units - Seleucid
1 wall placed in Antioch
1 suprareme placed in SZ 61
3 cataphracts placed in Seleucia
1 cataphract and 2 hoplites placed in Antioch
1 warelephant placed in Seleucia
Seleucid undo move 5.
Seleucid undo move 4.
1 cataphract placed in Seleucia
2 hoplites and 1 warelephant placed in AntiochResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after successful research.
Seleucid discover siegeWeaponsActivate Technology - Seleucid
Seleucid activating siegeWeaponsTurn Complete - Seleucid
Seleucid collect 85 PUs; end with 86 PUs total
Seleucid collect 1 PU from War Bonds; end with 87 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 83 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 82 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 81 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 80 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 83 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 86 PUs -
MARTI seems to be having an issue. I’ll take my turn when I can.
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Egypt
4 archers, 3 chariots, 1 leader, 3 phalanxs and 2 warelephants moved from Pharan to JerusalemPurchase Units - Egypt
Egypt buy 2 archers and 2 chariots; Remaining resources: 1 techTokens; 0 PUs;Combat - Egypt
Battle in Jerusalem
Egypt attack with 4 archers, 3 chariots, 1 leader, 3 phalanxs and 2 warelephants
Seleucid defend with 1 hoplite
Egypt roll dice for 4 archers, 3 chariots, 1 leader, 3 phalanxs and 2 warelephants in Jerusalem, round 2 : 7/13 hits
Seleucid roll dice for 1 hoplite in Jerusalem, round 2 : 0/1 hits
1 hoplite owned by the Seleucid lost in Jerusalem
Egypt win, taking Jerusalem from Seleucid with 4 archers, 3 chariots, 1 leader, 3 phalanxs and 2 warelephants remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hopliteNon Combat Move - Egypt
2 phalanxs moved from Memphis to SZ 57
1 archer moved from Memphis to SZ 57
1 archer, 1 bireme, 1 flagship, 2 phalanxs and 2 triremes moved from SZ 57 to SZ 64
1 archer and 2 phalanxs moved from SZ 64 to Cydonia
1 quadrireme moved from SZ 58 to SZ 64
1 archer moved from Memphis to Pharan
2 archers and 2 phalanxs moved from Alexandria to MemphisPlace Units - Egypt
2 archers and 2 chariots placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt rolls : 1/1 hits
Egypt removing all Technology Tokens after successful research.
Egypt discover siegeWeaponsActivate Technology - Egypt
Egypt activating siegeWeaponsTurn Complete - Egypt
Egypt collect 34 PUs; end with 34 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 33 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 31 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 34 PUsTerritory Summary for Egypt :
Siwa : 3 phalanxs and 2 warelephants
Memphis : 2 archers and 2 phalanxs
Jerusalem : 4 archers, 3 chariots, 1 leader, 3 phalanxs and 2 warelephants
Alexandria : 2 archers, 2 chariots, 1 city and 2 walls
SZ 64 : 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
Cyrene : 1 archer
Cydonia : 1 archer and 2 phalanxs
Paliurus : 1 phalanx
Pharan : 1 archerProduction/PUs Summary :
RomanRepublic : 48 / 45
GreekCityStates : 22 / 24
Pergamon : 22 / 20
Carthage : 63 / 66
Macedonia : 51 / 52
Bosporus : 31 / 36
Pontus : 16 / 14
Seleucid : 79 / 86
Egypt : 34 / 34
Parthia : 22 / 29
Armenia : 22 / 29
AI_Barbarians : 12 / 24
AI_Neutral : 160 / 347 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Parthia
1 archer moved from Cyropolis to EcbatanaPurchase Units - Parthia
Trigger PARconstruction: buyWall removed from ParthiaProduction
Trigger PARconstruction: buyWallX added to ParthiaProduction
Trigger PARconstructionWALL: 1 wall gained by PlayerID named:Parthia
Parthia buy 3 archers; Remaining resources: 2 techTokens; 5 PUs;Non Combat Move - Parthia
Place Units - Parthia
3 archers and 1 wall placed in PersepolisResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia roll 6,6 and gets 2 hits
Parthia removing all Technology Tokens after successful research.
Parthia discover economicsActivate Technology - Parthia
Parthia activating economicsTurn Complete - Parthia
Parthia collect 22 PUs; end with 27 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 29 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 32 PUsTerritory Summary for Parthia :
SZ 84 : 1 flagship and 1 trireme
Ecbatana : 1 archer
Persepolis : 6 archers, 1 city, 1 horsearcher and 4 walls
East : 2 archers, 1 catapult, 1 city, 3 walls and 1 warelephantProduction/PUs Summary :
RomanRepublic : 48 / 45
GreekCityStates : 22 / 24
Pergamon : 22 / 20
Carthage : 63 / 66
Macedonia : 51 / 52
Bosporus : 31 / 36
Pontus : 16 / 14
Seleucid : 79 / 86
Egypt : 34 / 34
Parthia : 22 / 32
Armenia : 22 / 29
AI_Barbarians : 12 / 24
AI_Neutral : 160 / 347 -
I think we should just call this one. It looks like I’m about to lose more capitals this next turn. GG!
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Yeah parthia is in trouble on this map, thanks for playing!