• '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Parthia
                1 archer moved from Ecbatana to Cyropolis

    Purchase Units - Parthia
                Parthia buy 3 archers and 1 horsearcher; Remaining resources: 2 techTokens; 0 PUs;

    Non Combat Move - Parthia
                1 archer and 2 horsearchers moved from Ecbatana to Susa
                3 archers moved from Persepolis to Susa

    Place Units - Parthia
                3 archers and 1 horsearcher placed in Persepolis

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                    Parthia roll 2,6 and gets 1 hit
                Parthia removing all Technology Tokens after successful research.
                Parthia discover construction

    Activate Technology - Parthia
                Parthia activating construction

    Turn Complete - Parthia
                Parthia collect 28 PUs; end with 28 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
                Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
                Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs
                Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 23 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 26 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 29 PUs

    Territory Summary for Parthia :

    SZ 84 : 1 flagship and 1 trireme
        Susa : 11 archers, 4 cataphracts, 6 horsearchers, 1 leader, 2 walls and 6 warelephants
        Cyropolis : 1 archer
        Persepolis : 3 archers, 1 city, 1 horsearcher and 3 walls
        East : 2 archers, 1 catapult, 1 city, 3 walls and 1 warelephant

    Production/PUs Summary :

    RomanRepublic : 44 / 43
        GreekCityStates : 28 / 36
        Pergamon : 22 / 24
        Carthage : 57 / 57
        Macedonia : 45 / 47
        Bosporus : 26 / 23
        Pontus : 16 / 15
        Seleucid : 79 / 84
        Egypt : 28 / 28
        Parthia : 28 / 29
        Armenia : 27 / 29
        AI_Barbarians : 12 / 24
        AI_Neutral : 170 / 177

    triplea_38697_Par2.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Armenia
                1 unit repaired.
                5 cataphracts, 1 catapult, 1 leader and 5 spearmen moved from Sanina to Albana
                6 skirmishers and 6 spearmen moved from Phasis to Armavira

    Purchase Units - Armenia
                Armenia buy 1 skirmisher and 5 spearmen; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Armenia

    Non Combat Move - Armenia

    Place Units - Armenia
                1 skirmisher and 4 spearmen placed in Albana
                1 spearman placed in Armavira

    Research Technology - Armenia
                Armenia spend 0 on tech rolls
                    Armenia roll 6,3 and gets 1 hit
                Armenia removing all Technology Tokens after successful research.
                Armenia discover tradeRoutes

    Activate Technology - Armenia
                Armenia activating tradeRoutes

    Turn Complete - Armenia
                Armenia collect 27 PUs; end with 27 PUs total
                Armenia collect 4 PUs from War Bonds; end with 31 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 29 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 26 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 23 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 26 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 29 PUs

    Territory Summary for Armenia :

    Albana : 5 cataphracts, 1 catapult, 1 city, 1 leader, 1 skirmisher, 9 spearmen and 4 walls
        Sanina : 1 flag
        SZ 78 : 1 flagship and 2 triremes
        Trapezus : 1 flag, 3 cataphracts, 5 horsearchers, 2 skirmishers and 3 spearmen
        Armavira : 1 city, 9 skirmishers, 8 spearmen and 3 walls
        SZ 84 : 1 bireme

    Production/PUs Summary :

    RomanRepublic : 44 / 43
        GreekCityStates : 28 / 36
        Pergamon : 22 / 24
        Carthage : 57 / 57
        Macedonia : 45 / 47
        Bosporus : 26 / 23
        Pontus : 16 / 15
        Seleucid : 79 / 84
        Egypt : 28 / 28
        Parthia : 28 / 29
        Armenia : 27 / 29
        AI_Barbarians : 12 / 24
        AI_Neutral : 170 / 177

    triplea_38697_Arm2.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - RomanRepublic
                1 ballista, 2 cataphracts, 1 leader and 6 legionaires moved from Arretium to Genua
                1 ballista and 5 legionaires moved from Ariminum to Genua

    Purchase Units - RomanRepublic
                Trigger ROMtriremes: buyTrireme removed from RomanRepublicProduction
                Trigger ROMtriremes: buyTriremeX added to RomanRepublicProduction
                Trigger ROMtriremesWALL: 1 wall gained by PlayerID named:RomanRepublic
                RomanRepublic buy 3 legionaires, 1 quinquereme and 1 skirmisher; Remaining resources: 2 techTokens; 0 PUs;

    Combat - RomanRepublic
                Battle in Genua
                    RomanRepublic attack with 2 ballistas, 2 cataphracts, 1 leader and 11 legionaires
                    AI_Neutral defend with 3 cavalry_neutrals and 3 warrior_neutrals
                        RomanRepublic roll dice for 2 ballistas, 2 cataphracts, 1 leader and 11 legionaires in Genua, round 2 :  7/16 hits
                        AI_Neutral roll dice for 3 cavalry_neutrals and 3 warrior_neutrals in Genua, round 2 :  2/6 hits
                    Units damaged: 1 leader owned by the RomanRepublic
                        3 cavalry_neutrals owned by the AI_Neutral, 1 ballista owned by the RomanRepublic and 3 warrior_neutrals owned by the AI_Neutral lost in Genua
                    RomanRepublic win, taking Genua from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader and 11 legionaires remaining. Battle score for attacker is -4
                    Casualties for RomanRepublic: 1 ballista
                    Casualties for AI_Neutral: 3 cavalry_neutrals and 3 warrior_neutrals

    Non Combat Move - RomanRepublic
                1 bireme and 1 trireme moved from SZ 48 to SZ 47
                3 legionaires moved from Tarentum to Capua
                1 skirmisher moved from Tarentum to Capua
                3 legionaires moved from Croton to Capua
                1 quinquereme moved from SZ 28 to SZ 34
                1 legionaire and 1 skirmisher moved from Capua to SZ 34
                1 legionaire and 1 skirmisher moved from SZ 34 to Messana
                3 skirmishers moved from Roma to Arretium

    Place Units - RomanRepublic
                3 legionaires, 1 skirmisher and 1 wall placed in Roma
                1 quinquereme placed in SZ 28

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                    RomanRepublic roll 6,3 and gets 1 hit
                RomanRepublic removing all Technology Tokens after successful research.
                RomanRepublic discover siegeWeapons

    Activate Technology - RomanRepublic
                RomanRepublic activating siegeWeapons

    Turn Complete - RomanRepublic
                RomanRepublic collect 48 PUs; end with 48 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 47 PUs
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 42 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 39 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 42 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 45 PUs

    Territory Summary for RomanRepublic :

    Arretium : 3 skirmishers and 1 wall
        Roma : 1 city, 6 legionaires, 8 skirmishers and 3 walls
        Messana : 11 legionaires, 4 skirmishers and 1 wall
        Capua : 7 legionaires, 1 skirmisher and 1 wall
        SZ 34 : 2 quinqueremes
        Salapia : 1 wall
        SZ 28 : 1 quinquereme
        Genua : 1 flag, 1 ballista, 2 cataphracts, 1 leader and 11 legionaires
        SZ 47 : 1 bireme and 1 trireme
        Valentia : 1 cataphract, 1 city, 3 legionaires, 1 skirmisher and 2 walls

    Production/PUs Summary :

    RomanRepublic : 48 / 45
        GreekCityStates : 28 / 36
        Pergamon : 22 / 24
        Carthage : 57 / 57
        Macedonia : 45 / 47
        Bosporus : 26 / 23
        Pontus : 16 / 15
        Seleucid : 79 / 84
        Egypt : 28 / 28
        Parthia : 28 / 29
        Armenia : 27 / 29
        AI_Barbarians : 12 / 24
        AI_Neutral : 166 / 347

    triplea_38697_Rom3.tsvg

  • '18 '16

    Its still your turn :-D

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Pergamon
                1 flagship and 1 trireme moved from SZ 66 to SZ 68
                2 cavalrys moved from Halicarnassus to Sardis

    Purchase Units - Pergamon
                Pergamon buy 1 skirmisher and 4 spearmen; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pergamon

    Non Combat Move - Pergamon

    Place Units - Pergamon
                1 skirmisher and 4 spearmen placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                    Pergamon rolls :  1/1 hits
                Pergamon removing all Technology Tokens after successful research.
                Pergamon discover economics

    Activate Technology - Pergamon
                Pergamon activating economics

    Turn Complete - Pergamon
                Pergamon collect 22 PUs; end with 22 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 20 PUs
                Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 19 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 17 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 20 PUs

    Territory Summary for Pergamon :

    Barcino : 3 spearmen and 2 walls
        Halicarnassus : 2 phalanxs, 2 spearmen and 2 walls
        Pergamum : 6 skirmishers, 6 spearmen and 2 walls
        SZ 68 : 1 flagship and 1 trireme
        SZ 64 : 1 trireme
        Sardis : 2 cavalrys, 1 city, 1 phalanx, 7 skirmishers, 6 spearmen and 4 walls
        Cydonia : 2 cavalrys and 2 spearmen

    Production/PUs Summary :

    RomanRepublic : 48 / 45
        GreekCityStates : 28 / 24
        Pergamon : 22 / 20
        Carthage : 57 / 57
        Macedonia : 45 / 47
        Bosporus : 26 / 23
        Pontus : 16 / 15
        Seleucid : 79 / 84
        Egypt : 28 / 28
        Parthia : 28 / 29
        Armenia : 27 / 29
        AI_Barbarians : 12 / 24
        AI_Neutral : 166 / 347

    triplea_38697_Per3.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Carthage
                2 units repaired.
                1 bireme and 1 quinquereme moved from SZ 36 to SZ 34
                1 flagship and 2 triremes moved from SZ 33 to SZ 34
                5 cavalrys, 3 hoplites, 1 leader and 2 warelephants moved from Cartenna to Siga
                4 cavalrys moved from Igilgili to Siga
                2 warelephants moved from Thapsus to Carthago
                2 warelephants moved from Zama to Carthago
                1 hoplite moved from Zama to Carthago
                4 cavalrys, 2 hoplites and 4 phalanxs moved from Hispatis to Corduba
                3 cavalrys moved from Gades to Corduba
                2 biremes moved from SZ 15 to SZ 12

    Purchase Units - Carthage
                Carthage buy 1 bireme, 1 cavalry, 1 hoplite, 1 quadrireme and 1 warelephant; Remaining resources: 2 techTokens; 4 PUs;

    Combat - Carthage
                Battle in SZ 34
                    Carthage attack with 1 bireme, 1 flagship, 1 quinquereme and 2 triremes
                    RomanRepublic defend with 2 quinqueremes
                    Units damaged: 1 flagship owned by the Carthage
                    Carthage win with 1 flagship, 1 quinquereme and 1 trireme remaining. Battle score for attacker is 15
                    Casualties for Carthage: 1 bireme and 1 trireme
                    Casualties for RomanRepublic: 2 quinqueremes
                Battle in Siga
                    Carthage attack with 9 cavalrys, 3 hoplites, 1 leader and 2 warelephants
                    AI_Barbarians defend with 1 warrior; AI_Neutral defend with 7 spearman_neutrals
                    Units damaged: 1 leader owned by the Carthage
                    Carthage win, taking Siga from AI_Neutral with 7 cavalrys, 3 hoplites, 1 leader and 2 warelephants remaining. Battle score for attacker is -6
                    Casualties for Carthage: 2 cavalrys
                    Casualties for AI_Barbarians: 1 warrior
                    Casualties for AI_Neutral: 7 spearman_neutrals
                Battle in Corduba
                    Carthage attack with 7 cavalrys, 2 hoplites and 4 phalanxs
                    AI_Neutral defend with 5 cavalry_neutrals
                    Carthage win, taking Corduba from AI_Neutral with 4 cavalrys, 2 hoplites and 4 phalanxs remaining. Battle score for attacker is -18
                    Casualties for Carthage: 3 cavalrys
                    Casualties for AI_Neutral: 5 cavalry_neutrals

    Non Combat Move - Carthage

    Place Units - Carthage
                1 bireme and 1 quadrireme placed in SZ 36
                1 cavalry, 1 hoplite and 1 warelephant placed in Gades

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                Carthage removing all Technology Tokens after unsuccessful research.

    Turn Complete - Carthage
                Carthage collect 63 PUs; end with 67 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 64 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 60 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 63 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 66 PUs

    triplea_38697_Car3.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Macedonia
                1 catapult, 1 leader, 13 phalanxs, 17 skirmishers and 11 warriors moved from Larissa to Athens
                1 skirmisher moved from Delphi to Athens
                1 cavalry moved from Apollonia to Larissa
                3 cavalrys moved from Thessalonica to Larissa
                1 warrior moved from Thessalonica to SZ 70
                2 biremes, 1 flagship, 1 quadrireme, 1 trireme and 1 warrior moved from SZ 70 to SZ 69
                1 warrior moved from SZ 69 to Athens
                1 skirmisher moved from Apollonia to Pella
                1 warrior moved from Sardica to Nicopolis
                12 cavalrys moved from Larissa to Athens

    Purchase Units - Macedonia
                Macedonia buy 5 cavalrys, 1 skirmisher and 2 warriors; Remaining resources: 2 techTokens; 1 PUs;

    Combat - Macedonia
                Battle in Athens
                    Macedonia attack with 1 catapult, 12 cavalrys, 1 leader, 13 phalanxs, 18 skirmishers and 12 warriors
                    GreekCityStates defend with 3 archers, 1 catapult, 1 cavalry, 4 hoplites, 1 leader and 9 skirmishers
                    Units damaged: 1 leader owned by the GreekCityStates
                    Units damaged: 1 leader owned by the Macedonia
                    Macedonia win, taking Athens from GreekCityStates with 1 catapult, 12 cavalrys, 1 leader, 13 phalanxs, 8 skirmishers and 12 warriors remaining. Battle score for attacker is 61
                    Casualties for Macedonia: 10 skirmishers
                    Casualties for GreekCityStates: 3 archers, 1 catapult, 1 cavalry, 4 hoplites, 1 leader and 9 skirmishers

    Non Combat Move - Macedonia

    Place Units - Macedonia
                5 cavalrys placed in Thessalonica
                1 skirmisher and 2 warriors placed in Apollonia

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 51 PUs; end with 52 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 50 PUs
                Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 49 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 48 PUs
                Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 47 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 46 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 49 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 52 PUs

    triplea_38697_Mac3.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Bosporus
                1 unit repaired.
                6 archers, 5 cataphracts, 3 cavalrys, 3 hoplites, 10 horsearchers and 1 leader moved from Majar to Albana
                2 cavalrys and 3 horsearchers moved from Azara to Albana
                1 bireme, 1 flagship and 1 quadrireme moved from SZ 79 to SZ 78
                2 cataphracts and 1 horsearcher moved from Theodesia to Azara
                1 hoplite moved from Sinda to Majar

    Purchase Units - Bosporus
                Bosporus buy 1 cataphract, 1 cavalry and 1 horsearcher; Remaining resources: 1 techTokens; 3 PUs;

    Combat - Bosporus
                Battle in SZ 78
                    Bosporus attack with 1 bireme, 1 flagship and 1 quadrireme
                    Armenia defend with 1 flagship and 2 triremes
                    Units damaged: 1 flagship owned by the Bosporus
                    1 flagship owned by the Bosporus retreated to SZ 79
                    Armenia win with 1 flagship and 2 triremes remaining. Battle score for attacker is -30
                    Casualties for Bosporus: 1 bireme and 1 quadrireme
                Battle in Albana
                    Bosporus attack with 6 archers, 5 cataphracts, 5 cavalrys, 3 hoplites, 13 horsearchers and 1 leader
                    Armenia defend with 5 cataphracts, 1 catapult, 1 city, 1 leader, 1 skirmisher, 9 spearmen and 4 walls
                    Units damaged: 1 leader owned by the Armenia
                    Units damaged: 1 leader owned by the Bosporus
                    Bosporus win, taking Albana from Armenia with 6 archers, 5 cataphracts, 3 hoplites, 8 horsearchers and 1 leader remaining. Battle score for attacker is 116
                    Casualties for Armenia: 5 cataphracts, 1 catapult, 1 leader, 1 skirmisher, 9 spearmen and 4 walls
                    Casualties for Bosporus: 5 cavalrys and 5 horsearchers

    Non Combat Move - Bosporus
                2 hoplites moved from Sinda to Majar

    Place Units - Bosporus
                1 cataphract, 1 cavalry and 1 horsearcher placed in Theodesia

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                Bosporus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Bosporus
                Bosporus collect 31 PUs; end with 34 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 33 PUs
                Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 32 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 31 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 30 PUs
                city in Albana creates 1 techTokens; Bosporus end with 1 techTokens
                city in Albana creates 3 PUs; Bosporus end with 33 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 2 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 36 PUs

    triplea_38697_Bos3.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Pontus
                1 unit repaired.
                1 leader moved from Pessinus to Sinope
                3 chariots moved from Pessinus to Sinope
                4 hoplites, 4 phalanxs and 4 skirmishers moved from Pessinus to Tavium

    Purchase Units - Pontus
                Pontus buy 1 hoplite and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;

    Non Combat Move - Pontus

    Place Units - Pontus
                1 hoplite and 2 skirmishers placed in Sinope

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                Pontus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pontus
                Pontus collect 16 PUs; end with 16 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 15 PUs
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 13 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 11 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 14 PUs

    triplea_38697_Pon3.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Seleucid
                3 catapults, 19 hoplites, 9 phalanxs and 2 warelephants moved from Seleucia to Susa
                12 cataphracts and 1 leader moved from Palmyra to Susa
                1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 65 to SZ 61
                3 hoplites moved from Antioch to Damascus
                1 warelephant moved from Damascus to Antioch
                1 phalanx moved from Bostra to Damascus

    Purchase Units - Seleucid
                Trigger SELtradeWALL: 1 wall gained by PlayerID named:Seleucid
                Seleucid buy 4 cataphracts, 2 hoplites, 1 suprareme and 1 warelephant; Remaining resources: 2 techTokens; 1 PUs;

    Combat - Seleucid
                Battle in Susa
                    Seleucid attack with 12 cataphracts, 3 catapults, 19 hoplites, 1 leader, 9 phalanxs and 2 warelephants
                    Parthia defend with 11 archers, 4 cataphracts, 6 horsearchers, 1 leader, 2 walls and 6 warelephants
                    Units damaged: 1 leader owned by the Seleucid
                    Seleucid win, taking Susa from Parthia with 9 cataphracts, 1 leader, 9 phalanxs and 2 warelephants remaining. Battle score for attacker is 78
                    Casualties for Parthia: 11 archers, 4 cataphracts, 6 horsearchers, 1 leader, 2 walls and 6 warelephants
                    Casualties for Seleucid: 3 cataphracts, 3 catapults and 19 hoplites

    Non Combat Move - Seleucid

    Place Units - Seleucid
                1 wall placed in Antioch
                1 suprareme placed in SZ 61
                3 cataphracts placed in Seleucia
                1 cataphract and 2 hoplites placed in Antioch
                1 warelephant placed in Seleucia
                Seleucid undo move 5.
                Seleucid undo move 4.
                1 cataphract placed in Seleucia
                2 hoplites and 1 warelephant placed in Antioch

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after successful research.
                Seleucid discover siegeWeapons

    Activate Technology - Seleucid
                Seleucid activating siegeWeapons

    Turn Complete - Seleucid
                Seleucid collect 85 PUs; end with 86 PUs total
                Seleucid collect 1 PU from War Bonds; end with 87 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 83 PUs
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 82 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 81 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 80 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 83 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 86 PUs

    triplea_38697_Sel3.tsvg

  • '20 '19 '18 '17 '16

    MARTI seems to be having an issue.  I’ll take my turn when I can.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Egypt
                4 archers, 3 chariots, 1 leader, 3 phalanxs and 2 warelephants moved from Pharan to Jerusalem

    Purchase Units - Egypt
                Egypt buy 2 archers and 2 chariots; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Egypt
                Battle in Jerusalem
                    Egypt attack with 4 archers, 3 chariots, 1 leader, 3 phalanxs and 2 warelephants
                    Seleucid defend with 1 hoplite
                        Egypt roll dice for 4 archers, 3 chariots, 1 leader, 3 phalanxs and 2 warelephants in Jerusalem, round 2 :  7/13 hits
                        Seleucid roll dice for 1 hoplite in Jerusalem, round 2 :  0/1 hits
                        1 hoplite owned by the Seleucid lost in Jerusalem
                    Egypt win, taking Jerusalem from Seleucid with 4 archers, 3 chariots, 1 leader, 3 phalanxs and 2 warelephants remaining. Battle score for attacker is 7
                    Casualties for Seleucid: 1 hoplite

    Non Combat Move - Egypt
                2 phalanxs moved from Memphis to SZ 57
                1 archer moved from Memphis to SZ 57
                1 archer, 1 bireme, 1 flagship, 2 phalanxs and 2 triremes moved from SZ 57 to SZ 64
                1 archer and 2 phalanxs moved from SZ 64 to Cydonia
                1 quadrireme moved from SZ 58 to SZ 64
                1 archer moved from Memphis to Pharan
                2 archers and 2 phalanxs moved from Alexandria to Memphis

    Place Units - Egypt
                2 archers and 2 chariots placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                    Egypt rolls :  1/1 hits
                Egypt removing all Technology Tokens after successful research.
                Egypt discover siegeWeapons

    Activate Technology - Egypt
                Egypt activating siegeWeapons

    Turn Complete - Egypt
                Egypt collect 34 PUs; end with 34 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 33 PUs
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 31 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 34 PUs

    Territory Summary for Egypt :

    Siwa : 3 phalanxs and 2 warelephants
        Memphis : 2 archers and 2 phalanxs
        Jerusalem : 4 archers, 3 chariots, 1 leader, 3 phalanxs and 2 warelephants
        Alexandria : 2 archers, 2 chariots, 1 city and 2 walls
        SZ 64 : 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
        Cyrene : 1 archer
        Cydonia : 1 archer and 2 phalanxs
        Paliurus : 1 phalanx
        Pharan : 1 archer

    Production/PUs Summary :

    RomanRepublic : 48 / 45
        GreekCityStates : 22 / 24
        Pergamon : 22 / 20
        Carthage : 63 / 66
        Macedonia : 51 / 52
        Bosporus : 31 / 36
        Pontus : 16 / 14
        Seleucid : 79 / 86
        Egypt : 34 / 34
        Parthia : 22 / 29
        Armenia : 22 / 29
        AI_Barbarians : 12 / 24
        AI_Neutral : 160 / 347

    triplea_38697_Egy3.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Parthia
                1 archer moved from Cyropolis to Ecbatana

    Purchase Units - Parthia
                Trigger PARconstruction: buyWall removed from ParthiaProduction
                Trigger PARconstruction: buyWallX added to ParthiaProduction
                Trigger PARconstructionWALL: 1 wall gained by PlayerID named:Parthia
                Parthia buy 3 archers; Remaining resources: 2 techTokens; 5 PUs;

    Non Combat Move - Parthia

    Place Units - Parthia
                3 archers and 1 wall placed in Persepolis

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                    Parthia roll 6,6 and gets 2 hits
                Parthia removing all Technology Tokens after successful research.
                Parthia discover economics

    Activate Technology - Parthia
                Parthia activating economics

    Turn Complete - Parthia
                Parthia collect 22 PUs; end with 27 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 29 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 32 PUs

    Territory Summary for Parthia :

    SZ 84 : 1 flagship and 1 trireme
        Ecbatana : 1 archer
        Persepolis : 6 archers, 1 city, 1 horsearcher and 4 walls
        East : 2 archers, 1 catapult, 1 city, 3 walls and 1 warelephant

    Production/PUs Summary :

    RomanRepublic : 48 / 45
        GreekCityStates : 22 / 24
        Pergamon : 22 / 20
        Carthage : 63 / 66
        Macedonia : 51 / 52
        Bosporus : 31 / 36
        Pontus : 16 / 14
        Seleucid : 79 / 86
        Egypt : 34 / 34
        Parthia : 22 / 32
        Armenia : 22 / 29
        AI_Barbarians : 12 / 24
        AI_Neutral : 160 / 347

    triplea_38697_Par3.tsvg

  • '20 '19 '18 '17 '16

    I think we should just call this one.  It looks like I’m about to lose more capitals this next turn.  GG!

  • '18 '16

    Yeah parthia is in trouble on this map, thanks for playing!

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