• '20 '19 '18 '17 '16

    Here we go

    Good Luck!

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - RomanRepublic
                1 ballista, 3 legionaires and 1 skirmisher moved from Ariminum to Patavium
                1 legionaire and 1 skirmisher moved from Salapia to SZ 48
                1 bireme, 1 legionaire, 1 skirmisher and 1 trireme moved from SZ 48 to SZ 49
                1 legionaire and 1 skirmisher moved from SZ 49 to Patavium

    Purchase Units - RomanRepublic
                RomanRepublic buy 2 legionaires and 6 skirmishers; Remaining resources: 0 PUs;

    Combat - RomanRepublic
                Battle in Patavium
                    RomanRepublic attack with 1 ballista, 4 legionaires and 2 skirmishers
                    AI_Neutral defend with 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
                        RomanRepublic roll dice for 1 ballista, 4 legionaires and 2 skirmishers in Patavium, round 2 :  1/7 hits
                        AI_Neutral roll dice for 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals in Patavium, round 2 :  2/9 hits
                        2 skirmishers owned by the RomanRepublic and 1 skirmisher_neutral owned by the AI_Neutral lost in Patavium
                    1 ballista and 3 legionaires retreated to Ariminum
                        RomanRepublic roll dice for 1 legionaire in Patavium, round 3 :  0/1 hits
                        AI_Neutral roll dice for 2 archer_neutrals, 3 skirmisher_neutrals and 3 warrior_neutrals in Patavium, round 3 :  4/8 hits
                        1 legionaire owned by the RomanRepublic lost in Patavium
                    AI_Neutral win with 2 archer_neutrals, 3 skirmisher_neutrals and 3 warrior_neutrals remaining. Battle score for attacker is -14
                    Casualties for RomanRepublic: 1 legionaire and 2 skirmishers
                    Casualties for AI_Neutral: 1 skirmisher_neutral

    Non Combat Move - RomanRepublic
                2 legionaires moved from Salapia to Ariminum
                4 legionaires moved from Roma to SZ 28
                1 flagship, 4 legionaires, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 28 to SZ 34
                4 legionaires moved from SZ 34 to Messana
                1 bireme moved from SZ 44 to SZ 35
                3 legionaires and 1 skirmisher moved from Arretium to Roma

    Place Units - RomanRepublic
                2 legionaires and 6 skirmishers placed in Roma

    Research Technology - RomanRepublic
                Trigger ROMTechAct: RomanRepublic gains access to conscription
                Trigger ROMTechAct: RomanRepublic gains access to construction
                Trigger ROMTechAct: RomanRepublic gains access to economics
                Trigger ROMTechAct: RomanRepublic gains access to tradeRoutes
                Trigger ROMTechAct: RomanRepublic gains access to siegeWeapons
                Trigger ROMTechAct: RomanRepublic gains access to warCollege
                Trigger ROMTechAct: RomanRepublic gains access to navalAcademy
                Trigger ROMTechAct: RomanRepublic gains access to supraremes
                Trigger ROMTechAct: RomanRepublic gains access to quinqueremes
                Trigger ROMTechAct: RomanRepublic gains access to quadriremes
                Trigger ROMTechAct: RomanRepublic gains access to triremes
                Trigger ROMTechAct: RomanRepublic gains access to biremes

    Turn Complete - RomanRepublic
                RomanRepublic collect 44 PUs; end with 44 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 43 PUs
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 39 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 37 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 40 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 43 PUs

    Territory Summary for RomanRepublic :

    Croton : 3 legionaires and 1 skirmisher
        Arretium : 1 wall
        Roma : 1 ballista, 2 cataphracts, 1 city, 1 leader, 6 legionaires, 9 skirmishers and 2 walls
        Messana : 9 legionaires, 2 skirmishers and 1 wall
        Capua : 3 legionaires, 1 skirmisher and 1 wall
        SZ 35 : 1 bireme
        SZ 34 : 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
        Salapia : 1 wall
        Tarentum : 3 legionaires and 1 skirmisher
        SZ 49 : 1 bireme and 1 trireme
        Ariminum : 1 ballista and 5 legionaires
        Valentia : 1 cataphract, 1 city, 3 legionaires, 1 skirmisher and 2 walls

    Production/PUs Summary :

    RomanRepublic : 44 / 43
        GreekCityStates : 40 / 34
        Pergamon : 22 / 20
        Carthage : 46 / 48
        Macedonia : 38 / 43
        Bosporus : 24 / 30
        Pontus : 9 / 17
        Seleucid : 52 / 51
        Egypt : 50 / 39
        Parthia : 28 / 24
        Armenia : 19 / 19
        AI_Barbarians : 12 / 16
        AI_Neutral : 198 / 0

    triplea_38697_Rom1.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - GreekCityStates

    Purchase Units - GreekCityStates
                GreekCityStates buy 8 skirmishers; Remaining resources: 2 PUs;

    Non Combat Move - GreekCityStates
                2 archers moved from Corinth to Athens
                1 flagship, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 68

    Place Units - GreekCityStates
                3 skirmishers placed in Apollonia
                5 skirmishers placed in Sparta

    Research Technology - GreekCityStates
                Trigger GCCTechAct: GreekCityStates gains access to conscription
                Trigger GCCTechAct: GreekCityStates gains access to construction
                Trigger GCCTechAct: GreekCityStates gains access to economics
                Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes
                Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons
                Trigger GCCTechAct: GreekCityStates gains access to warCollege
                Trigger GCCTechAct: GreekCityStates gains access to navalAcademy
                Trigger GCCTechAct: GreekCityStates gains access to supraremes
                Trigger GCCTechAct: GreekCityStates gains access to quinqueremes
                Trigger GCCTechAct: GreekCityStates gains access to quadriremes
                Trigger GCCTechAct: GreekCityStates gains access to triremes
                Trigger GCCTechAct: GreekCityStates gains access to biremes

    Turn Complete - GreekCityStates
                GreekCityStates collect 40 PUs; end with 42 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 39 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -5 PUs; end with 34 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 37 PUs
                city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens
                city in Apollonia creates 3 PUs; GreekCityStates end with 40 PUs

    Territory Summary for GreekCityStates :

    Sparta : 1 catapult, 1 city, 4 hoplites, 1 leader, 5 skirmishers and 2 walls
        Athens : 3 archers, 2 cavalrys and 6 skirmishers
        Delphi : 1 archer, 2 hoplites and 3 skirmishers
        SZ 68 : 1 flagship, 2 quadriremes and 1 trireme
        Massilia : 3 hoplites and 2 walls
        Syracuse : 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls
        SZ 20 : 1 bireme
        Rhodos : 2 hoplites
        Apollonia : 1 city, 4 hoplites, 3 skirmishers and 1 wall
        SZ 40 : 1 trireme

    Production/PUs Summary :

    RomanRepublic : 44 / 43
        GreekCityStates : 40 / 40
        Pergamon : 22 / 20
        Carthage : 46 / 48
        Macedonia : 38 / 43
        Bosporus : 24 / 30
        Pontus : 9 / 17
        Seleucid : 52 / 51
        Egypt : 50 / 39
        Parthia : 28 / 24
        Armenia : 19 / 19
        AI_Barbarians : 12 / 16
        AI_Neutral : 198 / 0

    triplea_38697_Gre1.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Pergamon
                1 trireme moved from SZ 66 to SZ 64
                4 skirmishers moved from Sardis to Pessinus
                1 leader moved from Sardis to Pessinus
                1 catapult moved from Sardis to Pessinus

    Purchase Units - Pergamon
                Pergamon buy 5 skirmishers; Remaining resources: 0 PUs;

    Combat - Pergamon
                Battle in Pessinus
                    Pergamon attack with 1 catapult, 1 leader and 4 skirmishers
                    AI_Neutral defend with 2 spearman_neutrals
                        Pergamon roll dice for 1 catapult, 1 leader and 4 skirmishers in Pessinus, round 2 :  1/6 hits
                        AI_Neutral roll dice for 2 spearman_neutrals in Pessinus, round 2 :  0/2 hits
                        1 spearman_neutral owned by the AI_Neutral lost in Pessinus
                        Pergamon roll dice for 1 catapult, 1 leader and 4 skirmishers in Pessinus, round 3 :  0/6 hits
                        AI_Neutral roll dice for 1 spearman_neutral in Pessinus, round 3 :  0/1 hits
                        Pergamon roll dice for 1 catapult, 1 leader and 4 skirmishers in Pessinus, round 4 :  1/6 hits
                        AI_Neutral roll dice for 1 spearman_neutral in Pessinus, round 4 :  1/1 hits
                    Units damaged: 1 leader owned by the Pergamon
                        1 spearman_neutral owned by the AI_Neutral lost in Pessinus
                    Pergamon win, taking Pessinus from AI_Neutral with 1 catapult, 1 leader and 4 skirmishers remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 2 spearman_neutrals

    Non Combat Move - Pergamon
                4 phalanxs moved from Sardis to Pessinus

    Place Units - Pergamon
                5 skirmishers placed in Sardis

    Research Technology - Pergamon
                Trigger PERTechAct: Pergamon gains access to conscription
                Trigger PERTechAct: Pergamon gains access to construction
                Trigger PERTechAct: Pergamon gains access to economics
                Trigger PERTechAct: Pergamon gains access to tradeRoutes
                Trigger PERTechAct: Pergamon gains access to siegeWeapons
                Trigger PERTechAct: Pergamon gains access to warCollege
                Trigger PERTechAct: Pergamon gains access to navalAcademy
                Trigger PERTechAct: Pergamon gains access to supraremes
                Trigger PERTechAct: Pergamon gains access to quinqueremes
                Trigger PERTechAct: Pergamon gains access to quadriremes
                Trigger PERTechAct: Pergamon gains access to triremes
                Trigger PERTechAct: Pergamon gains access to biremes

    Turn Complete - Pergamon
                Pergamon collect 25 PUs; end with 25 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -4 PUs; end with 20 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 23 PUs

    Territory Summary for Pergamon :

    Barcino : 3 spearmen and 2 walls
        Halicarnassus : 2 cavalrys, 2 phalanxs, 2 skirmishers, 2 spearmen and 2 walls
        Pergamum : 6 skirmishers, 6 spearmen and 2 walls
        Pessinus : 1 flag, 1 catapult, 1 leader, 4 phalanxs and 4 skirmishers
        SZ 66 : 1 flagship and 1 trireme
        SZ 64 : 1 trireme
        Sardis : 1 city, 5 skirmishers and 4 walls
        Cydonia : 2 cavalrys and 2 spearmen

    Production/PUs Summary :

    RomanRepublic : 44 / 43
        GreekCityStates : 40 / 40
        Pergamon : 25 / 23
        Carthage : 46 / 48
        Macedonia : 38 / 43
        Bosporus : 24 / 30
        Pontus : 9 / 17
        Seleucid : 52 / 51
        Egypt : 50 / 39
        Parthia : 28 / 24
        Armenia : 19 / 19
        AI_Barbarians : 12 / 16
        AI_Neutral : 195 / 0

    triplea_38697_Per1.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Carthage
                2 hoplites moved from Tingis to SZ 14
                2 biremes and 2 hoplites moved from SZ 14 to SZ 15
                2 hoplites moved from SZ 15 to Acci
                4 cavalrys and 4 phalanxs moved from Gades to Acci
                1 flagship, 1 quadrireme and 1 trireme moved from SZ 36 to SZ 34
                1 quinquereme and 2 triremes moved from SZ 32 to SZ 34
                2 triremes moved from SZ 29 to SZ 31
                1 cavalry, 3 hoplites and 1 warelephant moved from Hippo Regius to Igilgili
                1 hoplite moved from Thenae to Capsa
                2 hoplites moved from Sabrata to Thenae
                1 hoplite moved from Zama to Theveste
                2 warelephants moved from Carthago to Capsa
                1 warelephant moved from Carthago to Theveste
                1 warelephant moved from Zama to Theveste
                1 warelephant moved from Carthago to Igilgili
                3 cavalrys moved from Carthago to Theveste
                3 cavalrys moved from Thapsus to Capsa
                2 cavalrys moved from Zama to Igilgili
                1 leader moved from Carthago to Igilgili
                2 cavalrys moved from Carthago to Igilgili

    Purchase Units - Carthage
                Carthage buy 1 bireme, 3 cavalrys and 1 quadrireme; Remaining resources: 0 PUs;

    Combat - Carthage
                Battle in Igilgili
                    Carthage attack with 5 cavalrys, 3 hoplites, 1 leader and 2 warelephants
                    AI_Neutral defend with 3 cavalry_neutrals
                    Carthage win, taking Igilgili from AI_Neutral with 5 cavalrys, 3 hoplites, 1 leader and 2 warelephants remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 3 cavalry_neutrals
                Battle in Acci
                    Carthage attack with 4 cavalrys, 2 hoplites and 4 phalanxs
                    AI_Neutral defend with 2 archer_neutrals
                    Carthage win, taking Acci from AI_Neutral with 3 cavalrys, 2 hoplites and 4 phalanxs remaining. Battle score for attacker is -6
                    Casualties for Carthage: 1 cavalry
                    Casualties for AI_Neutral: 2 archer_neutrals
                Battle in Capsa
                    Carthage attack with 3 cavalrys, 1 hoplite and 2 warelephants
                    AI_Neutral defend with 2 spearman_neutrals
                    Carthage win, taking Capsa from AI_Neutral with 1 cavalry, 1 hoplite and 2 warelephants remaining. Battle score for attacker is -12
                    Casualties for Carthage: 2 cavalrys
                    Casualties for AI_Neutral: 2 spearman_neutrals
                Battle in Theveste
                    Carthage attack with 3 cavalrys, 1 hoplite and 2 warelephants
                    AI_Neutral defend with 2 spearman_neutrals
                    Carthage win, taking Theveste from AI_Neutral with 3 cavalrys, 1 hoplite and 2 warelephants remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 2 spearman_neutrals
                Battle in SZ 34
                    Carthage attack with 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes
                    RomanRepublic defend with 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
                    Units damaged: 1 flagship owned by the RomanRepublic
                    Units damaged: 1 flagship owned by the Carthage
                    1 flagship owned by the Carthage retreated to SZ 33
                    RomanRepublic win with 1 quinquereme remaining. Battle score for attacker is -51
                    Casualties for Carthage: 1 quadrireme, 1 quinquereme and 3 triremes
                    Casualties for RomanRepublic: 1 flagship, 1 quadrireme and 1 trireme

    Non Combat Move - Carthage

    Place Units - Carthage
                1 bireme and 1 quadrireme placed in SZ 36
                3 cavalrys placed in Gades

    Research Technology - Carthage
                Trigger CARTechAct: Carthage gains access to conscription
                Trigger CARTechAct: Carthage gains access to construction
                Trigger CARTechAct: Carthage gains access to economics
                Trigger CARTechAct: Carthage gains access to tradeRoutes
                Trigger CARTechAct: Carthage gains access to siegeWeapons
                Trigger CARTechAct: Carthage gains access to warCollege
                Trigger CARTechAct: Carthage gains access to navalAcademy
                Trigger CARTechAct: Carthage gains access to supraremes
                Trigger CARTechAct: Carthage gains access to quinqueremes
                Trigger CARTechAct: Carthage gains access to quadriremes
                Trigger CARTechAct: Carthage gains access to triremes
                Trigger CARTechAct: Carthage gains access to biremes

    Turn Complete - Carthage
                Carthage collect 52 PUs; end with 52 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 51 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 46 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 49 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 52 PUs

    triplea_38697_Car1.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Macedonia
                1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior moved from Larissa to Delphi
                2 phalanxs and 4 skirmishers moved from Dodona to Delphi
                1 cavalry, 1 phalanx and 3 skirmishers moved from Pella to Apollonia
                2 cavalrys moved from Nicopolis to Apollonia
                1 cavalry moved from Philippopolis to Apollonia
                2 cavalrys moved from Thessalonica to Apollonia
                1 leader moved from Thessalonica to Apollonia

    Purchase Units - Macedonia
                Macedonia buy 1 cavalry, 1 skirmisher, 1 trireme and 3 warriors; Remaining resources: 0 PUs;

    Combat - Macedonia
                Battle in Delphi
                    Macedonia attack with 1 cavalry, 5 phalanxs, 9 skirmishers and 1 warrior
                    GreekCityStates defend with 1 archer, 2 hoplites and 3 skirmishers
                    Macedonia win, taking Delphi from GreekCityStates with 1 cavalry, 5 phalanxs, 8 skirmishers and 1 warrior remaining. Battle score for attacker is 30
                    Casualties for Macedonia: 1 skirmisher
                    Casualties for GreekCityStates: 1 archer, 2 hoplites and 3 skirmishers
                Battle in Apollonia
                    Macedonia attack with 6 cavalrys, 1 leader, 1 phalanx and 3 skirmishers
                    GreekCityStates defend with 1 city, 4 hoplites, 3 skirmishers and 1 wall
                    Units damaged: 1 leader owned by the Macedonia
                    Macedonia win, taking Apollonia from GreekCityStates with 5 cavalrys, 1 leader and 1 phalanx remaining. Battle score for attacker is 42
                    Casualties for Macedonia: 1 cavalry and 3 skirmishers
                    Casualties for GreekCityStates: 4 hoplites, 3 skirmishers and 1 wall

    Non Combat Move - Macedonia
                1 skirmisher moved from Byzantium to SZ 70
                1 skirmisher moved from SZ 70 to Larissa
                5 warriors moved from Thessalonica to Dodona
                1 catapult moved from Thessalonica to Dodona
                4 phalanxs and 4 skirmishers moved from Philippopolis to Thessalonica
                2 phalanxs and 3 skirmishers moved from Odessus to Thessalonica
                1 skirmisher moved from Odessus to Thessalonica
                2 cavalrys moved from Byzantium to Thessalonica
                2 phalanxs, 1 skirmisher and 2 warriors moved from Byzantium to Thessalonica
                3 warriors moved from Sardica to Pella

    Place Units - Macedonia
                1 trireme placed in SZ 70
                1 cavalry, 1 skirmisher and 3 warriors placed in Thessalonica

    Research Technology - Macedonia
                Trigger MACTechAct: Macedonia gains access to conscription
                Trigger MACTechAct: Macedonia gains access to construction
                Trigger MACTechAct: Macedonia gains access to economics
                Trigger MACTechAct: Macedonia gains access to tradeRoutes
                Trigger MACTechAct: Macedonia gains access to siegeWeapons
                Trigger MACTechAct: Macedonia gains access to warCollege
                Trigger MACTechAct: Macedonia gains access to navalAcademy
                Trigger MACTechAct: Macedonia gains access to supraremes
                Trigger MACTechAct: Macedonia gains access to quinqueremes
                Trigger MACTechAct: Macedonia gains access to quadriremes
                Trigger MACTechAct: Macedonia gains access to triremes
                Trigger MACTechAct: Macedonia gains access to biremes

    Turn Complete - Macedonia
                Macedonia collect 45 PUs; end with 45 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 41 PUs
                Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 40 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 38 PUs
                Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 37 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 35 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 38 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 41 PUs

    triplea_38697_Mac1.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Bosporus

    Purchase Units - Bosporus
                Bosporus buy 2 cavalrys and 3 horsearchers; Remaining resources: 0 PUs;

    Non Combat Move - Bosporus
                1 flagship and 1 quadrireme moved from SZ 81 to SZ 80
                1 bireme moved from SZ 74 to SZ 80
                1 leader moved from Theodesia to SZ 80
                3 hoplites moved from Theodesia to SZ 80
                3 hoplites and 1 leader moved from SZ 80 to Sinda
                2 archers and 2 horsearchers moved from Azara to Sinda
                2 horsearchers moved from Tanais to Sinda
                2 archers moved from Tanais to Azara
                3 cataphracts and 3 cavalrys moved from Theodesia to Azara
                2 cataphracts and 2 horsearchers moved from Olbia to Azara
                3 horsearchers moved from Tyras to Tanais

    Place Units - Bosporus
                2 cavalrys and 3 horsearchers placed in Theodesia

    Research Technology - Bosporus
                Trigger BOSTechAct: Bosporus gains access to conscription
                Trigger BOSTechAct: Bosporus gains access to construction
                Trigger BOSTechAct: Bosporus gains access to economics
                Trigger BOSTechAct: Bosporus gains access to tradeRoutes
                Trigger BOSTechAct: Bosporus gains access to siegeWeapons
                Trigger BOSTechAct: Bosporus gains access to warCollege
                Trigger BOSTechAct: Bosporus gains access to navalAcademy
                Trigger BOSTechAct: Bosporus gains access to supraremes
                Trigger BOSTechAct: Bosporus gains access to quinqueremes
                Trigger BOSTechAct: Bosporus gains access to quadriremes
                Trigger BOSTechAct: Bosporus gains access to triremes
                Trigger BOSTechAct: Bosporus gains access to biremes

    Turn Complete - Bosporus
                Bosporus collect 24 PUs; end with 24 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 21 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 19 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 22 PUs

    triplea_38697_Bos1.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Pontus
                1 bireme, 1 flagship and 2 triremes moved from SZ 76 to SZ 78
                6 hoplites and 6 skirmishers moved from Heraclea Pontica to Pessinus
                6 chariots moved from Sinope to Pessinus
                1 leader moved from Sinope to Pessinus
                1 catapult, 6 phalanxs and 6 skirmishers moved from Sinope to Tavium

    Purchase Units - Pontus
                Pontus buy 1 catapult, 1 chariot and 1 skirmisher; Remaining resources: 0 PUs;

    Combat - Pontus
                Battle in SZ 78
                    Pontus attack with 1 bireme, 1 flagship and 2 triremes
                    Armenia defend with 1 flagship and 2 triremes
                    Units damaged: 1 flagship owned by the Pontus
                    1 flagship owned by the Pontus and 2 triremes owned by the Pontus retreated to SZ 79
                    Armenia win with 1 flagship and 2 triremes remaining. Battle score for attacker is -12
                    Casualties for Pontus: 1 bireme
                Battle in Tavium
                    Pontus attack with 1 catapult, 6 phalanxs and 6 skirmishers
                    AI_Neutral defend with 1 cavalry_neutral and 3 spearman_neutrals
                    Pontus win, taking Tavium from AI_Neutral with 1 catapult, 6 phalanxs and 6 skirmishers remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 1 cavalry_neutral and 3 spearman_neutrals
                Battle in Pessinus
                    Pontus attack with 6 chariots, 6 hoplites, 1 leader and 6 skirmishers
                    Pergamon defend with 1 catapult, 1 leader, 4 phalanxs and 4 skirmishers
                    Units damaged: 1 leader owned by the Pontus
                    1 leader owned by the Pontus, 3 chariots owned by the Pontus and 6 hoplites owned by the Pontus retreated to Heraclea Pontica
                    Pergamon win with 1 leader and 2 phalanxs remaining. Battle score for attacker is -1
                    Casualties for Pontus: 3 chariots and 6 skirmishers
                    Casualties for Pergamon: 1 catapult, 2 phalanxs and 4 skirmishers

    Non Combat Move - Pontus

    Place Units - Pontus
                1 catapult, 1 chariot and 1 skirmisher placed in Sinope

    Research Technology - Pontus
                Trigger PONTechAct: Pontus gains access to conscription
                Trigger PONTechAct: Pontus gains access to construction
                Trigger PONTechAct: Pontus gains access to economics
                Trigger PONTechAct: Pontus gains access to tradeRoutes
                Trigger PONTechAct: Pontus gains access to siegeWeapons
                Trigger PONTechAct: Pontus gains access to warCollege
                Trigger PONTechAct: Pontus gains access to navalAcademy
                Trigger PONTechAct: Pontus gains access to supraremes
                Trigger PONTechAct: Pontus gains access to quinqueremes
                Trigger PONTechAct: Pontus gains access to quadriremes
                Trigger PONTechAct: Pontus gains access to triremes
                Trigger PONTechAct: Pontus gains access to biremes

    Turn Complete - Pontus
                Pontus collect 13 PUs; end with 13 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 11 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 10 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 13 PUs

    triplea_38697_Pon1.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Seleucid
                1 phalanx moved from Vologesia to Seleucia
                1 phalanx moved from Euphrates to Seleucia
                3 hoplites moved from Palmyra to Seleucia
                2 hoplites and 1 phalanx moved from Ninive to Seleucia
                2 phalanxs moved from Hatra to Seleucia
                3 hoplites and 1 phalanx moved from Bostra to Petra
                1 cataphract moved from Damascus to Petra
                1 cataphract moved from Palmyra to Petra
                3 hoplites and 1 phalanx moved from Damascus to Jerusalem
                2 cataphracts moved from Antioch to Jerusalem
                1 cataphract moved from Edessa to Sidon
                1 cataphract, 3 hoplites, 1 leader, 2 phalanxs and 1 warelephant moved from Antioch to Sidon
                3 hoplites and 1 phalanx moved from Tarsus to SZ 61
                1 catapult moved from Antioch to SZ 61
                1 catapult, 3 hoplites and 1 phalanx moved from SZ 61 to Salamis
                1 warelephant moved from Edessa to Antioch
                2 cataphracts moved from Hatra to Palmyra
                1 hoplite and 1 phalanx moved from Emesa to Palmyra
                3 hoplites and 1 phalanx moved from Edessa to Hatra
                4 cataphracts moved from Seleucia to Palmyra

    Purchase Units - Seleucid
                Seleucid buy 2 cataphracts, 2 catapults and 3 hoplites; Remaining resources: 0 PUs;

    Combat - Seleucid
                Battle in Jerusalem
                    Seleucid attack with 2 cataphracts, 3 hoplites and 1 phalanx
                    Egypt defend with 1 chariot, 1 phalanx and 1 warelephant
                    Seleucid win, taking Jerusalem from Egypt with 1 cataphract and 1 phalanx remaining. Battle score for attacker is -4
                    Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant
                    Casualties for Seleucid: 1 cataphract and 3 hoplites
                Battle in Petra
                    Seleucid attack with 2 cataphracts, 3 hoplites and 1 phalanx
                    Egypt defend with 3 archers
                    Seleucid win, taking Petra from Egypt with 2 cataphracts, 1 hoplite and 1 phalanx remaining. Battle score for attacker is 10
                    Casualties for Egypt: 3 archers
                    Casualties for Seleucid: 2 hoplites
                Battle in Salamis
                    Seleucid attack with 1 catapult, 3 hoplites and 1 phalanx
                    Egypt defend with 1 wall and 1 warelephant
                    Units damaged: 1 wall owned by the Egypt
                    Seleucid win, taking Salamis from Egypt with 1 catapult and 2 hoplites remaining. Battle score for attacker is 14
                    Casualties for Egypt: 1 wall and 1 warelephant
                    Casualties for Seleucid: 1 hoplite and 1 phalanx
                Battle in Sidon
                    Seleucid attack with 2 cataphracts, 3 hoplites, 1 leader, 2 phalanxs and 1 warelephant
                    Egypt defend with 2 archers, 2 chariots and 1 phalanx
                    Units damaged: 1 leader owned by the Seleucid
                    Seleucid win, taking Sidon from Egypt with 2 cataphracts, 1 hoplite, 1 leader, 2 phalanxs and 1 warelephant remaining. Battle score for attacker is 23
                    Casualties for Egypt: 2 archers, 2 chariots and 1 phalanx
                    Casualties for Seleucid: 2 hoplites

    Non Combat Move - Seleucid

    Place Units - Seleucid
                1 catapult and 2 hoplites placed in Seleucia
                2 cataphracts, 1 catapult and 1 hoplite placed in Antioch

    Research Technology - Seleucid
                Trigger SELTechAct: Seleucid gains access to conscription
                Trigger SELTechAct: Seleucid gains access to construction
                Trigger SELTechAct: Seleucid gains access to economics
                Trigger SELTechAct: Seleucid gains access to tradeRoutes
                Trigger SELTechAct: Seleucid gains access to siegeWeapons
                Trigger SELTechAct: Seleucid gains access to warCollege
                Trigger SELTechAct: Seleucid gains access to navalAcademy
                Trigger SELTechAct: Seleucid gains access to supraremes
                Trigger SELTechAct: Seleucid gains access to quinqueremes
                Trigger SELTechAct: Seleucid gains access to quadriremes
                Trigger SELTechAct: Seleucid gains access to triremes
                Trigger SELTechAct: Seleucid gains access to biremes

    Turn Complete - Seleucid
                Seleucid collect 74 PUs; end with 74 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 70 PUs
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 69 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 68 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 67 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 70 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 73 PUs

    triplea_38697_Sel1.tsvg

  • '20 '19 '18 '17 '16

    Egypt is still your guys right?

  • '18 '16

    No its yours  :-D

  • '20 '19 '18 '17 '16

    Oh, man sorry. Turn coming up!

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Egypt

    Purchase Units - Egypt
                Egypt buy 2 archers and 2 phalanxs; Remaining resources: 5 PUs;

    Non Combat Move - Egypt
                2 archers moved from Alexandria to Memphis
                2 archers moved from Hermopolis to Memphis
                2 phalanxs moved from Hermopolis to Paraetonium
                1 warelephant moved from Hermopolis to Paraetonium
                2 chariots moved from Alexandria to Memphis
                2 phalanxs moved from Alexandria to Memphis
                1 warelephant moved from Alexandria to Memphis

    Place Units - Egypt
                2 archers and 2 phalanxs placed in Alexandria

    Research Technology - Egypt
                Trigger EGYTechAct: Egypt gains access to conscription
                Trigger EGYTechAct: Egypt gains access to construction
                Trigger EGYTechAct: Egypt gains access to economics
                Trigger EGYTechAct: Egypt gains access to tradeRoutes
                Trigger EGYTechAct: Egypt gains access to siegeWeapons
                Trigger EGYTechAct: Egypt gains access to warCollege
                Trigger EGYTechAct: Egypt gains access to navalAcademy
                Trigger EGYTechAct: Egypt gains access to supraremes
                Trigger EGYTechAct: Egypt gains access to quinqueremes
                Trigger EGYTechAct: Egypt gains access to quadriremes
                Trigger EGYTechAct: Egypt gains access to triremes
                Trigger EGYTechAct: Egypt gains access to biremes

    Turn Complete - Egypt
                Egypt collect 28 PUs; end with 33 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 32 PUs
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 31 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 34 PUs

    Territory Summary for Egypt :

    Siwa : 1 phalanx
        Memphis : 5 archers, 3 chariots, 3 phalanxs and 2 warelephants
        Alexandria : 2 archers, 1 city, 1 leader, 2 phalanxs and 2 walls
        Cyrene : 1 archer
        SZ 57 : 1 bireme, 1 flagship and 2 triremes
        SZ 58 : 1 quadrireme
        Paraetonium : 2 phalanxs and 2 warelephants
        Paliurus : 1 phalanx
        Pharan : 1 archer

    Production/PUs Summary :

    RomanRepublic : 44 / 43
        GreekCityStates : 33 / 40
        Pergamon : 25 / 23
        Carthage : 52 / 52
        Macedonia : 45 / 41
        Bosporus : 24 / 22
        Pontus : 13 / 13
        Seleucid : 74 / 73
        Egypt : 28 / 34
        Parthia : 28 / 24
        Armenia : 19 / 19
        AI_Barbarians : 12 / 16
        AI_Neutral : 185 / 0

    triplea_38697_Egy1.tsvg

  • '18 '16

    still your turn.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Parthia

    Purchase Units - Parthia
                Parthia buy 3 archers; Remaining resources: 0 PUs;

    Combat - Parthia

    Non Combat Move - Parthia
                2 archers, 1 leader and 3 warelephants moved from Persepolis to Susa
                2 archers and 2 horsearchers moved from Ecbatana to Susa
                2 archers and 2 horsearchers moved from Cyropolis to Ecbatana
                1 flagship moved from SZ 86 to SZ 84

    Place Units - Parthia
                3 archers placed in Persepolis

    Research Technology - Parthia
                Trigger PARTechAct: Parthia gains access to conscription
                Trigger PARTechAct: Parthia gains access to construction
                Trigger PARTechAct: Parthia gains access to economics
                Trigger PARTechAct: Parthia gains access to tradeRoutes
                Trigger PARTechAct: Parthia gains access to siegeWeapons
                Trigger PARTechAct: Parthia gains access to warCollege
                Trigger PARTechAct: Parthia gains access to navalAcademy
                Trigger PARTechAct: Parthia gains access to supraremes
                Trigger PARTechAct: Parthia gains access to quinqueremes
                Trigger PARTechAct: Parthia gains access to quadriremes
                Trigger PARTechAct: Parthia gains access to triremes
                Trigger PARTechAct: Parthia gains access to biremes

    Turn Complete - Parthia
                Parthia collect 28 PUs; end with 28 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
                Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
                Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 27 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 30 PUs

    Territory Summary for Parthia :

    SZ 84 : 1 flagship and 1 trireme
        Susa : 7 archers, 4 cataphracts, 4 horsearchers, 1 leader, 2 walls and 6 warelephants
        Ecbatana : 2 archers and 2 horsearchers
        Persepolis : 3 archers, 1 city and 3 walls
        East : 2 archers, 1 catapult, 1 city, 3 walls and 1 warelephant

    Production/PUs Summary :

    RomanRepublic : 44 / 43
        GreekCityStates : 33 / 40
        Pergamon : 25 / 23
        Carthage : 52 / 52
        Macedonia : 45 / 41
        Bosporus : 24 / 22
        Pontus : 13 / 13
        Seleucid : 74 / 73
        Egypt : 28 / 34
        Parthia : 28 / 30
        Armenia : 19 / 19
        AI_Barbarians : 12 / 16
        AI_Neutral : 185 / 0

    triplea_38697_Par1.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Armenia
                5 cataphracts, 1 catapult and 5 spearmen moved from Albana to Sanina
                1 leader moved from Armavira to Sanina
                4 skirmishers and 4 spearmen moved from Phasis to Trapezus
                3 cataphracts and 3 horsearchers moved from Artaxata to Trapezus

    Purchase Units - Armenia
                Armenia buy 3 skirmishers and 1 spearman; Remaining resources: 2 PUs;

    Combat - Armenia
                Battle in Sanina
                    Armenia attack with 5 cataphracts, 1 catapult, 1 leader and 5 spearmen
                    AI_Neutral defend with 2 archer_neutrals and 4 cavalry_neutrals
                        Armenia roll dice for 5 cataphracts, 1 catapult, 1 leader and 5 spearmen in Sanina, round 2 :  6/12 hits
                        AI_Neutral roll dice for 2 archer_neutrals and 4 cavalry_neutrals in Sanina, round 2 :  1/6 hits
                    Units damaged: 1 leader owned by the Armenia
                        4 cavalry_neutrals owned by the AI_Neutral and 2 archer_neutrals owned by the AI_Neutral lost in Sanina
                    Armenia win, taking Sanina from AI_Neutral with 5 cataphracts, 1 catapult, 1 leader and 5 spearmen remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 2 archer_neutrals and 4 cavalry_neutrals
                Battle in Trapezus
                    Armenia attack with 3 cataphracts, 3 horsearchers, 4 skirmishers and 4 spearmen
                    AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals
                        Armenia roll dice for 3 cataphracts, 3 horsearchers, 4 skirmishers and 4 spearmen in Trapezus, round 2 :  3/14 hits
                        AI_Neutral roll dice for 2 archer_neutrals and 4 spearman_neutrals in Trapezus, round 2 :  3/6 hits
                        3 spearman_neutrals owned by the AI_Neutral and 3 skirmishers owned by the Armenia lost in Trapezus
                        Armenia roll dice for 3 cataphracts, 3 horsearchers, 1 skirmisher and 4 spearmen in Trapezus, round 3 :  5/11 hits
                        AI_Neutral roll dice for 2 archer_neutrals and 1 spearman_neutral in Trapezus, round 3 :  2/3 hits
                        1 spearman_neutral owned by the AI_Neutral, 1 spearman owned by the Armenia, 1 skirmisher owned by the Armenia and 2 archer_neutrals owned by the AI_Neutral lost in Trapezus
                    Armenia win, taking Trapezus from AI_Neutral with 3 cataphracts, 3 horsearchers and 3 spearmen remaining. Battle score for attacker is -21
                    Casualties for Armenia: 4 skirmishers and 1 spearman
                    Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutrals

    Non Combat Move - Armenia
                2 skirmishers moved from Satala to Trapezus
                2 horsearchers moved from Satala to Trapezus
                6 spearmen moved from Armavira to Phasis
                6 skirmishers moved from Armavira to Phasis
                1 bireme moved from SZ 83 to SZ 84

    Place Units - Armenia
                3 skirmishers and 1 spearman placed in Armavira

    Research Technology - Armenia
                Trigger ARMTechAct: Armenia gains access to conscription
                Trigger ARMTechAct: Armenia gains access to construction
                Trigger ARMTechAct: Armenia gains access to economics
                Trigger ARMTechAct: Armenia gains access to tradeRoutes
                Trigger ARMTechAct: Armenia gains access to siegeWeapons
                Trigger ARMTechAct: Armenia gains access to warCollege
                Trigger ARMTechAct: Armenia gains access to navalAcademy
                Trigger ARMTechAct: Armenia gains access to supraremes
                Trigger ARMTechAct: Armenia gains access to quinqueremes
                Trigger ARMTechAct: Armenia gains access to quadriremes
                Trigger ARMTechAct: Armenia gains access to triremes
                Trigger ARMTechAct: Armenia gains access to biremes

    Turn Complete - Armenia
                Armenia collect 27 PUs; end with 29 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 26 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 23 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 26 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 29 PUs

    Territory Summary for Armenia :

    Albana : 1 city and 4 walls
        Phasis : 6 skirmishers and 6 spearmen
        Sanina : 1 flag, 5 cataphracts, 1 catapult, 1 leader and 5 spearmen
        SZ 78 : 1 flagship and 2 triremes
        Trapezus : 1 flag, 3 cataphracts, 5 horsearchers, 2 skirmishers and 3 spearmen
        Armavira : 1 city, 3 skirmishers, 1 spearman and 3 walls
        SZ 84 : 1 bireme

    Production/PUs Summary :

    RomanRepublic : 44 / 43
        GreekCityStates : 33 / 40
        Pergamon : 25 / 23
        Carthage : 52 / 52
        Macedonia : 45 / 41
        Bosporus : 24 / 22
        Pontus : 13 / 13
        Seleucid : 74 / 73
        Egypt : 28 / 34
        Parthia : 28 / 30
        Armenia : 27 / 29
        AI_Barbarians : 12 / 16
        AI_Neutral : 177 / 0

    triplea_38697_Arm1.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - RomanRepublic

    Purchase Units - RomanRepublic
                RomanRepublic buy 3 legionaires, 1 quinquereme and 1 skirmisher; Remaining resources: 2 techTokens; 0 PUs;

    Combat - RomanRepublic

    Non Combat Move - RomanRepublic
                2 cataphracts moved from Roma to Arretium
                6 legionaires moved from Roma to Arretium
                1 leader moved from Roma to Arretium
                1 ballista moved from Roma to Arretium
                1 legionaire moved from Capua to SZ 34
                1 legionaire moved from SZ 34 to Messana
                1 skirmisher moved from Croton to SZ 35
                1 bireme and 1 skirmisher moved from SZ 35 to SZ 34
                1 skirmisher moved from SZ 34 to Messana
                1 bireme and 1 trireme moved from SZ 49 to SZ 48

    Place Units - RomanRepublic
                1 quinquereme placed in SZ 28
                3 legionaires and 1 skirmisher placed in Roma

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                    RomanRepublic roll 6,5 and gets 1 hit
                RomanRepublic removing all Technology Tokens after successful research.
                RomanRepublic discover triremes

    Activate Technology - RomanRepublic
                RomanRepublic activating triremes

    Turn Complete - RomanRepublic
                RomanRepublic collect 44 PUs; end with 44 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 39 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 37 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 40 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 43 PUs

    Territory Summary for RomanRepublic :

    Croton : 3 legionaires
        Arretium : 1 ballista, 2 cataphracts, 1 leader, 6 legionaires and 1 wall
        Roma : 1 city, 3 legionaires, 10 skirmishers and 2 walls
        Messana : 10 legionaires, 3 skirmishers and 1 wall
        Capua : 2 legionaires, 1 skirmisher and 1 wall
        SZ 34 : 1 bireme and 1 quinquereme
        Salapia : 1 wall
        SZ 28 : 1 quinquereme
        Tarentum : 3 legionaires and 1 skirmisher
        SZ 48 : 1 bireme and 1 trireme
        Ariminum : 1 ballista and 5 legionaires
        Valentia : 1 cataphract, 1 city, 3 legionaires, 1 skirmisher and 2 walls

    Production/PUs Summary :

    RomanRepublic : 44 / 43
        GreekCityStates : 33 / 40
        Pergamon : 25 / 23
        Carthage : 52 / 52
        Macedonia : 45 / 41
        Bosporus : 24 / 22
        Pontus : 13 / 13
        Seleucid : 74 / 73
        Egypt : 28 / 34
        Parthia : 28 / 30
        Armenia : 27 / 29
        AI_Barbarians : 12 / 24
        AI_Neutral : 177 / 177

    triplea_38697_Rom2.tsvg

  • '18 '16

    Still your turn  :-D

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - GreekCityStates
                1 cavalry and 2 skirmishers moved from Athens to Larissa

    Purchase Units - GreekCityStates
                GreekCityStates buy 5 hoplites and 1 skirmisher; Remaining resources: 2 techTokens; 1 PUs;

    Combat - GreekCityStates
                Battle in Larissa
                    GreekCityStates attack with 1 cavalry and 2 skirmishers
                    Macedonia defend with 1 skirmisher
                        GreekCityStates roll dice for 1 cavalry and 2 skirmishers in Larissa, round 2 :  1/3 hits
                        Macedonia roll dice for 1 skirmisher in Larissa, round 2 :  0/1 hits
                        1 skirmisher owned by the Macedonia lost in Larissa
                    GreekCityStates win, taking Larissa from Macedonia with 1 cavalry and 2 skirmishers remaining. Battle score for attacker is 4
                    Casualties for Macedonia: 1 skirmisher

    Non Combat Move - GreekCityStates
                1 leader moved from Sparta to Athens
                1 catapult, 4 hoplites and 5 skirmishers moved from Sparta to Corinth
                1 trireme moved from SZ 40 to SZ 38

    Place Units - GreekCityStates
                5 hoplites and 1 skirmisher placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                    GreekCityStates roll 4,2 and gets 0 hits
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 38 PUs; end with 39 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 37 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 33 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 36 PUs

    Territory Summary for GreekCityStates :

    Sparta : 1 city, 5 hoplites, 1 skirmisher and 2 walls
        Larissa : 1 flag, 1 cavalry and 2 skirmishers
        Corinth : 1 catapult, 4 hoplites and 5 skirmishers
        Athens : 3 archers, 1 cavalry, 1 leader and 4 skirmishers
        SZ 68 : 1 flagship, 2 quadriremes and 1 trireme
        Massilia : 3 hoplites and 2 walls
        Syracuse : 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls
        SZ 38 : 1 trireme
        SZ 20 : 1 bireme
        Rhodos : 2 hoplites

    Production/PUs Summary :

    RomanRepublic : 44 / 43
        GreekCityStates : 38 / 36
        Pergamon : 25 / 23
        Carthage : 52 / 52
        Macedonia : 40 / 41
        Bosporus : 24 / 22
        Pontus : 13 / 13
        Seleucid : 74 / 73
        Egypt : 28 / 34
        Parthia : 28 / 30
        Armenia : 27 / 29
        AI_Barbarians : 12 / 24
        AI_Neutral : 177 / 177

    triplea_38697_Gre2.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Pergamon
                1 unit repaired.

    Purchase Units - Pergamon
                Pergamon buy 1 phalanx, 1 skirmisher and 2 spearmen; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pergamon

    Non Combat Move - Pergamon
                2 skirmishers moved from Sardis to Pessinus
                2 skirmishers moved from Halicarnassus to Sardis

    Place Units - Pergamon
                1 phalanx, 1 skirmisher and 2 spearmen placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                    Pergamon rolls :  0/1 hits
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 25 PUs; end with 25 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 21 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 24 PUs

    Territory Summary for Pergamon :

    Barcino : 3 spearmen and 2 walls
        Halicarnassus : 2 cavalrys, 2 phalanxs, 2 spearmen and 2 walls
        Pergamum : 6 skirmishers, 6 spearmen and 2 walls
        Pessinus : 1 flag, 1 leader, 2 phalanxs and 2 skirmishers
        SZ 66 : 1 flagship and 1 trireme
        SZ 64 : 1 trireme
        Sardis : 1 city, 1 phalanx, 6 skirmishers, 2 spearmen and 4 walls
        Cydonia : 2 cavalrys and 2 spearmen

    Production/PUs Summary :

    RomanRepublic : 44 / 43
        GreekCityStates : 38 / 36
        Pergamon : 25 / 24
        Carthage : 52 / 52
        Macedonia : 40 / 41
        Bosporus : 24 / 22
        Pontus : 13 / 13
        Seleucid : 74 / 73
        Egypt : 28 / 34
        Parthia : 28 / 30
        Armenia : 27 / 29
        AI_Barbarians : 12 / 24
        AI_Neutral : 177 / 177

    triplea_38697_Per2.tsvg

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