Hi to all,
I am organizing a G40 Balanced Mod 3 version 4 TripleA tournament. Expected start date is May 1st. I will post and update notes here but most of the communication will be on the Axis & Allies facebook page.
message me or comment on facebook if your interested.
ACGTO TAW Bacala vs Entek
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Here we go
Good Luck!
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - RomanRepublic
1 ballista, 3 legionaires and 1 skirmisher moved from Ariminum to Patavium
1 legionaire and 1 skirmisher moved from Salapia to SZ 48
1 bireme, 1 legionaire, 1 skirmisher and 1 trireme moved from SZ 48 to SZ 49
1 legionaire and 1 skirmisher moved from SZ 49 to PataviumPurchase Units - RomanRepublic
RomanRepublic buy 2 legionaires and 6 skirmishers; Remaining resources: 0 PUs;Combat - RomanRepublic
Battle in Patavium
RomanRepublic attack with 1 ballista, 4 legionaires and 2 skirmishers
AI_Neutral defend with 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
RomanRepublic roll dice for 1 ballista, 4 legionaires and 2 skirmishers in Patavium, round 2 : 1/7 hits
AI_Neutral roll dice for 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals in Patavium, round 2 : 2/9 hits
2 skirmishers owned by the RomanRepublic and 1 skirmisher_neutral owned by the AI_Neutral lost in Patavium
1 ballista and 3 legionaires retreated to Ariminum
RomanRepublic roll dice for 1 legionaire in Patavium, round 3 : 0/1 hits
AI_Neutral roll dice for 2 archer_neutrals, 3 skirmisher_neutrals and 3 warrior_neutrals in Patavium, round 3 : 4/8 hits
1 legionaire owned by the RomanRepublic lost in Patavium
AI_Neutral win with 2 archer_neutrals, 3 skirmisher_neutrals and 3 warrior_neutrals remaining. Battle score for attacker is -14
Casualties for RomanRepublic: 1 legionaire and 2 skirmishers
Casualties for AI_Neutral: 1 skirmisher_neutralNon Combat Move - RomanRepublic
2 legionaires moved from Salapia to Ariminum
4 legionaires moved from Roma to SZ 28
1 flagship, 4 legionaires, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 28 to SZ 34
4 legionaires moved from SZ 34 to Messana
1 bireme moved from SZ 44 to SZ 35
3 legionaires and 1 skirmisher moved from Arretium to RomaPlace Units - RomanRepublic
2 legionaires and 6 skirmishers placed in RomaResearch Technology - RomanRepublic
Trigger ROMTechAct: RomanRepublic gains access to conscription
Trigger ROMTechAct: RomanRepublic gains access to construction
Trigger ROMTechAct: RomanRepublic gains access to economics
Trigger ROMTechAct: RomanRepublic gains access to tradeRoutes
Trigger ROMTechAct: RomanRepublic gains access to siegeWeapons
Trigger ROMTechAct: RomanRepublic gains access to warCollege
Trigger ROMTechAct: RomanRepublic gains access to navalAcademy
Trigger ROMTechAct: RomanRepublic gains access to supraremes
Trigger ROMTechAct: RomanRepublic gains access to quinqueremes
Trigger ROMTechAct: RomanRepublic gains access to quadriremes
Trigger ROMTechAct: RomanRepublic gains access to triremes
Trigger ROMTechAct: RomanRepublic gains access to biremesTurn Complete - RomanRepublic
RomanRepublic collect 44 PUs; end with 44 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 43 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 39 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 37 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 40 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 43 PUsTerritory Summary for RomanRepublic :
Croton : 3 legionaires and 1 skirmisher
Arretium : 1 wall
Roma : 1 ballista, 2 cataphracts, 1 city, 1 leader, 6 legionaires, 9 skirmishers and 2 walls
Messana : 9 legionaires, 2 skirmishers and 1 wall
Capua : 3 legionaires, 1 skirmisher and 1 wall
SZ 35 : 1 bireme
SZ 34 : 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Salapia : 1 wall
Tarentum : 3 legionaires and 1 skirmisher
SZ 49 : 1 bireme and 1 trireme
Ariminum : 1 ballista and 5 legionaires
Valentia : 1 cataphract, 1 city, 3 legionaires, 1 skirmisher and 2 wallsProduction/PUs Summary :
RomanRepublic : 44 / 43
GreekCityStates : 40 / 34
Pergamon : 22 / 20
Carthage : 46 / 48
Macedonia : 38 / 43
Bosporus : 24 / 30
Pontus : 9 / 17
Seleucid : 52 / 51
Egypt : 50 / 39
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 198 / 0 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - GreekCityStates
Purchase Units - GreekCityStates
GreekCityStates buy 8 skirmishers; Remaining resources: 2 PUs;Non Combat Move - GreekCityStates
2 archers moved from Corinth to Athens
1 flagship, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 68Place Units - GreekCityStates
3 skirmishers placed in Apollonia
5 skirmishers placed in SpartaResearch Technology - GreekCityStates
Trigger GCCTechAct: GreekCityStates gains access to conscription
Trigger GCCTechAct: GreekCityStates gains access to construction
Trigger GCCTechAct: GreekCityStates gains access to economics
Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes
Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons
Trigger GCCTechAct: GreekCityStates gains access to warCollege
Trigger GCCTechAct: GreekCityStates gains access to navalAcademy
Trigger GCCTechAct: GreekCityStates gains access to supraremes
Trigger GCCTechAct: GreekCityStates gains access to quinqueremes
Trigger GCCTechAct: GreekCityStates gains access to quadriremes
Trigger GCCTechAct: GreekCityStates gains access to triremes
Trigger GCCTechAct: GreekCityStates gains access to biremesTurn Complete - GreekCityStates
GreekCityStates collect 40 PUs; end with 42 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 39 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -5 PUs; end with 34 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 37 PUs
city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens
city in Apollonia creates 3 PUs; GreekCityStates end with 40 PUsTerritory Summary for GreekCityStates :
Sparta : 1 catapult, 1 city, 4 hoplites, 1 leader, 5 skirmishers and 2 walls
Athens : 3 archers, 2 cavalrys and 6 skirmishers
Delphi : 1 archer, 2 hoplites and 3 skirmishers
SZ 68 : 1 flagship, 2 quadriremes and 1 trireme
Massilia : 3 hoplites and 2 walls
Syracuse : 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls
SZ 20 : 1 bireme
Rhodos : 2 hoplites
Apollonia : 1 city, 4 hoplites, 3 skirmishers and 1 wall
SZ 40 : 1 triremeProduction/PUs Summary :
RomanRepublic : 44 / 43
GreekCityStates : 40 / 40
Pergamon : 22 / 20
Carthage : 46 / 48
Macedonia : 38 / 43
Bosporus : 24 / 30
Pontus : 9 / 17
Seleucid : 52 / 51
Egypt : 50 / 39
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 198 / 0 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Pergamon
1 trireme moved from SZ 66 to SZ 64
4 skirmishers moved from Sardis to Pessinus
1 leader moved from Sardis to Pessinus
1 catapult moved from Sardis to PessinusPurchase Units - Pergamon
Pergamon buy 5 skirmishers; Remaining resources: 0 PUs;Combat - Pergamon
Battle in Pessinus
Pergamon attack with 1 catapult, 1 leader and 4 skirmishers
AI_Neutral defend with 2 spearman_neutrals
Pergamon roll dice for 1 catapult, 1 leader and 4 skirmishers in Pessinus, round 2 : 1/6 hits
AI_Neutral roll dice for 2 spearman_neutrals in Pessinus, round 2 : 0/2 hits
1 spearman_neutral owned by the AI_Neutral lost in Pessinus
Pergamon roll dice for 1 catapult, 1 leader and 4 skirmishers in Pessinus, round 3 : 0/6 hits
AI_Neutral roll dice for 1 spearman_neutral in Pessinus, round 3 : 0/1 hits
Pergamon roll dice for 1 catapult, 1 leader and 4 skirmishers in Pessinus, round 4 : 1/6 hits
AI_Neutral roll dice for 1 spearman_neutral in Pessinus, round 4 : 1/1 hits
Units damaged: 1 leader owned by the Pergamon
1 spearman_neutral owned by the AI_Neutral lost in Pessinus
Pergamon win, taking Pessinus from AI_Neutral with 1 catapult, 1 leader and 4 skirmishers remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 spearman_neutralsNon Combat Move - Pergamon
4 phalanxs moved from Sardis to PessinusPlace Units - Pergamon
5 skirmishers placed in SardisResearch Technology - Pergamon
Trigger PERTechAct: Pergamon gains access to conscription
Trigger PERTechAct: Pergamon gains access to construction
Trigger PERTechAct: Pergamon gains access to economics
Trigger PERTechAct: Pergamon gains access to tradeRoutes
Trigger PERTechAct: Pergamon gains access to siegeWeapons
Trigger PERTechAct: Pergamon gains access to warCollege
Trigger PERTechAct: Pergamon gains access to navalAcademy
Trigger PERTechAct: Pergamon gains access to supraremes
Trigger PERTechAct: Pergamon gains access to quinqueremes
Trigger PERTechAct: Pergamon gains access to quadriremes
Trigger PERTechAct: Pergamon gains access to triremes
Trigger PERTechAct: Pergamon gains access to biremesTurn Complete - Pergamon
Pergamon collect 25 PUs; end with 25 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -4 PUs; end with 20 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 23 PUsTerritory Summary for Pergamon :
Barcino : 3 spearmen and 2 walls
Halicarnassus : 2 cavalrys, 2 phalanxs, 2 skirmishers, 2 spearmen and 2 walls
Pergamum : 6 skirmishers, 6 spearmen and 2 walls
Pessinus : 1 flag, 1 catapult, 1 leader, 4 phalanxs and 4 skirmishers
SZ 66 : 1 flagship and 1 trireme
SZ 64 : 1 trireme
Sardis : 1 city, 5 skirmishers and 4 walls
Cydonia : 2 cavalrys and 2 spearmenProduction/PUs Summary :
RomanRepublic : 44 / 43
GreekCityStates : 40 / 40
Pergamon : 25 / 23
Carthage : 46 / 48
Macedonia : 38 / 43
Bosporus : 24 / 30
Pontus : 9 / 17
Seleucid : 52 / 51
Egypt : 50 / 39
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 195 / 0 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Carthage
2 hoplites moved from Tingis to SZ 14
2 biremes and 2 hoplites moved from SZ 14 to SZ 15
2 hoplites moved from SZ 15 to Acci
4 cavalrys and 4 phalanxs moved from Gades to Acci
1 flagship, 1 quadrireme and 1 trireme moved from SZ 36 to SZ 34
1 quinquereme and 2 triremes moved from SZ 32 to SZ 34
2 triremes moved from SZ 29 to SZ 31
1 cavalry, 3 hoplites and 1 warelephant moved from Hippo Regius to Igilgili
1 hoplite moved from Thenae to Capsa
2 hoplites moved from Sabrata to Thenae
1 hoplite moved from Zama to Theveste
2 warelephants moved from Carthago to Capsa
1 warelephant moved from Carthago to Theveste
1 warelephant moved from Zama to Theveste
1 warelephant moved from Carthago to Igilgili
3 cavalrys moved from Carthago to Theveste
3 cavalrys moved from Thapsus to Capsa
2 cavalrys moved from Zama to Igilgili
1 leader moved from Carthago to Igilgili
2 cavalrys moved from Carthago to IgilgiliPurchase Units - Carthage
Carthage buy 1 bireme, 3 cavalrys and 1 quadrireme; Remaining resources: 0 PUs;Combat - Carthage
Battle in Igilgili
Carthage attack with 5 cavalrys, 3 hoplites, 1 leader and 2 warelephants
AI_Neutral defend with 3 cavalry_neutrals
Carthage win, taking Igilgili from AI_Neutral with 5 cavalrys, 3 hoplites, 1 leader and 2 warelephants remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 3 cavalry_neutrals
Battle in Acci
Carthage attack with 4 cavalrys, 2 hoplites and 4 phalanxs
AI_Neutral defend with 2 archer_neutrals
Carthage win, taking Acci from AI_Neutral with 3 cavalrys, 2 hoplites and 4 phalanxs remaining. Battle score for attacker is -6
Casualties for Carthage: 1 cavalry
Casualties for AI_Neutral: 2 archer_neutrals
Battle in Capsa
Carthage attack with 3 cavalrys, 1 hoplite and 2 warelephants
AI_Neutral defend with 2 spearman_neutrals
Carthage win, taking Capsa from AI_Neutral with 1 cavalry, 1 hoplite and 2 warelephants remaining. Battle score for attacker is -12
Casualties for Carthage: 2 cavalrys
Casualties for AI_Neutral: 2 spearman_neutrals
Battle in Theveste
Carthage attack with 3 cavalrys, 1 hoplite and 2 warelephants
AI_Neutral defend with 2 spearman_neutrals
Carthage win, taking Theveste from AI_Neutral with 3 cavalrys, 1 hoplite and 2 warelephants remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 spearman_neutrals
Battle in SZ 34
Carthage attack with 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes
RomanRepublic defend with 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Units damaged: 1 flagship owned by the RomanRepublic
Units damaged: 1 flagship owned by the Carthage
1 flagship owned by the Carthage retreated to SZ 33
RomanRepublic win with 1 quinquereme remaining. Battle score for attacker is -51
Casualties for Carthage: 1 quadrireme, 1 quinquereme and 3 triremes
Casualties for RomanRepublic: 1 flagship, 1 quadrireme and 1 triremeNon Combat Move - Carthage
Place Units - Carthage
1 bireme and 1 quadrireme placed in SZ 36
3 cavalrys placed in GadesResearch Technology - Carthage
Trigger CARTechAct: Carthage gains access to conscription
Trigger CARTechAct: Carthage gains access to construction
Trigger CARTechAct: Carthage gains access to economics
Trigger CARTechAct: Carthage gains access to tradeRoutes
Trigger CARTechAct: Carthage gains access to siegeWeapons
Trigger CARTechAct: Carthage gains access to warCollege
Trigger CARTechAct: Carthage gains access to navalAcademy
Trigger CARTechAct: Carthage gains access to supraremes
Trigger CARTechAct: Carthage gains access to quinqueremes
Trigger CARTechAct: Carthage gains access to quadriremes
Trigger CARTechAct: Carthage gains access to triremes
Trigger CARTechAct: Carthage gains access to biremesTurn Complete - Carthage
Carthage collect 52 PUs; end with 52 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 51 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 46 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 49 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 52 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Macedonia
1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior moved from Larissa to Delphi
2 phalanxs and 4 skirmishers moved from Dodona to Delphi
1 cavalry, 1 phalanx and 3 skirmishers moved from Pella to Apollonia
2 cavalrys moved from Nicopolis to Apollonia
1 cavalry moved from Philippopolis to Apollonia
2 cavalrys moved from Thessalonica to Apollonia
1 leader moved from Thessalonica to ApolloniaPurchase Units - Macedonia
Macedonia buy 1 cavalry, 1 skirmisher, 1 trireme and 3 warriors; Remaining resources: 0 PUs;Combat - Macedonia
Battle in Delphi
Macedonia attack with 1 cavalry, 5 phalanxs, 9 skirmishers and 1 warrior
GreekCityStates defend with 1 archer, 2 hoplites and 3 skirmishers
Macedonia win, taking Delphi from GreekCityStates with 1 cavalry, 5 phalanxs, 8 skirmishers and 1 warrior remaining. Battle score for attacker is 30
Casualties for Macedonia: 1 skirmisher
Casualties for GreekCityStates: 1 archer, 2 hoplites and 3 skirmishers
Battle in Apollonia
Macedonia attack with 6 cavalrys, 1 leader, 1 phalanx and 3 skirmishers
GreekCityStates defend with 1 city, 4 hoplites, 3 skirmishers and 1 wall
Units damaged: 1 leader owned by the Macedonia
Macedonia win, taking Apollonia from GreekCityStates with 5 cavalrys, 1 leader and 1 phalanx remaining. Battle score for attacker is 42
Casualties for Macedonia: 1 cavalry and 3 skirmishers
Casualties for GreekCityStates: 4 hoplites, 3 skirmishers and 1 wallNon Combat Move - Macedonia
1 skirmisher moved from Byzantium to SZ 70
1 skirmisher moved from SZ 70 to Larissa
5 warriors moved from Thessalonica to Dodona
1 catapult moved from Thessalonica to Dodona
4 phalanxs and 4 skirmishers moved from Philippopolis to Thessalonica
2 phalanxs and 3 skirmishers moved from Odessus to Thessalonica
1 skirmisher moved from Odessus to Thessalonica
2 cavalrys moved from Byzantium to Thessalonica
2 phalanxs, 1 skirmisher and 2 warriors moved from Byzantium to Thessalonica
3 warriors moved from Sardica to PellaPlace Units - Macedonia
1 trireme placed in SZ 70
1 cavalry, 1 skirmisher and 3 warriors placed in ThessalonicaResearch Technology - Macedonia
Trigger MACTechAct: Macedonia gains access to conscription
Trigger MACTechAct: Macedonia gains access to construction
Trigger MACTechAct: Macedonia gains access to economics
Trigger MACTechAct: Macedonia gains access to tradeRoutes
Trigger MACTechAct: Macedonia gains access to siegeWeapons
Trigger MACTechAct: Macedonia gains access to warCollege
Trigger MACTechAct: Macedonia gains access to navalAcademy
Trigger MACTechAct: Macedonia gains access to supraremes
Trigger MACTechAct: Macedonia gains access to quinqueremes
Trigger MACTechAct: Macedonia gains access to quadriremes
Trigger MACTechAct: Macedonia gains access to triremes
Trigger MACTechAct: Macedonia gains access to biremesTurn Complete - Macedonia
Macedonia collect 45 PUs; end with 45 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 41 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 40 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 38 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 37 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 35 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 38 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 41 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Bosporus
Purchase Units - Bosporus
Bosporus buy 2 cavalrys and 3 horsearchers; Remaining resources: 0 PUs;Non Combat Move - Bosporus
1 flagship and 1 quadrireme moved from SZ 81 to SZ 80
1 bireme moved from SZ 74 to SZ 80
1 leader moved from Theodesia to SZ 80
3 hoplites moved from Theodesia to SZ 80
3 hoplites and 1 leader moved from SZ 80 to Sinda
2 archers and 2 horsearchers moved from Azara to Sinda
2 horsearchers moved from Tanais to Sinda
2 archers moved from Tanais to Azara
3 cataphracts and 3 cavalrys moved from Theodesia to Azara
2 cataphracts and 2 horsearchers moved from Olbia to Azara
3 horsearchers moved from Tyras to TanaisPlace Units - Bosporus
2 cavalrys and 3 horsearchers placed in TheodesiaResearch Technology - Bosporus
Trigger BOSTechAct: Bosporus gains access to conscription
Trigger BOSTechAct: Bosporus gains access to construction
Trigger BOSTechAct: Bosporus gains access to economics
Trigger BOSTechAct: Bosporus gains access to tradeRoutes
Trigger BOSTechAct: Bosporus gains access to siegeWeapons
Trigger BOSTechAct: Bosporus gains access to warCollege
Trigger BOSTechAct: Bosporus gains access to navalAcademy
Trigger BOSTechAct: Bosporus gains access to supraremes
Trigger BOSTechAct: Bosporus gains access to quinqueremes
Trigger BOSTechAct: Bosporus gains access to quadriremes
Trigger BOSTechAct: Bosporus gains access to triremes
Trigger BOSTechAct: Bosporus gains access to biremesTurn Complete - Bosporus
Bosporus collect 24 PUs; end with 24 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 21 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 19 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 22 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Pontus
1 bireme, 1 flagship and 2 triremes moved from SZ 76 to SZ 78
6 hoplites and 6 skirmishers moved from Heraclea Pontica to Pessinus
6 chariots moved from Sinope to Pessinus
1 leader moved from Sinope to Pessinus
1 catapult, 6 phalanxs and 6 skirmishers moved from Sinope to TaviumPurchase Units - Pontus
Pontus buy 1 catapult, 1 chariot and 1 skirmisher; Remaining resources: 0 PUs;Combat - Pontus
Battle in SZ 78
Pontus attack with 1 bireme, 1 flagship and 2 triremes
Armenia defend with 1 flagship and 2 triremes
Units damaged: 1 flagship owned by the Pontus
1 flagship owned by the Pontus and 2 triremes owned by the Pontus retreated to SZ 79
Armenia win with 1 flagship and 2 triremes remaining. Battle score for attacker is -12
Casualties for Pontus: 1 bireme
Battle in Tavium
Pontus attack with 1 catapult, 6 phalanxs and 6 skirmishers
AI_Neutral defend with 1 cavalry_neutral and 3 spearman_neutrals
Pontus win, taking Tavium from AI_Neutral with 1 catapult, 6 phalanxs and 6 skirmishers remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 1 cavalry_neutral and 3 spearman_neutrals
Battle in Pessinus
Pontus attack with 6 chariots, 6 hoplites, 1 leader and 6 skirmishers
Pergamon defend with 1 catapult, 1 leader, 4 phalanxs and 4 skirmishers
Units damaged: 1 leader owned by the Pontus
1 leader owned by the Pontus, 3 chariots owned by the Pontus and 6 hoplites owned by the Pontus retreated to Heraclea Pontica
Pergamon win with 1 leader and 2 phalanxs remaining. Battle score for attacker is -1
Casualties for Pontus: 3 chariots and 6 skirmishers
Casualties for Pergamon: 1 catapult, 2 phalanxs and 4 skirmishersNon Combat Move - Pontus
Place Units - Pontus
1 catapult, 1 chariot and 1 skirmisher placed in SinopeResearch Technology - Pontus
Trigger PONTechAct: Pontus gains access to conscription
Trigger PONTechAct: Pontus gains access to construction
Trigger PONTechAct: Pontus gains access to economics
Trigger PONTechAct: Pontus gains access to tradeRoutes
Trigger PONTechAct: Pontus gains access to siegeWeapons
Trigger PONTechAct: Pontus gains access to warCollege
Trigger PONTechAct: Pontus gains access to navalAcademy
Trigger PONTechAct: Pontus gains access to supraremes
Trigger PONTechAct: Pontus gains access to quinqueremes
Trigger PONTechAct: Pontus gains access to quadriremes
Trigger PONTechAct: Pontus gains access to triremes
Trigger PONTechAct: Pontus gains access to biremesTurn Complete - Pontus
Pontus collect 13 PUs; end with 13 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 11 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 10 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 13 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Seleucid
1 phalanx moved from Vologesia to Seleucia
1 phalanx moved from Euphrates to Seleucia
3 hoplites moved from Palmyra to Seleucia
2 hoplites and 1 phalanx moved from Ninive to Seleucia
2 phalanxs moved from Hatra to Seleucia
3 hoplites and 1 phalanx moved from Bostra to Petra
1 cataphract moved from Damascus to Petra
1 cataphract moved from Palmyra to Petra
3 hoplites and 1 phalanx moved from Damascus to Jerusalem
2 cataphracts moved from Antioch to Jerusalem
1 cataphract moved from Edessa to Sidon
1 cataphract, 3 hoplites, 1 leader, 2 phalanxs and 1 warelephant moved from Antioch to Sidon
3 hoplites and 1 phalanx moved from Tarsus to SZ 61
1 catapult moved from Antioch to SZ 61
1 catapult, 3 hoplites and 1 phalanx moved from SZ 61 to Salamis
1 warelephant moved from Edessa to Antioch
2 cataphracts moved from Hatra to Palmyra
1 hoplite and 1 phalanx moved from Emesa to Palmyra
3 hoplites and 1 phalanx moved from Edessa to Hatra
4 cataphracts moved from Seleucia to PalmyraPurchase Units - Seleucid
Seleucid buy 2 cataphracts, 2 catapults and 3 hoplites; Remaining resources: 0 PUs;Combat - Seleucid
Battle in Jerusalem
Seleucid attack with 2 cataphracts, 3 hoplites and 1 phalanx
Egypt defend with 1 chariot, 1 phalanx and 1 warelephant
Seleucid win, taking Jerusalem from Egypt with 1 cataphract and 1 phalanx remaining. Battle score for attacker is -4
Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant
Casualties for Seleucid: 1 cataphract and 3 hoplites
Battle in Petra
Seleucid attack with 2 cataphracts, 3 hoplites and 1 phalanx
Egypt defend with 3 archers
Seleucid win, taking Petra from Egypt with 2 cataphracts, 1 hoplite and 1 phalanx remaining. Battle score for attacker is 10
Casualties for Egypt: 3 archers
Casualties for Seleucid: 2 hoplites
Battle in Salamis
Seleucid attack with 1 catapult, 3 hoplites and 1 phalanx
Egypt defend with 1 wall and 1 warelephant
Units damaged: 1 wall owned by the Egypt
Seleucid win, taking Salamis from Egypt with 1 catapult and 2 hoplites remaining. Battle score for attacker is 14
Casualties for Egypt: 1 wall and 1 warelephant
Casualties for Seleucid: 1 hoplite and 1 phalanx
Battle in Sidon
Seleucid attack with 2 cataphracts, 3 hoplites, 1 leader, 2 phalanxs and 1 warelephant
Egypt defend with 2 archers, 2 chariots and 1 phalanx
Units damaged: 1 leader owned by the Seleucid
Seleucid win, taking Sidon from Egypt with 2 cataphracts, 1 hoplite, 1 leader, 2 phalanxs and 1 warelephant remaining. Battle score for attacker is 23
Casualties for Egypt: 2 archers, 2 chariots and 1 phalanx
Casualties for Seleucid: 2 hoplitesNon Combat Move - Seleucid
Place Units - Seleucid
1 catapult and 2 hoplites placed in Seleucia
2 cataphracts, 1 catapult and 1 hoplite placed in AntiochResearch Technology - Seleucid
Trigger SELTechAct: Seleucid gains access to conscription
Trigger SELTechAct: Seleucid gains access to construction
Trigger SELTechAct: Seleucid gains access to economics
Trigger SELTechAct: Seleucid gains access to tradeRoutes
Trigger SELTechAct: Seleucid gains access to siegeWeapons
Trigger SELTechAct: Seleucid gains access to warCollege
Trigger SELTechAct: Seleucid gains access to navalAcademy
Trigger SELTechAct: Seleucid gains access to supraremes
Trigger SELTechAct: Seleucid gains access to quinqueremes
Trigger SELTechAct: Seleucid gains access to quadriremes
Trigger SELTechAct: Seleucid gains access to triremes
Trigger SELTechAct: Seleucid gains access to biremesTurn Complete - Seleucid
Seleucid collect 74 PUs; end with 74 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 70 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 69 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 68 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 67 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 70 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 73 PUs -
Egypt is still your guys right?
-
No its yours :-D
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Oh, man sorry. Turn coming up!
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Egypt
Purchase Units - Egypt
Egypt buy 2 archers and 2 phalanxs; Remaining resources: 5 PUs;Non Combat Move - Egypt
2 archers moved from Alexandria to Memphis
2 archers moved from Hermopolis to Memphis
2 phalanxs moved from Hermopolis to Paraetonium
1 warelephant moved from Hermopolis to Paraetonium
2 chariots moved from Alexandria to Memphis
2 phalanxs moved from Alexandria to Memphis
1 warelephant moved from Alexandria to MemphisPlace Units - Egypt
2 archers and 2 phalanxs placed in AlexandriaResearch Technology - Egypt
Trigger EGYTechAct: Egypt gains access to conscription
Trigger EGYTechAct: Egypt gains access to construction
Trigger EGYTechAct: Egypt gains access to economics
Trigger EGYTechAct: Egypt gains access to tradeRoutes
Trigger EGYTechAct: Egypt gains access to siegeWeapons
Trigger EGYTechAct: Egypt gains access to warCollege
Trigger EGYTechAct: Egypt gains access to navalAcademy
Trigger EGYTechAct: Egypt gains access to supraremes
Trigger EGYTechAct: Egypt gains access to quinqueremes
Trigger EGYTechAct: Egypt gains access to quadriremes
Trigger EGYTechAct: Egypt gains access to triremes
Trigger EGYTechAct: Egypt gains access to biremesTurn Complete - Egypt
Egypt collect 28 PUs; end with 33 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 32 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 31 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 34 PUsTerritory Summary for Egypt :
Siwa : 1 phalanx
Memphis : 5 archers, 3 chariots, 3 phalanxs and 2 warelephants
Alexandria : 2 archers, 1 city, 1 leader, 2 phalanxs and 2 walls
Cyrene : 1 archer
SZ 57 : 1 bireme, 1 flagship and 2 triremes
SZ 58 : 1 quadrireme
Paraetonium : 2 phalanxs and 2 warelephants
Paliurus : 1 phalanx
Pharan : 1 archerProduction/PUs Summary :
RomanRepublic : 44 / 43
GreekCityStates : 33 / 40
Pergamon : 25 / 23
Carthage : 52 / 52
Macedonia : 45 / 41
Bosporus : 24 / 22
Pontus : 13 / 13
Seleucid : 74 / 73
Egypt : 28 / 34
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 185 / 0 -
still your turn.
-
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Parthia
Purchase Units - Parthia
Parthia buy 3 archers; Remaining resources: 0 PUs;Combat - Parthia
Non Combat Move - Parthia
2 archers, 1 leader and 3 warelephants moved from Persepolis to Susa
2 archers and 2 horsearchers moved from Ecbatana to Susa
2 archers and 2 horsearchers moved from Cyropolis to Ecbatana
1 flagship moved from SZ 86 to SZ 84Place Units - Parthia
3 archers placed in PersepolisResearch Technology - Parthia
Trigger PARTechAct: Parthia gains access to conscription
Trigger PARTechAct: Parthia gains access to construction
Trigger PARTechAct: Parthia gains access to economics
Trigger PARTechAct: Parthia gains access to tradeRoutes
Trigger PARTechAct: Parthia gains access to siegeWeapons
Trigger PARTechAct: Parthia gains access to warCollege
Trigger PARTechAct: Parthia gains access to navalAcademy
Trigger PARTechAct: Parthia gains access to supraremes
Trigger PARTechAct: Parthia gains access to quinqueremes
Trigger PARTechAct: Parthia gains access to quadriremes
Trigger PARTechAct: Parthia gains access to triremes
Trigger PARTechAct: Parthia gains access to biremesTurn Complete - Parthia
Parthia collect 28 PUs; end with 28 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 27 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 30 PUsTerritory Summary for Parthia :
SZ 84 : 1 flagship and 1 trireme
Susa : 7 archers, 4 cataphracts, 4 horsearchers, 1 leader, 2 walls and 6 warelephants
Ecbatana : 2 archers and 2 horsearchers
Persepolis : 3 archers, 1 city and 3 walls
East : 2 archers, 1 catapult, 1 city, 3 walls and 1 warelephantProduction/PUs Summary :
RomanRepublic : 44 / 43
GreekCityStates : 33 / 40
Pergamon : 25 / 23
Carthage : 52 / 52
Macedonia : 45 / 41
Bosporus : 24 / 22
Pontus : 13 / 13
Seleucid : 74 / 73
Egypt : 28 / 34
Parthia : 28 / 30
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 185 / 0 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Armenia
5 cataphracts, 1 catapult and 5 spearmen moved from Albana to Sanina
1 leader moved from Armavira to Sanina
4 skirmishers and 4 spearmen moved from Phasis to Trapezus
3 cataphracts and 3 horsearchers moved from Artaxata to TrapezusPurchase Units - Armenia
Armenia buy 3 skirmishers and 1 spearman; Remaining resources: 2 PUs;Combat - Armenia
Battle in Sanina
Armenia attack with 5 cataphracts, 1 catapult, 1 leader and 5 spearmen
AI_Neutral defend with 2 archer_neutrals and 4 cavalry_neutrals
Armenia roll dice for 5 cataphracts, 1 catapult, 1 leader and 5 spearmen in Sanina, round 2 : 6/12 hits
AI_Neutral roll dice for 2 archer_neutrals and 4 cavalry_neutrals in Sanina, round 2 : 1/6 hits
Units damaged: 1 leader owned by the Armenia
4 cavalry_neutrals owned by the AI_Neutral and 2 archer_neutrals owned by the AI_Neutral lost in Sanina
Armenia win, taking Sanina from AI_Neutral with 5 cataphracts, 1 catapult, 1 leader and 5 spearmen remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 archer_neutrals and 4 cavalry_neutrals
Battle in Trapezus
Armenia attack with 3 cataphracts, 3 horsearchers, 4 skirmishers and 4 spearmen
AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals
Armenia roll dice for 3 cataphracts, 3 horsearchers, 4 skirmishers and 4 spearmen in Trapezus, round 2 : 3/14 hits
AI_Neutral roll dice for 2 archer_neutrals and 4 spearman_neutrals in Trapezus, round 2 : 3/6 hits
3 spearman_neutrals owned by the AI_Neutral and 3 skirmishers owned by the Armenia lost in Trapezus
Armenia roll dice for 3 cataphracts, 3 horsearchers, 1 skirmisher and 4 spearmen in Trapezus, round 3 : 5/11 hits
AI_Neutral roll dice for 2 archer_neutrals and 1 spearman_neutral in Trapezus, round 3 : 2/3 hits
1 spearman_neutral owned by the AI_Neutral, 1 spearman owned by the Armenia, 1 skirmisher owned by the Armenia and 2 archer_neutrals owned by the AI_Neutral lost in Trapezus
Armenia win, taking Trapezus from AI_Neutral with 3 cataphracts, 3 horsearchers and 3 spearmen remaining. Battle score for attacker is -21
Casualties for Armenia: 4 skirmishers and 1 spearman
Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutralsNon Combat Move - Armenia
2 skirmishers moved from Satala to Trapezus
2 horsearchers moved from Satala to Trapezus
6 spearmen moved from Armavira to Phasis
6 skirmishers moved from Armavira to Phasis
1 bireme moved from SZ 83 to SZ 84Place Units - Armenia
3 skirmishers and 1 spearman placed in ArmaviraResearch Technology - Armenia
Trigger ARMTechAct: Armenia gains access to conscription
Trigger ARMTechAct: Armenia gains access to construction
Trigger ARMTechAct: Armenia gains access to economics
Trigger ARMTechAct: Armenia gains access to tradeRoutes
Trigger ARMTechAct: Armenia gains access to siegeWeapons
Trigger ARMTechAct: Armenia gains access to warCollege
Trigger ARMTechAct: Armenia gains access to navalAcademy
Trigger ARMTechAct: Armenia gains access to supraremes
Trigger ARMTechAct: Armenia gains access to quinqueremes
Trigger ARMTechAct: Armenia gains access to quadriremes
Trigger ARMTechAct: Armenia gains access to triremes
Trigger ARMTechAct: Armenia gains access to biremesTurn Complete - Armenia
Armenia collect 27 PUs; end with 29 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 26 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 23 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 26 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 29 PUsTerritory Summary for Armenia :
Albana : 1 city and 4 walls
Phasis : 6 skirmishers and 6 spearmen
Sanina : 1 flag, 5 cataphracts, 1 catapult, 1 leader and 5 spearmen
SZ 78 : 1 flagship and 2 triremes
Trapezus : 1 flag, 3 cataphracts, 5 horsearchers, 2 skirmishers and 3 spearmen
Armavira : 1 city, 3 skirmishers, 1 spearman and 3 walls
SZ 84 : 1 biremeProduction/PUs Summary :
RomanRepublic : 44 / 43
GreekCityStates : 33 / 40
Pergamon : 25 / 23
Carthage : 52 / 52
Macedonia : 45 / 41
Bosporus : 24 / 22
Pontus : 13 / 13
Seleucid : 74 / 73
Egypt : 28 / 34
Parthia : 28 / 30
Armenia : 27 / 29
AI_Barbarians : 12 / 16
AI_Neutral : 177 / 0 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - RomanRepublic
Purchase Units - RomanRepublic
RomanRepublic buy 3 legionaires, 1 quinquereme and 1 skirmisher; Remaining resources: 2 techTokens; 0 PUs;Combat - RomanRepublic
Non Combat Move - RomanRepublic
2 cataphracts moved from Roma to Arretium
6 legionaires moved from Roma to Arretium
1 leader moved from Roma to Arretium
1 ballista moved from Roma to Arretium
1 legionaire moved from Capua to SZ 34
1 legionaire moved from SZ 34 to Messana
1 skirmisher moved from Croton to SZ 35
1 bireme and 1 skirmisher moved from SZ 35 to SZ 34
1 skirmisher moved from SZ 34 to Messana
1 bireme and 1 trireme moved from SZ 49 to SZ 48Place Units - RomanRepublic
1 quinquereme placed in SZ 28
3 legionaires and 1 skirmisher placed in RomaResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 6,5 and gets 1 hit
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover triremesActivate Technology - RomanRepublic
RomanRepublic activating triremesTurn Complete - RomanRepublic
RomanRepublic collect 44 PUs; end with 44 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 39 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 37 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 40 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 43 PUsTerritory Summary for RomanRepublic :
Croton : 3 legionaires
Arretium : 1 ballista, 2 cataphracts, 1 leader, 6 legionaires and 1 wall
Roma : 1 city, 3 legionaires, 10 skirmishers and 2 walls
Messana : 10 legionaires, 3 skirmishers and 1 wall
Capua : 2 legionaires, 1 skirmisher and 1 wall
SZ 34 : 1 bireme and 1 quinquereme
Salapia : 1 wall
SZ 28 : 1 quinquereme
Tarentum : 3 legionaires and 1 skirmisher
SZ 48 : 1 bireme and 1 trireme
Ariminum : 1 ballista and 5 legionaires
Valentia : 1 cataphract, 1 city, 3 legionaires, 1 skirmisher and 2 wallsProduction/PUs Summary :
RomanRepublic : 44 / 43
GreekCityStates : 33 / 40
Pergamon : 25 / 23
Carthage : 52 / 52
Macedonia : 45 / 41
Bosporus : 24 / 22
Pontus : 13 / 13
Seleucid : 74 / 73
Egypt : 28 / 34
Parthia : 28 / 30
Armenia : 27 / 29
AI_Barbarians : 12 / 24
AI_Neutral : 177 / 177 -
Still your turn :-D
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - GreekCityStates
1 cavalry and 2 skirmishers moved from Athens to LarissaPurchase Units - GreekCityStates
GreekCityStates buy 5 hoplites and 1 skirmisher; Remaining resources: 2 techTokens; 1 PUs;Combat - GreekCityStates
Battle in Larissa
GreekCityStates attack with 1 cavalry and 2 skirmishers
Macedonia defend with 1 skirmisher
GreekCityStates roll dice for 1 cavalry and 2 skirmishers in Larissa, round 2 : 1/3 hits
Macedonia roll dice for 1 skirmisher in Larissa, round 2 : 0/1 hits
1 skirmisher owned by the Macedonia lost in Larissa
GreekCityStates win, taking Larissa from Macedonia with 1 cavalry and 2 skirmishers remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisherNon Combat Move - GreekCityStates
1 leader moved from Sparta to Athens
1 catapult, 4 hoplites and 5 skirmishers moved from Sparta to Corinth
1 trireme moved from SZ 40 to SZ 38Place Units - GreekCityStates
5 hoplites and 1 skirmisher placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates roll 4,2 and gets 0 hits
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 38 PUs; end with 39 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 37 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 33 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 36 PUsTerritory Summary for GreekCityStates :
Sparta : 1 city, 5 hoplites, 1 skirmisher and 2 walls
Larissa : 1 flag, 1 cavalry and 2 skirmishers
Corinth : 1 catapult, 4 hoplites and 5 skirmishers
Athens : 3 archers, 1 cavalry, 1 leader and 4 skirmishers
SZ 68 : 1 flagship, 2 quadriremes and 1 trireme
Massilia : 3 hoplites and 2 walls
Syracuse : 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls
SZ 38 : 1 trireme
SZ 20 : 1 bireme
Rhodos : 2 hoplitesProduction/PUs Summary :
RomanRepublic : 44 / 43
GreekCityStates : 38 / 36
Pergamon : 25 / 23
Carthage : 52 / 52
Macedonia : 40 / 41
Bosporus : 24 / 22
Pontus : 13 / 13
Seleucid : 74 / 73
Egypt : 28 / 34
Parthia : 28 / 30
Armenia : 27 / 29
AI_Barbarians : 12 / 24
AI_Neutral : 177 / 177 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pergamon
1 unit repaired.Purchase Units - Pergamon
Pergamon buy 1 phalanx, 1 skirmisher and 2 spearmen; Remaining resources: 1 techTokens; 0 PUs;Combat - Pergamon
Non Combat Move - Pergamon
2 skirmishers moved from Sardis to Pessinus
2 skirmishers moved from Halicarnassus to SardisPlace Units - Pergamon
1 phalanx, 1 skirmisher and 2 spearmen placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 25 PUs; end with 25 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 21 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 24 PUsTerritory Summary for Pergamon :
Barcino : 3 spearmen and 2 walls
Halicarnassus : 2 cavalrys, 2 phalanxs, 2 spearmen and 2 walls
Pergamum : 6 skirmishers, 6 spearmen and 2 walls
Pessinus : 1 flag, 1 leader, 2 phalanxs and 2 skirmishers
SZ 66 : 1 flagship and 1 trireme
SZ 64 : 1 trireme
Sardis : 1 city, 1 phalanx, 6 skirmishers, 2 spearmen and 4 walls
Cydonia : 2 cavalrys and 2 spearmenProduction/PUs Summary :
RomanRepublic : 44 / 43
GreekCityStates : 38 / 36
Pergamon : 25 / 24
Carthage : 52 / 52
Macedonia : 40 / 41
Bosporus : 24 / 22
Pontus : 13 / 13
Seleucid : 74 / 73
Egypt : 28 / 34
Parthia : 28 / 30
Armenia : 27 / 29
AI_Barbarians : 12 / 24
AI_Neutral : 177 / 177