@RisingSun I had similar experience, I was big into the naval miniatures but couldn’t afford both. I bought a lot on ebay a year or so ago and have played a few games. It is not difficult to learn especially if you are familiar with the navy side, it’s pretty similar but includes facing. I think it’s a great game and wish I had collected it some when it was active.
Battle of Stalingrad
-
Next week we’re doing a huge Stalingrad game; I’ll post information on the builds when I finish them and pics as I take them…
It will be long (planning thursday - weekend - thursday) and it will be bloody (tons of infantry and special rules for partisans, snipers, wrecking buildings, etc).
I haven’t actually played an AAM game in over a month now… so thought I’d start this year’s first with a bang.
-
Nice!! Please do take a lot of pictures!! I want to see every detail of this battle! :wink:
-
Nice!! Please do take a lot of pictures!! I want to see every detail of this battle! :wink:
Santa brought me a camera for christmas, so I should always have pictures for now on :)
-
@Der:
Nice!! Please do take a lot of pictures!! I want to see every detail of this battle! :wink:
Santa brought me a camera for christmas, so I should always have pictures for now on :)
YES!
… now i wish i could play! lol well pics well just have too do!
-
Due to unforseen circumstances the date of Stalingrad has been pushed back a week. However I’ve got more information on the game for you:
ARMY GROUPS
- German forces will consist of an infantry regiment and some armour support (mostly Flampanzers and StuGs), as well as Luftwaffe Bombers (Me110s).
- Soviet forces will consist of roughly an infantry battalion reinforced by a guards company, and without armour
- We decided for this game to, for the most part, leave vehicles out of it; the battle is to be about infantry.
SPECIAL RULES
Partisans
- These units are being used to represent the Russian Soldiers infiltrating through the sewers.
- Ignore the regular partisan rules; instead these units may be placed at the end of any of your movement phases; they trigger defencive fire from any adjacent enemies.
Snipers
- Snipers may fire at other units with Superior Camoflauge.
- Snipers get +1 cover against other Snipers if they have not attacked or defencive-fired yet this round.
STALINGRAD MAP
- The map will be 1x5; each map will have a different objective such as the Tractor Factory or the Docks.
- Germans may deploy up to 2 hexes out; Russians may deploy anywhere else.
- Objectives will be marked with depot units which do not otherwise have an effect on the game.
- Objectives are worth 1 VP to whoever controls them; there are no other victory conditions.
Railroad
- Treat as clear terrain but gives 5+ cover to infantry.
Ruined City Hex
- Any unit may enter this hex; there is no road bonus.
- Gives 4+ cover to infantry and 5+ cover to vehicles.
- Blocks LOS
- Any Artillery, Aircraft, or Assault Guns may attack this hex as if it were a unit; treat the hex as a Defence 5/5 vehicle.
- If an Artillery, Aircraft, or Assault Gun attacks a target in a Ruined City Hex but fails to score any successes against that unit, it makes an attack against the Hex.
- If an Artillery, Aircraft, or Assault Gun would damage or destroy a unit in a Ruined City Hex, but the unit rolls cover, treat as if the attack was against the Ruined City Hex instead (Don’t re-roll just count the number of successes against it instead).
- If a Ruined City Hex takes 1 or more hits in one turn, replace it with a Rubble Hex during the casualty phase.
(This one seems a bit complicated, but really isn’t; if your Artillery/Aircraft/Assault Gun hits a unit in a city hex and it fails cover nothing special happens. If it rolls cover you count the successes against the city hex instead (even if you made an AI attack - it doesn’t matter what dice were rolled). If you completely miss then you roll an attack (using AT dice) against the hex.
Rubble Hex
- Vehicles require a movement roll to enter
- Grants 5+ cover to vehicles and 4+ cover to infantry
- Doesn’t block LOS.
Mamayev Kurgan (aka Height 102.0)
- This terrain covers multiple hexes.
- It requires a movement roll to enter a Mamayev Kurgan hex, but not to move from one Mamayev Kurgan Hex to another.
- Any unit on a Mamayev Kurgan Hex can ignore terrain when determining LOS.
-
Sounds like its going to be an interesting match. I looked up what Mamayev Kurgan was at Wikipedia. You learn something new everyday!! Post lots of pictures of the battle!! :wink:
-
Mamayev Kurgan alone would make for an interesting battle, that hill changed hands so many times.
After this battle there’s a chance we might (re)start a campaign, though no specifics have been decieded upon yet.
-
@Der:
Mamayev Kurgan alone would make for an interesting battle, that hill changed hands so many times.
After this battle there’s a chance we might (re)start a campaign, though no specifics have been decieded upon yet.
A campaign? Please enlighten me.
-
We’ve done two mini campaigns so far; one in the Pacific and another in North Africa.
Each player has a piece that represents them (one for the Axis and one for the Allies); it has certain abilities and begins with a set rank. Once you gain enough VPs (through victories, destroying units, rallying troops, etc) you move up a rank which mat entitle you to more SAs/CAs, improved initiative, etc.
At the very least it gives some continuity between games instead of a series of unrelated events not everyone cares about; if you’ve invested time into your squad then you (usually) are much more interested in the games; and even if you technically lose, if your squad does well you can still count it as a win.
-
German Order of Battle:
Wehrmacht (Reinforced) Rifle Battalion
1 Company HQ
1 MG Company
1 Mortar Platoon
1 Sniper Section
4 Rifle Companies
1 Rifle Company (Understrength)Veteran Rifle Company
Flampanzer Platoon
Assault Gun Platoon
Luftwaffe Bomber Wing -
Red Army Order of Battle:
Red Army Rifle Battalion
1 Company HQ
1 Anti-Tank Platoon
1 Anti-Tank Rifle Platoon
1 MG Company
1 Mortar Platoon
3 Rifle Companies
1 SMG CompanyGuards Company
-
First map of Stalingrad was drawn on black sheets; this is the second copy done up with tiles.
[attachment deleted by admin]
-
So when are you guys going to play? I want to see pictures already!! :-P
-
The game starts this thursday.
-
You have probably seen these, but just saying……it would be cool if you could order a couple of these from Panzerpainter and use them for your Stalingrad battle. :wink:
[attachment deleted by admin]
-
2nd pic
[attachment deleted by admin]
-
3rd Pic (had to host it since it was too big)
http://img178.imageshack.us/img178/8694/scan00078nu3ci.jpg
Lame that the img code is disabled on this forum. :x
-
They look pretty good, but apart from Der Leiter all my models are unpainted.
-
So its going down tomorrow DL? I myself am going to my local comic book shop to play some Star Wars Minis. 8-)
-
It’s still on - pieces should be set up tonight in preperation for tomorrow.
SWM or SSB?