Would like to play a game of Europe or global 2nd edition OOB - with bid.
Any interest out there? I’d like to get back into playing online.
Why is it that dicey servers are so unstable?
I’m trying to update the TripleA dicey servers list, but I’m having trouble finding free, working servers to add.
Here’s the rundown I’ve got:
1. TripleAWarClub/MARTI.php
2. Irony dice server
3. Frood.net simulator
4. Daak low luck
5. AAMC dicey
6. I have my own dicey server (perl cgi script) that my brother (rjclayton) and I have been using. I don’t have the bandwidth to host, and it’s pretty slow, but if someone else wants to give my perl script a try I can pass it along. It is a reverse-engineered clone of the old TripleAWarClub MARTI.php script.
So, in summary, if there are any stable, simple, free dicey servers that I’ve missed, please let me know! IIRC, djensen was playing with the idea of adding one to a&a.org. That would be very cool if it could be integrated into triplea.
Hmm, ok, I just read the “1 on 1 help for play by email” thread for the first time. I guess the daak roller is pretty popular around here.
I wonder if it would be worthwhile to integrate it with TripleA and allow you to enter username/password in triplea for it. Argh, that PBEM Setup Panel in triplea is already getting pretty congested with my new features… this might warrant a reworking of the UI. :-(
I would still prefer an A&A.org roller :wink:
Dan’s dicey at Frood might be easier to integrate…
I’m willing to do something, but I have no idea how to make a Java app talk to a php script. PHP/HTML is all I know. If you can give me some pointers though I can build something. If tripleA sends HTTP requests we’re in the money - just request eg:
http://frood.net/aacalc/diceserver.php?roll=5@2&3@3&1@4
and I can make a script to generate/send the dice - that would be way easier than the sim itself. Actually you’d have to separate out sub dice because they can’t hit planes.
I also have a page that just rolls dice - http://frood.net/dice/ - it doesn’t send e-mail though.
My idea for a dice roller here on A&A.org would be integrated into the forums. You would enter some special text in your message and the result would be a message posted by a “bot user” with the results of your rolls.
The drawback is that it could create a large number of messages in the thread. So to solve that, I’m trying to think of a way to only add/update one post per battle. The post would include the results for each round of rolling but would just be programmic “edits” each time a round of dice is rolled.
frood,
I’m a little out of touch with your tools. What/where is you Java app? Is it a standalone desktop application or a Java applet on a webpage?
If it is standalone (or a servlet), then you can use HttpClient to connect to a webpage easily. http://jakarta.apache.org/commons/httpclient/
It’s a PHP script. In the other thread it’s been explained to me that TripleA sends an HTTP request, so I can make it work - it would be just like requesting a web page.
Okay - http://frood.net/aacalc/triplea/ can take the same variables as the old MARTI serve (I think) - test it out and let me know if anything is missing.
this one works, but i don´t know if it works for triple a…
rjware is the actual dice roller that is used by the DAAK framework. It goes down about once a week and has extended down time about once a month.
I’m biased but I like the in house roller since you don’t have to go back and forth between the site and your email.
The in-site has really grown on me, esp with the “aaa” command that calculates hits.
It has gotten pretty easy to type:
aaa 1@2 3@3 …. etc.
I agree, I really like the in-house best - keeps everything in one place and saves the record. But this thread is about diceys for TripleA, is it not?
Rolls: 10@1.9; Total Hits: 210@1.9: (6, 2, 6, 4, 6, 6, 6, 2, 1, 1)
Rolls: 120@1; Total Hits: 23120@1: (3, 2, 6, 1, 5, 3, 6, 3, 2, 6, 5, 5, 1, 2, 3, 1, 5, 3, 5, 6, 3, 1, 5, 2, 4, 1, 4, 3, 5, 5, 3, 2, 6, 2, 2, 4, 5, 2, 1, 1, 1, 6, 5, 1, 1, 1, 2, 5, 4, 6, 5, 6, 6, 3, 2, 4, 3, 6, 6, 1, 4, 2, 3, 4, 4, 4, 2, 2, 5, 2, 2, 6, 1, 6, 1, 2, 1, 2, 1, 4, 1, 5, 4, 1, 1, 5, 4, 3, 4, 4, 4, 2, 5, 6, 5, 2, 4, 6, 4, 3, 1, 6, 3, 2, 6, 3, 3, 6, 5, 3, 4, 5, 1, 1, 6, 1, 6, 4, 4, 3)