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Author Topic: LHTR: Larry Harris Tournament Rules  (Read 44213 times)
Krieghund
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« Reply #150 on: February 24, 2012, 05:47:31 am »
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Welcome, Guppers!

Many changes were made to the A&A system in the 50th Anniversary Edition, which was released in 2008.  This edition turned out to be very popular, so these same changes were incorporated into the "base" A&A game, resulting in the 1942 Edition.  The 1942 Edition is now the "standard" A&A game, replacing the out of print Revised.  The 1940 Edition is based on this same foundation, but adds a lot more depth of play.

You can play either version on-line at GameTable OnLine.
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djensen
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« Reply #151 on: February 24, 2012, 12:37:24 pm »
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You can also play-by-forum here with TripleA.
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Guppers
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« Reply #152 on: February 26, 2012, 06:37:14 pm »
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You can also play-by-forum here with TripleA.
that sounds great.  I downloaded tripleA and I've been playing on it for about a week now with 1942 rules.  I want to start playing against people but I wanted to get familiar with the computer first but that leads to some questions.

My first question is not so much to do with tripleA but bidding in general.  The threads that I read on bidding seemed to be discussing revised rules so I don't know if it's relevant to 1942.  From what I understood, a professional club game will have an average bid of 21-23 for the axis side.  So that means in top level play the game is horridly unbalanced?  Would it be ridiculous for two people who know what they're doing to have a serious game w/o bidding.
    My 2nd question regarding bidding is, let's say axis gets the bid with 21.  Does that mean that the axis side gets 21 ipc to do w/e they wish with or just germany?  If they wanted to place a bb for japan instead would that be allowed?
    And my 3rd question regarding bidding is how it applies to 1942.  Was the game balanced since revised?  Seems like it would be prudent for the game maker to design the game so it could be played OOB by pros w/o house rules.  I'm trying to piece together the history of A&A by reading forum posts but it's only been a week and I haven't quite gotten it all yet, I seem to recall seeing something that said 1942 bids went in favor to allies, meaning the allied side would have the disadvantage and be placing preplaced units correct?

   I have some questions about A&A also.  I've been playing games as the allies first on medium AI then on Dynamix (I assume from context that it's the hardest difficulty)  Should I be giving the computer starting bid advantages to give myself a more realistic idea of what I'm going to go up against when I play a human?
   One strange thing I noted about playing the computer is that when it was on medium it offered me some challenge, (it would punish me for leaving underpowered fleets in range of anything that could kill it or lone transports, and it would gobble up any territories I didn't specifically reinforce).  I got used to beating the computer on medium by focusing on germany and then pushing japan back out of asia.  But when I switched to Dynamix using the same strategy and opening moves the computer played so passively it was ridiculous.  Japan never once made a combat move the whole game (not even to take the northern asia territories that I backed off from to avoid shore bombardment).  I wasn't allowing germany to take any advantages on the eastern front, I would simply take west russia and then attack on that front until their infantry are dead and then retreat (my logic behind this is that they will never have enough fodder to justify attacking me).  Apparently this strategy humbles the computer so much that germany can do nothing but curl up into a fetal position at their capital and make 40 infantry (also the radio japan and tell them to do the exact same thing).
    Is this a bug in the tripleA AI or did my strategy of retreating exploit the AI into not being able to make any aggressive moves?  Anyway, I play strategy games because I like to be challenged, and I thought I could get a little more out of AI games than what I did. Any suggestions?\

I'm so sorry for the wall of text, I hope someone will take the time to help me out though Smiley
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P@nther
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« Reply #153 on: February 27, 2012, 11:00:44 am »
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Quote from: Guppers

My first question is not so much to do with tripleA but bidding in general.  The threads that I read on bidding seemed to be discussing revised rules so I don't know if it's relevant to 1942.  From what I understood, a professional club game will have an average bid of 21-23 for the axis side.  So that means in top level play the game is horridly unbalanced?  Would it be ridiculous for two people who know what they're doing to have a serious game w/o bidding.
    My 2nd question regarding bidding is, let's say axis gets the bid with 21.  Does that mean that the axis side gets 21 ipc to do w/e they wish with or just germany?  If they wanted to place a bb for japan instead would that be allowed?
    And my 3rd question regarding bidding is how it applies to 1942.  Was the game balanced since revised?  Seems like it would be prudent for the game maker to design the game so it could be played OOB by pros w/o house rules.  I'm trying to piece together the history of A&A by reading forum posts but it's only been a week and I haven't quite gotten it all yet, I seem to recall seeing something that said 1942 bids went in favor to allies, meaning the allied side would have the disadvantage and be placing preplaced units correct?
I recommend the appropriate 1942-related sub-forum to you:
http://www.axisandallies.org/forums/index.php?board=66.0
There your questions should be answered.

This thread
http://www.axisandallies.org/forums/index.php?topic=26509.0
indicates that bidding in Spring 1942 may not be as relevant as it was in Revised.

Bidding in general is covered for example here:
http://www.axisandallies.org/forums/index.php?topic=6187.0

Quote from: Guppers

   I have some questions about A&A also.  I've been playing games as the allies first on medium AI then on Dynamix (I assume from context that it's the hardest difficulty)  Should I be giving the computer starting bid advantages to give myself a more realistic idea of what I'm going to go up against when I play a human?
   One strange thing I noted about playing the computer is that when it was on medium it offered me some challenge, (it would punish me for leaving underpowered fleets in range of anything that could kill it or lone transports, and it would gobble up any territories I didn't specifically reinforce).  I got used to beating the computer on medium by focusing on germany and then pushing japan back out of asia.  But when I switched to Dynamix using the same strategy and opening moves the computer played so passively it was ridiculous.  Japan never once made a combat move the whole game (not even to take the northern asia territories that I backed off from to avoid shore bombardment).  I wasn't allowing germany to take any advantages on the eastern front, I would simply take west russia and then attack on that front until their infantry are dead and then retreat (my logic behind this is that they will never have enough fodder to justify attacking me).  Apparently this strategy humbles the computer so much that germany can do nothing but curl up into a fetal position at their capital and make 40 infantry (also the radio japan and tell them to do the exact same thing).
    Is this a bug in the tripleA AI or did my strategy of retreating exploit the AI into not being able to make any aggressive moves?  Anyway, I play strategy games because I like to be challenged, and I thought I could get a little more out of AI games than what I did. Any suggestions?
See this thread
http://www.axisandallies.org/forums/index.php?topic=26221.0
in the Software section.
HTH  smiley
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skinny1
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« Reply #154 on: March 21, 2012, 01:20:25 pm »
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By request, here is the link to the most recent version (1.4) of LHTR, Larry Harris Tournament Rules.

For anyone who may not have encountered them, this is probably the most commonly used rule-set for online gaming.

http://dicey.net/revised/viewtopic.php?t=92

Any idea where the rules are not listed for 1.4 LHTR? The link does not work any longer.
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Krieghund
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« Reply #155 on: March 21, 2012, 01:51:40 pm »
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1.4 is obsolete.  Try 2.0.
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skinny1
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« Reply #156 on: March 21, 2012, 02:12:38 pm »
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Thanks Krieghund.
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TwilightKnight
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« Reply #157 on: December 29, 2012, 06:56:19 pm »
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Being aware that the revised edition is out of print, when using the LHTR rules, so Russia Restricted still apply?
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