November 22, 2017, 11:50:22 pm *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Read all about what's new on the Axis & Allies .org Website Search me
  Articles  
   Home   Help Login Register AACalc  
Loading
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 »
  Print  
Author Topic: Dice Roller  (Read 442596 times)
djensen
Axis & Allies.org Founder
Administrator
A&A.org Battleship
*
*
*
******
Posts: 4790



View Profile
« Reply #60 on: January 08, 2007, 11:20:27 am »
0

The new dice roller should be much eacsier for your games. Now you can specify multiple "groups" of dice to roll at the same time.

For instance...

dice 3d6 1d6 1d6 2d6 3d6
DiceRolling 3d6 1d6 1d6 2d6 3d6:
(2, 4, 5)  (5)  (4)  (2, 5)  (3, 4, 6)  


Why is this easier? You can do a battle like so...

Attackers: 5 inf, 3 arm
5d6 @ 1, 3d6 @ 3
dice 5d6 3d6
DiceRolling 5d6 3d6:
(2, 3, 3, 4, 4)  (3, 3, 6)  


Defenders: 4 inf, 1 ftr
4d6 @ 2, 1d6 @ 4
dice 4d6 1d6
DiceRolling 4d6 1d6:
(2, 4, 5, 5)  (2)  


Since they are sorted it's easy to find the hits.
Logged
frood
2007 AAR League
A&A.org Battleship
*
******
Posts: 3267


all your base are belong to us


View Profile
« Reply #61 on: January 08, 2007, 11:22:58 am »
0

Yeah, happened to me too. Seemed strange to me after my AC and Inf were all hitting, and my Ftrs came up empty in every battle on J1...

The way you do it now is to either do separate rolls, or you can do it like this:
Suppose 5 Inf 2 Ftrs attacking (5@1, 2@3):
;dice 5d6 2d6;

Substitute the semicolons with colons:
5 Inf 2 Ftrs attacking (5@1, 2@3):
DiceRolling 5d6 2d6:
(1, 2, 3, 3, 4)  (2, 3)  
Logged
djensen
Axis & Allies.org Founder
Administrator
A&A.org Battleship
*
*
*
******
Posts: 4790



View Profile
« Reply #62 on: January 08, 2007, 11:25:05 am »
0

Here's another quick tip ... if you're posting dice, it can be really annoying that afterwards it goes back to the forum instead of the thread of messages. You can fix this 2 ways ...

Manually, each time click "Additional Options->Return to this Topic"

Automatically, click "Profile->Look and Layout Preferences->Return to topics after posting by default" and Save
Logged
djensen
Axis & Allies.org Founder
Administrator
A&A.org Battleship
*
*
*
******
Posts: 4790



View Profile
« Reply #63 on: January 08, 2007, 11:26:35 am »
0

Yeah, sorry everybody about changing it like that. I put a message in the Website Discussion forum but next time I'll put it in announcements. So always check for announcements first.
Logged
DarthMaximus
Moderator
A&A.org Heavy Bomber
*
*
*******
Posts: 20825


View Profile
« Reply #64 on: January 18, 2007, 09:28:15 am »
0

Test

DiceRolling 2d6 4d6 3d6:
(4, 6)  (2, 4, 5, 6)  (2, 2, 3)  

Logged
tcnance
2007 AAR League
A&A.org Heavy Bomber
*
*******
Posts: 12809


06 sing iron, 07 2 on2 iron, 08 2 0n 2 gold


View Profile
« Reply #65 on: January 18, 2007, 05:02:13 pm »
0

test
DiceRolling 2d6 3d6 4d6:
(4, 6)  (3, 5, 6)  (2, 4, 5, 6)  

Logged
rjclayton
2007 AAR League
A&A.org Destroyer
*
*****
Posts: 1574



View Profile
« Reply #66 on: January 19, 2007, 05:22:42 am »
0

Testing new feature (default is 'd6' so don't have to specify):

Attacker 3inf 1arm Defender 2inf
DiceRolling 3 1 2:
(1, 2, 4)  (5)  (1, 2)  
Logged
rjclayton
2007 AAR League
A&A.org Destroyer
*
*****
Posts: 1574



View Profile
« Reply #67 on: January 19, 2007, 05:23:32 am »
0

I hate those dug-in defenders  rolleyes
Logged
Motdc
A&A.org Battleship
******
Posts: 3914



View Profile
« Reply #68 on: January 19, 2007, 06:31:14 am »
0

How does this work?  This looks like a neat idea!

;dice 5d6 2d6;

DiceRolling 5d6 2d6:
(1, 1, 2, 6, 6)  (5, 6)  


Logged
Motdc
A&A.org Battleship
******
Posts: 3914



View Profile
« Reply #69 on: January 19, 2007, 07:03:32 am »
0

With the groupings I think it would be great if you could specifiy text titles for the groups.

Something like this

;dice "Infantry" 5d6 "Fighters" 2d6;

And the the oputput would be something like this (on multiple lines)

Rolling 5d6 2d6:
Infantry 1, 1, 2, 6, 6
Fighters 5, 6

Mot
Logged
djensen
Axis & Allies.org Founder
Administrator
A&A.org Battleship
*
*
*
******
Posts: 4790



View Profile
« Reply #70 on: January 19, 2007, 10:21:30 am »
0

Hi Mot, welcome to Axis & Allies.org!

I am working on that. Incremental development. First get something out there that people can use, collect feedback, and improve. I'd like to get to the point where you can press a button and get a dialogue box that helps you fill out the numbers.
Logged
djensen
Axis & Allies.org Founder
Administrator
A&A.org Battleship
*
*
*
******
Posts: 4790



View Profile
« Reply #71 on: January 19, 2007, 10:28:16 am »
0

Mot, we're having a discussion in the Software Development format about creating an open Axis & Allies XML specification. Would you like to join in on the conversation?
Logged
Motdc
A&A.org Battleship
******
Posts: 3914



View Profile
XML
« Reply #72 on: January 19, 2007, 05:22:34 pm »
0

That's a good idea, considering everyone seems to use something different.  It would allow you to write converters and/or include that functionality into current and future map programs.

Where are you working on the project? 

Mot

Logged
djensen
Axis & Allies.org Founder
Administrator
A&A.org Battleship
*
*
*
******
Posts: 4790



View Profile
« Reply #73 on: January 19, 2007, 05:47:35 pm »
0

We're working on it right here. Look at the Software Development forum.

The TripleA guys have a format as a possible starting point. Question about MapView, does it have a way to determine which units are in which territories? (Actually, can you answer that in the Software Dev forum?)

Thanks.
Logged
Explodedmike
2007 AAR League
A&A.org Mechanized Infantry
*
**
Posts: 42



View Profile
« Reply #74 on: January 24, 2007, 09:59:49 pm »
0

DiceRolling 6d6 3d6:
(1, 2, 2, 3, 4, 6)  (4, 4, 6)  
Logged
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 »
  Print  
 
Jump to:  

2017 Support Drive

Read about this support drive.
Support Level
Forum Username
Note: payee will appear as Livid Labs, LLC.
Buy Axis & Allies
  • Axis & Allies 1942 [Amazon]
  • A&A Pacific 1940 [Amazon]
  • A&A Europe 1940 [FMG]
  • [eBay]
  • [eBay]
  • A&A D-Day [Amazon]
  • A&A Battle of the Bulge [Amazon]
  • [eBay]
  • [eBay]
  • WWII Themed Combat Dice [FMG]



Axis and Allies.org Official Gold Sponsor: Historical Board Gaming

Axis & Allies.org Official Silver Sponsor: Field Marchal Games
Powered by MySQL Powered by PHP © 2015 Livid Labs, LLC. All rights reserved.
Axis & Allies is registered trademark of Wizards of the Coast, a division of Hasbro, Inc.
Note: the copyright below is for the forum software only.
Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Valid XHTML 1.0! Valid CSS!