Zooey, the Med Fleet is safe from Allied air attacks at the end of G1 in SZ13, excpet for the bomber (which would be a suicide run)
The Atlantic sub, the BB and the tranny LOADED, plus land based figs, attack the Gibraltar BB and land their troops in Gibraltar.
The counter-attack of the BB is sucked up by your own BB and is sunk w/o loss.
Without Gibraltar, UK figs cannot reach SZ13.
Then in G2, the fleets merge in SZ7.
Your build as UK, combined with moving the UK fleet to SZ6 and dropping the new navy in SZ6 DOES prevent a link-up in G2.
But it also leaves that pretty new fleet open to attack by:
2 SUB, 1 DST, 1 BOM, 6 FIG, 1 AC (and a tranny for fodder)
Against the maximum fleet that can be in SZ6 on G2 (1 Russia SUB and UK AC, 2 FIG, 1 DST, 1 BB, 1 TRN)
Germany scores 5 units on the first round for 4 units dead.
UK defends with 3.33 hits on the first round for 3 units dead.
Round 2 polishes off the UK navy and Germany loses only 1.33 more units lost by Germany
So the UK fleet, including UK 1 build plus their 2 original figs, is dead.
Germany lost 4 units. Say 2 subs, 2 figs.
I STILL have my 1 SUB, 1 TRN, 1 BB in SZ7 plus my remaining 1 AC, 2 FIG, 1 DST, 1 TRN in SZ7.
They join up in G3 to attack the US fleet…
A German assault of 1 sneak 2; 1 1, 3 3’s, 1 4, and two trannies which can be loaded with troops to attack UK, land in Africa, attack Eastern Canada, or take Brazil.
AFTER crushing the UK fleet AND AF AND 1st round build, Germany would still have an 8 unit fleet, including 2 trannies, with an attack value of 16 and a defensive value of 22.
Now it is up to the US to either build or move Capital ships to the Atlantic to put an end to the German fleet… pulling US ships out of the Pacific and/or slowing trannies headed for Europe another couple of rounds…
And in G2, Germany, with the Atlantic currently in their control, builds all land forces to assault Russia…