The game rules regarding submarines not making a sea zone hostile do not seem to reflect the realities of what submarines did in WW II. The Allies developed anti-submarine forces and the convoy system to fight the German submarine threat in the Atlantic theater and were, after a time, able to virtually eliminate the submarine threat from this “hostile sea zone”. On the other hand, the Japanese never bothered with anti-submarine forces or the convoy system and, by the end of the war, Allied submarines had essentially run out of targets to sink.
Use of ally's transport
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On the previous British turn, the British loaded land units onto American transports in an adjacent sea zone. On its turn, the British conduct an amphibious assault from the American transports in the sea zone during the combat phase. During the British noncombat movement phase, the British want to load more British land units onto the American transports from an adjacent friendly territory. The British are using the same American transports both in the combat phase and noncombat phase of the British turn. Is this allowable?
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On the previous British turn, the British loaded land units onto American transports in an adjacent sea zone. On its turn, the British conduct an amphibious assault from the American transports in the sea zone during the combat phase. During the British noncombat movement phase, the British want to load more British land units onto the American transports from an adjacent friendly territory. The British are using the same American transports both in the combat phase and noncombat phase of the British turn. Is this allowable?
No it is not. Once the troops are unloaded, further troops cannot be loaded during the same turn:
@rulebook:
… once it offloads, it can’t move, load, or offload again that turn.