Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
1942 2nd Ed surfer Allies + 1 BB vs Deiganator Axis
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Game on. Good luck
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TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Russians
Turning on Edit Mode
EDIT: Adding units owned by British to 35 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 4 infantry moved from Rostov to Ukraine
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
2 armour and 1 mech_infantry moved from Russia to Ukraine
2 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Russia to Baltic States
1 artillery and 4 infantry moved from Russia to Smolensk
3 armour moved from Urals to Smolensk
1 fighter moved from Urals to Smolensk
1 artillery and 2 infantry moved from Bryansk to Smolensk -
Deiganator,
Please enter your email in the dice settings for the attached game. I didn’t run the combat yet, so there would be no issue with getting the dice rolls.Cheers,
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Um, I was looking at the map list and wondering if I chose the right “1942 2nd Ed.” map that you expected. There are two others labeled
World War II v3 1942
World War II v5 1942 Second Ed.Both of those have the extra British BB off the coast of India vice Philippines
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I was free and had a peep…
The map you are using now is 40G. 1942 2nd Ed refers to World War II v5 1942 Second Ed.
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Ok. I’ll start again. Do you want to send your email via PM?
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 1 artillery and 3 infantry moved from Caucasus to Ukraine S.S.R.
2 armour moved from Russia to Ukraine S.S.R.
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
1 fighter moved from Russia to Ukraine S.S.R.
1 artillery and 4 infantry moved from Russia to West Russia
1 armour and 1 infantry moved from Archangel to West Russia
1 artillery and 4 infantry moved from Karelia S.S.R. to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 1 armour, 2 artilleries and 9 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 1 armour, 2 artilleries and 9 infantry in West Russia, round 2 : 3/12 hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 0/5 hits
3 infantry owned by the Germans lost in West Russia
Russians roll dice for 1 armour, 2 artilleries and 9 infantry in West Russia, round 3 : 2/12 hits
Germans roll dice for 1 armour and 1 artillery in West Russia, round 3 : 0/2 hits
1 artillery owned by the Germans and 1 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 armour, 2 artilleries and 9 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Battle in Ukraine S.S.R.
Russians attack with 3 armour, 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 armour, 1 artillery, 1 fighter and 3 infantry
Russians roll dice for 3 armour, 1 artillery, 2 fighters and 3 infantry in Ukraine S.S.R., round 2 : 5/9 hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 2/6 hits
2 infantry owned by the Russians, 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans lost in Ukraine S.S.R.
1 infantry owned by the Russians, 3 armour owned by the Russians and 1 artillery owned by the Russians retreated to Caucasus
Germans win with 1 fighter remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Kazakh S.S.R. to Szechwan
1 infantry moved from Novosibirsk to Russia
2 infantry moved from Evenki National Okrug to Archangel
1 submarine moved from 4 Sea Zone to 7 Sea Zone
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
2 infantry moved from Soviet Far East to Yakut S.S.R.Place Units - Russians
3 artilleries and 1 infantry placed in Caucasus
1 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 35 Sea Zone: 1 battleship -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 35 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Germans buy 8 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 5 Sea Zone to 7 Sea Zone
1 fighter moved from Norway to 7 Sea Zone
2 submarines moved from 9 Sea Zone to 10 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 battleship, 1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 fighter moved from Northwestern Europe to 7 Sea Zone
3 infantry moved from Finland to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 bomber moved from Germany to 17 Sea Zone
1 fighter moved from Germany to 14 Sea ZoneCombat - Germans
Battle in 17 Sea Zone
Germans attack with 1 bomber
British defend with 1 destroyer
Germans roll dice for 1 bomber in 17 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 17 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 14 Sea Zone
Germans attack with 1 battleship, 1 fighter, 1 infantry and 1 transport
British defend with 1 cruiser
Germans roll dice for 1 battleship, 1 fighter and 1 transport in 14 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 cruiser in 14 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 14 Sea Zone
Germans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 7 Sea Zone
Germans attack with 2 fighters and 2 submarines
British defend with 1 battleship and 1 transport; Russians defend with 1 submarine -
GG!
Stay or submerge your Russian sub in SZ7?
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stay.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 35 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Germans buy 8 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 5 Sea Zone to 7 Sea Zone
1 fighter moved from Norway to 7 Sea Zone
2 submarines moved from 9 Sea Zone to 10 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 battleship, 1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 fighter moved from Northwestern Europe to 7 Sea Zone
3 infantry moved from Finland to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 bomber moved from Germany to 17 Sea Zone
1 fighter moved from Germany to 14 Sea ZoneCombat - Germans
Battle in 17 Sea Zone
Germans attack with 1 bomber
British defend with 1 destroyer
Germans roll dice for 1 bomber in 17 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 17 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 14 Sea Zone
Germans attack with 1 battleship, 1 fighter, 1 infantry and 1 transport
British defend with 1 cruiser
Germans roll dice for 1 battleship, 1 fighter and 1 transport in 14 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 cruiser in 14 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 14 Sea Zone
Germans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 7 Sea Zone
Germans attack with 2 fighters and 2 submarines
British defend with 1 battleship and 1 transport; Russians defend with 1 submarine
Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 fighters in 7 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians and 1 battleship owned by the British lost in 7 Sea Zone
1 transport owned by the British lost in 7 Sea Zone
Germans roll dice for 2 submarines in 7 Sea Zone, round 3 : 0/2 hits
Germans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 33
Casualties for British: 1 battleship and 1 transport
Casualties for Russians: 1 submarine
Battle in 10 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 10 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer and 1 transport in 10 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British and 1 transport owned by the British lost in 10 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transportNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Karelia S.S.R. to Finland
EDIT: 1 infantry moved from Karelia S.S.R. to Finland
2 infantry moved from Norway to Finland
2 infantry moved from Bulgaria Romania to Poland
3 infantry moved from Belorussia to Poland
1 infantry moved from Southern Europe to Bulgaria Romania
3 infantry moved from Germany to Baltic States
1 infantry moved from Northwestern Europe to Germany
1 infantry moved from France to Germany
2 armour moved from Germany to Poland
1 armour moved from Baltic States to Poland
1 armour moved from Northwestern Europe to Poland
2 armour moved from France to Poland
1 armour moved from Bulgaria Romania to Poland
1 armour moved from Italy to Poland
1 artillery moved from Southern Europe to Bulgaria Romania
1 infantry moved from 14 Sea Zone to Morocco
1 artillery moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
1 armour moved from Libya to Morocco
1 fighter moved from 14 Sea Zone to Morocco
1 infantry moved from Libya to Algeria
1 aaGun moved from Germany to Poland
1 aaGun moved from France to Germany
1 fighter moved from Ukraine S.S.R. to Bulgaria Romania
1 fighter moved from Poland to Bulgaria Romania
1 bomber moved from 17 Sea Zone to Germany
2 fighters moved from 7 Sea Zone to Northwestern EuropePlace Units - Germans
7 artilleries and 2 infantry placed in Germany
1 artillery and 1 infantry placed in ItalyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs -
The edit was to backtrack moving all 3 infantry into empty karelia, would like to only move 1
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - British
British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Egypt to 37 Sea Zone
2 fighters moved from United Kingdom to 5 Sea Zone
1 bomber moved from United Kingdom to 5 Sea ZoneCombat - British
Battle in 37 Sea Zone
British attack with 1 battleship, 2 cruisers, 2 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier and 2 fighters
British roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship, 2 cruisers and 2 fighters in 37 Sea Zone, round 2 : 5/5 hits
Japanese roll dice for 2 fighters in 37 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship and 1 carrier in 37 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
2 fighters owned by the Japanese, 1 carrier owned by the Japanese and 1 battleship owned by the Japanese lost in 37 Sea Zone
British win with 1 battleship, 2 cruisers, 2 fighters and 1 submarine remaining. Battle score for attacker is 54
Casualties for Japanese: 1 battleship, 1 carrier and 2 fighters
Battle in 5 Sea Zone
British attack with 1 bomber and 2 fighters
Germans defend with 1 cruiser and 1 transport
British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Germans lost in 5 Sea Zone
1 transport owned by the Germans lost in 5 Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transportNon Combat Move - British
1 bomber and 2 fighters moved from 5 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Egypt to Anglo-Egyptian Sudan
1 armour moved from Egypt to Italian East Africa
1 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from Eastern Australia to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 30 Sea ZonePlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 infantry
EDIT: Adding units owned by British to India: 1 infantry
EDIT: Turning off Edit Mode
1 artillery, 1 fighter and 1 infantry placed in India
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 32 PUs
1 unit repaired. -
No worries on edits that are essentially non-combat moves.
I did the same in BurmaThis is starting off a strange game in that the defenders are not defending…
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bump.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier and 4 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
3 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
4 infantry moved from Kiangsu to Anhwei
1 artillery and 1 infantry moved from Kwangtung to Yunnan
1 infantry moved from French Indo-China Thailand to Yunnan
1 artillery moved from French Indo-China Thailand to Yunnan
1 infantry moved from French Indo-China Thailand to Yunnan
1 fighter moved from Manchuria to Anhwei
1 fighter moved from French Indo-China Thailand to Yunnan
1 bomber moved from Japan to AnhweiCombat - Japanese
Battle in Anhwei
Japanese attack with 1 bomber, 1 fighter and 4 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter and 4 infantry in Anhwei, round 2 : 1/6 hits
Americans roll dice for 2 infantry in Anhwei, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anhwei
Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Anhwei, round 3 : 1/5 hits
Americans roll dice for 1 infantry in Anhwei, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Anhwei
Japanese win, taking Anhwei from Americans with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 1 fighter and 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 3 infantry in Yunnan, round 2 : 2/6 hits
Americans roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Yunnan
Japanese win, taking Yunnan from Americans with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 infantry moved from Malaya to French Indo-China Thailand
1 transport moved from 61 Sea Zone to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 artillery moved from Japan to 60 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 60 Sea Zone to 48 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 48 Sea Zone to Philippine Islands
1 destroyer moved from 60 Sea Zone to 48 Sea Zone
1 destroyer moved from 61 Sea Zone to 48 Sea Zone
1 battleship moved from 60 Sea Zone to 48 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 50 Sea Zone to 48 Sea Zone
1 submarine moved from 44 Sea Zone to 48 Sea Zone
1 fighter moved from Japan to 48 Sea Zone
1 fighter moved from Yunnan to Philippine Islands
1 fighter moved from Anhwei to French Indo-China Thailand
1 bomber moved from Anhwei to French Indo-China ThailandPlace Units - Japanese
1 artillery and 4 infantry placed in Japan
1 carrier placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 11 Sea Zone to 10 Sea Zone
1 fighter moved from Eastern United States to 10 Sea Zone
1 bomber moved from Eastern United States to 10 Sea ZoneCombat - Americans
Battle in 10 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 2 submarines
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 10 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 2 submarines in 10 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Germans lost in 10 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarinesNon Combat Move - Americans
1 bomber moved from 10 Sea Zone to United Kingdom
1 fighter moved from 10 Sea Zone to 11 Sea Zone
1 cruiser moved from 19 Sea Zone to 11 Sea Zone
1 fighter moved from Hawaiian Islands to 49 Sea Zone
1 fighter moved from 49 Sea Zone to 45 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 53 Sea Zone to 45 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 infantry moved from Central United States to Eastern United States
1 infantry moved from Western United States to Central United States
1 infantry moved from Western United States to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
2 infantry and 1 transport moved from 57 Sea Zone to 53 Sea Zone
2 infantry moved from 53 Sea Zone to Hawaiian Islands
1 battleship and 1 destroyer moved from 56 Sea Zone to 53 Sea Zone
2 infantry moved from Szechwan to Kazakh S.S.R.
1 fighter moved from Szechwan to India
1 infantry moved from Alaska to Western CanadaPlace Units - Americans
1 carrier and 1 destroyer placed in 11 Sea Zone
1 submarine and 1 transport placed in 56 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Archangel to Karelia S.S.R.
2 fighters moved from Caucasus to Karelia S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
1 armour moved from West Russia to Belorussia
Russians take Belorussia from Germans
1 armour moved from Belorussia to West RussiaCombat - Russians
Battle in Karelia S.S.R.
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/4 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Karelia S.S.R. to West Russia
1 armour moved from Russia to West Russia
2 infantry moved from Russia to West Russia
1 aaGun moved from Russia to West Russia
3 armour moved from Caucasus to West Russia
1 infantry moved from Evenki National Okrug to Archangel
4 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Szechwan to Kazakh S.S.R.Place Units - Russians
2 artilleries and 2 infantry placed in Caucasus
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs -
I think this save game is corrupt. I can’t move some of my land units and get a console error…