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Author Topic: I will quit axis & allies if they ruin it with this zombie crap  (Read 2124 times)
Nowhere Man
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« Reply #60 on: July 11, 2018, 12:44:55 pm »

Previous two posts

I would say something,  but for berevity's sake, I'm in 100% agreement with DouchemanMacgee's last two posts.

He's spot on with my own observations and take on this.
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AxisAndAllies1940
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« Reply #61 on: July 25, 2018, 05:18:29 am »

My thoughts are:

AA Zombies but STILL no AA Stalingrad! That's just... ugh. Terrible.
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robert t
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« Reply #62 on: July 25, 2018, 08:34:48 am »

It would be hard to replicate the urban fighting in Stal.

The river crossing could be easily abstracted with die rolls.

Germans would have tanks, art. and inf. while the Russians would just have inf and maybe a little art.

Not a great balance.

A game on the Med. would be great though.

Naval land and air units. Spain to Iraq Italy to Egypt.

Americans come in late like in 1914. Germans/Italians/British/ANZAC/Neutrals, hell even Russians and if the map stretches east a bit, the battle of Stalingrad evil

Maybe I'll look at making a map this coming winter...
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thethedew
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« Reply #63 on: July 28, 2018, 08:56:54 pm »

I'd love to see a combined Battle of Britain/Battle of the Atlantic A&A game.

Britain getting squeezed, needs to decide to invest in destroyers, planes, or transports/land units for an attempted invasion.

Germans need to decide to invest in subs, planes, or transports/land units for an attempted invasion.

America limited in its ability to support.  Maybe a 3rd player.

Russian Front (or perhaps the tip of Africa) a wild card; as, if the Allies can successfully shift troops to either, the effect on Germany would be akin to an outsized Industrial Raid, simulating German forces pulled to other fronts.

First country to land troops on the other's beach and hold for one round wins?  Or maybe just if Britain holds out for x amount of turns?  Maybe both?
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Nowhere Man
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« Reply #64 on: July 30, 2018, 10:26:48 am »

Not sure that the A&A format really works well with the scale and vision of the game you propose... there's only so much detail/focus that the A&A format works with.
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DouchemanMacgee
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« Reply #65 on: July 30, 2018, 10:41:09 am »

A China/Asia Theater of Operations game could work, as a different take on the usual PTO game.

Factions:
Axis: Japan
Allies: Nationalist China/UK-India
Communist: Communist Chinese

Idea would be that Allies and Communists are fighting Japan as their primary objective, but can also fight each other. Once time expires, whichever Chinese faction holds more IPC/Victory Points/whatever in China wins. Japan wins if they can take certain objectives and hold them until time expires.

It always sort of bothered me that China in A&A is portrayed as this perfectly unified anti-Japan fighting force when in reality the Chinese were led by two main competing factions (along with several local warlords that I'm not going to bother getting into) that had only begrudgingly put their Civil War on hold to deal with the Japanese invasion.
« Last Edit: July 30, 2018, 10:43:17 am by DouchemanMacgee » Logged
CWO Marc
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« Reply #66 on: July 30, 2018, 12:31:33 pm »

It always sort of bothered me that China in A&A is portrayed as this perfectly unified anti-Japan fighting force when in reality the Chinese were led by two main competing factions (along with several local warlords that I'm not going to bother getting into) that had only begrudgingly put their Civil War on hold to deal with the Japanese invasion.

Yes, that's the reason I gave the ChiCom forces a roundel in Shensi on my customized G40 map (see the "8 Pacific Left Panel.jpg" picture here: https://www.axisandallies.org/forums/index.php?topic=32700.0).  In fairness, however, I don't think that Mao's forces during the Japanese occupation of China were as strong (in either size or equipment) as they were during the Chinese civil war which followed WWII.  They had taken greatly depleted during the Long March, and I think that biggest operation they managed to pull against Japan was the Hundred Regiments Offensive. 
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LincolnsTopHat
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« Reply #67 on: August 01, 2018, 04:31:53 pm »

I think people are overeacting to this.

At it's worst, it's a hilariously out of touch bid to increase the game's fanbase by WOTC (seriously, the zombie theme is roughly a decade old). From what we've seen, it looks like an updated version of 1941 with more playability (the inclusion of cruisers and artillery is welcome), and the awkward addition of Zombies. Having played '41, I doubt the game itself will be that interesting, but it's compatability with 1942 2nd Edition is definitely promising should the zombie thing actually work. I'm waiting on feedback before I invest.

As for it's 'disrespect towards ww2 veterans', I'll risk riling people up by saying that's nonsense. It's obviously not done in any air of disrespect, and will undoubtedly get some kids otherwise uninterested in history an unconventional, but still informative look at the war. I've taught a few history lectures, and I always try and find ways of packaging the material in a way that will resonate with the targeted audience, whether it be maps, videos, memes, etc. Heck, even the government during the war got it, look at their partnership with the rapidly growing comic book industry, which created some truly bizarre stories involving Superheroes and villains fighting on the front lines. If you think the zombies thing is new... well, check out DC Comic's biography on Adolph Hitler's fictional history, it basically implies he was tricked into starting the Second World War by a supervillain looking to create zombies.

http://dc.wikia.com/wiki/Adolf_Hitler_(New_Earth)

That aside, I'm definitely hoping this is a one time thing, and the creative heads at WOTC look towards different time periods for variety instead. I mean, come on, I would play A&A: 1861 to death.
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taamvan
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« Reply #68 on: August 07, 2018, 09:02:08 pm »

This is all a bunch of reacting in a vacuum.  You know that the person chosen to do this game would make their best attempt at making a fun new game.  They did that, and its different and fun.

Buy it, try it, stop reacting to the concept in isolation without understanding that the axa franchise, ruleset, and decision tree is solid but tried and a bit tired, and needed a shakeup that will make this a legit use of your money, time, and strategizing.
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Fearing
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« Reply #69 on: August 08, 2018, 01:39:17 pm »

Quitting some amazing games because of one game that has the potential to be a flop is just nonsense to me.  Quit whining about it and think rationally for once.
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Yavid
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« Reply #70 on: August 31, 2018, 01:23:05 pm »

My thinking is this: Zombies, really zombies, you have got to be kidding me! There is a 0% chance I will ever play this game with zombies on the board. The only chance in the world is if zombies get switched out for partisans, because zombies are F***ing stupid.
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Yavid
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« Reply #71 on: August 31, 2018, 01:25:04 pm »

My thinking is this: Zombies, really zombies, you have got to be kidding me! There is a 0% chance I will ever play this game with zombies on the board. The only chance in the world is if zombies get switched out for partisans, because zombies are F***ing stupid.

PS.... All that is the nice way of what I have been saying out loud to my wife about the game. She's laughing at me so hard she's going to pee herself.
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