Just to add to wittmann, the Russians are played with different political rules on each map (Europe/Pacific). They are still one power though, so you can send units from the Euro side to the Pac side if you want. For example if you are at war w/Japan you can send Russian ground and air units that start on the Euro map into China to help prop them up (because the Chinese are also at war w/Japan). You could even send those Russian ftrs to Burma or India (via China) once the UK Pac is at war with Japan (but just because you can doesn’t mean you should LOL)
Mechs and r&d
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If a mech is paired with an artillery it attacks at a 2, normally…why does this breakthru chart state this also as a bonus for achieving the break thru? Are they trying to say a mech with artillery and the break thru would attack even higher at 3?
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Morning Polishpowerhouse.
A Mech paired with an Artillery attacks at 2 (never 3).
Not sure what you mean by: break through (sorry!). -
If a mech is paired with an artillery it attacks at a 2, normally…why does this breakthru chart state this also as a bonus for achieving the break thru? Are they trying to say a mech with artillery and the break thru would attack even higher at 3?
This is from the Breakthrough Chart 1:
Improved Mechanized Infantry. Each of your mechanized infantry units that is paired up with a tank or an
artillery now has an attack value of 2. Also, your mechanized infantry may now blitz without being paired
with a tank.So this tech simply adds the pairing of a tank with a mechanized infantry resulting in an attack value of 2 for the mechanized infantry,
while keeping the attack value of two when paired with an artillery.
Also a mechanized infantry may now blitz on its own. -
Thanks, it just seemed odd to list this as a benefit when you already have the ability. Guess it’s just redundant . I’ve always played with 2 being the max, I’m just teaching a group of people to play next week and came across a play aid online that implied differently, so I reread and questioned my interpretation.