Initial test. First time tries.
Continued from sunday!
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Så ser vi hvordan det går når Jeppe og Raimo teamer up igen 8-)
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Test summary from TripleA, engine version: 1.9, time: 22:14:25
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Nu med map
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og sørg lige for at erklære krig teknisk set er de i runde 1.
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så er det ruslands tur:)
awesome at i har fået det hele sat op i triple a.
Jeg har tilladt mig at edite en fabrik ind i egypten :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Russians
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 18 PUs;
Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 infantry moved from Smolensk to Belarus
2 infantry moved from Tambov to Volgograd
1 artillery and 1 infantry moved from Smolensk to Archangel
1 fighter moved from Smolensk to Archangel
1 fighter moved from Smolensk to Volgograd
4 infantry moved from Smolensk to Bryansk
16 infantry moved from Tambov to Bryansk
2 fighters moved from Smolensk to Archangel
2 artilleries moved from Russia to Bryansk
3 armour, 5 artilleries and 14 infantry moved from Smolensk to Bryansk
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to TambovCombat - Russians
Battle in Belarus
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Bryansk
Russians attack with 3 armour, 7 artilleries and 34 infantry
Germans defend with 1 infantry
Russians roll dice for 3 armour, 7 artilleries and 34 infantry in Bryansk, round 2 : 12/44 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 armour, 7 artilleries and 33 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 3 fighters and 1 infantry in Archangel, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
3 fighters moved from Archangel to Russia
1 fighter moved from Volgograd to Tambov
3 aaGuns moved from Smolensk to Bryansk
1 infantry moved from Timguska to Olgiy
1 infantry moved from Timguska to YeniseyPlace Units - Russians
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 3 destroyers and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 mech_infantry moved from Tsagaan Olom to Yenisey
1 mech_infantry moved from Tsagaan Olom to Yenisey
1 armour moved from Tsagaan Olom to Yenisey
1 armour moved from Yakut S.S.R. to Yenisey
2 armour and 1 mech_infantry moved from Tsagaan Olom to Olgiy
1 armour moved from Tsagaan Olom to Olgiy
1 armour moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 armour moved from Hunan to Kwangsi
1 transport moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from Hainan to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from Sumatra to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 cruiser moved from 42 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to Kwangsi
2 fighters moved from 42 Sea Zone to Kwangsi
1 battleship moved from 42 Sea Zone to 36 Sea Zone
1 armour moved from Siam to French Indo China
1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangsi
1 carrier moved from 42 Sea Zone to 34 Sea Zone
1 carrier moved from 42 Sea Zone to 34 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yenisey
Japanese attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 2 mech_infantrys in Yenisey, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Olgiy
Japanese attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 3 armour and 1 mech_infantry in Olgiy, round 2 : 4/4 hits
Russians roll dice for 1 infantry in Olgiy, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Olgiy
Japanese win, taking Olgiy from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 carrier, 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 3 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 fighters in 33 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 carrier, 1 cruiser and 1 transport in 33 Sea Zone, round 2 : 2/2 hits
1 carrier owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 3 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 4/5 hits
Americans roll dice for 2 fighters in 33 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 carrier and 1 transport in 33 Sea Zone, round 3 : 1/1 hits
2 tactical_bombers owned by the Japanese, 1 carrier owned by the Americans, 1 submarine owned by the Japanese, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 11
Casualties for Americans: 1 carrier, 1 cruiser, 2 fighters and 1 transport
Casualties for Japanese: 1 carrier, 1 submarine and 2 tactical_bombers
Battle in French Indo China
Japanese attack with 1 armour
UK_Pacific defend with 1 infantry
Japanese roll dice for 1 armour in French Indo China, round 2 : 1/1 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the UK_Pacific lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 armour remaining. Battle score for attacker is 3
Casualties for UK_Pacific: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 1 artillery, 5 fighters, 7 infantry and 4 tactical_bombers
Chinese defend with 1 infantry; UK_Pacific defend with 1 artillery and 11 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Kwangsi, round 2 : 0/3 hits
Japanese roll dice for 1 armour, 1 artillery, 5 fighters, 7 infantry and 4 tactical_bombers in Kwangsi, round 2 : 6/18 hits
Chinese roll dice for 1 artillery and 12 infantry in Kwangsi, round 2 : 8/13 hits
5 infantry owned by the UK_Pacific, 7 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
1 armour retreated to Hunan
Chinese win with 1 artillery and 6 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 infantry
Casualties for UK_Pacific: 5 infantry
Casualties for Japanese: 1 artillery and 7 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2Non Combat Move - Japanese
1 fighter moved from 45 Sea Zone to 34 Sea Zone
3 fighters moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 infantry moved from Shantung to Anhwe
4 infantry moved from Chahar to Anhwe
1 fighter moved from Kwangsi to Chahar
1 tactical_bomber moved from Kwangsi to Anhwe
1 tactical_bomber moved from Kwangsi to Anhwe
1 fighter moved from Kwangsi to Anhwe
2 fighters moved from Kwangsi to 36 Sea Zone
3 infantry moved from Kiangsu to Kiangsi
2 tactical_bombers moved from Kwangsi to Kiangsi
1 fighter moved from Kwangsi to KiangsiPlace Units - Japanese
1 armour and 2 artilleries placed in Kiangsu
2 armour placed in Manchuria
3 destroyers placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2
Japanese collect 44 PUs (13 lost to blockades); end with 44 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs -
Japanese roll dice for 1 battleship and 2 cruisers in Kwangsi, round 2 :Â 0/3 hits
          Japanese roll dice for 1 armour, 1 artillery, 5 fighters, 7 infantry and 4 tactical_bombers in Kwangsi, round 2 : 6/18 hits
          Chinese roll dice for 1 artillery and 12 infantry in Kwangsi, round 2 : 8/13 hitsWTF
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WTF….fem af mine mænd skød forbi… :roll:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 destroyer, 1 factory_minor, 8 infantry and 2 submarines; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 armour and 4 infantry moved from Normandy Bordeaux to Southern France
2 bombers and 1 fighter moved from Normandy Bordeaux to Southern France
1 armour moved from Norway to Karelia
Americans take Finland from Germans
1 tactical_bomber moved from 92 Sea Zone to Southern France
1 submarine moved from 15 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from JapaneseCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Greece
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 3 destroyers and 1 fighter
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 3 destroyers and 1 fighter in 6 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Americans lost in 6 Sea Zone
2 submarines owned by the Americans retreated to 16 Sea Zone
Japanese win, taking Greece from Germans with 3 destroyers and 1 fighter remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Karelia
Americans attack with 1 armour
Germans defend with 2 mech_infantrys
Americans roll dice for 1 armour in Karelia, round 2 : 1/1 hits
Germans roll dice for 2 mech_infantrys in Karelia, round 2 : 2/2 hits
1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Karelia
Germans win with 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in Southern France
Americans attack with 1 armour, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour, 5 infantry and 2 mech_infantrys
Americans roll dice for 1 armour, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Southern France, round 2 : 3/9 hits
Italians roll dice for 5 infantry and 2 mech_infantrys in Southern France, round 2 : 3/7 hits
3 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 armour, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 3 : 3/6 hits
Italians roll dice for 2 infantry and 2 mech_infantrys in Southern France, round 3 : 1/4 hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Southern France, round 4 : 4/5 hits
Italians roll dice for 1 mech_infantry in Southern France, round 4 : 0/1 hits
1 mech_infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Italians: 5 infantry and 2 mech_infantrys
Casualties for Americans: 4 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
2 bombers moved from Southern France to Malta
1 fighter moved from Southern France to 99 Sea Zone
1 tactical_bomber moved from Southern France to 94 Sea Zone
1 carrier and 1 fighter moved from 91 Sea Zone to 94 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to Norway
1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
1 carrier moved from 92 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
2 transports moved from 110 Sea Zone to 102 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 bomber moved from Eastern United States to Norway
2 fighters moved from Malaya to Sikang
1 fighter moved from New Guinea to Queensland
2 fighters moved from Queensland to Malaya
1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
2 fighters moved from 10 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
1 submarine moved from 2 Sea Zone to 4 Sea ZonePlace Units - Americans
1 airfield and 1 factory_minor placed in Norway
3 infantry placed in Normandy Bordeaux
1 artillery and 5 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 102 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
3 artilleries, 1 fighter and 11 infantry moved from Kweichow to Anhwe
2 artilleries and 8 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 2 artilleries and 8 infantry
Japanese defend with 1 armour
Chinese roll dice for 2 artilleries and 8 infantry in Hunan, round 2 : 2/10 hits
Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Anhwe
Chinese attack with 3 artilleries, 1 fighter and 12 infantry
Japanese defend with 1 artillery, 1 fighter, 9 infantry and 2 tactical_bombers
Chinese roll dice for 3 artilleries, 1 fighter and 12 infantry in Anhwe, round 2 : 4/16 hits
Japanese roll dice for 1 artillery, 1 fighter, 9 infantry and 2 tactical_bombers in Anhwe, round 2 : 5/13 hits
4 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 3 artilleries, 1 fighter and 7 infantry in Anhwe, round 3 : 6/11 hits
Japanese roll dice for 1 artillery, 1 fighter, 5 infantry and 2 tactical_bombers in Anhwe, round 3 : 5/9 hits
5 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Anhwe, round 4 : 0/6 hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in Anhwe, round 4 : 1/3 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Anhwe, round 5 : 1/5 hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in Anhwe, round 5 : 1/3 hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 3 artilleries and 1 fighter in Anhwe, round 6 : 1/4 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Anhwe, round 6 : 1/2 hits
1 tactical_bomber owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe
Chinese roll dice for 2 artilleries and 1 fighter in Anhwe, round 7 : 1/3 hits
Japanese roll dice for 1 fighter in Anhwe, round 7 : 0/1 hits
1 fighter owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 23
Casualties for Chinese: 1 artillery and 12 infantry
Casualties for Japanese: 1 artillery, 1 fighter, 9 infantry and 2 tactical_bombersNon Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Anhwe to SzechwanPlace Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Sikang
2 artilleries and 1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from Malaya: 1 aaGun, 1 fighter and 4 infantry
EDIT: Adding units owned by British to Malaya: 1 aaGun, 1 fighter and 4 infantry
EDIT: Removing units owned by UK_Pacific from West India: 2 artilleries and 1 mech_infantry
EDIT: Adding units owned by British to West India: 2 artilleries and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from Kwangsi: 1 artillery and 6 infantry
EDIT: Adding units owned by British to Kwangsi: 1 artillery and 6 infantry
EDIT: Turning off Edit Mode
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Alexandria to Egypt
1 fighter moved from 94 Sea Zone to Egypt
1 armour, 3 artilleries, 10 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Kwangsi to French Indo China
1 artillery and 4 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Malaya to French Indo China
1 fighter moved from India to Kiangsi
1 mech_infantry moved from West India to Persia
British take Persia from GermansCombat - British
Battle in Holland Belgium
British attack with 1 artillery and 1 fighter
Germans defend with 1 infantry
British roll dice for 1 artillery and 1 fighter in Holland Belgium, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Egypt
British attack with 2 armour, 3 artilleries, 1 fighter, 13 infantry and 2 mech_infantrys
Germans defend with 2 infantry and 2 mech_infantrys; Italians defend with 1 factory_minor, 1 fighter, 1 harbour, 14 infantry and 1 mech_infantry
British roll dice for 2 armour, 3 artilleries, 1 fighter, 13 infantry and 2 mech_infantrys in Egypt, round 2 : 4/21 hits
Italians roll dice for 1 fighter, 16 infantry and 3 mech_infantrys in Egypt, round 2 : 8/20 hits
4 infantry owned by the Italians and 8 infantry owned by the British lost in Egypt
2 armour, 3 artilleries, 5 infantry and 2 mech_infantrys retreated to Anglo Egyptian Sudan
Italians win with 1 fighter, 12 infantry and 3 mech_infantrys remaining. Battle score for attacker is -12
Casualties for British: 8 infantry
Casualties for Italians: 4 infantry
Battle in Kiangsi
British attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 1 fighter, 3 infantry and 2 tactical_bombers
British roll dice for 1 artillery, 1 fighter and 4 infantry in Kiangsi, round 2 : 1/6 hits
Japanese roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Kiangsi, round 2 : 3/6 hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Kiangsi
British roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 3 : 1/3 hits
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Kiangsi, round 3 : 1/5 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
1 artillery owned by the British retreated to Kwangsi
Japanese win with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for British: 4 infantry
Casualties for Japanese: 2 infantry
Battle in French Indo China
British attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
British roll dice for 1 fighter and 1 infantry in French Indo China, round 2 : 0/2 hits
Japanese roll dice for 1 armour in French Indo China, round 2 : 1/1 hits
1 infantry owned by the British lost in French Indo China
retreated to French Indo China
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from French Indo China to Szechwan
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
2 artilleries moved from West India to Eastern Persia
1 aaGun and 3 infantry moved from Malaya to Shan State
3 infantry moved from India to West India
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from Kiangsi to Hunan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 aaGun and 2 infantry moved from Normandy Bordeaux to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
1 fighter moved from Holland Belgium to 112 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
2 destroyers, 4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
2 infantry moved from British Guiana to 88 Sea ZonePlace Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
British collect 33 PUs; end with 33 PUsPlace Units - UK_Pacific
1 armour and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Some Units in India change ownership: 1 armour and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 2 artilleries and 2 submarines; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour moved from Kazakhstan to Shensi
Italians take Tsinghai from Chinese
Italians take Shensi from Chinese
1 fighter moved from Southern Italy to 99 Sea Zone
1 fighter moved from Caucasus to 99 Sea Zone
1 fighter moved from Egypt to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 3 fighters
Americans defend with 1 carrier, 1 fighter and 1 transport
Italians roll dice for 3 fighters in 99 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 fighter and 1 transport in 99 Sea Zone, round 2 : 2/2 hits
2 fighters owned by the Italians lost in 99 Sea Zone
retreated to 99 Sea Zone
Americans win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -20
Casualties for Italians: 2 fighters
1 fighter owned by the Americans forced to land in GreeceNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Egypt
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
3 infantry moved from Northern Italy to Yugoslavia
2 artilleries and 1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 artilleries placed in Egypt
1 submarine placed in 98 Sea Zone
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Italians collect 15 PUs; end with 15 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Malaya to India
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from New South Wales to Queensland
1 fighter moved from Queensland to MalayaPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from Normandy Bordeaux to Southern FranceTurn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 3 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
5 infantry moved from France to Normandy Bordeaux
8 infantry moved from France to Southern France
1 armour moved from Western Germany to Southern France
1 bomber moved from Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Holland Belgium
1 mech_infantry moved from Karelia to Finland
Germans take Finland from Americans
3 artilleries and 3 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
3 bombers moved from Ukraine to Russia
2 infantry moved from Rostov to Volgograd
2 infantry moved from Rostov to Tambov
2 fighters and 2 tactical_bombers moved from Ukraine to Tambov
1 bomber moved from Ukraine to Russia
1 bomber moved from Ukraine to Volgograd
3 fighters moved from Western Germany to 99 Sea ZoneCombat - Germans
Air Battle in Russia -
intercept?
-
Max!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 3 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
5 infantry moved from France to Normandy Bordeaux
8 infantry moved from France to Southern France
1 armour moved from Western Germany to Southern France
1 bomber moved from Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Holland Belgium
1 mech_infantry moved from Karelia to Finland
Germans take Finland from Americans
3 artilleries and 3 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
3 bombers moved from Ukraine to Russia
2 infantry moved from Rostov to Volgograd
2 infantry moved from Rostov to Tambov
2 fighters and 2 tactical_bombers moved from Ukraine to Tambov
1 bomber moved from Ukraine to Russia
1 bomber moved from Ukraine to Volgograd
3 fighters moved from Western Germany to 99 Sea ZoneCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 3 interceptors out of Russia
Attackers Fire, : 1/4 hits
Defenders Fire, : 2/3 hits
2 bombers owned by the Germans lost in Russia
1 fighter owned by the Russians lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 5,3 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in 99 Sea Zone
Germans attack with 3 fighters
Americans defend with 1 carrier and 1 transport
Germans roll dice for 3 fighters in 99 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 carrier and 1 transport in 99 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans, 1 carrier owned by the Americans and 1 transport owned by the Americans lost in 99 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 13
Casualties for Germans: 1 fighter
Casualties for Americans: 1 carrier and 1 transport
Battle in Normandy Bordeaux
Germans attack with 1 bomber and 5 infantry
French defend with 1 infantry; Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 bomber and 5 infantry in Normandy Bordeaux, round 2 : 2/6 hits
Americans roll dice for 4 infantry in Normandy Bordeaux, round 2 : 2/4 hits
2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the French lost in Normandy Bordeaux
Germans roll dice for 1 bomber and 3 infantry in Normandy Bordeaux, round 3 : 1/4 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 4 : 1/3 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for French: 1 infantry
Casualties for Americans: 3 infantry
Battle in Holland Belgium
Germans attack with 2 infantry and 1 tactical_bomber
British defend with 1 artillery
Germans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/3 hits
British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 0/3 hits
British roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 4 : 1/3 hits
British roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Tambov
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 fighter and 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 2/6 hits
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Tambov, round 3 : 3/5 hits
Russians roll dice for 1 fighter in Tambov, round 3 : 1/1 hits
1 fighter owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Russians: 1 fighter and 2 infantry
Battle in Volgograd
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Volgograd, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Volgograd, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 5 artilleries and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 5 artilleries and 3 infantry in Archangel, round 2 : 2/8 hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 5 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 1 armour and 8 infantry
British defend with 2 aaGuns and 2 infantry; French defend with 1 infantry; Americans defend with 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour and 8 infantry in Southern France, round 2 : 0/9 hits
Americans roll dice for 2 aaGuns, 1 armour and 3 infantry in Southern France, round 2 : 1/4 hits
1 infantry owned by the Germans lost in Southern France
Germans roll dice for 1 armour and 7 infantry in Southern France, round 3 : 3/8 hits
Americans roll dice for 2 aaGuns, 1 armour and 3 infantry in Southern France, round 3 : 1/4 hits
2 aaGuns owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Southern France
Germans roll dice for 1 armour and 6 infantry in Southern France, round 4 : 3/7 hits
Americans roll dice for 1 armour and 2 infantry in Southern France, round 4 : 1/3 hits
1 infantry owned by the Germans, 1 armour owned by the Americans, 1 infantry owned by the French and 1 infantry owned by the British lost in Southern France
Germans win, taking Southern France from Americans with 1 armour and 5 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 3 infantry
Casualties for British: 2 aaGuns and 2 infantry
Casualties for French: 1 infantry
Casualties for Americans: 1 armour
Cleaning up after air battlesNon Combat Move - Germans
1 tactical_bomber moved from Holland Belgium to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Caucasus to Ukraine
1 bomber moved from Volgograd to Ukraine
2 fighters and 2 tactical_bombers moved from Tambov to Ukraine
2 fighters moved from 99 Sea Zone to Ukraine
1 aaGun, 5 armour, 4 infantry and 5 mech_infantrys moved from Rostov to Ukraine
1 mech_infantry moved from Iraq to Caucasus
1 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Iraq to Caucasus
1 aaGun, 5 artilleries and 4 infantry moved from Novgorod to Archangel
5 mech_infantrys moved from Eastern Poland to Ukraine
2 bombers moved from Russia to Ukraine
2 mech_infantrys moved from Egypt to IraqPlace Units - Germans
3 fighters placed in Ukraine
3 infantry placed in Novgorod
3 mech_infantrys placed in Iraq
1 mech_infantry placed in Germany
2 bombers placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
Germans collect 58 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 15 PUs;
Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: Russians takes Western Ukraine from Germans
EDIT: Russians takes Rostov from Germans
EDIT: 1 infantry moved from Bryansk to Western Ukraine
EDIT: 2 armour moved from Bryansk to Caucasus
EDIT: 1 infantry moved from Samara to Kazakhstan
EDIT: 1 armour and 1 fighter moved from Russia to Kazakhstan
EDIT: 1 armour moved from Bryansk to Volgograd
EDIT: 1 fighter moved from Russia to Volgograd
EDIT: 1 artillery and 1 infantry moved from Bryansk to Belarus
EDIT: Russians undo move 4.
EDIT: Russians undo move 3.
EDIT: 1 infantry moved from Samara to Volgograd
EDIT: 1 fighter moved from Russia to CaucasusCombat - Russians
EDIT: Battle in Volgograd
EDIT: Russians attack with 1 armour, 1 fighter and 1 infantry
EDIT: Germans defend with 1 factory_minor and 1 infantry
EDIT: 1/3 hits
EDIT: 1/1 hits
EDIT: 1 infantry owned by the Germans lost in Volgograd
EDIT: Russians takes Volgograd from Germans
EDIT: Russians win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3
EDIT: Battle in Belarus
EDIT: Russians attack with 1 artillery and 1 infantry
EDIT: Germans defend with 1 artillery
EDIT: 0/2 hits
EDIT: 0/1 hits
EDIT: 1/2 hits
EDIT: 0/1 hits
EDIT: 1 artillery owned by the Germans lost in Belarus
EDIT: Russians takes Belarus from Germans
EDIT: Russians win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4
EDIT: Battle in Caucasus
EDIT: Russians attack with 2 armour and 1 fighter
EDIT: Germans defend with 2 mech_infantrys
EDIT: 2/3 hits
EDIT: 0/2 hits
EDIT: 2 mech_infantrys owned by the Germans lost in Caucasus
EDIT: Russians takes Caucasus from Germans
EDIT: Russians win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 8
EDIT: Recording Battle StatisticsNon Combat Move - Russians
EDIT: Cleaning up during movement phase
EDIT: 1 infantry moved from Bryansk to Rostov
EDIT: 1 fighter moved from Caucasus to Samara
EDIT: 1 fighter moved from Volgograd to Russia
EDIT: 1 armour and 4 infantry moved from Russia to Bryansk
EDIT: Russians undo move 2.
EDIT: 1 fighter moved from Caucasus to Greece
EDIT: Russians undo move 4.
EDIT: 1 fighter moved from Caucasus to SikangPlace Units - Russians
1 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs