• I have found Whack’s and Dawg’s emails, so we have two per side. Hope that is okay.
    Will play later today.


  • Test summary from TripleA, engine version: 1.9, time: 00:04:18


  • Test summary from TripleA, engine version: 1.9, time: 00:08:50


  • TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 1

    Combat Move - Germany
                1 battlecruiser and 1 cruiser moved from Sea Zone 106 Pacific Ocean to Sea Zone 112 Pacific Ocean
                1 battlecruiser and 1 cruiser moved from Sea Zone 122 Bismarck Sea to Sea Zone 121 Coral Sea
                1 submarine moved from Sea Zone 113 Pacific Ocean to Sea Zone 121 Coral Sea
                1 submarine moved from Sea Zone 132 Pacific Ocean to Sea Zone 112 Pacific Ocean
                1 submarine moved from Sea Zone 48 Mid Atlantic to Sea Zone 50 Mid Atlantic
                1 submarine moved from Sea Zone 52 Mid Atlantic to Sea Zone 50 Mid Atlantic
                2 battlecruisers, 1 battleship and 2 cruisers moved from Sea Zone 12 Baltic Sea to Sea Zone 16 North Sea
                1 submarine moved from Sea Zone 5 Arctic Ocean to Sea Zone 16 North Sea
                1 battlecruiser, 1 battleship and 1 cruiser moved from Sea Zone 11 Baltic Sea to Sea Zone 9 Gulf of Bothnia
                1 submarine moved from Sea Zone 34 Mid Atlantic to Sea Zone 35 Mid Atlantic
                1 submarine moved from Sea Zone 34 Mid Atlantic to Sea Zone 35 Mid Atlantic
                1 submarine moved from Sea Zone 28 Sargasso Sea to Sea Zone 21 Gulf of St. Lawrence
                1 submarine moved from Sea Zone 23 Mid Atlantic to Sea Zone 21 Gulf of St. Lawrence
                1 submarine moved from Sea Zone 23 Mid Atlantic to Sea Zone 20 Labrador Sea
                1 submarine moved from Sea Zone 4 Greenland Sea to Sea Zone 20 Labrador Sea
                1 cruiser and 2 submarines moved from Sea Zone 76 Indian Ocean to Sea Zone 94 South Atlantic
                1 cavalry moved from Rwanda to British East Africa
                      Germany take British East Africa from Britain
                1 cavalry moved from German East Africa to Italian Somaliland
                      Germany take Italian Somaliland from Italy
                1 cavalry and 1 infantry moved from Kamerun to Chad
                      Germany take Chad from France
                1 cavalry moved from Chad to Fezzan
                      Germany take Fezzan from France
                1 field_gun moved from Dar es Salaam to German East Africa
                1 infantry moved from German Southwest Africa to Pretoria
                      Germany take Pretoria from Britain
                2 field_guns and 5 infantry moved from Rhine to Belgium
                1 fighter moved from Wurttemburg to Belgium
                1 fighter moved from Wurttemburg to Belgium
                1 cavalry moved from Wurttemburg to Belgium
                1 cavalry moved from Wurttemburg to Belgium
                2 cavalrys moved from Westphalia to Belgium
                3 infantry moved from Munich to Tyrol
                1 field_gun moved from Munich to Wurttemburg
                3 cavalrys and 5 infantry moved from Silesia to Western Poland
                2 field_guns and 4 infantry moved from Posen to Western Poland

    Purchase Units - Germany
                Germany buy 1 cruiser, 3 field_guns, 5 infantry, 10 stormtruppens, 3 submarines and 4 trenchs; Remaining resources: 0 PUs;

    Combat - Germany
                Battle in Belgium
                    Germany attack with 4 cavalrys, 2 field_guns, 2 fighters and 5 infantry
                    Britain defend with 1 Factory, 2 cavalrys, 1 field_gun and 4 infantry
                        Germany roll dice for 4 cavalrys, 2 field_guns, 2 fighters and 5 infantry in Belgium, round 2 :  5/13 hits
                        Britain roll dice for 2 cavalrys, 1 field_gun and 4 infantry in Belgium, round 2 :  1/7 hits
                        3 infantry owned by the Britain, 2 cavalrys owned by the Britain and 1 cavalry owned by the Germany lost in Belgium
                        Germany roll dice for 3 cavalrys, 2 field_guns, 2 fighters and 5 infantry in Belgium, round 3 :  4/12 hits
                        Britain roll dice for 1 field_gun and 1 infantry in Belgium, round 3 :  0/2 hits
                        1 infantry owned by the Britain and 1 field_gun owned by the Britain lost in Belgium
                    Germany win, taking Belgium from Britain with 3 cavalrys, 2 field_guns, 2 fighters and 5 infantry remaining. Battle score for attacker is 20
                    Casualties for Britain: 2 cavalrys, 1 field_gun and 4 infantry
                    Casualties for Germany: 1 cavalry
                Battle in Western Poland
                    Germany attack with 3 cavalrys, 2 field_guns and 9 infantry
                    Russia defend with 2 field_guns and 5 infantry
                        Germany roll dice for 3 cavalrys, 2 field_guns and 9 infantry in Western Poland, round 2 :  3/14 hits
                        Russia roll dice for 2 field_guns and 5 infantry in Western Poland, round 2 :  4/7 hits
                        3 infantry owned by the Russia, 1 infantry owned by the Germany and 3 cavalrys owned by the Germany lost in Western Poland
                        Germany roll dice for 2 field_guns and 8 infantry in Western Poland, round 3 :  1/10 hits
                        Russia roll dice for 2 field_guns and 2 infantry in Western Poland, round 3 :  0/4 hits
                        1 infantry owned by the Russia lost in Western Poland
                        Germany roll dice for 2 field_guns and 8 infantry in Western Poland, round 4 :  1/10 hits
                        Russia roll dice for 2 field_guns and 1 infantry in Western Poland, round 4 :  0/3 hits
                        1 infantry owned by the Russia lost in Western Poland
                        Germany roll dice for 2 field_guns and 8 infantry in Western Poland, round 5 :  2/10 hits
                        Russia roll dice for 2 field_guns in Western Poland, round 5 :  0/2 hits
                        2 field_guns owned by the Russia lost in Western Poland
                    Germany win, taking Western Poland from Russia with 2 field_guns and 8 infantry remaining. Battle score for attacker is 8
                    Casualties for Russia: 2 field_guns and 5 infantry
                    Casualties for Germany: 3 cavalrys and 1 infantry
                Battle in Sea Zone 50 Mid Atlantic
                    Germany attack with 2 submarines
                    France defend with 1 cruiser and 1 transport
                        Germany roll dice for 2 submarines in Sea Zone 50 Mid Atlantic, round 2 :  0/2 hits
                        France roll dice for 1 cruiser and 1 transport in Sea Zone 50 Mid Atlantic, round 2 :  1/1 hits
                        1 submarine owned by the Germany lost in Sea Zone 50 Mid Atlantic
                        Germany roll dice for 1 submarine in Sea Zone 50 Mid Atlantic, round 3 :  0/1 hits
                        France roll dice for 1 cruiser and 1 transport in Sea Zone 50 Mid Atlantic, round 3 :  1/1 hits
                        1 submarine owned by the Germany lost in Sea Zone 50 Mid Atlantic
                    France win with 1 cruiser and 1 transport remaining. Battle score for attacker is -14
                    Casualties for Germany: 2 submarines
                Battle in Sea Zone 21 Gulf of St. Lawrence
                    Germany attack with 2 submarines
                    Britain defend with 1 cruiser and 2 transports
                        Germany roll dice for 2 submarines in Sea Zone 21 Gulf of St. Lawrence, round 2 :  1/2 hits
                        1 cruiser owned by the Britain lost in Sea Zone 21 Gulf of St. Lawrence
                        2 transports owned by the Britain lost in Sea Zone 21 Gulf of St. Lawrence
                        Germany roll dice for 2 submarines in Sea Zone 21 Gulf of St. Lawrence, round 3 :  0/2 hits
                    Germany win with 2 submarines remaining. Battle score for attacker is 24
                    Casualties for Britain: 1 cruiser and 2 transports
                Battle in Sea Zone 20 Labrador Sea
                    Germany attack with 2 submarines
                    Britain defend with 1 cruiser and 2 transports
                        Germany roll dice for 2 submarines in Sea Zone 20 Labrador Sea, round 2 :  2/2 hits
                        1 transport owned by the Britain and 1 cruiser owned by the Britain lost in Sea Zone 20 Labrador Sea
                        1 transport owned by the Britain lost in Sea Zone 20 Labrador Sea
                        Germany roll dice for 2 submarines in Sea Zone 20 Labrador Sea, round 3 :  0/2 hits
                    Germany win with 2 submarines remaining. Battle score for attacker is 24
                    Casualties for Britain: 1 cruiser and 2 transports
                Battle in Sea Zone 35 Mid Atlantic
                    Germany attack with 2 submarines
                    Britain defend with 1 cruiser
                        Germany roll dice for 2 submarines in Sea Zone 35 Mid Atlantic, round 2 :  2/2 hits
                        1 cruiser owned by the Britain lost in Sea Zone 35 Mid Atlantic
                    Germany win with 2 submarines remaining. Battle score for attacker is 10
                    Casualties for Britain: 1 cruiser
                Battle in Sea Zone 94 South Atlantic
                    Germany attack with 1 cruiser and 2 submarines
                    Britain defend with 1 cruiser and 1 transport
                        Germany roll dice for 2 submarines in Sea Zone 94 South Atlantic, round 2 :  0/2 hits
                        Germany roll dice for 1 cruiser in Sea Zone 94 South Atlantic, round 2 :  0/1 hits
                        Britain roll dice for 1 cruiser and 1 transport in Sea Zone 94 South Atlantic, round 2 :  0/1 hits
                        Germany roll dice for 2 submarines in Sea Zone 94 South Atlantic, round 3 :  1/2 hits
                        1 cruiser owned by the Britain lost in Sea Zone 94 South Atlantic
                        Germany roll dice for 1 cruiser in Sea Zone 94 South Atlantic, round 3 :  1/1 hits
                        1 transport owned by the Britain lost in Sea Zone 94 South Atlantic
                    Germany win with 1 cruiser and 2 submarines remaining. Battle score for attacker is 17
                    Casualties for Britain: 1 cruiser and 1 transport
                Battle in Sea Zone 16 North Sea
                    Germany attack with 2 battlecruisers, 1 battleship, 2 cruisers and 1 submarine
                    Britain defend with 2 battlecruisers, 2 cruisers and 1 transport
                        Germany roll dice for 1 submarine in Sea Zone 16 North Sea, round 2 :  0/1 hits
                        Germany roll dice for 2 battlecruisers, 1 battleship and 2 cruisers in Sea Zone 16 North Sea, round 2 :  4/5 hits
                        Britain roll dice for 2 battlecruisers, 2 cruisers and 1 transport in Sea Zone 16 North Sea, round 2 :  1/4 hits
                    Units damaged: 1 battleship owned by the Germany
                        2 cruisers owned by the Britain and 2 battlecruisers owned by the Britain lost in Sea Zone 16 North Sea
                        1 transport owned by the Britain lost in Sea Zone 16 North Sea
                        Germany roll dice for 1 submarine in Sea Zone 16 North Sea, round 3 :  0/1 hits
                    Germany win with 2 battlecruisers, 1 battleship, 2 cruisers and 1 submarine remaining. Battle score for attacker is 59
                    Casualties for Britain: 2 battlecruisers, 2 cruisers and 1 transport
                Battle in Sea Zone 112 Pacific Ocean
                    Germany attack with 1 battlecruiser, 1 cruiser and 1 submarine
                    France defend with 2 cruisers and 1 transport
                        Germany roll dice for 1 submarine in Sea Zone 112 Pacific Ocean, round 2 :  0/1 hits
                        Germany roll dice for 1 battlecruiser and 1 cruiser in Sea Zone 112 Pacific Ocean, round 2 :  1/2 hits
                        France roll dice for 2 cruisers and 1 transport in Sea Zone 112 Pacific Ocean, round 2 :  1/2 hits
                        1 cruiser owned by the France and 1 submarine owned by the Germany lost in Sea Zone 112 Pacific Ocean
                        Germany roll dice for 1 battlecruiser and 1 cruiser in Sea Zone 112 Pacific Ocean, round 3 :  1/2 hits
                        France roll dice for 1 cruiser and 1 transport in Sea Zone 112 Pacific Ocean, round 3 :  0/1 hits
                        1 cruiser owned by the France lost in Sea Zone 112 Pacific Ocean
                        1 transport owned by the France lost in Sea Zone 112 Pacific Ocean
                    Germany win with 1 battlecruiser and 1 cruiser remaining. Battle score for attacker is 20
                    Casualties for France: 2 cruisers and 1 transport
                    Casualties for Germany: 1 submarine
                Battle in Sea Zone 121 Coral Sea
                    Germany attack with 1 battlecruiser, 1 cruiser and 1 submarine
                    Britain defend with 1 battlecruiser, 1 cruiser and 1 transport
                        Germany roll dice for 1 submarine in Sea Zone 121 Coral Sea, round 2 :  1/1 hits
                        1 cruiser owned by the Britain lost in Sea Zone 121 Coral Sea
                        Germany roll dice for 1 battlecruiser and 1 cruiser in Sea Zone 121 Coral Sea, round 2 :  2/2 hits
                        Britain roll dice for 1 battlecruiser and 1 transport in Sea Zone 121 Coral Sea, round 2 :  0/1 hits
                        1 transport owned by the Britain and 1 battlecruiser owned by the Britain lost in Sea Zone 121 Coral Sea
                    Germany win with 1 battlecruiser, 1 cruiser and 1 submarine remaining. Battle score for attacker is 33
                    Casualties for Britain: 1 battlecruiser, 1 cruiser and 1 transport
                Battle in Sea Zone 9 Gulf of Bothnia
                    Germany attack with 1 battlecruiser, 1 battleship and 1 cruiser
                    Russia defend with 1 battlecruiser, 1 cruiser and 1 transport
                        Germany roll dice for 1 battlecruiser, 1 battleship and 1 cruiser in Sea Zone 9 Gulf of Bothnia, round 2 :  3/3 hits
                        Russia roll dice for 1 battlecruiser, 1 cruiser and 1 transport in Sea Zone 9 Gulf of Bothnia, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the Germany
                        1 cruiser owned by the Russia, 1 battlecruiser owned by the Russia and 1 transport owned by the Russia lost in Sea Zone 9 Gulf of Bothnia
                    Germany win with 1 battlecruiser, 1 battleship and 1 cruiser remaining. Battle score for attacker is 33
                    Casualties for Russia: 1 battlecruiser, 1 cruiser and 1 transport

    Non Combat Move - Germany
                1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 132 Pacific Ocean
                1 infantry moved from Marshall Islands to Sea Zone 132 Pacific Ocean
                1 infantry and 1 transport moved from Sea Zone 132 Pacific Ocean to Sea Zone 122 Bismarck Sea
                1 infantry moved from Sea Zone 122 Bismarck Sea to German New Guinea
                1 fighter moved from Belgium to Rhine
                1 fighter moved from Belgium to Rhine
                4 infantry moved from Westphalia to Rhine
                2 field_guns and 5 infantry moved from Hanover to Westphalia
                2 heavy_guns and 4 infantry moved from West Prussia to East Prussia
                1 fighter moved from Berlin to East Prussia
                1 field_gun and 4 infantry moved from Brandenburg to Posen
                3 infantry moved from Pomerania to West Prussia
                4 infantry moved from Mecklenburg to Pomerania
                1 infantry moved from Berlin to Brandenburg
                1 infantry moved from Berlin to Brandenburg
                1 infantry moved from Berlin to Brandenburg
                1 infantry moved from Holstein to Hanover
                1 infantry moved from Holstein to Hanover
                1 gas moved from Saxony to Rhine
                1 heavy_gun moved from Nassau to Rhine
                3 infantry moved from Nassau to Rhine
                1 cavalry and 4 infantry moved from Bavaria to Wurttemburg
                1 cavalry moved from Wurttemburg to Alsace
                1 heavy_gun moved from Saxony to Hanover
                1 field_gun moved from Saxony to Hanover
                1 infantry moved from Berlin to Mecklenburg
                6 infantry moved from Wurttemburg to Alsace

    Place Units - Germany
                1 field_gun, 2 infantry and 2 trenchs placed in Dar es Salaam
                2 field_guns and 3 infantry placed in Bavaria
                10 stormtruppens placed in Berlin
                2 submarines placed in Sea Zone 12 Baltic Sea
                1 cruiser and 1 submarine placed in Sea Zone 122 Bismarck Sea
                2 trenchs placed in German New Guinea
                Germany undo move 6.
                1 trench placed in German New Guinea
                1 trench placed in Dar es Salaam

    Turn Complete - Germany
                Germany collect 121 PUs; end with 121 PUs
                2 units repaired.

    triplea_41523_Ger1.tsvg


  • Does Kaiser witt rule the waves?☺


  • Ask His Royal Highness King Garg .
    Amd whoever rules that small, insignificant, nation of France. My only set back was against them (off W Africa).


  • I thought it might be helpful to some if I added Whacka’s post in the last 1914 game thread here:

    @Whackamatt:

    Garg! Here’s a write up I did for the 1914 No Man’s Land scenario:

    Turn order 
    Germany ,
    France (E),
    Serbia (E),
    Austria ,
    Italy (E),
    Arabia (E),
    Turkey ,
    Britain (E),
    Russia (E),
    Communists ,
    USA (E)

    TECH is with tech tokens. You spend five for a roll, then keep rolling till you hit a tech. There are six each for Industry, Naval, and Land. You pick the category before buying/rolling. Unlike WORLD AT WAR, new units are unlocked by tech and not on a certain round.

    Each TECH is not immediately available, but will be purchasable/useable on your NEXT turn. So if you unlock tanks, you still can’t buy them that turn, etc.

    Industry results:
    2D6 extra pus per turn
    place 3 more units in territories worth 2 or more
    Reduces Field and Heavy Artillery by 0.5, Fighter and Gas by 1 (this makes artillery cost 2 for 7 or 2 for 9 similar to World At War. They start out at 1 for 4PU and 1 for 5PU.)
    1 free tech token per turn
    3 free Infantry per turn on your capital (at the end of your turn during Deployment Phase)
    Unlocks Late Fighter unit

    Naval results:
    Submarines attack at 3 & defend at 2
    Destroyers Defend at 3, Cruisers Defend at 4
    Reduce BB’s and BC’s by 2 pus, Reduce rest by 1 pus
    Battleships and Battlecruisers Attack at 5
    Tranports, Destroyers and Cruisers move at 4
    Unlocks Carrier unit

    Land results:
    Field Artillery attacks at 3
    Heavy Artillery defends at 5
    Gas Attacks at 5
    Trenches defend at 1
    Cavalry moves at 3
    Unlocks Tank unit

    Bunkers/trenches
    Like WAW, this game has bunkers, but they work differently. They start as trenches: 2 hit points NO DEFENSE VALUE. You can place 3/turn anywhere you can afford that you owned at the start of your turn. A tech can give them a defense value of 1. They may?? Repair at the start of your turn. I personally never saw one survive a combat.

    FACTORIES outside of core territory listed below.
    (cost 20, production placement is capped by territory value increased placement via tech)

    Germany starts with a factory in New Guinea and East Africa, and some territory in Shanghai (with no factory).

    America starts with no factory on the Pacific side of the board, meaning nothing in California or the West coast and nothing in Hawaii or the Philippines.

    France has two factories in North Africa and one factory in India.

    England has factories in South Africa, Australia, Malaya, three in India, and one in Belgium.

    GAS ATTACKS

    They move three spaces and attack at a 4 or 5. They die upon use so offer no hits in combat, but they first strike enemy land units so that they do not participate on defense. No effect on bunkers.

    COMMUNISTS vs RUSSIA
    The Communist player starts with two territories, one that will be taken before they move (Moscow). The other is their capital, Yakutsk. It has a production value of 20.

    In contrast, Russia deals with all Central powers and only has two factories near Yakutsk, Vladivostok and Irkutsk, both worth 3.

    Central powers cannot move into Communist territory. They are not allies, but not at war. Basically they have a common enemy.

    NEUTRALS

    Most neutral territories have a lot of units, making them not worth the effort. (Most Chinese territories have 9-14 inf on defense, for example, with production values worth only 2 or so). This keeps the effort on the war and less about hostile take-overs of all the neutrals for money.

    SPECIAL UNITS

    Some countries have a special unit or two unique to them for the most part. They aren’t in the rules, so here they are:

    GERMANY

    Stormtruppen  a 3PU 2/2/1 infantry that can ONLY be placed in Berlin. Regular infantry are 1/2/1. So you get +1 attack value, but restricted placement.

    FRANCE & BRITAIN

    Colonial  a 3PU 2/2/1 infantry just like the German unit, but can only be placed in Africa.

    ARABIA

    Arabia ONLY HAS ONE UNIT and three things to buy.

    Bedouin  a 2PU 1/2/2 cavalry unit, trenches, factories. Not eligible for TECH.
    Essentially they are a fast moving unit used for extra defense and to hit lowly defended areas.

    RUSSIA & COMMUNISTS

    Conscripts  a 2PU 0/1/1 infantry. A cheaper infantry/defense unit.

    SUPPORT!

    Both cavalry and infantry can receive support, and just about everything gives support. The extra attack value for your inf/cav can come from (on a one-to-one pairing) both artillery, zeppelin, fighters (early and late), and tanks. So keep in mind that all non inf/cav land and air units give support in assaults.

    AA

    No one starts with an AA gun anywhere on the board. Classic rules. 1 shot per anything flying, capturable.

    ARTILLERY and BATTLE CALCULATIONS.
    The old eyeball measurements will be off for a while. The Heavy_guns defend at 4, upgradeable to 5! So a stack of artillery can be hard to handle, while a stack of infantry and conscripts can melt like butter.  This can later be offset by tanks that move 2 and attack for 4, but they only defend at a 1.

    TRANSPORTS
    They do not participate in combat and will be auto-sunk if attacked alone. Also check the cargo capacities. The small artillery can be loaded with an inf, the heavy gun must go solo. Tanks can be paired with inf.

    ZEPPLINS
    They can strat bomb, but only move 5 spaces unlike the strat bombers 6 you’re used to. Also useful for transport harassment and cost 16 PU.

    Depending on how many people we get to sign up will determine if anybody doubles up on powers. Arabia is very minor, and Serbia is quite small and most likely not going to last long. If we have 8, I could see one person being Serbia, Italy, and Arabia. Italy and Arabia go back to back, so that makes sense to me.

  • Liaison TripleA '11 '10

    Brutal opener for the British!

    2 hits on 15 defending dice?  Germans get all sneak attacks 3/3?  If even all of Britain’s defending dice had only been at 1; they would have had odds to do 3 hits LOL

    Battlescore of -187 ??

    187 is literally the code for murder. LOL.  Going to be a short game boys.

  • Liaison TripleA '11 '10

    And the Gerries still have 13 subs (Thank god the french sank 2).  Subs that can’t be killed… lol

    You will pay Wittmann!


  • Look forward to it.
    Naturally, I do apologise for my good fortune.

  • Liaison TripleA '11 '10

    We need France to get started.  Or I can post France first round?

    Whoever france is, I need ship in Sz15!  We must start a blockade!


  • My Subs can break any blockade (or blockage, if necessary). You have any of those Garg?

    Entek has to choose either France or Russia. I am sure he will be on line soon.

  • Liaison TripleA '11 '10

    How do Suez and Panama canals work?  It’s not clear…  both were open in 1914.


  • Only the Germans  can go through.

  • Liaison TripleA '11 '10

    I’ve had enough of your talk Wittman!

    I’m posting France if it isn’t done in 48 or so hours :P


  • Team Gargantua: now we all know your designs for World  Conquest. It is fitting  that you are playing the  greatest of all Super Powers: Britain.
    Entek will choose soon, I sense it.


  • Game History

    Round: 1

    Research Technology - France
                France spend 5 on tech rolls

    Combat Move - France
                    France loses 0 PUs for violating Majorcas neutrality.
                1 colonial moved from Dahome to Togo
                1 infantry moved from Gabon to Kamerun
                      France take Kamerun from Germany
                1 field_gun and 1 infantry moved from Shanghai 4 to Shanghai 1
                2 infantry moved from Brittany to Sea Zone 25 Mid Atlantic
                1 battlecruiser, 2 infantry and 1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
                2 cavalrys moved from Normandy to Belgium
                1 field_gun and 2 infantry moved from Picardy to Belgium
                1 fighter moved from Burgundy to Belgium
                2 infantry moved from Sea Zone 15 English Channel to Belgium
                2 field_guns and 2 infantry moved from Champagne to Belgium
                1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 57 Ligurian Sea
                1 infantry moved from Corsica to Sea Zone 57 Ligurian Sea
                1 infantry and 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 56 Gulf of Lyon
                1 infantry moved from Sea Zone 56 Gulf of Lyon to Majorca
                      France take Majorca from Neutral

    Purchase Units - France
                France buy 2 colonials, 1 destroyer, 2 heavy_guns, 6 infantry and 4 trenchs; Remaining resources: 0 PUs; 1 techTokens;

    Combat - France
                Battle in Shanghai 1
                    France attack with 1 field_gun and 1 infantry
                    Germany defend with 1 infantry
                    France win, taking Shanghai 1 from Germany with 1 field_gun remaining. Battle score for attacker is 0
                    Casualties for France: 1 infantry
                    Casualties for Germany: 1 infantry
                Battle in Togo
                    France attack with 1 colonial
                    Germany defend with 1 cavalry
                    Germany win with no units remaining. Battle score for attacker is 1
                    Casualties for France: 1 colonial
                    Casualties for Germany: 1 cavalry
                Battle in Belgium
                    France attack with 2 cavalrys, 3 field_guns, 1 fighter and 6 infantry
                    Germany defend with 1 Factory, 3 cavalrys, 2 field_guns and 5 infantry
                    France win, taking Belgium from Germany with 3 field_guns, 1 fighter and 2 infantry remaining. Battle score for attacker is 15
                    Casualties for France: 2 cavalrys and 4 infantry
                    Casualties for Germany: 3 cavalrys, 2 field_guns and 5 infantry

    Non Combat Move - France
                1 fighter moved from Belgium to Picardy
                1 cruiser moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
                2 infantry moved from Paris to Champagne
                2 infantry moved from Franche-Comte to Champagne
                1 infantry moved from Burgundy to Champagne
                1 infantry moved from Rhone to Franche-Comte
                1 field_gun moved from Rhone to Burgundy
                1 infantry moved from Auvergne to Burgundy
                1 infantry moved from Aquitaine to Burgundy
                1 infantry moved from Languedoc to Rhone
                1 infantry moved from Marseilles to Rhone
                1 infantry moved from Toulouse to Auvergne
                1 gas moved from Toulouse to Paris
                1 infantry moved from Normandy to Picardy
                1 field_gun moved from Paris to Picardy
                2 colonials moved from Algiers to Algeria
                1 cavalry moved from Algeria to Niger
                1 cavalry moved from Tunisia to Lower Algeria
                1 infantry moved from Ivory Coast to Upper Volta
                1 infantry moved from French Guinea to Sea Zone 50 Mid Atlantic
                1 cruiser, 1 infantry and 1 transport moved from Sea Zone 50 Mid Atlantic to Sea Zone 53 Mid Atlantic
                1 infantry moved from Sea Zone 53 Mid Atlantic to Mauretania
                1 colonial moved from Timbuktu to Mauretania
                1 cavalry moved from Senegal to Mali
                1 cavalry moved from Timbuktu to Mali
                1 infantry moved from Yanaon to Sea Zone 81 Bay of Bengal
                1 infantry and 1 transport moved from Sea Zone 81 Bay of Bengal to Sea Zone 79 Arabian Sea
                1 infantry moved from Sea Zone 79 Arabian Sea to Goa
                1 colonial moved from Cochinchina to Sea Zone 127 Gulf of Thailand
                1 colonial moved from Cambodia to Sea Zone 127 Gulf of Thailand
                2 colonials, 1 cruiser and 1 transport moved from Sea Zone 127 Gulf of Thailand to Sea Zone 136 East China Sea
                2 colonials moved from Sea Zone 136 East China Sea to Shanghai 3

    Place Units - France
                3 trenchs placed in Champagne
                2 heavy_guns, 6 infantry and 1 trench placed in Paris
                2 colonials placed in Algiers
                1 destroyer placed in Sea Zone 60 Central Mediterranean
                Turning on Edit Mode
                EDIT: Removing units owned by France from Sea Zone 56 Gulf of Lyon: 1 battleship and 1 cruiser
                EDIT: Adding units owned by France to Sea Zone 58 Tyrrhenian Sea: 1 battleship and 1 cruiser
                EDIT: Turning off Edit Mode

    Turn Complete - France
                France collect 72 PUs; end with 72 PUs total

    Production/PUs Summary :

    Germany : 115 / 121
        France : 72 / 72
        Serbia : 19 / 25
        Austria : 71 / 80
        Italy : 31 / 40
        Arabia : 8 / 15
        Turkey : 54 / 40
        Britain : 86 / 65
        Russia : 95 / 40
        Communists : 23 / 40
        USA : 66 / 25

  • Liaison TripleA '11 '10

    No file??


  • Game History

    Round: 1

    Research Technology - Serbia
                Serbia spend 5 on tech rolls

    Combat Move - Serbia
                1 cruiser moved from Sea Zone 69 Sea of Crete to Sea Zone 71 Eastern Mediterranean
                2 infantry moved from Montenegro to Bosnia
                1 field_gun moved from Montenegro to Bosnia
                2 infantry moved from Serbia to Bosnia
                1 cavalry moved from Albania to Bosnia

    Purchase Units - Serbia
                Serbia buy 1 heavy_gun, 3 infantry and 2 trenchs; Remaining resources: 0 PUs; 1 techTokens;

    Combat - Serbia
                Battle in Sea Zone 71 Eastern Mediterranean
                    Serbia attack with 1 cruiser
                    Turkey defend with 1 cruiser and 1 transport
                    Turkey win with 1 transport remaining. Battle score for attacker is 0
                    Casualties for Turkey: 1 cruiser
                    Casualties for Serbia: 1 cruiser
                Battle in Bosnia
                    Serbia attack with 1 cavalry, 1 field_gun and 4 infantry
                    Austria defend with 3 infantry
                    Serbia win, taking Bosnia from Austria with 1 field_gun and 3 infantry remaining. Battle score for attacker is 2
                    Casualties for Austria: 3 infantry
                    Casualties for Serbia: 1 cavalry and 1 infantry

    Non Combat Move - Serbia
                1 fighter moved from Greece to Belgrade
                1 heavy_gun moved from Serbia to Belgrade
                1 infantry moved from Albania to Serbia
                1 field_gun moved from Greece to Albania
                1 infantry moved from Greece to Albania

    Place Units - Serbia
                2 trenchs placed in Belgrade
                1 heavy_gun placed in Greece
                2 infantry placed in Belgrade
                1 infantry placed in Greece
                Serbia undo move 1.
                1 trench placed in Greece
                1 trench placed in Belgrade

    Turn Complete - Serbia
                Serbia collect 23 PUs; end with 23 PUs total

    Production/PUs Summary :

    Germany : 115 / 121
        France : 72 / 72
        Serbia : 23 / 23
        Austria : 67 / 80
        Italy : 31 / 40
        Arabia : 8 / 15
        Turkey : 54 / 40
        Britain : 86 / 65
        Russia : 95 / 40
        Communists : 23 / 40
        USA : 66 / 25

    triplea_41523_Ser1.tsvg


  • use this file…I changed a placement.

    triplea_41523_Ser1.tsvg

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