• test


  • Test summary from TripleA, engine version: 1.9, time: 9:07:21 PM


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    triplea_41185_Ger14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 10 infantry and 2 submarines; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - Germans
                2 infantry moved from Germany to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway
                3 bombers moved from Western Germany to Norway
                1 tactical_bomber moved from Western Germany to Norway
                1 artillery and 5 infantry moved from Normandy Bordeaux to France
                2 fighters moved from Western Germany to Morocco
                1 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 infantry moved from Eastern Poland to Bessarabia
                      Germans take Bessarabia from Russians
                8 infantry moved from Poland to Eastern Poland
                1 artillery and 5 infantry moved from Karelia to Finland
                1 infantry moved from Karelia to Finland
                1 infantry moved from Vyborg to Finland
                1 submarine moved from 112 Sea Zone to 91 Sea Zone

    Airborne Attack Move - Germans
                2 infantry moved from Western Germany to Norway

    Combat - Germans
                Battle in Norway
                    Germans attack with 3 bombers, 4 infantry and 1 tactical_bomber
                    British defend with 2 fighters, 2 infantry and 2 tactical_bombers
                        Germans roll dice for 3 bombers, 4 infantry and 1 tactical_bomber in Norway, round 2 :  4/8 hits
                        British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Norway, round 2 :  1/6 hits
                        2 tactical_bombers owned by the British, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Norway
                        Germans roll dice for 3 bombers, 3 infantry and 1 tactical_bomber in Norway, round 3 :  3/7 hits
                        British roll dice for 2 fighters in Norway, round 3 :  2/2 hits
                        2 infantry owned by the Germans and 2 fighters owned by the British lost in Norway
                    Germans win, taking Norway from British with 3 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 39
                    Casualties for Germans: 3 infantry
                    Casualties for British: 2 fighters, 2 infantry and 2 tactical_bombers
                Battle in Finland
                    Germans attack with 1 artillery and 7 infantry
                    British defend with 2 artilleries
                        Germans roll dice for 1 artillery and 7 infantry in Finland, round 2 :  2/8 hits
                        British roll dice for 2 artilleries in Finland, round 2 :  0/2 hits
                        2 artilleries owned by the British lost in Finland
                    Germans win, taking Finland from British with 1 artillery and 7 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 2 artilleries

    Non Combat Move - Germans
                1 infantry moved from Karelia to Vyborg
                1 aaGun moved from Karelia to Finland
                3 bombers and 1 tactical_bomber moved from Norway to Western Germany
                7 infantry moved from Germany to Poland
                1 infantry moved from Western Germany to Germany

    Place Units - Germans
                2 submarines placed in 110 Sea Zone
                2 infantry placed in Western Germany
                8 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 42 PUs; end with 42 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    triplea_41185_Ger14.tsvg


  • ok now its russias turn, see above save file.  you can select casualties, scrambles, and intercepts for me, unless youre at all unsure of what i would do.  then you manually post the save game to here and ill let you know what i want to do in the middle of your turn before you continue.  let me know if you have any questions.


  • So I got the save at your turn.


  • yeah, just hit done. it should be after my placement


  • Pretty sure this is it.

    triplea_41185_Japan14.tsvg


  • It doesn’t let me post anything from trippleA, is that normal? It gives me some error code.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Japanese

    Purchase Units - Japanese
                Japanese buy 1 fighter and 8 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                9 artilleries and 15 infantry moved from Burma to India
                1 bomber, 6 fighters and 2 tactical_bombers moved from French Indo China to India
                1 fighter moved from Anhwe to 19 Sea Zone

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 19 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in India
                    Japanese attack with 9 artilleries, 1 bomber, 6 fighters, 15 infantry and 2 tactical_bombers
                    British defend with 3 aaGuns, 1 armour, 7 artilleries, 2 fighters, 14 infantry and 2 tactical_bombers; ANZAC defend with 2 fighters; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                        AA fire in India :  2/9 hits
                        2 fighters owned by the Japanese lost in India
                        Japanese roll dice for 9 artilleries, 1 bomber, 4 fighters, 15 infantry and 2 tactical_bombers in India, round 2 :  4/31 hits
                        UK_Pacific roll dice for 3 aaGuns, 1 armour, 7 artilleries, 4 fighters, 14 infantry and 2 tactical_bombers in India, round 2 :  11/28 hits
                        11 infantry owned by the Japanese, 3 aaGuns owned by the British and 1 infantry owned by the British lost in India
                    4 infantry owned by the Japanese and 9 artilleries owned by the Japanese retreated to Burma
                    UK_Pacific win with 1 armour, 7 artilleries, 4 fighters, 13 infantry and 2 tactical_bombers remaining. Battle score for attacker is -35
                    Casualties for British: 3 aaGuns and 1 infantry
                    Casualties for Japanese: 2 fighters and 11 infantry

    Non Combat Move - Japanese
                1 bomber, 4 fighters and 2 tactical_bombers moved from India to Yunnan
                2 artilleries and 2 infantry moved from Yunnan to Burma
                2 artilleries and 2 infantry moved from Shan State to Burma
                5 infantry moved from Malaya to Shan State
                3 infantry moved from French Indo China to Yunnan
                1 fighter moved from 19 Sea Zone to Japan
                1 fighter moved from Anhwe to Japan
                3 fighters moved from Japan to French Indo China

    Place Units - Japanese
                1 fighter placed in Japan
                3 infantry placed in Kiangsu
                2 infantry placed in French Indo China
                3 infantry placed in Malaya

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6,6,6,1,6,4,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,5,2,1,3,3,3,6,4,5,2,5,3,5,2,4,4,6,5,4,6,3,4,5,5
                Japanese collect 27 PUs (11 lost to blockades); end with 27 PUs

    triplea_41185_Jap14.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 1 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Russians
                1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in 113 Sea Zone
                    Russians attack with 1 cruiser and 1 submarine
                    Germans defend with 1 cruiser, 2 fighters and 1 transport
                        Russians roll dice for 1 submarine in 113 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Germans lost in 113 Sea Zone
                        Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 2 fighters in 113 Sea Zone, round 2 :  1/2 hits
                        1 fighter owned by the Germans and 1 cruiser owned by the Russians lost in 113 Sea Zone
                        Russians roll dice for 1 submarine in 113 Sea Zone, round 3 :  0/1 hits
                        Russians roll dice for 1 submarine in 113 Sea Zone, round 4 :  0/1 hits
                        Russians roll dice for 1 submarine in 113 Sea Zone, round 5 :  0/1 hits
                        Russians roll dice for 1 submarine in 113 Sea Zone, round 6 :  0/1 hits
                        Russians roll dice for 1 submarine in 113 Sea Zone, round 7 :  0/1 hits
                        Russians roll dice for 1 submarine in 113 Sea Zone, round 8 :  1/1 hits
                        1 transport owned by the Germans lost in 113 Sea Zone
                    1 submarine owned by the Russians Submerged
                    Germans win with 1 fighter remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 cruiser, 1 fighter and 1 transport
                    Casualties for Russians: 1 cruiser
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany

    Non Combat Move - Russians
                2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
                6 infantry moved from Yenisey to Timguska
                4 aaGuns, 2 armour, 3 artilleries, 2 fighters, 26 infantry, 1 mech_infantry and 1 tactical_bomber moved from Belarus to Bryansk
                3 infantry moved from Ukraine to Bryansk
                2 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk
                1 mech_infantry moved from Volgograd to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                3 infantry moved from Novgorod to Belarus

    Place Units - Russians
                3 infantry placed in Ukraine
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 35 PUs total

    triplea_41185_Jap3.tsvg


  • ok, japans turn, it posted to this old thread, see above.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 2 carriers and 4 destroyers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 battleship and 2 carriers moved from 41 Sea Zone to 37 Sea Zone
                2 submarines moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 armour moved from Celebes to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 37 Sea Zone to Malaya
                2 fighters and 2 tactical_bombers moved from 41 Sea Zone to Malaya
                1 carrier moved from 42 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
                1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                1 battleship and 1 cruiser moved from 44 Sea Zone to 35 Sea Zone
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                2 infantry moved from Korea to Manchuria
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                4 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                3 artilleries moved from Hopei to Shensi
                1 mech_infantry moved from Hopei to Shensi
                2 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Suiyuyan to Shensi
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 2 infantry moved from Kwangtung to Kwangsi
                3 infantry moved from Chahar to Hopei

    Combat - Japanese
                Battle in Malaya
                    Japanese attack with 1 armour, 3 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers
                    British defend with 1 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 armour, 3 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers in Malaya, round 2 :  3/14 hits
                        UK_Pacific roll dice for 2 infantry in Malaya, round 2 :  2/2 hits
                        2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 armour, 3 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 2 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                3 fighters and 3 tactical_bombers moved from Malaya to 37 Sea Zone
                2 infantry moved from Hunan to Kwangsi
                2 bombers moved from Kwangsi to Philippines
                2 tactical_bombers moved from Kwangsi to 6 Sea Zone
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Jehol

    Place Units - Japanese
                2 carriers and 4 destroyers placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 battleship
                EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 battleship
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 battleship
                EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs

    triplea_41185_Jap3.tsvg


  • If you attack 6 make sure you put the kami attack on separate cruisers and destroyers and the last one on a carrier.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans rolls :  0/1 hits
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 techTokens; 1 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries moved from Hawaiian Islands to 26 Sea Zone
                2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
                5 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to 33 Sea Zone
                1 destroyer moved from 26 Sea Zone to 23 Sea Zone
                1 destroyer moved from 26 Sea Zone to 22 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 3 fighters, 5 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 5 transports moved from 26 Sea Zone to 33 Sea Zone
                1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 :  2/4 hits
                        Americans roll dice for 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys in Caroline Islands, round 2 :  1/10 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  0/2 hits
                        2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry

    Non Combat Move - Americans
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                3 fighters moved from Western United States to Hawaiian Islands
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from Central United States to Western United States

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                2 fighters and 1 infantry placed in Western United States
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Tsinghai to Kansu
                1 fighter moved from Tsinghai to Kansu
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Yunnan

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    Purchase Units - British
                British repair damage of 6x factory_minor; Remaining resources: 33 PUs;
                British buy 1 airfield and 3 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour and 1 mech_infantry moved from Kenya to Egypt
                2 artilleries and 2 infantry moved from Egypt to Alexandria
                1 infantry moved from British Somaliland to 76 Sea Zone
                1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
                1 fighter and 1 tactical_bomber moved from Malta to Egypt
                1 destroyer moved from 109 Sea Zone to 125 Sea Zone
                1 fighter moved from Iceland to 125 Sea Zone
                1 fighter moved from Scotland to 125 Sea Zone
                1 fighter moved from United Kingdom to 125 Sea Zone
                1 transport moved from 88 Sea Zone to 101 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
                3 infantry and 1 mech_infantry moved from Brazil to British Guiana
                1 infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Shan State to Burma
                1 artillery and 1 infantry moved from Yunnan to Burma

    Combat - British
                Battle in 125 Sea Zone
                    British attack with 1 destroyer and 3 fighters; Russians loiter and taunt
                    Germans defend with 1 submarine
                        British roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 :  1/4 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 125 Sea Zone
                    British win, taking 125 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                1 fighter moved from 125 Sea Zone to United Kingdom
                2 fighters moved from 125 Sea Zone to Scotland
                1 infantry moved from 98 Sea Zone to Alexandria
                1 aaGun moved from Yunnan to Burma

    Place Units - British
                3 submarines placed in 98 Sea Zone
                1 airfield placed in Egypt

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,3,5,6,4,4,5,1,6,6,6,4,5
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,5,3
                UK_Pacific collect 5 PUs (4 lost to blockades); end with 6 PUs
                Some Units in India change ownership: 2 infantry

    triplea_41185_UK_3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
                1 armour moved from Baltic States to Eastern Poland
                2 armour moved from Eastern Poland to Western Ukraine
                      Italians take Western Ukraine from Russians

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 :  1/4 hits
                        French roll dice for 1 infantry in Morocco, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Morocco
                    Italians win, taking Morocco from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 artillery and 3 infantry moved from Tobruk to Libya
                1 bomber moved from Tobruk to Southern Italy
                2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
                4 aaGuns moved from Northern Italy to Southern Italy
                3 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 destroyers and 1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs

    triplea_41185_Ita3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 3 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 carrier and 1 fighter moved from 62 Sea Zone to 33 Sea Zone
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                3 fighters moved from Queensland to Caroline Islands

    Place Units - ANZAC
                3 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Non Combat Move - French

    Turn Complete - French

    triplea_41185_Fre3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 fighters and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour moved from Baltic States to Western Ukraine
                1 armour moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                4 armour, 16 infantry, 5 mech_infantrys and 3 tactical_bombers moved from Baltic States to Belarus
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                4 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 tactical_bomber moved from Eastern Poland to Belarus

    Combat - Germans
                Battle in Belarus
                    Germans attack with 4 armour, 16 infantry, 5 mech_infantrys and 4 tactical_bombers
                    Russians defend with 3 infantry
                        Germans roll dice for 4 armour, 16 infantry, 5 mech_infantrys and 4 tactical_bombers in Belarus, round 2 :  10/29 hits
                        Russians roll dice for 3 infantry in Belarus, round 2 :  1/3 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 4 armour, 15 infantry, 5 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                4 tactical_bombers moved from Belarus to Western Ukraine
                1 tactical_bomber moved from Southern Italy to Western Ukraine
                1 fighter moved from Western Germany to Southern Italy
                2 bombers moved from Western Germany to Southern Italy
                1 aaGun, 6 armour, 11 artilleries, 12 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
                3 armour moved from Poland to Western Ukraine
                4 armour and 4 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                3 fighters and 2 tactical_bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2,5
                Germans collect 43 PUs (2 lost to blockades); end with 43 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

    triplea_41185_Ger4.tsvg


  • Edit the 2 AA to Belarus from the Baltic States for me please.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 11 infantry; Remaining resources: 2 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Baltic States: 2 aaGuns
                EDIT: Adding units owned by Germans to Belarus: 2 aaGuns
                EDIT: Turning off Edit Mode
                1 mech_infantry moved from Northwest Persia to Iraq
                      Russians take Iraq from Neutral_Axis
                2 armour, 3 artilleries, 3 fighters, 43 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Belarus
                2 infantry moved from Olgiy to Kansu
                6 infantry moved from Timguska to Kansu
                2 infantry moved from Buyant-Uhaa to Ulaanbaatar
                1 infantry moved from Dzavhan to Olgiy

    Combat - Russians
                Battle in Belarus
                    Russians attack with 2 armour, 3 artilleries, 3 fighters, 43 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 aaGuns, 4 armour, 15 infantry and 5 mech_infantrys
                        AA fire in Belarus :  3/4 hits
                        3 fighters owned by the Russians lost in Belarus
                        Russians roll dice for 2 armour, 3 artilleries, 43 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 :  11/51 hits
                        Germans roll dice for 2 aaGuns, 4 armour, 15 infantry and 5 mech_infantrys in Belarus, round 2 :  8/24 hits
                        8 infantry owned by the Russians, 2 aaGuns owned by the Germans and 9 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 2 armour, 3 artilleries, 35 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 :  14/43 hits
                        Germans roll dice for 4 armour, 6 infantry and 5 mech_infantrys in Belarus, round 3 :  2/15 hits
                        2 infantry owned by the Russians, 6 infantry owned by the Germans, 3 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Belarus
                    2 mech_infantrys owned by the Russians, 33 infantry owned by the Russians, 2 armour owned by the Russians and 3 artilleries owned by the Russians retreated to Bryansk
                    Germans win with 1 armour remaining. Battle score for attacker is 33
                    Casualties for Germans: 2 aaGuns, 3 armour, 15 infantry and 5 mech_infantrys
                    Casualties for Russians: 3 fighters and 10 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Belarus to Bryansk
                9 infantry moved from Russia to Bryansk
                3 infantry moved from Ukraine to Bryansk
                2 aaGuns and 12 infantry moved from Yenisey to Timguska

    Place Units - Russians
                10 infantry placed in Russia
                1 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 27 PUs; end with 29 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs

    triplea_41185_Rus4.tsvg

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