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Author Topic: [TripleA 1914] The Zimmerman Telegram  (Read 1194 times)
TheAandAClassicDude
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« on: December 10, 2017, 04:03:51 pm »
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What if we were able to find a way to incorporate the Zimmerman Telegram into the game and if it succeeds, have Mexico join the game as a Central Power?



Moderator's Edit: Added tag [TripleA 1914] to title.
« Last Edit: March 12, 2018, 11:56:47 pm by P@nther » Logged
Midnight_Reaper
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« Reply #1 on: December 10, 2017, 05:54:12 pm »
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Well, for starters, we would need a space on the map for Mexico, and for the US territories Mexico was promised help regaining...

-Midnight_Reaper
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TheAandAClassicDude
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« Reply #2 on: December 10, 2017, 08:16:25 pm »
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Its very poorly done, but what if you took HBG's Amerika board, and literally slid them together? I know it doesn't even come close to matching up and lining up properly, however its the best option I can think of without creating your own.
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Flashman
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« Reply #3 on: December 11, 2017, 02:28:53 pm »
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Easy enough
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Argothair
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« Reply #4 on: December 11, 2017, 05:17:10 pm »
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That's a really nice map! Is it available on TripleA? With or without Mexico?
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TheAandAClassicDude
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« Reply #5 on: December 11, 2017, 10:30:27 pm »
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Wow! Thats a really nice and cool map! Like Argo was saying, is it avaliable on Triple A?
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Private Panic
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« Reply #6 on: December 12, 2017, 07:05:00 am »
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Unless something has changed 1914 is not on Triple A guys. It is a crying shame!
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ColonelCarter
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« Reply #7 on: December 19, 2017, 11:11:47 pm »
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I made a rough representation of vanilla A&A 1914 a while back to test out strategies; here's the version updated for 1.9.
A lot of stuff doesn't function automatically, read the Game Notes first.

Note: this is not Flashman's map/rules. If you were wanting that, sorry to disappoint.
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Argothair
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« Reply #8 on: December 23, 2017, 11:23:27 am »
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Thank you, ColonelCarter, this is excellent. I installed it on my TripleA and it works great for me. Very well done.

Flashman (or fans), do you have a copy of your rules handy? I assume there are different rules for the USA joining the war, since their income is double (40 instead of 20 IPCs). I like what Flashman did with the Russian territory divisions, but I assume I'm missing part of the game design just looking at the map. I am very tempted to build Flashman's map into a TripleA game; I already started whiting out the image so that it can be used in the map utility.
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DessertFox599
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« Reply #9 on: March 12, 2018, 12:37:03 pm »
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How do you install it on triple a.
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P@nther
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« Reply #10 on: March 13, 2018, 12:03:11 am »
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How do you install it on triple a.

Place the unzipped "world_war_i_1914"-folder with all its subfolders inside the "downloadedMaps"-folder of the TripleA installation.

In case you don't know where the "downloadedMaps"-folder is, start TripleA, hit "Engine Preferences" and then "Folders".

After that select "World War I 1914" from the games list.

Note that TripleA does not support the different mechanics introduced with the 1914 game.
« Last Edit: March 13, 2018, 12:08:57 am by P@nther » Logged
redrum
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« Reply #11 on: March 19, 2018, 04:01:02 pm »
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Intriguing. I didn't realize someone had gotten as far as making at least a functional map and XML that could be played using a decent amount of edits. There is always a chance that TripleA would support 1914 but it would require a developer to make a number of engine enhancements to support the many 'interesting' rules that added.
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