@Daaras Scramble decisions?
Csaw_1988 (Allies) vs Simon33 (Axis) BM3
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hf
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 1
Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 bomber and 1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
2 artilleries and 3 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Greater Southern Germany to YugoslaviaPurchase Units - Germans
Germans buy 3 artilleries, 1 bomber and 1 submarine; Remaining resources: 0 PUs;Combat - Germans
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No scramble. Good Luck!!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 1
Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 bomber and 1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
2 artilleries and 3 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Greater Southern Germany to YugoslaviaPurchase Units - Germans
Germans buy 3 artilleries, 1 bomber and 1 submarine; Remaining resources: 0 PUs;Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery and 1 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in 111 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British lost in 111 Sea Zone
1 battleship owned by the Germans and 1 submarine owned by the Germans retreated to 112 Sea Zone
British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British and 1 transport owned by the British lost in 106 Sea Zone
Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in France
Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
Germans roll dice for 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys in France, round 2 : 7/17 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits
1 aaGun owned by the French, 3 infantry owned by the Germans and 6 infantry owned by the French lost in France
Germans roll dice for 5 armour, 2 artilleries, 3 infantry and 4 mech_infantrys in France, round 3 : 4/14 hits
French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 2/5 hits
2 infantry owned by the Germans, 1 armour owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 5 armour, 2 artilleries, 1 infantry and 4 mech_infantrys in France, round 4 : 7/12 hits
French roll dice for 1 fighter in France, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 35
Casualties for Germans: 6 infantry
Casualties for British: 1 armour and 1 artillery
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Battle in 110 Sea Zone
Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/7 hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits
1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in Yugoslavia
Germans attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Neutral_Allies defend with 5 infantry
Germans roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 3/8 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits
3 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 3/7 hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 1/2 hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 5 infantry
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to FrenchNon Combat Move - Germans
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 armour and 2 infantry moved from Slovakia Hungary to Poland
1 armour moved from Romania to Poland
1 infantry moved from Romania to Slovakia Hungary
2 infantry moved from Greater Southern Germany to Slovakia Hungary
1 tactical_bomber moved from Yugoslavia to Southern Italy
1 fighter moved from Yugoslavia to Tobruk
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
1 aaGun moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Denmark to Western Germany
1 bomber and 2 fighters moved from 110 Sea Zone to Western Germany
1 fighter and 3 tactical_bombers moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 111 Sea Zone to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
1 bomber moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from 111 Sea Zone to Holland Belgium
1 aaGun moved from Western Germany to Holland BelgiumPlace Units - Germans
1 submarine placed in 112 Sea Zone
3 artilleries placed in Germany
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
Test summary from TripleA, engine version: 1.9, time: 7:38:43 PM
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 1
Combat Move - Russians
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Non Combat Move - Russians
1 submarine moved from 127 Sea Zone to 111 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
3 infantry moved from Baltic States to Belarus
1 infantry moved from Archangel to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 infantry moved from Belarus to Bryansk
2 aaGuns, 1 artillery, 1 fighter and 6 infantry moved from Novgorod to Belarus
1 fighter moved from Belarus to Russia
2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Bryansk
2 infantry moved from Caucasus to Rostov
6 infantry moved from Amur to Buryatia
2 aaGuns and 6 infantry moved from Sakha to Buryatia
6 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
3 artilleries placed in Ukraine
1 armour, 1 fighter and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
1 artillery and 3 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery moved from Kwangsi to Hunan
3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Formosa to Hunan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
2 bombers moved from Japan to Yunnan
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from FrenchPurchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Hunan
Japanese attack with 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 4/10 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/7 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 aaGun and 4 infantry moved from Manchuria to Jehol
4 infantry moved from Korea to Manchuria
1 fighter moved from Korea to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 battleship and 1 cruiser moved from 6 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Okinawa to Kwangsi
1 armour moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
1 factory_minor placed in Shantung
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 1
Combat Move - Americans
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 marine and 1 transport; Remaining resources: 0 PUs;Non Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
2 infantry moved from 10 Sea Zone to Western United States
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 cruiser and 1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from Philippines to 30 Sea Zone
1 fighter moved from Hawaiian Islands to 30 Sea Zone
1 fighter moved from Hawaiian Islands to Western United States
1 fighter moved from Western United States to Eastern United States
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Western United States
2 aaGuns moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
2 aaGuns, 1 artillery, 2 fighters and 1 infantry moved from Eastern United States to Central United States
1 cruiser moved from 101 Sea Zone to 11 Sea Zone
1 bomber and 2 fighters moved from Central United States to Eastern United StatesPlace Units - Americans
1 destroyer placed in 101 Sea Zone
1 carrier and 2 destroyers placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 marine placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsCombat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Szechwan to YunnanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 fighter and 6 infantry moved from Szechwan to Shensi
2 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - British
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 bomber moved from United Kingdom to 96 Sea ZonePurchase Units - British
British buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Americans to 49 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 48 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
UK_Pacific buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - British
Battle in 96 Sea Zone
British attack with 1 bomber, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the British, 1 transport owned by the Italians and 1 destroyer owned by the Italians lost in 96 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 bomber
Casualties for Italians: 1 destroyer and 1 transportNon Combat Move - British
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 tactical_bomber moved from India to Tanganyika Territory
1 destroyer and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 aaGun, 1 fighter and 2 infantry moved from Scotland to United Kingdom
1 battleship moved from 111 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from Ontario to Quebec
1 battleship moved from 37 Sea Zone to 61 Sea Zone
3 infantry moved from Malaya to Shan State
1 fighter and 2 infantry moved from Burma to India
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 infantry moved from West India to India
2 infantry moved from Union of South Africa to Rhodesia
1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 destroyer moved from 71 Sea Zone to 83 Sea ZonePlace Units - British
1 fighter and 1 infantry placed in United Kingdom
1 airfield placed in GibraltarTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,2,3,5
British collect 27 PUs (3 lost to blockades); end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUsPlace Units - UK_Pacific
1 fighter, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 1 fighter, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 1
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 armour moved from Albania to Greece
2 infantry moved from Albania to Greece
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
2 fighters moved from Southern Italy to Greece
1 bomber moved from Northern Italy to Greece
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 armour, 1 artillery and 3 infantry moved from Tobruk to Alexandria
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to CyprusPurchase Units - Italians
Italians buy 1 marine and 1 mech_infantry; Remaining resources: 1 PUs;Combat - Italians
Battle in Cyprus
Battle in Greece
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 0/2 hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry in Greece, round 2 : 5/8 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits
4 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Cyprus from British, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Alexandria
Italians attack with 1 armour, 1 artillery and 3 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Alexandria, round 2 : 1/5 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tobruk
1 bomber and 2 fighters moved from Greece to Southern Italy
1 armour moved from Northern Italy to Romania
1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to Greater Southern Germany
1 aaGun moved from Northern Italy to Southern Italy
1 cruiser moved from 95 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea ZonePlace Units - Italians
1 marine and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 14 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 1
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Non Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 61 Sea Zone
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from Malaya to Shan State
1 artillery and 2 infantry moved from Queensland to New South Wales
2 fighters moved from New Zealand to Java
1 fighter moved from Queensland to JavaPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUsPolitics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern FranceCombat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Research Technology - Germans
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
1 unit repaired.
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
1 armour moved from Poland to Novgorod
Germans take Baltic States from Russians
3 bombers moved from Western Germany to Novgorod
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 4 tactical_bombers moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
2 armour, 3 artilleries and 16 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from RussiansPurchase Units - Germans
Germans buy 3 armour and 13 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
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Scramble to SZ110?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Research Technology - Germans
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
1 unit repaired.
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
1 armour moved from Poland to Novgorod
Germans take Baltic States from Russians
3 bombers moved from Western Germany to Novgorod
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 4 tactical_bombers moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
2 armour, 3 artilleries and 16 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from RussiansPurchase Units - Germans
Germans buy 3 armour and 13 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Novgorod
Germans attack with 1 armour, 3 bombers and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 2/2 hits
Germans roll dice for 1 armour, 3 bombers and 2 infantry in Novgorod, round 2 : 4/6 hits
Russians roll dice for 5 infantry in Novgorod, round 2 : 1/5 hits
5 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 3 bombers and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 5 infantry
Battle in 110 Sea Zone
Germans attack with 2 fighters, 2 submarines and 4 tactical_bombers
British defend with 1 battleship and 1 cruiser
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the British lost in 110 Sea Zone
Germans roll dice for 2 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 3/6 hits
British roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 2 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 cruiserNon Combat Move - Germans
2 aaGuns moved from Holland Belgium to Western Germany
5 armour and 4 mech_infantrys moved from France to Yugoslavia
2 artilleries and 2 infantry moved from Yugoslavia to Romania
5 infantry moved from Bulgaria to Romania
3 infantry moved from Slovakia Hungary to Eastern Poland
3 aaGuns moved from Poland to Eastern Poland
3 artilleries moved from Germany to Poland
1 armour moved from Normandy Bordeaux to Northern Italy
2 artilleries moved from France to Western Germany
1 artillery moved from Normandy Bordeaux to France
1 fighter moved from Tobruk to Alexandria
1 tactical_bomber moved from Southern Italy to Alexandria
1 fighter moved from Western Germany to Southern Italy
2 fighters and 4 tactical_bombers moved from 110 Sea Zone to Western Germany
1 aaGun moved from Norway to Finland
3 bombers moved from Novgorod to RomaniaPlace Units - Germans
3 armour and 7 mech_infantrys placed in Germany
6 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
2 infantry moved from Belarus to Novgorod
3 fighters and 1 tactical_bomber moved from Russia to Novgorod
1 submarine moved from 111 Sea Zone to 104 Sea ZonePurchase Units - Russians
Russians buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Novgorod
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/6 hits
Germans roll dice for 1 armour and 1 infantry in Novgorod, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
2 aaGuns, 1 artillery and 8 infantry moved from Belarus to Bryansk
1 armour and 3 infantry moved from Russia to Bryansk
4 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
3 artilleries moved from Ukraine to Bryansk
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
6 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
1 armour, 4 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
1 armour moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 artillery and 3 infantry moved from Kiangsi to Kwangtung
2 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 1 infantry moved from Hunan to Yunnan
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
2 bombers, 2 fighters and 1 tactical_bomber moved from Kwangsi to Shan State
1 battleship and 1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea ZonePurchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Guam
Battle in Malaya
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Guam from Americans, taking Malaya from UK_Pacific, taking 42 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Java
Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 aaGun, 3 fighters and 1 infantry
AA fire in Java : 1/3 hits
1 fighter owned by the Japanese lost in Java
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Java, round 2 : 3/7 hits
ANZAC roll dice for 1 aaGun, 3 fighters and 1 infantry in Java, round 2 : 2/4 hits
2 infantry owned by the Japanese, 1 fighter owned by the ANZAC, 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 tactical_bombers in Java, round 3 : 2/5 hits
ANZAC roll dice for 2 fighters in Java, round 3 : 0/2 hits
2 fighters owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour, 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for ANZAC: 1 aaGun, 3 fighters and 1 infantry
Casualties for Japanese: 1 fighter and 2 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 3/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 6/7 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/6 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 3 : 2/5 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Shan State
Japanese attack with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 3 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 4/7 hits
UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 2/4 hits
2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Shan State
Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
2 artilleries, 6 infantry and 1 mech_infantry moved from Anhwe to Kweichow
1 aaGun and 3 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
1 fighter and 2 tactical_bombers moved from Java to 42 Sea Zone
1 fighter moved from Shan State to 42 Sea Zone
1 battleship and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Caroline Islands to Japan
2 submarines moved from 36 Sea Zone to 43 Sea Zone
2 bombers moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China
3 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 carrier moved from 36 Sea Zone to 42 Sea ZonePlace Units - Japanese
1 factory_minor placed in French Indo China
1 destroyer placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in ShantungTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Eastern United States to 106 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to MoroccoPurchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs;Combat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 bomber and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Morocco, round 2 : 1/3 hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 2 submarines
Americans roll dice for 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarinesNon Combat Move - Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 106 Sea Zone to Eastern United States
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
1 submarine moved from 48 Sea Zone to 54 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 106 Sea Zone to Eastern United States
1 fighter moved from Western United States to Eastern United States
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 cruiser moved from 11 Sea Zone to 10 Sea Zone
1 marine moved from Central United States to Western United States
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Morocco to GibraltarPlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsCombat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 fighter and 13 infantry moved from Shensi to KweichowPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Kweichow
Chinese attack with 1 fighter and 13 infantry
Japanese defend with 3 artilleries, 7 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 13 infantry in Kweichow, round 2 : 2/14 hits
Japanese roll dice for 3 artilleries, 7 infantry and 1 mech_infantry in Kweichow, round 2 : 4/11 hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 9 infantry in Kweichow, round 3 : 2/10 hits
Japanese roll dice for 3 artilleries, 5 infantry and 1 mech_infantry in Kweichow, round 3 : 4/9 hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 4 : 2/6 hits
Japanese roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Kweichow, round 4 : 3/7 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
2 infantry owned by the Chinese retreated to Shensi
Japanese win, taking Hunan from Japanese with 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -15
Casualties for Chinese: 11 infantry
Casualties for Japanese: 6 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SuiyuyanPlace Units - Chinese
1 artillery and 3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsCombat Move - British
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
3 fighters moved from Gibraltar to 96 Sea Zone
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan
1 battleship moved from 61 Sea Zone to 54 Sea ZonePurchase Units - British
British buy 1 factory_minor and 2 fighters; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/3 hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 artillery and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 0/2 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 tactical_bomber in Anglo Egyptian Sudan, round 4 : 1/2 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 1/1 hits
1 artillery owned by the British and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win with 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 110 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 96 Sea Zone
British attack with 4 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 4 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 4/5 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 fighters and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 tactical_bomber moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 carrier, 2 cruisers and 1 transport moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 110 Sea Zone to Gibraltar
1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from 81 Sea Zone to Egypt
1 cruiser moved from 76 Sea Zone to 71 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
3 fighters moved from India to PersiaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 infantry
EDIT: Turning off Edit Mode
2 fighters placed in United Kingdom
1 factory_minor placed in EgyptTurn Complete - British
British collect 28 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUsPlace Units - UK_Pacific
1 armour, 2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2,3,3
UK_Pacific collect 7 PUs (4 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 armour, 2 artilleries and 1 infantry -
I removed the UK inf from Persia because I wanted to suicide him into Iraq in case I need to fly the fighters over Iraq next turn. I just assumed he died with out getting a hit. Let me know if you want to roll for that.
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I removed the UK inf from Persia because I wanted to suicide him into Iraq in case I need to fly the fighters over Iraq next turn. I just assumed he died with out getting a hit. Let me know if you want to roll for that.
Let’s roll it.
Attack:Rolling 1d6:
(6)defRolling 1d6:
(3) -
I removed the UK inf from Persia because I wanted to suicide him into Iraq in case I need to fly the fighters over Iraq next turn. I just assumed he died with out getting a hit. Let me know if you want to roll for that.
Let’s roll it.
Attack:Rolling 1d6:
(6)defRolling 1d6:
(3)Oh whoops, should have been two more dice on defence.
Rolling 2d6:
(2, 5)if those miss, round 2:
AttRolling 1d6:
(6)DefRolling 3d6:
(1, 3, 4)