Today, I am announcing that we will be fixing the 1914 rules from what they were.
I love this game as much as the next guy, dont get me wrong. But, In my favorite game, there are things that do need to be fixed.
Here is what I have so far:
Map changes:
SZ 17 divided to make 2 SZ’s, SZ 17 and SZ 31 Respectively
SZ 16 divided to make 2 SZ’s, SZ 16 and SZ 32 Respectively
Prussian Coast Extends over Poland
Production Zones:
There will be 3 new production zones added to the board and they work just like India
They are:
Munich - 12 Units
Budapest - 18 Units
Canada - 12 Units
Adjusted Neutral rules
ex. The Nordic Neutrality Pact
All 3 Nordic Countries(Denmark, Norway, Sweden), at the outbreak of war, signed a neutrality pact. If a power attacks any of the 3 Nordic countries, all 3 will flip against the power that attacked them. They will flip to the UK if invaded by the Central Powers, and the Germans invaded by the Allied Powers.
Colonial Troops:
Every turn, at the end of your turn, as long as you have at least 3 territories in Africa, you can place an Infantry unit in one of your originally controlled colonies as long as you own it
Setup changes:
German Cruiser added to SZ 26
UK fighter added to London
French 3 Infantry and 1 Artillery to Marseilles
US Transport - SZ 1
US Fighter - USA
Italian Neutrality - Round One
UK Neutrality - Round One(Unless Germany Attacks Belgium)
US Isolationism:
US Navy Ships cannot leave SZ 1
Unrestricted Submarine Warfare brings the US into war one round earlier.
Unit Changes:
Cruisers have anti-sub capabilities after round 1
Mines that hit transports, can now drop what they are carrying to absorb a hit.
Any suggestions from anyone else?