eames57, I’ve been dappling with the AI on TripA for about the last month or so as well playing either hard or fast (fast seems a tiny bit better IMO). Really just trying to get up to speed playing on line before I jump into the deep end. I’m not having any trouble winning (pretty easy), but I do find myself missing little things that would make a major difference in a game with real players, and that is what I need to remedy. Its really just getting familiar with scrolling around seeing only parts of the map, instead of having the big picture laying in front of me.
You’re right in your assessment that the AI’s plays like zombies lol, and the AI playing the US seems to be the worse. The AI US typically ignores the Pac side allowing my Japanese to become the “Orange Godzilla”. They build a pretty nice Euro force, only to hang out in South America sz’s or invade Africa south of the Sahara? When playing the Axis the AI Germans moves into Russia but, switch gears way too early to build up the Atlantic wall leaving the Eastern front lacking punch and are easily repelled. Too me it seems like the AI is programed to build very little high end units and defaults to mostly inf builds, which is pretty boring.
A couple games I’ve played both sides just to make a game of it. Yea you kinda know what your other self is planning, but at least it isn’t zombie-ish lol. I have introduced TripA to a friend, and we are playing against each other on the same computer. This is pretty cool because we get together about once a week to play full around, and don’t have to leave a game set up at my house for long periods of time or scrap it altogether. I will say the one drawback is that I miss rolling dice. When we play FTF the dice kinda become their own entity, and it is hard to trash talk when using a dice server lol.
Your idea sounds pretty cool though playing against the zombie hoards