• Apologies if this is a really stupid question, or is something which has already been resolved (I’m sure it has been, but I’m yet to find a summary of the differences.)

    What are the main differences between 1940 global and anniversary? Anniversary has a set up for 1941/1942 and obviously 1940 is set in 1940. But what are the main implications of this? What differences are there in terms of unit pieces (are there any different units in either version?)/map structure (are there more countries/more sea boundaries in global?)/map size (is global much bigger?)/rules etc.

    Thanks,
    Peter.



  • Thanks! I guess the best way is just to read the respective rule books then.


  • Just to expand on the answer a bit, Global 1940 Second Edition (the game you get by combining Pacific 1940 Second Edition and Europe 1940 Second Edition) is larger than Anniversary in all respects: bigger map (4 panels rather than 3), more territories, plus the largest number of player powers of any A&A game, the greatest number of unit types, and the largest range of unique sculpt designs.  Look at the two-page table of powers and units at the end of the P40.2 or E40.2 rulebooks for a quick summary of those elements.

    And from a practical point of view, in case you’re contemplating a purchase, there’s the fact that P40.2 and E40.2 are still in print, whereas Anniversary is not.


  • Thanks a lot for your help, it’s appreciated.


  • One of the biggest differences is the introduction of AAA.

    It’s kind of a shame - AA50, Spring 1942, and Global 1940 all had (mostly) streamlined units.  The AAA was a significant innovation/departure.  Europe/Pacific/Global and Spring 1942 all got 2nd editions to reflect this major rules change.  AA50 got left and very quickly became a “dated” edition where it should be simply the semi-advanced version in between 1942 and Global.
    :-(

    Even 1941, by avoiding AA & Artillery altogether, is more consistent with the current line.

    I wish AH had published a 2nd edition rules update for AA50 to bring it in line with the contemporary editions.  Better yet, re-release it and include AAA sculpts.  Not likely going to happen though.

  • '17 '16

    AA50 SBR rules, escort and intercept are different from Spring 1942, which is also different from 1942.2 which is also different from G40.

    Edit done.


  • @Baron:

    SBR rules, escort and intercept are different from Spring 1942, which is also different from 1942.2

    AFAIK Global/Europe/Pacific 1940 2nd and Spring 1942 2nd all have the same rules for that - meaning the rules have been streamlined and are consistent across all the current editions.

    My point is that it’s a crying shame that the 1940 and 1942 games got upgraded rules (2nd editions) while AA50 was left behind with its outdated (and obsoleted) rules set.  It’s not fitting for what ought to be the pride of my (vast) A&A collection.  As is, I feel more inclined to play 1942 2nd; and that just sucks.

    I wish WotC would simply augment the FAQ with options for updated AAAs and SBR rules.  Sadly they have dropped all support.  :-(


  • @zooooma:

    AFAIK Global/Europe/Pacific 1940 2nd and Spring 1942 2nd all have the same rules for that - meaning the rules have been streamlined and are consistent across all the current editions.

    No, sorry, those rules for Global/Europe/Pacific 1940 2nd edition on the one hand and 1942 2nd edition on the other hand are different, as Baron Munchhausen correctly said. The Anniversary forum is not the right place to outline the rules of these other games - but it is an easy read in the respective rulebooks anyway.


  • @P@nther:

    No, sorry, those rules for Global/Europe/Pacific 1940 2nd edition on the one hand and 1942 2nd edition on the other hand are different, as Baron Munchhausen correctly said. The Anniversary forum is not the right place to outline the rules of these other games - but it is an easy read in the respective rulebooks anyway.

    Okay.  The Barron wasn’t clear.

    @Baron:

    SBR rules, escort and intercept are different from Spring 1942, which is also different from 1942.2

    I assumed he meant rules from those games were different than AA50 - not different than Global

    I don’t own those rulebooks, and trying to read PDFs on my tablet is an exercise in frustration.
    Good to know they are different, I don’t need them outlined.

  • '17 '16

    @zooooma:

    @Baron:

    SBR rules, escort and intercept are different from Spring 1942, which is also different from 1942.2

    AFAIK Global/Europe/Pacific 1940 2nd and Spring 1942 2nd all have the same rules for that - meaning the rules have been streamlined and are consistent across all the current editions.

    My point is that it’s a crying shame that the 1940 and 1942 games got upgraded rules (2nd editions) while AA50 was left behind with its outdated (and obsoleted) rules set.  It’s not fitting for what ought to be the pride of my (vast) A&A collection.  As is, I feel more inclined to play 1942 2nd; and that just sucks.

    I wish WotC would simply augment the FAQ with options for updated AAAs and SBR rules.  Sadly they have dropped all support.   :-(

    AA50 SBR
    Fg A1 D2, StB A0, AAgun unit first on Fg and StB, then dogfight phase.
    Damage D6

    Spring 1942 SBR
    Fg A1 D2, StB A0, dogfight phase first, then IC’s AAgun on StB only.
    Damage D6

    G40.1 SBR
    Fg A1 D2 C10, StB A0 C12, dogfight first, then IC’s or Bases AAgun on bombers.
    StB Damage D6
    Tactical bombers cannot attack bases.

    1942.2 SBR
    Fg A1 first strike D2, StB A1 first strike, dogfight first, then IC’s AAgun on StB only.
    Damage D6
    First strike means you have to remove immediately defender’s interceptors casualty and cannot roll to hit.

    G40.2 SBR
    Fg A1 D1, StB A1, TcB A1, dogfight first, then IC’s or Bases AAgun on bombers.
    StB Damage D6+2
    TcB Damage D6 on bases only.


    Triple A for 1942.2 (WWII v.5) SBR
    Fg A1 D1, StB A1, dogfight first, then IC’s AAgun.
    Damage D6

    Triple A for AA50 (WWII v.3) SBR
    Fg A1 D1, StB A1, dogfight first, then AAgun unit on Bombers only.
    Damage D6

    Is it clearer now?
    :-D

    And main thing between AA50 and Second Edition is Tank cost increasing from 5 IPCs to 6 IPCs.
    This is the main issue to convert any AA50 setup things into 2nd edition.

    AA unit can be considered AAA unit at 5 IPCs, you can give AA capacity to ICs.
    You can play with Triple A 2nd Edition SBR rule and give StBs 1D6 damage.
    These last three points don’t affect much the setup and balance.
    AA50 SBR is very much a non-issue if you want to use StBs and Fgs efficiently, you don’t do it.
    With Triple A SBR, you may see a few bombing raids.

    As long as you keep Tank at 5 IPCs, I don’t think there is different balance issue than OOB.

    Fighter Escorts and Interceptors
    Fighters can participate in strategic bombing raids. Attacking fighters may escort and protect the bombers, and they can originate from any territory, range permitting. Any or all defending fighters based in a territory that is strategically bombed can participate in the defense of the industrial complex. The number of fighters that will defend is decided after the attacker’s Combat Movement phase is completed and before the Combat phase begins.

    After antiaircraft fire is resolved against the attacking air units, if there are any defending fighters an air battle occurs between the attacking and defending air units. This combat is resolved in the same way as a normal combat, with a few exceptions. The fighters have an attack value of 1 (2 if the attacker has the Jet Power research breakthrough) and a defense value of 2, and the bombers have no attack value. In addition, the combat lasts for only one round.

    After the battle, any surviving bombers proceed to carry out the raid as normal.
    Fighters participating as either an escort or a defender cannot participate in other battles during that turn. Defending interceptors must return to their original territory. If that territory is captured, the fighters may move one space to land in a friendly territory or on a friendly aircraft carrier. This movement occurs after all of the attacker’s combats have been resolved and before the attacker’s Noncombat Move phase begins. If no such landing space is available, the fighters are lost.

    AA50 FAQ and Erratas

    P.S. I never thought I would be able to list most of SBR rules…

    AAgameRULEScomparisons5.pdf

  • '16 '15 '10

    @Pvalerio:

    Apologies if this is a really stupid question, or is something which has already been resolved (I’m sure it has been, but I’m yet to find a summary of the differences.)

    What are the main differences between 1940 global and anniversary? Anniversary has a set up for 1941/1942 and obviously 1940 is set in 1940. But what are the main implications of this? What differences are there in terms of unit pieces (are there any different units in either version?)/map structure (are there more countries/more sea boundaries in global?)/map size (is global much bigger?)/rules etc.

    Thanks,
    Peter.

    Financially, Anniversary probably costs a more than both the Global games, as it’s a now a hard to find collector’s item.  Anniversary is a classic map and ruleset, but for my money I’d get Global.

    With Global, you can play Europe and Pacific standalone.  And there are several setups and rulesets available for the Global game to keep things diverse.

    Global is a bigger map size (more territories, more sea zones).  Global has more types of units and bases.

    A big difference in the way the game plays out is Global has dual victory conditions, which means Axis can get the Victory City win either in the Pacific or in Europe.  This means that if you’re playing with official 2nd edition rules, it pretty much rules out pure “KGF” or “KJF” strategies that were common in Revised play.


  • The difference?

    AA50 takes half the time to play

  • '19 '17 '16

    @Baron:

    AA50 SBR
    Fg A1 D2, StB A0, AAgun unit first on Fg and StB, then dogfight phase.
    Damage D6

    That rule doesn’t really work. Although I do like the idea of AA guns still firing even if the dogfight shoots down one of the bombers, I don’t like the idea of A0 bomber.

    Differences in Global:

    • ICs/facilities have built in AA Guns.
    • AA Guns don’t get captured
    • Global adds Mechanised Infantry and tactical bombers
    • Air Battles preceding SBR aren’t an optional rule.
    • Air Bases and Naval bases added, latter required to repair capital ships
    • Aircraft Carriers now a capital ship
    • Bigger map
    • Kamikazes and convoy zones added
    • Two UK economies and ANZAC and French powers.
    • Political rules added. Anniversary has everyone at war at the outset.
  • '17 '16

    @axis_roll:

    The difference?

    AA50 takes half the time to play

    Sometimes, smaller is better than bigger.

  • TripleA

    Okay aa50 can take 2-10+ hours. Global can take 6 hours to a few days.

    The longest aa50 game I had lasted 32 hours because Germany was on the brink of losing, had a miracle defense against UK USA attack… Hit improved artillery with 1 tech roll that has been going for a long time suddenly has enough to kill south europe, survives another UK all in blast. Meanwhile Japans 30 tanks 5 bombers dies to Russia 25 inf 2 USA fighter (5 aa gun hits)  the Game that refused to end.

    So global just takes long where as aa50 if it takes long it is because the game ending battles failed.

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