The only time I have built an air base for Holland is when doing sea lion from sz110. It was a long time ago, but I believe I did it because the US had a couple loaded carriers (sz102) and bombers in range to hit my tpt fleet after the assault on London. I think we were testing out sea lion theories at the time, so the allied player knew that sea lion was a good possibility.
Claiming Bases
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Hey there,
I have a situation where I have fort off a territory and won the land battle which has a navy base. My sea units are in a sea zone where this navy base is and did not take part in any battles. In my non combat move, can I use the navy base straight away?
Cheers, Bravehart.
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No. However you can on an ally’s turn. Although I can’t see where that is in the rules?
Increased Sea Unit Range: All ships beginning their movement from a sea zone serviced by an operative friendly naval base
gain 1 additional point of movement range. Sea units in this position can move 3 spaces instead of 2. -
Here it is:
@rulebook:
If a territory is captured, any facilities there are also captured. The capturing power (and, in the case of bases, its allies) can
use them on the turn after they are captured. -
Hey Simon…
So I assume it’s the same rule if you capture an enemy territory that has an industry complex, you can’t use it till your next new turn.
BH
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Got cha, thanks both and thanks P@nther for the clarification!