Its ok news. The reinforcement chart is one of the coolest things about DDAY, its historical, well illustrated, supercool…
then you just randomly roll to see which units arrive, which is totally unrealistic, totally imbalanced (some turns you get 2 units, sometimes 12…it all evens out), and walks away from the uniqueness that the chart (hey, 4th infantry div. sweet, oh they’re late…now they’re dead…)
The game play is also super-capricious, its very hard to understand from a trad. AxA perspective of “hey I stacked now I assault”. Its more like how Guadalcanal or WW1 operates…build up a bunch of cool stuff outside the standard game economy and now it all explodes kinda unpredictably according to a new, totally rebalanced combat system. This part is fine and its also different, but the problem is that its hard to tell whether what you are doing is effective or thoughtful because pretty much when the dice start rolling, everything gets slaughtered. Your job isn’t so much to keep your units or assets alive as it is to buy every last ounce of time and space before game end, so it feels a bit more like checkers than chess.
Still, we should welcome the fact that something moved…it means we’re not dead yet