A lot of posters seemed stunned at this scenario, never scene it ever happen or even could happen. Now that I mulled it over last night and looked at the rules and so forth it is very obvious to me why no one has ever scene this scenario. Because the scenario makes no logical sense.
Italy DOW on Russia and moves in 2 tanks into Eastern Poland.
Russia is now at war with Italy and can DOW on Germany at the start of their next turn, turn 3.
Germany on Turn 3 does not DOW on Russia and just non combats into Eastern Poland.
Russia at the start of Turn 3 DOW on Germany and off we go.There is no logical reason why Russia would not DOW on Germany at the start of Turn 3, none.
Heck you could argue that it makes no logical sense that Germany did not DOW on Russia at the start of G3 since Italy brought Russia into the war and Russia WILL DOW on Germany on R3.
Hi PainState,
From my perspective, if I was planning on doing a G3 Barbarossa AND I wanted to drive towards the south, then yes, it makes sense to not DOW. My stack will be together except for the minimum required mobile units and maybe 1 AAA in Poland so Russia doesn’t attack Poland to get their NO for occupying an Axis territory. But E. Poland will be real strong because the German air will be there and maybe bombers will also be in range of a raid on the Moscow factory. Also, 5 IPCs is more income than I’d probably get as Germany on the 1st turn.
There are a few disadvantages of course. 1, Russian blockers can’t be attacked. 2, the Scandinavian units are behind. But for me that’s ok, I just use them to lay siege anyways. I never expect to get Moscow on turn 6 anymore. I assume that the UK/Anzac and that lone French fighter are going to get to Moscow.Â
The Power of 14 IPC's
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There are several useful purchases that 14 IPC’s allows, many of which I use quite often ~~~~
The Pain-in-the-ass:
1 transport, 1 inf, 1 art. When mastered by Naval Nations like Britain, America, Anzac, or especially JAPAN, small but effective amphib attacks can be launched, picking off lightly defended regions or occupying empty regions, which in both cases requires a recapture by enemy forces
The Eastern Front Shuck:
2 mech, 1 armor. When mastered by the land heavy powers like Germany or the USSR (even Italy), the combination of these fast moving units can move quickly to the front lines, either helping with an assault or beefing up defense
The Efficient, Fodder, But Resourceful Task Force:
2 inf, 2 art. Used by land powers with less terrain to cover, like a Med only Italy, UK (Atl. & Pac.), or China, this cheap buy provides numerous units with a moderate attack power that can help bust through an enemy stronghold, then be able to defend it with just as much power. They also help with casualty selection, keeping your air and mobile forces alive
The Pirates:
1 sub, 1 destroyer. The 2 combined have a solid attack value, especially against convoy zones. Subs alone are poor defensively, so this way your raiding parties stay alive longer, and require more units to take
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There’s two things I think a bid should always be used for:
1 art in Kweichow - if you hit in Hunan J1, you can take down a good portion of the Japanese ground troops on counter attack
1 sub in SZ98 (the Med) or is it SZ99?Others are mostly nice to have - 1art in Alexandria helps the the Tobruk crush, 1art in Sudan helps the Ethiopia crush. An art in Karelia helps the Finish push. 1inf in New Guinea helps to gain the NO.