2016 Global 1940 Easter Game 3 (cyanight, Ferrousgryphon, Adam514, SixUnder)

  • '14 Customizer

    2016 Global Game 3

    Technology:
    • Tokens are NOT discarded.  Tech rolls that miss will carry over each round. Only one breakthrough per round.

    Bid: 20 UK

    Players:
    Germany & Italy:  Sixunder
    Japan:  Adam (online)
    USA & ANZAC:  cyanight
    Russia: Cory
    UK & France & China:  FerrousGryphon

    **Game Play:**The way we intend to do this is have your ally transfer the game to TripleA and send you the file. Then when you post the file we will update the board.  We will roll dice on our side and to make things go quickly your opponent will roll dice for you when defending.  When you do your turn we will use the dice server for both your rolls and our rolls. This way you can complete your turn without having to wait for our rolls in defense.  You can discuss strategy with him in the forum post. Once the game is started we will keep the post confidential to you and your ally.

  • '14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Bid Purchase - British

    triplea_37637_Bri1.tsvg

  • '19 '17

    So if US has 5 tokens and rolls 6 6 6 6 4 US gets 1 tech and loses 4 tokens? And if US has 5 tokens and rolls 6 2 3 4 5 US loses 1 token and gets a tech?

  • '14 Customizer

    Once you roll at least 1 “6” then you get 1 breakthrough and discard all tokens.

    1st example:
    US has 5 tokens and rolls 6 6 6 6 4 = 1 Breakthrough and all tokens discarded.

    2nd example:
    US has 5 tokens and rolls 6 2 3 4 5  = 1 Breakthrough and all tokens discarded.

    3nd example:
    US has 5 tokens and rolls 1 2 3 4 5  = NO Breakthrough and all tokens kept for next turn.

    I setup TripleA to carry over tokens but In not sure if it allows more than one breakthrough per turn.

  • '19 '17

    Alright what you said in your first post confused me. If the rule goes by the triplea rule of keeping tokens it’s all good. Triplea doesn’t allow more than 1 breakthrough per round.

  • '14 Customizer

    Yea, it was a bit vague. No problems.


  • Adam, how ya doing!

    I am SixUnder aka Jason. How ya doing sir?

    I will be your German counterpart next week  :-o

  • '19 '17

    Good and you?

    Should be fun to win this one  :wink:


  • Cyanight and Ferrousgryphon are both gifted players. It shall be quite a contest, very much looking forward to it  :-D

  • '14 Customizer

    Sixunder can make it now at 10am so we will be planning to start a little earlier. We will probably be slow though but you might want to suggest some starting moves for Japan 1-3.  Depends on how fast we progress and with converting data from board to computer it may slow the game down a bit.  Turn 1-2 of Japan is pretty much the same anyways with the exception of the DOW.  If you could message Sixunder and provide those moves for Japan it would be great :)

  • '19 '17

    The bid influences my moves though, so once you say what you’re getting with the bid and where I’ll send my moves.

  • '14 Customizer

    Most definitely!  Ferrous should have them here shortly.

  • '14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Research Technology - Germans

    triplea_37637_Ger1.tsvg

  • '14 Customizer

    **Bid:**20

    Sub in 91, 98
    Art in Alex
    Mech in Egypt


  • '14 Customizer


  • Test summary from TripleA, engine version: 1.8.0.3, time: 12:18:46







  • Test summary from TripleA, engine version: 1.8.0.3, time: 12:21:24


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Research Technology - Germans
                Germans spend 5 on tech rolls

    Purchase Units - Germans
                Germans buy 4 artilleries and 3 infantry; Remaining resources: 1 techTokens; 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 battleship moved from 113 Sea Zone to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Germany to 110 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone
                3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                3 armour moved from Greater Southern Germany to France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
                2 infantry moved from Romania to Yugoslavia
                1 fighter moved from Slovakia Hungary to Yugoslavia
                1 tactical_bomber moved from Poland to Yugoslavia
                1 armour moved from Poland to Yugoslavia

    triplea_37637.0_Ger1.tsvg

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