Under Construction (Please don't post)

  • Sponsor

    AXIS & ALLIES 1940 GLOBAL 2nd EDITION PLAYER’S GUIDE

    Based on AXIS & ALLIES GLOBAL 1940 2nd Edition which was…
    Designed by Larry Harris and Kevin Chapman
    Published by Wizards of the Coast

    All text in Italics made by…
    Young Grasshopper

    It is spring 1940. Since the invasion of Poland nine months earlier, the United Kingdom and France have been at war with Germany. The Soviet Union and Germany have signed a secret protocol splitting Eastern Europe between them. In November of that year, the Soviets, using some false pretext, attacked Finland. The Russians didn’t fare well in this war. 200,000 Finns managed to hold up a Soviet army of 1,000,000 troops. Eventually, the Finns had to sue for peace and several disputed territories were annexed by the Soviets. The weakness and humiliating defeats suffered by the Red Army didn’t go unnoticed by the watching eyes of Nazi Germany. Before long, these two great powers would be caught up in a life-and death struggle for their very existence. Before that day, however, the rest of Europe had to be dealt with. First, Norway and Denmark were invaded. Then, with an objective of nothing less than the total destruction of the British and French armies in northern France, Belgium and Holland were quickly overrun. Outflanking the Maginot line, to the great surprise of the Allied armies, the German army poured into the Low Countries. The Allied Expeditionary Force soon found its back to the sea and was forced to evacuate. During Operation Dynamo, the Allies, being forced into an ever-shrinking perimeter, made a desperate withdrawal from Dunkirk. More than 300,000 Allied troops evacuated back to England. However, much of the BEF’s equipment had been lost or left back on the beaches of Europe. During those desperate days, more than half of the French armor had been lost in Belgium. Now, with what was left and supplemented by some remaining Allied units, France is facing not only a larger German army, but an army whose tactics and way of conducting war are all too new and too effective. It’s at this point that you take command of one or more of the major powers and rewrite history. As an Allies player, can you stop this Axis momentum? As an Axis player, can you defeat France and/or Britain? Can you defeat the bear in the East? How are you going to deal with the awakening giant, the arsenal of democracy, the United States? Your task will not be easy, but world domination never is. In the Pacific Japan is at war with China, but not with any other country. Any attacks on British, Dutch, ANZAC (Australian-New Zealand Army Corps), or American territories or ships by the Japanese will be considered an act of war by all of the remaining Allied powers. A British or ANZAC attack on Japan, however, would not bring the U.S. into the war. The Japanese player can elect to go to war with the Allies immediately. If Japan does, the United States will automatically kick into its wartime economy. With tensions already high due to Japan’s occupation of parts of China, any further conquest in the Pacific will force the United States to go to war with Japan. Should Japan not attack immediately and use this time to better prepare and position its forces? This is the question that the Japan player must answer.

    What if . . . What if the Japanese attacked the United States in 1940 instead of on December 7th, 1941? We, as players of this game, are about to explore that possibility. The war in Europe has already begun and the German blitzkrieg is presently underway in France. The collapse of several European colonial powers has created large power vacuums in Asia and in the Pacific. Japan is anxious to fill these vacuums. To do so, it will most certainly have to go to war with the other Pacific powers–notably the United States. As the game opens, clearly Japan is the dominant military power. The U.S. is in no mood for foreign military adventures, and with a strong isolationist movement in the country, it’s desperately trying to stay out of the war in Europe and avoid one in the Pacific. With this backdrop, the United States consequently cannot and will not make any moves against Japan. Japan, on the other hand, has all its options open. As Japan sees it, war with the United States and the European powers in the Pacific is all but inevitable.
    On turn 1, Japan is confronted with two options: Attack immediately or use this time window to better prepare for what will certainly be a massive attack that will carry them half way across the globe. With some luck and preparation, Japan can catch the U.S. Pacific fleet unprepared and strike a swift and decisive blow to the American fleet. If Japan can manage to keep the United States on the defensive and in a weak military state, she can conquer enough resources and victory cities to win the game. One theory is that Japan can create such a strong defensive perimeter that the United States would eventually tire and negotiate a peace with a much stronger and richer Japan.
    But another theory suggests that time is running out for Japan. On turn 3, due to the realities of the global situation, the United States will declare war on Japan, whether attacked or not. The British will fill the void created by the fall of Holland and take guardianship of the rich Dutch East Indies. And so, in but a few months, Japan will no longer enjoy its military dominance in Asia, and its dreams of a greater imperial Japan will fade in the setting sun.

  • Sponsor

    TABLE OF CONTENTS

    Game Summary and Components:

    PURCHASING THE GAME…… Reply #2
    THE THEME OF THE GAME… Reply #2
    THE GAME MECHANICS… Reply #2
    THE PARTICIPANTS OF THE GAME… Reply #2
    OPENING THE BOXES… Reply #2
    CUSTOMIZING YOUR GAMING EXPERIENCE… Reply #2

    Setting up the game:

    ASSIGNING NATIONS AMONG PLAYERS…… Reply #3
    PREPARING THE GAME BOARD… Reply #3

  • Sponsor

    Summary of Play

    Axis & Allies 1940 Global can be played by up to six players. The game depicts a two-sided conflict, so if you have more than two players, split them up into the Axis side and the Allied side. The Allied powers include the United States, United Kingdom, France, ANZAC, China, and the Soviet Union. The Axis powers are represented by Germany, Japan, and Italy. Each player controls at least one world power. Some will control more than one power. Each turn you take for a power, you choose which units to build for that power. Then you move your attacking units into hostile spaces and resolve those attacks using dice rolls. After combat, you can make noncombat moves with your units that didn’t take part in combat that turn. Finally, you place the units you purchased at the beginning of your turn and then collect your income for the turn, including income gained from any newly conquered territories.

    How the War is Won

    The Axis wins the game by controlling either any 8 victory cities on the Europe map or any 6 victory cities on the Pacific map for a complete round of play (ending with the next turn of the Axis power that captured the final required city), as long as they control an Axis capital (Berlin, Rome, or Tokyo) at the end of that round. The Allies win by controlling Berlin, Rome, and Tokyo for a complete round of play (ending with the next turn of the Allied power that captured the third capital), as long as they control an Allied capital (Washington, London, Paris, or Moscow) at the end of that round.

    THE PARTICIPANTS OF THE GAME

    The Axis Powers

    Germany
    Japan
    Italy

    The Allies Powers

    Soviet Union
    United States
    China
    United Kingdom Europe
    Untied Kingdom Pacific
    France

    OPENING THE BOXES (Both Europe and Pacific components combined)

    Control markers
    The game comes with control markers for each nation, control markers are used to track income on the income tracker, to mark territories that have exchanged hands, and to identify any breakthroughs gained during the research and development phase (for this variant you will require a set of union jack roundels which can be purchased at historicalboardgaming.com… here is the link… http://www.historicalboardgaming.com/Custom-Roundels--Union-Jack_p_384.html) �

    20 German
    20 Russian
    40 Japanese
    45 American
    5 Chinese
    35 UK Europe (including 2 Union Jacks)
    20 UK Pacific (Union Jacks can be purchased through HBG)
    20 Italian
    5 French
    10 ANZAC (which will not be used in this variant)

    Facilities and Kamikazes
    Facilities are units represented by common gray tokens that nations may purchase and place on the board. Kamikaze tokens are special units controlled by the Japan player. When you print the recommended map file to play this variant, all cardboard facility tokens will only be used for newly purchased units as the setup facilities are already printed on the map. � � � � �

    18 Major factories
    20 Minor factories
    30 Air bases
    32 Naval bases
    6 Kamikaze tokens

    Game aids
    The battle board is used to organize the changing dynamics of each combat round during battle, the research and development tracker tracks which nations have gained breakthroughs, and the rule books are for playing Axis & Allies 1940 Global 2nd Edition. All these aids provided in the game boxes will not be used for the variant, this forum thread will replace all rules, and here is a link to a new battle board, and card decks needed to play my variant… �

    New game aids for this variant…

    Game accessories
    Place game boards together to form a map of the world, total dimensions are 70"X32". The cardboard trays are for holding each nations plastic units, the setup chart for each nation is printed on the tray lids. Plastic chips are used to consolidate units on a single space, gray chips equal 1 each, green chips equal 3 each, and red chips equal 5 each. The plastic unit on top of one or more chips is added to the total represented by chips, therefore, 1 gray chip, 1 green chip, and 1 red chip with a units on top equals 10 units total. �

    The 4 Game boards (2 from Europe, 2 from Pacific) will not be used to play my variant, instead you must print a new map using the following file…

    New map needed for this variant…

    …all other game accessories will be used

    10 Unit trays

    1 German
    1 Japanese
    1 Russian
    1 American
    1 Chinese
    2 British (use 1 for UK Europe, and 1 for UK Pacific)
    1 Italian
    1 ANZAC (use for community tokens like facilities)
    1 American / French (use for France pieces only)

    110 Gary plastic chips
    30 Green plastic chips
    20 Red plastic chips

    6 Red dice
    6 Black dice

    Plastic unit pieces
    Each nation has one or more types of plastic sculpts representing military units, some nations have different sculpts for the same type of unit.

    GERMANY - BLACK

    40 Infantry
    8 Artillery
    9 Mechanized Infantry
    12 Tanks
    8 Antiaircraft Artillery

    8 Fighters
    9 Tactical Bombers
    4 Strategic Bombers

    2 Battleships
    2 Aircraft Carriers
    4 Cruisers
    6 Destroyers
    6 Submarines
    6 Transports

    JAPAN - ORANGE

    40 Infantry
    12 Artillery
    9 Mechanized Infantry
    12 Tanks
    8 Antiaircraft Artillery

    16 Fighters
    9 Tactical Bombers
    8 Strategic Bombers

    8 Battleships
    8 Aircraft Carriers
    8 Cruisers
    12 Destroyers
    12 Submarines
    12 Transports

    SOVIET UNION - MAROON

    40 Infantry
    8 Artillery
    9 Mechanized Infantry
    10 Tanks
    8 Antiaircraft Artillery

    8 Fighters
    9 Tactical Bombers
    2 Strategic Bombers

    2 Battleships
    2 Aircraft Carriers
    2 Cruisers
    4 Destroyers
    4 Submarines
    4 Transports

    UNITED STATES - GREEN

    40 Infantry
    12 Artillery
    15 Mechanized Infantry
    12 Tanks
    16 Antiaircraft Artillery

    16 Fighters
    15 Tactical Bombers
    12 Strategic Bombers

    8 Battleships
    8 Aircraft Carriers
    8 Cruisers
    12 Destroyers
    12 Submarines
    12 Transports

    CHINA - LIME GREEN

    30 Infantry

    UNITED KINGDOM - BEIGE (use for UK Europe)

    40 Infantry
    12 Artillery
    12 Mechanized Infantry
    16 Tanks
    16 Antiaircraft Artillery

    16 Fighters
    12 Tactical Bombers
    12 Strategic Bombers

    8 Battleships
    4 Aircraft Carriers
    8 Cruisers
    12 Destroyers
    12 Submarines
    12 Transports

    ITALY - BROWN

    20 Infantry
    8 Artillery
    6 Mechanized Infantry
    10 Tanks
    8 Antiaircraft Artillery

    8 Fighters
    6 Tactical Bombers
    4 Strategic Bombers

    2 Battleships
    2 Aircraft Carriers
    4 Cruisers
    6 Destroyers
    6 Submarines
    6 Transports

    ANZAC - GRAY (use for new UK Pacific nation)

    20 Infantry
    6 Artillery
    6 Mechanized Infantry
    8 Tanks
    8 Antiaircraft Artillery

    8 Fighters
    6 Tactical Bombers
    6 Strategic Bombers

    4 Battleships
    4 Aircraft Carriers
    4 Cruisers
    6 Destroyers
    6 Submarines
    6 Transports

    FRANCE - BLUE

    20 Infantry
    8 Artillery
    8 Mechanized Infantry
    10 Tanks
    8 Antiaircraft Artillery

    8 Fighters
    6 Tactical Bombers
    2 Strategic Bombers

    2 Battleships
    2 Aircraft Carriers
    2 Cruisers
    4 Destroyers
    4 Submarines
    4 Transports

    Customizing your gaming experience

    Money
    The game does not come with any tangible currency, you can get special paper money at HBG (historical board gaming), or special poker chips at IWNGU (I will never grow up).

    Extra Units
    I myself bought 2 copies of both 1940 Europe and 1940 Pacific when I first got started, and I have never run out of anything during a game, but I understand if people don’t want to spend that much money. My suggestion is to play the game a few times and find out what you usually run out of, and then buy extras from HBG. For example: if you find that the Japanese tend to use mech infantry a lot, or if Germany always buys bombers in your games… than add extra units accordingly.

    Chips
    The game does not provide enough chips, and HBG is usually of stock when it comes to the A&A out of box chips. So apart from buying 2 full sets of 1940 global, I suggest replacing all of them with HBG chips, I would get 100 whites, 50 greens, 50 reds, and 10 blues.

    Dice
    Even if you buy 2 full sets of 1940 Global, you still won’t have enough dice… and HBG is always out of stock. I just got a ton from IWNGU which are almost identical to the A&A out of box dice, and FMG have nice customized combat dice.

  • Sponsor

    Setting up the game

    Assigning nations among players
    This is how players are to be divided among the available nations.

    Two Players

    Player 1: The Axis Powers
    Player 2: The Allied Powers

    Three Players

    Player 1: The Axis Powers
    Player 2: Soviet Union / UK Europe / France
    Player 3: United States /  China / UK Pacific

    Four Players

    Player 1: Germany / Italy
    Player 2: Japan
    Player 2: Soviet Union / UK Europe / France
    Player 3: United States /  China / UK Pacific

    Five Players

    Player 1: Germany / Italy
    Player 2: Japan
    Player 3: Soviet Union / China
    Player 4: United States / UK Pacific
    Player 5: UK Europe / France

    Six Players

    Player 1: Germany
    Player 2: Japan
    Player 3: Italy
    Player 4: Soviet Union / China
    Player 5: United States / UK Pacific
    Player 6: UK Europe / France

    Seven Players

    Player 1: Germany
    Player 2: Japan
    Player 3: Italy
    Player 4: Soviet Union
    Player 5: United States
    Player 6: UK Europe / France
    Player 7: UK Pacific / China

    Eight Players

    Player 1: Germany
    Player 2: Japan
    Player 3: Italy
    Player 4: Soviet Union
    Player 5: United States
    Player 6: UK Europe
    Player 7: UK Pacific
    Player 8: China / France

    Preparing the game board
    On each nation’s individual piece tray, there is a chart explaining where different units must be placed on the board before the game begins. This is called the setup, and all 9 nations must follow this procedure. However, this variant calls for some minor setup changes and those changes are highlighted in red on the following list…

    Note: the UK Pacific economy is a separate nation in this variant combined with ANZAC, therefore they will be represented by the ANZAC gray pieces throughout the game.

    GERMANY:

    Germany: 11 Infantry, 3 Artillery, 1 Tac Bomber, 2 Bombers, 1 Major IC, 3 AA guns
    Western Germany: 3 Infantry, 1 Artillery, 4 Mech Infantry, 2 Fighters, 3 Tac bombers, 3 AA guns, 1 Major IC, 1 Naval base, 1 Airbase
    Greater Southern Germany: 6 Infantry, 2 Artillery, 3 tanks
    Slovakia/Hungary: 2 Infantry, 1 Tank, 1 Fighter
    Poland: 3 Infantry, 1 Tank, 1 Tac Bomber
    Romania: 2 Infantry, 1 Tank
    Holland/Belgium: 4 Infantry, 2 Artillery, 3 Tanks, 1 Fighter
    Norway: 3 Infantry, 1 Fighter
    Denmark: 2 Infantry
    Sea Zone 113: 1 Battleship
    Sea Zone 114: 1 Cruiser, 1 Transport
    Sea Zone 103: 1 Submarine
    Sea Zone 108: 1 Submarine
    Sea Zone 117: 1 Submarine
    Sea Zone 118: 1 Submarine
    Sea Zone 124: 1 Submarine

    SOVIET UNION:

    Russia: 1 Infantry, 1 Artillery, 1 Mech Infantry, 1 Tank, 1 Fighter, 1 Tac Bomber, 2 AA Guns, 1 Airbase, 1 Major IC
    Novgorod: 6 Infantry, 1 Artillery, 1 Fighter, 2 AA Gun, 1 Airbase, 1 Naval Base, 1 Minor IC
    Archangel: 1 Infantry
    Karelia: 2 Infantry
    Vyborg: 3 Infantry
    Baltic States: 3 Infantry
    Belarus: 1 Infantry
    Eastern Poland: 2 Infantry
    Western Ukraine: 1 Infantry, 1 Artillery
    Bessarabia: 2 Infantry
    Ukraine: 3 Infantry, 1 Minor IC
    Volgograd: 1 Tank, 1 Mech Infantry, 1 Minor IC
    Caucasus: 2 Infantry
    Buryatia: 6 Infantry
    Sakha: 6 Infantry, 2 AA guns
    Amur: 6 Infantry
    Sea Zone 115: 1 Cruiser 1 Submarine
    Sea Zone 127: 1 Submarine

    CHINA:
    Suiyuyan: 2 Infantry
    Shensi: 1 Infantry
    Kweichow: 2 Infantry
    Hunan: 2 Infantry
    Yunnan: 4 Infantry
    Szechwan: 6 Infantry, 1 Fighter

    JAPAN:
    Japan: 6 Infantry, 2 Artillery, 1 Tank, 2 Fighters, 2 Tac Bombers, 2 Bombers, 3 AA Guns, 1 Airbase, 1 Naval Base, 1 Major IC
    Korea: 4 Infantry, 1 Fighter
    Manchuria: 6 Infantry, 1 Mech Infantry, 1 Artillery, 1 AA Gun, 2 Fighters, 2 Tac Bombers
    Jehol: 2 Infantry, 1 Artillery
    Shantung: 3 Infantry, 1 Artillery
    Kiangsu: 3 Infantry, 1 Artillery, 1 Fighter, 1 Tac Bomber
    Kiangsi: 3 Infantry, 1 Artillery
    Kwangsi: 3 Infantry, 1 Artillery
    Siam: 2 Infantry
    Iwo Jima: 1 Infantry
    Okinawa: 1 Infantry, 1 Fighter
    Formosa: 1 Fighter
    Palau Island: 1 Infantry
    Caroline Islands: 2 Infantry, 1 AA gun, 1 Airbase, 1 Naval Base
    Sea Zone 6: 1 Submarine, 2 Destroyers, 2 Carriers each with 1 Tac Bomber & 1 Fighter, 1 Cruiser, 1 Battleship, 1 Transport
    Sea Zone 19: 1 Submarine, 1 Battleship, 1 Destroyer, 1 Transport
    Sea Zone 33: 1 Destroyer, 1 Carrier with 1 Tac Bomber & 1 Fighter
    Sea Zone 20: 1 Cruiser, 1 Transport

    UNITED STATES:

    Eastern United States: 1 Infantry, 1 Fighter, 1 Artillery, 2 AA Guns, 1 Airbase, 1 Naval Base, 1 Minor IC
    Central United States: 1 Infantry, 3 Mech Infantry, 1 Tank, 1 Bomber, 1 Minor IC
    Western US: 2 Infantry, 1 Mech Infantry, 1 Artillery, 1 Fighter, 2 AA Guns, 1 Airbase, 1 Naval Base, 1 Minor IC
    Hawaiian Islands: 2 Infantry, 2 Fighters, 1 Airbase, 1 Naval Base.
    Philippines: 2 Infantry, 1 Fighter, 1 Airbase, 1 Naval Base.
    Midway: 1 Airbase
    Wake Island: 1 Airbase
    Guam: 1 Airbase
    Sea Zone 10: 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Transport, 1 Carrier with 1 Tac Bomber & 1 Fighter
    Sea Zone 26: 1 Submarine, 1 Destroyer, 1 Cruiser, 1 Transport
    Sea Zone 35: 1 Destroyer, 1 Submarine
    Sea Zone 101: 1 Cruiser, 1 Transport

    UNITED KINGDOM PACIFIC:

    India: 6 Infantry, 1 Artillery, 3 AA Guns, 1 Fighter, 1 Tac Bomber, 1 Airbase, 1 Naval Base, 1 Major IC
    Burma: 2 Infantry, 1 Fighter
    Malaya: 3 Infantry, 1 Naval Base
    Kwangtung: 2 Infantry, 1 Naval Base
    Sea Zone 37: 1 Battleship
    Sea Zone 39: 1 Destroyer, 1 Cruiser, 1 Transport
    Queensland: 2 Infantry, 1 Artillery, 1 Fighter, 1 Airbase, 1 Naval Base.
    New South Wales: 2 Infantry, 2 AA guns, 1 Minor IC, 1 Naval Base.
    New Zealand: 1 Infantry, 2 Fighters, 1 Airbase, 1 Naval Base.
    Malaya: 1 Infantry
    Egypt: 2 infantry
    Sea Zone 62: 1 Destroyer, 1 Transport
    Sea Zone 63: 1 Cruiser

    UNITED KINGDOM EUROPE:

    United Kingdom: 2 Infantry, 2 Fighters, 1 Bomber, 4 AA guns, 1 Airbase, 1 Naval Base, 1 Major IC
    Scotland: 2 Infantry, 1 Fighter, 1 AA gun, 1 Airbase
    France: 1 Artillery, 1 Tank
    Ontario: 1 Infantry, 1 Artillery
    Quebec: 1 Infantry, 1 Tank, 1 Minor IC
    New Brunswick Nova Scotia: 1 Naval Base
    Iceland: 1 Airbase
    Gibraltar: 1 Fighter, 1 Naval Base
    Malta: 1 Infantry, 1 Fighter, 1 AA gun,
    Alexandria: 2 Infantry, 1 Artillery, 1 Tank
    Egypt: 1 Infantry, 1 Artillery, 1 Mech Infantry, 1 Naval Base
    Anglo-Egyptian Sudan: 1 Infantry
    Union of South Africa: 2 Infantry, 1 Naval Base, 1 Minor IC
    West India: 1 Infantry
    Sea Zone 106: 1 Destroyer, 1 Transport
    Sea Zone 109: 1 Destroyer, 1 Transport
    Sea Zone 110: 1 Cruiser, 1 Battleship
    Sea Zone 111: 1 Destroyer, 1 Battleship, 1 Cruiser
    Sea Zone 91: 1 Cruiser
    Sea Zone 98: 1 Cruiser, 1 Destroyer, 1 Carrier with 1 Tac Bomber, 1 Transport
    Sea Zone 71: 1 Destroyer

    FRANCE:

    France: 6 Infantry, 1 Artillery, 1 Tanks, 1 AA gun, 1 Fighter, 1 Airbase, 1 Major IC
    Normandy/Bordeaux: 1 Infantry, 1 Artillery, 1 Naval Base, 1 Minor IC
    Southern France: 1 Infantry, 1 Artillery, 1 Naval Base, 1 Minor IC
    United Kingdom: 2 Infantry, 1 Fighter
    Morocco: 1 Infantry
    Algeria: 1 Infantry
    Tunisia: 1 Infantry
    Syria: 1 Infantry
    French West Africa: 1 Infantry
    Sea Zone 72: 1 Destroyer
    Sea Zone 93: 1 Destroyer, 1 Cruiser
    Sea Zone 110: 1 Cruiser

    ITALY:

    Northern Italy: 2 Infantry, 2 Artillery, 1 Tank, 1 Bomber, 2 AA Guns, 1 Major IC
    Southern Italy: 6 Infantry, 2 Fighters, 2 AA Guns, 1 Naval Base, 1 Airbase, 1 Minor IC
    Albania: 2 Infantry, 1 Tank
    Libya: 1 Infantry, 1 Artillery
    Tobruk: 3 Infantry, 1 Artillery, 1 Mech Infantry, 1 Tank
    Ethiopia: 2 Infantry, 1 Artillery
    Italian Somaliland: 1 Infantry
    Sea Zone 95: 1 Destroyer, 1 Cruiser, 1 Submarine, 1 Transport
    Sea Zone 96: 1 Destroyer, 1 Transport
    Sea Zone 97: 1 Cruiser, 1 Battleship, 1 Transport

  • Sponsor

    5

  • Sponsor

    A&A 2nd Edition OOB National Objectives

    GERMANY

    SCANDINAVIAN RESOURCES = 5 IPCs
    TRADE WITH RUSSIA = 5 IPCs
    AFRIKA KORPS = 5 IPCs
    CAUCASUS OIL FIELDS = 5 IPCs
    LONDON = 5 IPCs
    LENINGRAD = 5 IPCs
    STALINGRAD = 5 IPCs
    MOSCOW = 5 IPCs
    IRAQ = 2 IPCs
    PERSIA = 2 IPCs
    NORTHWEST PERSIA = 2 IPCs

    SOVIET UNION

    LEND LEASE ACT = 5 IPCs
    NATIONAL PRESTIGE = 5 IPCs
    SPREAD OF COMMUNISM = 3 IPCs
    BERLIN = 10 IPCs (one time)

    JAPAN

    TRADE WITH AMERICA = 10 IPCs
    THE OUTER PERIMETER = 5 IPCs
    SOUTH PACIFIC ISLANDS = 5 IPCs
    CHINESE CAPITULATION = 5 IPCs
    CALCUTTA = 5 IPCs
    SYDNEY = 5 IPCs
    HONOLULU = 5 IPCs
    SAN FRANCISCO = 5 IPCs

    UNITED STATES

    AMERICA = 10 IPCs
    CENTRAL AMERICA = 5 IPCs
    ALASKA & THE ISLANDS = 5IPCs
    THE PHILIPPINES = 5 IPCs
    FRENCH LIBERATION = 5 IPCs

    CHINA

    THE BURMA ROAD = 6 IPCs (can build artillery)

    UNITED KINGDOM / EUROPE

    ORIGINAL TERRITORIES = 5 IPCs

    ITALY

    THE MEDITERRANEAN SEA = 5 IPCs
    THE MEDITERRANEAN COAST = 5 IPCs
    NORTH AFRICA = 5 IPCs
    IRAQ = 2 IPCs
    PERSIA = 2 IPCs
    NORTHWEST PERSIA = 2 IPCs

    UNITED KINGDOM PACIFIC

    ORIGINAL TERRITORIES & MALAYA = 5 IPCs
    THE OUTER ISLANDS = 5 IPCs
    KWANGTUNG & MALAYA = 5 IPCs

    FRANCE

    FRENCH FORCES LIBERATED = 12 IPCs (worth of French units / one time)

  • Sponsor

    7

  • Sponsor

    8

  • Sponsor

    9

  • Sponsor

    10

  • Sponsor

    11

  • Sponsor

    12

  • Sponsor

    13

  • Sponsor

    14

  • Sponsor

    15

  • Sponsor

    16

  • Sponsor

    17

  • Sponsor

    18

  • Sponsor

    19

  • Sponsor

    20

Suggested Topics

  • 2
  • 146
  • 9
  • 26
  • 9
  • 8
  • 10
  • 9
Axis & Allies Boardgaming Custom Painted Miniatures

29

Online

17.0k

Users

39.3k

Topics

1.7m

Posts