@Grinchveld How is this my turn? The last turn that completed is Japan6. The posted turn here is for USA 5, i.e., old turn.
It should be China’s turn 6, right?
World at War game 2
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The allied countries:
Russia
France/China
UK
Anzac/Dutch
USThe axis countries:
Germany
Italy
Yamamoto
Hisachi
axis minors ( these may be divided by the other axis countries if only nine players are participating)For this game I’m proposing that each player roll a dice on the forum. Odd will be axis …even will be allies. Once we determine who the axis and allied players are then those teams will have to decide amongst themselves who will play what country.
These are only my suggestions…please feel free to comment or give your thoughts on them.
Sign up here and roll your dice!
I think it’s (colon)1d6 (colon)…there may be an aaa in there somewhere also…it’s been a while since I used the forum dice roller. -
I’ll go first
Rolling 1d6:
(4)The dice roller is :bice 1d6: but “dice” instead of “bice”
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ok…
Rolling 1d6:
(3) -
thanks for posting that Entek!
So far we have one allies and one axis player. -
here goes
Rolling 1d6:
(2) -
I don’t no how to roll the dice.
please help. :oops: -
In the next line, replace the * with a d to roll a dice
:*ice 1d6:
Here’s my roll
Rolling 1d6:
(6) -
Rolling 1d6:
(1) -
hey I got a 1 that’s a good thing rite :lol:
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Rolling 1d20:
(5)I’m using a Sword +2, Dragon Slayer
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DizzKneeLand33 = Red Dragon snack
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Rolling 1d6:
(1) -
Rolling 1d6:
(3)Let’s do this!
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There are 5 Allied and 3 Axis. Does that mean if there is another player, he will not have to roll : he will have to be Axis?
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Yes, that sounds simple and easy.
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It looks like Dawgoneit, Dizz, Whitman and myself will be the axis.
AeV’s roll will have to go to the allies since the axis powers had already been filled when he rolled.
One of the guys who had expressed an interest in playing a team game doesn’t want to play WaW…so I’m recruiting another player for the allies.
He’s got several games of WaW going currently so I’m hoping he’ll play. -
We may have ten players in this game so AeV’s roll may go to axis if we do end up with ten.
We’ll just have to wait and see how many are playing.Also…I think it would add some mystery to the game if the opposing forces didn’t know who was playing what on the opposite side until the game starts.
That could add the element of espionage and deception to the game too! -
i’m interested if there is still room.
V
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yes there is…you’ll be on the allies side then.
If Whackamatt wants to play then there’ll be five axis and five allied players.
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If I know Whackamatt, he definitely wants some of this…. ;)