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Author Topic: Bid Question  (Read 2847 times)
theROCmonster
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« on: January 15, 2015, 02:04:49 pm »
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What should the axis bid be if you are playing without VC's?
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Jester09
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« Reply #1 on: January 15, 2015, 02:31:01 pm »
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Sorry to hijack thread but how do you play without VC?  Always looking for alternate setup and rules.

Thanks!
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barney
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« Reply #2 on: January 15, 2015, 02:37:35 pm »
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I think you just play until one side concedes.
Check out house rules for alternate games. I recommend Ozteas 41.

Yes sorry for the Hi jack Roc
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theROCmonster
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« Reply #3 on: January 15, 2015, 02:49:40 pm »
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Sorry to hijack thread but how do you play without VC?  Always looking for alternate setup and rules.

Thanks!
No worries. I recommend trying it without VC's. The game is a lot more fun for allies this way Smiley.
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Young Grasshopper
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« Reply #4 on: January 15, 2015, 03:01:53 pm »
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Online play only, can't be done for table top games using a 10-12 hour limit, and no continuation dates on the dining room table.
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theROCmonster
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« Reply #5 on: January 15, 2015, 06:42:18 pm »
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Online play only, can't be done for table top games using a 10-12 hour limit, and no continuation dates on the dining room table.
That's true. I guess that is why the VC thing was implemented.
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knp7765
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« Reply #6 on: January 15, 2015, 09:33:41 pm »
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Wasn't it pretty much established that if you took the victory city win out of the game, then the Axis would not win? Assuming players of roughly even talent on both sides, the Axis would take a lot of territory and Germany would probably take out Russia, but as time goes by the Allies, especially the US, would simply be able to build up too much and overwhelm the Axis.

What's more, if you are discounting victory cities, then the US could really concentrate on pounding Germany and almost not even worry about the Pacific. Even if Japan gets Sydney and Honolulu, it doesn't matter because there is no VC win. As long as the US keeps a big enough pile of defense on the west coast so Japan can't get into the US proper, the Allies can let Japan romp around the Pacific while grinding Germany to dust.
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Young Grasshopper
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« Reply #7 on: January 15, 2015, 09:42:04 pm »
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On a slightly different side, I've been contemplating an economic victory condition... There are 265 IPCs available on all territories not including strict neutrals. Therefore, half the board could be considered 132.5 IPCs or 133 IPCs for a % win. So at the end of the night, when the game board must be packed up... the side that has the most IPCs (133 or more) wins.

But to avoid hijacking RM's thread please discuss here...

http://www.axisandallies.org/forums/index.php?topic=35134.msg1366829#msg1366829
« Last Edit: January 15, 2015, 09:46:42 pm by Young Grasshopper » Logged
TheMethuselah
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« Reply #8 on: January 16, 2015, 12:12:39 pm »
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Interesting question! I haven't ever played G40 without VCs, so this is purely armchair thoughts. (Assuming normal bid restrictions)

1. KJF would probably be my game plan as the Allies, so I would likely send my bid to the Pacific as Axis.

2. Japan would want to DOW as late as possible, I think. J1/J2 make more sense as a rush to VC victory to my mind.

3. Placed units would probably be ground troops and/or transports to ensure a China elimination J4.

4. On the other hand, a few subs in the Atlantic/Med would be pretty effective. Not sure if the Italians would benefit more from sea or ground units.

So basically I have no idea what I'm talking about. cheesy I'd probably start out by giving a roughly average allied bid (14-18ish) to the axis and just playing a game or two.

I'd be very curious to hear a report from someone who has tried this.
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ShadowHAwk
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« Reply #9 on: January 16, 2015, 01:58:23 pm »
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Online play only, can't be done for table top games using a 10-12 hour limit, and no continuation dates on the dining room table.

I dont see any issues with the table for this, just start on friday evening, continue saturnday during the day and finish somewhere sunday evening.

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TheMethuselah
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« Reply #10 on: January 16, 2015, 05:58:18 pm »
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Not everyone can swing a multi-day game, though :/
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ShadowHAwk
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« Reply #11 on: January 17, 2015, 04:03:52 am »
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Interesting question! I haven't ever played G40 without VCs, so this is purely armchair thoughts. (Assuming normal bid restrictions)

1. KJF would probably be my game plan as the Allies, so I would likely send my bid to the Pacific as Axis.

2. Japan would want to DOW as late as possible, I think. J1/J2 make more sense as a rush to VC victory to my mind.

3. Placed units would probably be ground troops and/or transports to ensure a China elimination J4.

4. On the other hand, a few subs in the Atlantic/Med would be pretty effective. Not sure if the Italians would benefit more from sea or ground units.

So basically I have no idea what I'm talking about. cheesy I'd probably start out by giving a roughly average allied bid (14-18ish) to the axis and just playing a game or two.

I'd be very curious to hear a report from someone who has tried this.

Have not tried it but i would go for a KGF in this scenario, germany and italy have the potential to become really big and can use can openers later in the game, japan as a single power can become big but not over 100 ipcs and is verry volnerable against multiple allies attacking it.
Germany and Italy can get 50ipcs just in bonus money vs japan 20, and i dont even want to think about what russia will be making if they are allowed to take all germany areas east of berlin.

If you play non VC war the game will be won based on how much money you are making each turn, it does not mather if the other side has more units if they cant kill you quick enough you will overtake them just like what happend in the real war. Japan started out with more carriers and battleships after pearl but ended up losing because of production power.
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TheMethuselah
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« Reply #12 on: January 17, 2015, 06:37:42 am »
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Have not tried it but i would go for a KGF in this scenario, germany and italy have the potential to become really big and can use can openers later in the game, japan as a single power can become big but not over 100 ipcs and is verry volnerable against multiple allies attacking it.
Germany and Italy can get 50ipcs just in bonus money vs japan 20, and i dont even want to think about what russia will be making if they are allowed to take all germany areas east of berlin.

Good points. I think we agree that an extreme single-theatre beatdown by the Allies is the way to go, though. I feel like you can neuter Japan a bit faster than you can neuter Germany/Italy, but the end result would be sweeter NO-wise.
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ShadowHAwk
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« Reply #13 on: January 17, 2015, 09:56:00 am »
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Not sure about the neutering thing.
US can build 6 units in the atlantic and only 3 in the pacific. And the pacific fleet can be in the atlantic turn 2. So with a G3/J3 round 3 you will have gibraltar and a threat to nearly all of germany.
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ItIsILeClerc
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« Reply #14 on: January 17, 2015, 04:39:43 pm »
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Which will deliver victory to the axis in the Pacific...

I have to admit that I recently have come to agree with Cow's assertion that KGF is impossible if Japan knows what it is doing, but a JF might work.
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