Curious on the input I get from this opening move for Germany. I’ve been looking for a sounding board on different techniques for opening moves outside of my gaming group (can’t give them everything). I’m also interested to see how others open.
My group currently plays with the Alpha +3 rules.
I’ve played around with this opening in simulators, and the sea battles are 75% in favor of attacker, even with scrambles. Of course, dice…
German opening (Sea):
(SZ 106) - 1 sub
(SZ 110) - 2 subs, 2 fighters, 2 tac, 2 heavy
(SZ 111) - 2 subs, 2 fighters, 2 tac
German opening (Land):
Normandy - Tank, Inf, Art
Yugo - Inf x9, Art x2, Tank x3
S. France - Tank x3
France - Inf x6, Art x2, Mech x4, Tank x2, Tac, Fighter
German Non-Com:
Take Finland
Take Bulgaria
This nets you the most money that I can think of - unless I’m completely missing something. On the production charts you should be sitting at 44 + 10 (bonus) + 19 (France) = 73 IPC.
Is the reward, in the long run, worth the cost of IPC’s to take all this territory? Should you leave S. France for Italy so they have extra IPC’s coming in? Is it better to leave one of the UK fleets alive and ensure the transports are dead?
So, lets hear your thoughts on this.