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Author Topic: Best of All the A&A Games?  (Read 4801 times)
Karl7
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« on: October 20, 2012, 05:44:05 pm »
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Looking back at the "enjoyability" of all my Axis and Allies experiences, I have to say the first version of A&A Pacific may be the best.  It was quick, engaging, dramatic, and user friendly.  Global 1940 may be the "greatest," but it requires real dedication and a level of experience not easily acquired.  A&A Pacific had few flaws, excellent design, and real balance.  It always provided an intriguing/entertaining game.  (Yes I know India crush is possible, but at least even newbie players could see it and go for jugular with the US)
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hkytown1
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« Reply #1 on: October 20, 2012, 06:16:59 pm »
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Indeed Karl, lots of fun.   I loved the task force markers and kamikazes, that made the game fun and unique.

We always seemed to play Europe 1999.  The oil fields and convoy zones were a nice balancing factor, as well as the $12 IPC allowance the Germans and the Allies split between themselves.  We always gave that money to Russia for more troops on the front,

Looking forward to giving HBG Global a try soon, I own the AA game but have never played.
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frimmel
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« Reply #2 on: October 22, 2012, 07:27:32 am »
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It is also one of the best looking sets.
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wittmann
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« Reply #3 on: October 22, 2012, 07:38:16 am »
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I loved it too, for the reasons you mentioned Karl.  I just prefer the Germany/Russia slog to Moscow, or retreat to Berlin.
Will try to play some over Christmas as it should be shorter than a 1940 game and being on this forum has awakened feelings for it!
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DarthShizNit
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« Reply #4 on: October 22, 2012, 04:05:03 pm »
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Still my favorite of all the games. Cherry red Japanese and the greatest looking board of the series all goes towards contributing to a fun and balanced game.

All the times of yelling Banzai as I launched Kamakazies in a last ditch effort to defeat the US invasion fleet and by myself some time. Or that feeling of relief as the 4th battle off the coast of new Guinea ends in a Australian victory with the pacific wide open.
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Larry F
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« Reply #5 on: November 30, 2012, 07:17:31 pm »
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Just picked up this and A&A Europe(1999) for $30. Both sets in excellent shape. Had both back in the day but sold 'em in 2002 when I moved. Don't remember having the red Japanese and Russian pieces back then. Were they issued with first edition or later editions?
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DarthShizNit
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« Reply #6 on: December 05, 2012, 12:49:59 am »
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Just picked up this and A&A Europe(1999) for $30. Both sets in excellent shape. Had both back in the day but sold 'em in 2002 when I moved. Don't remember having the red Japanese and Russian pieces back then. Were they issued with first edition or later editions?

First edition had the Cherry Red Japanese and bron Chinese pieces. Latter editions had what it is now.
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GoSanchez6
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« Reply #7 on: February 04, 2013, 12:55:15 pm »
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This was a great game I don't think it was the best though. Anniversary is still the best. If global had a 42 start date I think I would vote for that.
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Karl7
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« Reply #8 on: February 07, 2013, 08:21:44 am »
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I like Anniversary too, but it seemed just a shy less interesting than Xeno's World at War.  Also, I remember opening the box to anniversary and being immediately disappointed by the map.  Sure, better than revised, but still had all sorts of silly territorial cuts. 
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BJCard
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« Reply #9 on: February 07, 2013, 11:11:38 am »
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Agree with above posts.  This was the best A&A game in my mind.  I feel that it models WWII the best in that Japan starts with a ton of 'stuff' but the USA is gonna roll you eventually, so you'd better get your victory points in to get to 22!  Balance is less of an issue if it is supposed to be unbalanced- only bid is in the # of victory points needed. 

Plus it was fun having huge Navies, Naval task forces, etc. 

I also like the UK revenue splitting between ANZAC and India- by far the best method of playing the UK.  Wish it were implemented better in the world versions.  (As in... why have an 'ANZAC' player if no 'India' no 'Canada' no South Africa'?)
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Most Holy
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« Reply #10 on: February 07, 2013, 11:18:12 am »
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Our new episode of the Dicetruction Podcast coming out tomorrow is our first round game of this one. We liked it but found the USA being able to drop unlimited units at Hawaii made them a bit overpowered. As it's our first group game of Pacific we figure we screwed up the rules a bit here and there and didn't really get any ideas for strategy since we weren't even sure we were observing the rules properly. It was fun, check out the episode if you want and let us know where we screwed up.
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DarthShizNit
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« Reply #11 on: February 07, 2013, 08:11:33 pm »
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Our new episode of the Dicetruction Podcast coming out tomorrow is our first round game of this one. We liked it but found the USA being able to drop unlimited units at Hawaii made them a bit overpowered. As it's our first group game of Pacific we figure we screwed up the rules a bit here and there and didn't really get any ideas for strategy since we weren't even sure we were observing the rules properly. It was fun, check out the episode if you want and let us know where we screwed up.

You can only place a number of units equal to the IC value of a territory...unless I've been lied to my whole life.
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Most Holy
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« Reply #12 on: February 08, 2013, 01:06:56 am »
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I think it said Original IC's were unlimited.
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DarthShizNit
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« Reply #13 on: February 09, 2013, 12:03:59 am »
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Hmmmm....well just play with the IC cap and it's a blast  wink
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Most Holy
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« Reply #14 on: February 09, 2013, 01:02:52 am »
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Sounds like that's the way it should be. USA is just too powerful when they can start that much closer.
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