• Liaison TripleA '11 '10

    You load an AAG and INF onto a transport.

    The next turn you ATTACK with the 1 infantry off of the transport and take a territory.  The AAG obviously can’t move in the combat phase… but can it now unload in Non Com? Or do you have to wait for the NEXT turn?


  • @Gargantua:

    You load an AAG and INF onto a transport.

    The next turn you ATTACK with the 1 infantry off of the transport and take a territory.  The AAG obviously can’t move in the combat phase… but can it now unload in Non Com? Or do you have to wait for the NEXT turn?

    next turn.  a single transport cannot unload during two different phases of the same turn.

  • Liaison TripleA '11 '10

    What a scam…


  • I recently came across this one in a game.  UK and Germany were trading Denmark back and forth and then he tried to land an AA in hopes of me losing a plane taking it back.  I called him on the “unload once per turn” and it saved me risking planes or having to use precious artillery to take Denmark.

    The attacker could get an AA gun there, but to do it he couldn’t use the infantry in the attack.  It would have to unload with the AA as reinforcements for the beach head.

    Another thing that might come up sometime is if the AA stays on the boat and you sink the boat, you sink the AA along with it.  AA guns are actually pretty valuable items.


  • What if you load a Russian AA gun onto a US TT… Japan sinks it.  Are they now at war?


  • Is that the same player turn or the same game turn?

    so if a transport had a British infantry and an ANZAC AA gun, could the AA gun unload during the ANZAC players turn?


  • @Spendo02:

    What if you load a Russian AA gun onto a US TT… Japan sinks it.  Are they now at war?

    If Russia has an AA gun on an allied transport on the Pacific map, they’re ALREADY at war with Japan (and almost certainly so is the US).  Japan can do whatever it wants to that transport.

    If Russia has an AA gun on an allied transport on the Europe map, then Japan would need to declare war on Russia during the combat move phase.


  • @edfactor:

    Is that the same player turn or the same game turn?

    so if a transport had a British infantry and an ANZAC AA gun, could the AA gun unload during the ANZAC players turn?

    It refers to a self contained player turn.  A game turn is called a round.

    The anzac AA gun can be unloaded during the noncombat phase of the anzac turn, whether or not the UK used/moved/loaded/unloaded the transport.

    However, if Anzac had an infantry and an AA gun, and unloaded their infantry as an amphibious assault, then they cannot unload the AA gun during the noncom phase, as that would be using the transport during both phases of a single turn.


  • Aaaah so what you want then is an American infantry and a Canadian AA gun on an American transport.  The American infantry unloads to attack Holland on the US turn, then the UK unloads the AA gun to reinforce the boarding party against counterattack by german air units.

    But now can UK also load an infantry from London onto that American transport after it has just dropped off its AA gun?  They might want to unload next turn too.  The book says they can load and unload up to 2 units on a turn but can they unload one before loading the other?


  • @Vance:

    Aaaah so what you want then is an American infantry and a Canadian AA gun on an American transport.  The American infantry unloads to attack Holland on the US turn, then the UK unloads the AA gun to reinforce the boarding party against counterattack by german air units.

    But now can UK also load an infantry from London onto that American transport after it has just dropped off its AA gun?  They might want to unload next turn too.  The book says they can load and unload up to 2 units on a turn but can they unload one before loading the other?

    There is no before/after.  All noncombat moves are simultaneous.  In this example, they can load one infantry and unload one aa gun during the same noncombat phase.  They cannot unload the infantry that same turn, nor can they load two units “after” the AA gun is off.  At any point in a turn, the transport can load/unload two pieces.  If the turn started with the transport holding one unit, and it is unloaded, best you can do is load one more piece (in this example ONLY an infantry).  If two units are unloaded, you cannot load anything.  The “board” (so to speak) is wiped clean after each turn.


  • Ah ha!  thanks thats a good one to know


  • Yes very good to know thanks- man I’ve played AA for years and there is always some new glitch I always learn.  Quite a puzzle this game is.
    :-)

  • Official Q&A

    The important thing to understand is that once a transport offloads, it can’t do anything else (move, load, or offload) for the rest of the turn.  Also, it can only offload into one territory.  If you remember these things, most everything else falls into place.

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