So your dog comes to you with a chewed up and drooled over sock. Then it gives you a cheerful bark. You can almost picture it asking “Are there any major/minor flaws?”
It’s not really that there is a major or minor flaw, per se. It’s just that the whole thing is wrong.
At your skill level, it would be better for you to study some articles, and read the reasons for why other players chose to or chose not to do particular actions, than to try to come up with new stuff on your own.
Even if those other players have faulty reasoning, understanding why their reasoning is flawed will help you become a stronger player. If those players have good reasoning then all the better.
My comments -
1. Don’t build battleships or cruisers, because they are not worth their cost.
For example, 36 PUs buys you a carrier and two fighters (and a bit left over) or three cruisers. The carrier/fighters have stronger defense, the fighters can be sent to help defend key ground territories, and the fighters can be used for repeated rounds of attack against either land or sea territories. Carrier/fighter combinations are even more useful because friendly powers can land fighters on your carriers, so you can get a very impressive combined defense without having to foot the entire PU bill by a single power. On the other hand, if you’re trying to use cruisers, the cruisers can’t be used to help defend ground, the cruisers only fire once on ground territories, and even then only when you are unloading three ground units for your three cruisers, plus you can’t combine friendly forces with the same power and speed that you can as if you built a carrier.
Or 40 PUs buys you a carrier and two fighters (and a submarine or two infantry) or two battleships. The carrier/fighters have all the points listed above, and the battleships all the weaknesses described above. About the only thing the battleships are good for is hitting and running, or hitting and winning a major decisive sea battle. But if you hit and run with a battleship, if your opponent has any sort of skill, that will leave the battleship in range of your opponent’s counterattack, and the expensive battleship will die. As far as winning a major decisive sea battle, your opponent should never let that happen. Why would your opponent stand there and let you punch him / her in the face?
If you’re very skilled, then you may find UNUSUAL circumstances in which building battleships and/or cruisers is correct. But believe me when I say that given your posts so far, I am sure there is no way you are near that level. How do you know when building battleships and/or cruisers is correct? When you KNOW. If you have any question at all about whether or not building a battleship or a cruiser is a good idea, first, it almost certainly isn’t a good idea, and second, you’re probably not skilled enough yet to be qualified to make that sort of decision on your own. When you KNOW, you will KNOW. (What’s funny is some players think they KNOW, when they don’t have a clue.)
For Spring 1942, you had best stick with the basics. That is, one or two destroyers, carriers, fighters, and transports for your navy. Avoid naval battles if at all possible; build subs if you cannot avoid it. For ground, use mostly infantry and tanks, and a FEW artillery, and do NOT let your opponent destroy your tanks if you can at all help it. If you constantly bleed tanks, you will bleed yourself dry.
2. Don’t build industrial complexes with the Allies. Industrial complexes are expensive, and they don’t fight. You need to apply pressure early, and industrial complexes do not help you do that.
There is ONE exception that can come up in a fair number of games, and there are exceptions that can come up in extremely particular situations, but by the time you know how to identify exceptions, you won’t need to ask what those exceptions are. Again, you will KNOW.
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Last comment - you’re talking about a strategy that applies to a game that you’re already in the middle of
already occupied by US in my game
. You don’t describe any of the important areas of the map in this or your other thread, nor do you describe the exact disposition of forces. It is completely useless to attempt to advise someone with such limited information. It’s like your going to a garage and asking them for advice because “my car doesn’t go”. They ask you if you’ve changed the oil, if you have gas in your car, if there’s air in your tires, but all you have is “my car doesn’t go”. It’s the same thing. If you don’t give someone the information they need to help you, it’s not going to happen.
I’m guessing what happened / is happening is you pretty much trashed your chances in the game you’re playing; you have some vague ideas that you need advice because you feel pretty lost. But really, you’re so lost you can’t even clearly describe exactly what the situation is, nor can you identify the key points that are going badly for you. That doesn’t speak well for your chances, but if you really want advice that might be useful, get a digital picture of the board and post the .jpg, or better yet, recreate it on TripleA and post the .tsvg.