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Author Topic: Strategy for AAM Naval help  (Read 3411 times)
Deaths Head 420
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« Reply #15 on: April 06, 2012, 12:49:12 pm »
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DD's are the true troopers in ur navy, and should be protected as best as u can.
1. they are the best ASW unit available
2. A DD swarm is straight up nasty
3. DD's shoot torps and alot of them when attacking in groups
4. Most players only go after the dd's if they absolutly have too or have nothing else to do
5. BB's main Batteries can't hit them except on 6's
6. extended range is useless on them
7. give em a decent escort and they do have some good survivablity
8. DD's have some great abilities- Smoke screen, chase the salvos and Sub Hunter to name just a few


I played in a tournament- non historical using a Italian DD Swarm with one Gorizia  cruiser and no air at all. I fought 4 Musashi's and 4 Zero's and won easily
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techroll42
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« Reply #16 on: April 06, 2012, 01:05:13 pm »
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I guess that could work but you'd need a lot of DD's...

And I'd target them (not as the first target, but still) for the reasons you say they're good.
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techroll42
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« Reply #17 on: April 12, 2012, 07:22:44 am »
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Ok im about to play naval minis and need some help.

Im the allies
Ships:

Allies:
2 Battleships
1 carrier
1 auxiliary
2 subs
5 cruisers
5 destroyers
4 aircraft

Axis:
3 Battleships (1 normal, 1 super, 1 Italian pre war ship)
2 subs
2 cruisers
5 Destroyers
6 Aircraft

I know I have more, but its that dumb old super battleship I cant sink. angry

What do I do? huh


well without knowing what exact units u are using, i would drop 3-4 of your cruisers, use points for more subs and fighters.

Don't use the Auxilaries unless in a convoy scenario, they are mostly worthless for naval combat. exception to this rule is the Nordmark, actually a very useful Aux. (set 1)

Also knowing that he doesn't have a carrier ahead of time is a huge advantage if exploited correctly. 

Auxiliaries can be good anti-Heavy Shore Batteries. Considering I have a Shore Battery and no auxiliaries, though...
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theROCmonster
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« Reply #18 on: May 16, 2012, 12:07:17 am »
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Aren't cruisers really good vs destroyers? I'd just play 4 cruisers and kill everyone of your destroyers...
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Deaths Head 420
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« Reply #19 on: May 16, 2012, 01:35:09 pm »
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they could be, but most cruiser do not have torp defense, so they only need to be hit 1 time with a torp and a DD's gunnery can cause the other wound, a true dd swarm would probably crush a handful of cruisers
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theROCmonster
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« Reply #20 on: May 16, 2012, 02:45:38 pm »
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I need help on beating my friend. We play a 250 point game. He has the intrepid and an escort carrier. I don't have a carrier and only have 1 battleship. He has 2. How do I beat him?
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Deaths Head 420
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« Reply #21 on: May 16, 2012, 05:55:15 pm »
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what country u using? what bb do u have?
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theROCmonster
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« Reply #22 on: May 16, 2012, 06:26:32 pm »
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We don't have enough ships for a specific country sadly. My BB is the HMS prince of wales
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Deaths Head 420
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« Reply #23 on: May 17, 2012, 01:21:45 pm »
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So HMS PoW is fighting US Intrepid, cool, Bring subs and Land based fighters, use fighters to protect ur BB and corner him with the subs
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theROCmonster
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« Reply #24 on: May 17, 2012, 01:42:05 pm »
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How do I use my subs when he has 3 asw threats, as well as bombers. He has the intrepid and an escort destroyer. He has 5 planes that can battle everyturn. So should I have only air and a BB subs and a couple destroyers and maybe 1 cruiser?
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Deaths Head 420
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Sealion will go forth and England will fall !!


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« Reply #25 on: May 17, 2012, 01:56:39 pm »
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Do you have A-20 Game? the new air plane game? I could trade you a few New Surprises for him, Mu Ha Ha Ha,

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theROCmonster
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« Reply #26 on: May 17, 2012, 02:01:53 pm »
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What is that?
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Deaths Head 420
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Sealion will go forth and England will fall !!


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« Reply #27 on: May 17, 2012, 02:04:06 pm »
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Guess Not, Its called Angels 20 and is a air combat only game that is from the same makers as war at sea.
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Azrael
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« Reply #28 on: May 17, 2012, 06:44:08 pm »
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Are you playing the standard rules with Objectives? if your not then air is by far the best and all he has to do is run away with his carrier while his bombers pound you. Hence why there is objectives.

With objectives it makes it easier for you to grab them since if your BB gets close to his carrier the vital is low enough that he is at serious risk.
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theROCmonster
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« Reply #29 on: May 17, 2012, 06:56:46 pm »
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The problem I am having is he has 2 BB's and 2 carriers. 1 of his BB's has 1 time range 6 with 11 dice. Both have range 4. He also plays another cruiser, montpieller, with range 4.
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