@Entek said in dawg v Entek (axis) TRS #2:
@dawgoneit sorry for the delay man.
I’m not worried at all. thinking you were very busy. no hurry.
Here goes nothing…g/l
G1 30 to spend:
1 AC (16)
2 Tr (14)
-0- Remain
Combat Moves:
Bul (activate)
1 inf Rom
Fin (activate)
3 inf Nor
Yugo (5 inf)
1 Inf 1 Tk Rom
2 Inf 1 Tk Hun
5 Inf 2 Rt SGr
1 Tk Pol
Fra (6 inf, 2 Rt, 2 Tk, 1 Ftr, 1 AA)
3 Tk SGr
4 Inf 1 Rt 3 Tk Hol
3 Inf 1 Rt 1 Mec WGr
W. Fr (1 Inf 1 Rt)
1 Rt Hol
3 Mec WGr
z112 (2 Ca)
1 BB 1 Ca z113
1 Tac Pol
1 Ftr Hun
z111 (1BB 1DD + possible scramble 1 Ftr)
1 SS z118
1 SS z124
2 Tac Ger
1 Ftr Hol
1 Bom Ger
z110 (1BB 1 Ca + possible scramble 3 Ftr)
1 Ftr Nor
1 SS 103
1 SS 108
2 Ftr 2 Tac WGr
1 Bom Ger
z106 (1 DD 1Tr)
1 SS 117
I’m going to go ahead and roll everything because I don’t think you have a scramble. If you disagree, let me know and I’ll re-roll. I’ll attach the attack since that seems to be helpful for turns where there is a lot going on.
Bul twol
Fin twol
Yugo 8 inf 2 rt 3 tk vs. 5 inf
Attack:
Rolls: 6@1 4@2 3@3; Total Hits: 26@1: (1, 2, 5, 6, 2, 3)4@2: (5, 3, 3, 5)3@3: (1, 5, 6)
Defend:
Rolls: 5@2; Total Hits: 45@2: (1, 4, 2, 2, 2)
Ouch. Rd 2:
Attack:
Rolls: 2@1 4@2 3@3; Total Hits: 22@1: (5, 6)4@2: (1, 1, 5, 3)3@3: (4, 6, 5)
Defend:
Rolls: 3@1; Total Hits: 03@1: (2, 3, 5)
Rd 3, sorry I rolled 1’s for you should have been 2’s you get 1 hit
Attack:
Rolls: 1@1 4@2 3@3; Total Hits: 61@1: (6)4@2: (1, 2, 5, 2)3@3: (3, 2, 1)
Defend:
Rolls: 1@2; Total Hits: 01@2: (4)
Now they hit.
Yugo taken w/ 3 inf 2 rt 3 tk remain
France 7 inf 1 Mec 2 rt 6 tk vs 6 inf 2 rt 2 tk 1 ftr
Attack:
Rolls: 6@1 4@2 6@3; Total Hits: 56@1: (2, 1, 2, 6, 6, 3)4@2: (5, 6, 1, 1)6@3: (6, 1, 1, 5, 5, 4)
Defend:
Rolls: 8@2 3@3 1@4; Total Hits: 28@2: (6, 6, 5, 4, 4, 2, 5, 4)3@3: (5, 6, 1)1@4: (6)
Fr Rd 2:
Attack:
Rolls: 4@1 4@2 6@3; Total Hits: 44@1: (3, 3, 5, 4)4@2: (5, 6, 4, 1)6@3: (2, 1, 2, 6, 6, 6)
Defend:
Rolls: 3@2 3@3 1@4; Total Hits: 33@2: (3, 5, 1)3@3: (5, 5, 3)1@4: (2)
Fr Rd 3:
Attack:
Rolls: 1@1 4@2 6@3; Total Hits: 61@1: (3)4@2: (4, 2, 3, 2)6@3: (6, 2, 1, 3, 4, 1)
Defend:
Rolls: 2@3 1@4; Total Hits: 22@3: (3, 6)1@4: (3)
Fr taken w/ 1 Mec 2 Rt 6 Tk remain. 19 plundered
W Fr 3 Mec 1 Rt 1 Ftr vs 1 inf 1 rt
Attack:
Rolls: 2@1 2@2 1@3; Total Hits: 02@1: (3, 5)2@2: (3, 4)1@3: (5)
Defend:
Rolls: 2@2; Total Hits: 12@2: (6, 2)
Awesome roll guys. I lose a mec.
Attack:
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (5)2@2: (4, 4)1@3: (2)
Defend:
Rolls: 2@2; Total Hits: 12@2: (1, 4)
Another Mec. WFr Rd 3
Attack:
Rolls: 2@2 1@3; Total Hits: 02@2: (6, 6)1@3: (6)
Defend:
Rolls: 1@2; Total Hits: 01@2: (4)
Attack:
Rolls: 2@2 1@3; Total Hits: 02@2: (6, 3)1@3: (5)
Defend:
Rolls: 1@2; Total Hits: 01@2: (6)
is the dice roller broken?
Rd 5
Attack:
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 6)1@3: (3)
Defend:
Rolls: 1@2; Total Hits: 11@2: (2)
W Fr finally taken w/ 1 Mec 1 Ftr
z106 SS vs DD to the death:
Attack:
Rolls: 50@2; Total Hits: 1450@2: (4, 1, 2, 2, 2, 5, 2, 4, 4, 5, 2, 3, 4, 3, 1, 3, 3, 5, 5, 3, 5, 5, 1, 1, 4, 3, 4, 6, 5, 4, 4, 2, 5, 6, 4, 6, 5, 5, 4, 2, 3, 5, 4, 1, 1, 4, 3, 4, 3, 2)
Defend:
Rolls: 50@2; Total Hits: 2450@2: (1, 1, 6, 2, 2, 4, 4, 5, 4, 2, 2, 2, 3, 1, 1, 1, 6, 5, 5, 4, 1, 2, 3, 5, 2, 4, 2, 4, 1, 5, 6, 2, 5, 5, 3, 1, 3, 6, 5, 1, 2, 1, 2, 5, 1, 2, 5, 1, 6, 3)
I lose the sub. oh well…
z112 BB Ca Tac Ftr vs 2 Ca
Attack:
Rolls: 2@3 2@4; Total Hits: 22@3: (5, 3)2@4: (6, 1)
Defend:
Rolls: 2@3; Total Hits: 02@3: (4, 5)
z112 twol
z111 2 ss 1 Ftr 2 Tac 1 Bom vs 1 bb 1 dd
Attack:
Rolls: 2@2 2@3 2@4; Total Hits: 22@2: (5, 5)2@3: (3, 3)2@4: (5, 5)
Defend:
Rolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (1)
I lose 2 subs, your damaged BB remains
Attack:
Rolls: 2@3 2@4; Total Hits: 32@3: (3, 3)2@4: (6, 1)
Defend:
Rolls: 1@4; Total Hits: 11@4: (2)
z111 cleared 2 tac 1 bom remain
z110 2 SS 2 Ftr 2 Tac 1 Bom vs BB Ca
Sub shot, ignore Ca if both hit
Rolls: 2@2; Total Hits: 02@2: (3, 5)
Attack:
Rolls: 2@3 3@4; Total Hits: 32@3: (6, 6)3@4: (4, 4, 3)
Defend:
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (2)
Zone cleared, I lose 2 SS.
Non-com
1 Ftr 1 Tac land on new AC in z112
Rest of air in WGr
Tr z113 => z112
2 In Den => WGr
Inf Sgr => NIta
5 Inf Ger => WGr
All else Ger => Hun
All builds in z112
Collect 41 Ter + 10 NO + 19 Plunder = 70.
Btw, I rolled all battles separately, but probably easier to roll together and I don’t mind if you don’t
As long as you declare all attacks first (which you do), I dont mind. Your method resembles the board game way of play, seems the appropriate way. Rolling all first rounds together (as most do) just saves time, I guess.
Not going to be able to do more than R1 tonight.
However, regarding battle SZ 110 I will think about scrambling 3 fighters. I did USSR turn nonetheless as it is unaffected by this sea battle. If you like, you can use the turn as reference only for your Japan plans, and I only introduce it formally tomorrow after I decide if I scramble in SZ 110. If an eventual scramble result does not affect your Japan turn, pls go ahead with Japan, allows me to respond with US/UK/CHINA during my day. Hope that’s fine.
Good night, Trajan.
USSR 1
1. PURCHASE (37)
3. NONCOMBAT MOVES
Bel <– 1 inf from Archangel, 1 AA, 6 inf, 1 art from Novgorod, 3 inf from Baltic states, 1 mech, 1 armor from Russia
Novg <-- 3 inf from Vyborg, 2 inf from Karelia, 1 fig, 1 tac from Russia
N-Ukr <-- 2 inf from East Poland, 2 inf from Bessarabia, 3 inf from South Ukraine
Bry <-- 2AA, 1 inf, 1 art from Russia, 1 mech, 1 armor from Volgagrad
Ros <-- 2 inf from Caucasus
SZ 111 <-- 1 sub from SZ 127
Yak <-- 6 inf from Bur
Bur <-- 2 AA, 6 inf from Sak, 6 inf from Amur
4. MOBILIZATION
2 art, arm Nov
3 inf S-Ukr
arm, mech Russia
inf Vol
5. INCOME
37 (terr)
I’ll try to post J1 after the game tonight (z110 won’t affect it).
Where are you located? I’m in NY, so would usually be posting evening my time during the week.
J1:
DOW Russia! (Can you just re-confirm that you don’t get any IPC for this?)
Purchase 1 mIC, 2Tr = 26, leaving -0-
Combat:
SFE ()
1 inf Jap via Tr z6 => z5
Sib ()
1 inf Jap via same Tr
Cha ()
2 Inf 1 Rt Jeh
Anh ()
3 Inf 1 Rt Sha
Hun (2 Inf)
2 Inf 1 Rt Ksi
1 Ftr For
2 Ftr 2 Tac Man
Yun (4 Inf)
3 Inf 1 Rt Kwa
1 Ftr 1 Tac Ksu
Combat:
SFE, Sib, Hun twol
I’ll roll together as these are all clearly going to the finish.
Hun 2 inf 1 Rt 3 Ftr 2 Tac vs 2 Inf
Attack:
Rolls: 1@1 2@2 3@3 2@4; Total Hits: 51@1: (1)2@2: (3, 2)3@3: (5, 2, 3)2@4: (6, 2)
Defend:
Rolls: 2@2; Total Hits: 02@2: (5, 5)
Yun 3 Inf 1 Rt 1 Ftr 1 Tac vs 4 Inf
Attack:
Rolls: 2@1 2@2 1@3 1@4; Total Hits: 22@1: (6, 2)2@2: (4, 5)1@3: (1)1@4: (1)
Defend:
Rolls: 4@2; Total Hits: 24@2: (5, 2, 1, 3)