Varn H (allies) vs. *your-name-here* (axis): Spring 1942


  • Greetings.

    I’m new to playing by forum, but I’d like to try it out. I’m looking for a Spring 1942 game by forum… any opponent who is interested. I’ll go first as the Allies to get things moving. If you are dying to play the Allies then just ignore my Russian move and substitute your own – I’ll play the Axis. I’ll check back daily to see if anyone has taken the bait.

    Spring 1942. 9 victory cities to win. Turkey straights are open.

    Thanks in advance,
    Varn H


  • Round 1, Russia

    Purchase:
    –-1.) Fighter x1, Infantry x3, Tank x1  (-$24, 0 remaining)

    Combat Movement:
    —1.) Karelia Fighter x1, Russia Fighter x1, Russia Tank x1, Caucasus Tank x1, Caucasus Artillery x1, Caucasus Infantry x3 to UKRAINE
    —2.) Karelia Infantry x2, Archangel Infantry x3, Archangel Tank x1, Russia Tank x1, Russia Artillery x1, Russia Infantry x3 to WEST RUSSIA


  • Round 1, Russia; continued

    going to try the forum dice roller…

    Combat UKRAINE, Attacker, Round 1:
    DiceRolls: 2@1 2@2 4@3; Total Hits: 22@1: (5, 1)2@2: (4, 6)4@3: (3, 6, 5, 6)

    Combat UKRAINE, Defender, Round 1:
    DiceRolls: 4@2 1@3 1@4; Total Hits: 24@2: (5, 5, 4, 2)1@3: (4)1@4: (4)


  • Round 1, Russia; continued

    Attacker loses 2 infantry. Inf x1, Art x1, Tank x2, Fighter x2 remain.
    Defender loses 2 infantry. Inf x1, Art x1, Tank x1, Fighter x1 remain.

    Combat UKRAINE, Attacker, Round 2:
    DiceRolls: 2@2 4@3; Total Hits: 22@2: (3, 1)4@3: (4, 4, 6, 3)

    Combat UKRAINE, Defender, Round 2:
    DiceRolls: 2@2 1@3 1@4; Total Hits: 22@2: (4, 6)1@3: (3)1@4: (3)


  • Round 1, Russia; continued

    Attacker loses Inf x1, Artillery x1. Remaining: Tank x2, Fighter x2.
    Defender loses Inf x1, Artillery x1. Remaining: Tank x1, Fighter x1.

    Combat UKRAINE, Attacker, Round 3:
    DiceRolls: 4@3; Total Hits: 14@3: (4, 3, 5, 5)

    Combat UKRAINE, Defender, Round 3:
    DiceRolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (1)


  • Round 1, Russia; continued

    Attacker loses 2 Tanks. Fighter x2 remain.
    Defender loses 1 Tank. Fighter x1 remain.

    Attacker retreats! Germany retains control of UKRAINE.


  • Round 1, Russia; continued

    Combat WEST RUSSIA, Attacker, Round 1:
    DiceRolls: 6@1 2@2 2@3; Total Hits: 46@1: (5, 3, 5, 5, 3, 6)2@2: (1, 1)2@3: (2, 3)

    Combat WEST RUSSIA, Defender, Round 1:
    DiceRolls: 4@2 1@3; Total Hits: 24@2: (3, 5, 2, 4)1@3: (3)


  • Round 1, Russia; continued

    Attacker loses 2 infantry. Inf x6, Art x1, Tank x2 remain. (in hindsight, rolled one too few dice for infantry, me thinks)
    Defender loses 3 infantry and 1 Artillery. Tank x1 remain. (in hindsight, rolled one too few dice for attacking infantry, me thinks)

    Combat WEST RUSSIA, Attacker, Round 2:
    DiceRolls: 5@1 2@2 2@3; Total Hits: 35@1: (4, 4, 1, 1, 3)2@2: (4, 3)2@3: (4, 3)

    Combat WEST RUSSIA, Defender, Round 2:
    DiceRolls: 1@3; Total Hits: 01@3: (5)


  • Round 1, Russia; continued

    Attacker loses zero. 6 infantry, 1 artillery, 2 tanks remain.
    Defender loses remaining units.

    Russia takes WEST RUSSIA.


  • Round 1, Russia; continued

    Non-Combat Movement:
    –-1.) Buryatia Infantry x2 to Yakut
    —2.) Soviet Far East Infantry x2 to Yakut
    —3.) Karelia Fighter (in Ukraine) to Caucasus
    —4.) Russia Fighter (in Ukraine) to Caucasus
    —5.) Kazakh Infantry x2 to Caucasus
    —6.) Novosibirsk Infantry x2 to Yakut
    —7.) Evenki Infantry x2 to Russia
    —8.) SZ 4 Sub x1 to SZ 2

    Mobilize:
    —1.) Infantry x3, Tank x1 to Caucasus
    —2.) Fighter x1 to Russia

    Collect Income:
    Russia from 24 to 26 IPC production, collect 26, total 26 in hand
    Germany from 40 to 38 IPC production, has 40 in hand

    Summary:
    —Karelia: Infantry x1
    —Russia: Infantry x2, Fighter x1
    —West Russia: Infantry x6, Armor x2, Artillery x1, Russia now owns
    —Ukraine: 1 German Fighter, Germany still owns
    —Caucasus: Infantry x5, Armor x1, Fighter x2
    —Yakut: Infantry x8
    —SZ 2: Sub x1
    —others 0


  • Germany’s turn…

  • '12

    You should use the mapping utility AAMap, there are plenty of threads on this site on how to use it.  I am currently playing round 14 of a game.  Having to keep my board set up at home for over a week……yeah I like the electronic map and so will you in time.  Our game is going into extra innings otherwise I would take you up on your offer, but two games at once I would obsess and get nothing done!  If you have no takers in few days and my game is over I will take you up on the offer.

    Not that many people play spring 42 here, great to see another '42 fan.  I would suggest reading a few of the playing strategies here, I learned much by reading what others do.  I would suggest the Fortress Europe strategy so you can see what to expect from one of several philosophies of playing the Axis and how to counter with the allies…if you can :-)

  • '12

    OK, my buddy is working for the weekend.  (Sounds like a song)  Tough luck in Ukr and always a brain twister as to put the third tank into that battle or not.  I usually to the typical navy moves attacking Sz2 and Sz13 with fighters but I would like to try something different based on owning Ukr.  I will include the AAMap files for the game if you would like to use them.  I like being able to rewind the game and try what-ifs with the electronic board setup.

    Ger 1

    Builds:
    –---------
    On Hand 40

    5 Inf  15
    5 Tanks 25

    Saved    0

    Combat:
    Sz1: SS(Sz8) Vs TT (Autokill)
    Sz15: BB+TT(Sz14) Loading Tank+Inf(SEu) Vs DD
    Egy: Tank+Inf(Lib)+Tank+Inf(Sz15) Vs Inf+Tank+Ftr
    Kar: 3 Inf(Nwy), Inf+Tank(WEu) Via TT(Sz5), 2 Tanks(Ger) Vs Inf
    Wru: Ftr(WEu), Ftr+Bmr(Ger), Ftr(Ukr), Ftr(Nwy), Ftr+Tank(EEu), Ftr+Tank(Blk), 3 Inf(Bel) Vs 6 Inf+Art+2 Tanks

    Sz1: SS(Sz8) Vs TT (Autokill)

    Sz15: BB+TT(Sz14) Loading Tank+Inf(SEu) Vs DD
    DiceRolls: 1@4; Total Hits: 01@4: (6)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '12

    Round 2

    Sz15: BB+TT(Sz14) Loading Tank+Inf(SEu) Vs DD
    DiceRolls: 1@4; Total Hits: 11@4: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '12

    Wru: Ftr(WEu), Ftr+Bmr(Ger), Ftr(Ukr), Ftr(Nwy), Ftr+Tank(EEu), Ftr+Tank(Blk), 3 Inf(Bel) Vs 6 Inf+Art+2 Tanks
    DiceRolls: 3@1 8@3 1@4; Total Hits: 43@1: (1, 2, 2)8@3: (4, 3, 5, 4, 4, 6, 1, 5)1@4: (3)
    DiceRolls: 7@2 2@3; Total Hits: 47@2: (3, 6, 3, 1, 4, 6, 1)2@3: (3, 1)

    Kar: 3 Inf(Nwy), Inf+Tank(WEu) Via TT(Sz5), 2 Tanks(Ger) Vs Inf
    DiceRolls: 3@1 1@3; Total Hits: 03@1: (6, 4, 6)1@3: (4)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '12

    Round 2

    Wru: Ftr(WEu), Ftr+Bmr(Ger), Ftr(Ukr), Ftr(Nwy), Ftr+Tank(EEu), Ftr+Tank(Blk), 3 Inf(Bel) Vs 6 Inf+Art+2 Tanks
    DiceRolls: 7@3 1@4; Total Hits: 57@3: (4, 3, 1, 2, 3, 6, 1)1@4: (6)
    DiceRolls: 3@2 2@3; Total Hits: 33@2: (3, 6, 1)2@3: (3, 2)

    Kar: 3 Inf(Nwy), Inf+Tank(WEu) Via TT(Sz5), 2 Tanks(Ger) Vs Inf
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (2, 5)1@3: (1)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '12

    Egy: 2 Inf+Art+Tank Vs Inf+Tank+Ftr
    DiceRolls: 1@1 2@2 1@3; Total Hits: 21@1: (6)2@2: (3, 2)1@3: (2)
    DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (1)1@3: (2)1@4: (6)

  • '12

    Round 2

    Egy: Art+Tank Vs Ftr
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (6)
    :aaa1@4:

  • '12

    Ugh, dont like that!

    Egy: Art+Tank Vs Ftr    Defense dice
    DiceRolls: 1@4; Total Hits: 01@4: (5)

  • '12

    Round 3

    Egy: Art+Tank Vs Ftr
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (6)
    DiceRolls: 1@4; Total Hits: 01@4: (5)

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