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Author Topic: Untested Sealion counter  (Read 548 times)
gsh34
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« on: November 29, 2011, 09:22:12 pm »
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Regarding Unstoppable Sealion:

I am not saying with any certainty that this would give the Allies a victory, but my face-to-face playing partner and I have had some discussions on what the Allies can do to counter Sealion. We have come up with two possibilities that we have never been able to try and no one has really talked about, much less tried.

1.) Try to sink the German fleet after it attacks the UK. This is contingent on the US buying bombers in the starting rounds and the UK preserving what ever fleet and aircraft that it can.

Under the new rule, Russia immediately enters the war when London falls. So, if Soviets see Germany build a G2 transport fleet, they can build a small fleet in sea zone 127 or 115 so as to take Norway on R3 when they enter the war. Now, the US can fly it's bombers to attack the German fleet in sea zone 110 and land in Norway. If some German fleet still survives, the UK can use it's remaining fleet and planes to clean it up.

Problems: What if Germany goes to sea zone 109? This prevents the US bombers from making it to Norway. Possible Solution: Russian build in sea zone 127 and take Scotland on R3 so the US bombers would have a valid landing place. Problem with that: Germany could use a blocker in sea zone 125 or 126. Possible solution to that potential problem: Could the UK position its fleet in such a way on UK 1 so that on UK 2 it places a blocking ship into sea zone 110 and 111 so the only option on G3 for Germany is to do Sealion from sea zone 110?

If the German fleet is sunk post-Sealion, what happens? How badly does this hurt the Germans? Is not enough pressure placed on Japan if the US spends rounds 1 and 2 buying in the Atlantic?

Those were some of the questions my partner and I had. Personally, I think it would be a huge blow to the Germans to lose their fleet because they wouldn't be able to transport any remaining troops back from the UK to face off against the Soviet for a time (if ever).

2.) The only spot on the entire map that the US can use one set of transports to shuck troops back and forth is Alaska to the Soviet Far East (sea zone 2- sea zone 3). Now, if Germany does Sealion, Moscow survives past round 10. Right? Well, if the US buys fleet and ground for the Pacific, on US 3 (after London falls), they could move to sea zone 3 and offload into the Soviet Far East. From there, mechanized infantry and tanks can make it to Moscow by round 8 (best case scenario). Well before Russia falls. Can they get enough there to matter? I don't know, but I'd like to try it out. To me, it beats flying mountains of planes since ground units are cheaper.

A few of the positives for this: By having a fleet in sea zone 3, you threaten Japan. Slow walking troops can go to Korea and or Manchuria. The US only needs to build one fleet to have a real effect and place lots of boots on the ground. It also helps the Russians maintain their income from all of the territories in Asia.... a real bonus in my opinion.

I would love to try these ideas out on my own, but I have a newborn in the family and that precludes me from playing for the foreseeable future. Guys and girls, give this some thought. My partner and I believe there could be some validity to these two ideas.
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