'12L souL (Axis) v. LuckyLindy (Allies +8)


  • inf egy, arm cau

    Ger1:
    Purchase:
    7 inf 2 arm

    combat:
    inf art arm lib, bmb ger -> egy
    trn 13 load inf alg, arm fra -> 15 unload egy
    sub ca 5 -> 6
    2 sub 7, ftr nwy -> 2
    ftr nwe, ftr ger -> 12
    trn 5 load inf nwe, art ger unload bst
    2 inf art ftr pol -> bst
    2 inf 2 arm pol, 2 arm cze -> epl
    3 inf art 2 arm bul -> ukr

    is it amphibious assaults then sea battles?  I think it is… I can’t remember.  Anyhow, that’s how I’m going to play it.

    egy
    aDiceRolls: 1@1 2@2 2@3 1@4; Total Hits: 41@1: (5)2@2: (2, 1)2@3: (4, 1)1@4: (4)
    dDiceRolls: 4@2 1@3 1@4; Total Hits: 44@2: (1, 4, 1, 1)1@3: (4)1@4: (1)


  • bloody.

    egy2
    aDiceRolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (1)
    dDiceRolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (2)


  • egy holds, ftr remains.

    bst
    aDiceRolls: 1@1 4@2 1@3; Total Hits: 31@1: (1)4@2: (5, 5, 1, 3)1@3: (2)
    dDiceRolls: 3@2; Total Hits: 03@2: (4, 4, 5)


  • bst twol

    2
    aDiceRolls: 2@2 1@3; Total Hits: 22@2: (1, 3)1@3: (3)
    dDiceRolls: 1@4; Total Hits: 11@4: (1)


  • 2 cwlo sub

    12
    aDiceRolls: 2@3; Total Hits: 22@3: (2, 1)
    dDiceRolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (2)


  • 12 cwlo ftr. 
    6
    aDiceRolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (5)
    dDiceRolls: 1@2; Total Hits: 01@2: (3)


  • 6
    aDiceRolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (1)
    dDiceRolls: 1@2; Total Hits: 01@2: (6)


  • 6 cwol

    epl
    aDiceRolls: 2@1 4@3; Total Hits: 12@1: (6, 6)4@3: (6, 4, 3, 6)
    dDiceRolls: 2@2; Total Hits: 12@2: (5, 2)


  • epl2
    aDiceRolls: 1@2 4@3; Total Hits: 21@2: (3)4@3: (6, 6, 1, 1)
    dDiceRolls: 1@2; Total Hits: 11@2: (1)


  • :(  epl twlo 2 inf

    ukr
    aDiceRolls: 2@1 2@2 2@3; Total Hits: 02@1: (4, 5)2@2: (3, 5)2@3: (6, 5)
    dDiceRolls: 2@2; Total Hits: 02@2: (6, 5)


  • ukr2
    aDiceRolls: 2@1 2@2 2@3; Total Hits: 32@1: (1, 2)2@2: (2, 2)2@3: (4, 5)
    dDiceRolls: 2@2; Total Hits: 02@2: (3, 5)


  • Guess it’s all about average.

    ncm:
    ftr 2 -> nwy
    inf nwy -> fin
    2 inf ger -> pol
    inf ger, ftr 12 -> fra

    mobilize:
    7 inf 2 arm ger

    collect:
    35+10=45, has 45

    if sz 4 -> 6 then sub stays up to defend

    souLvLLindy01aG.AAM


  • your map shows a fighter in BST.


  • he’ll land in pol


  • Soviet turn 1

    Purchase

    30 IPC

    infantry
    3 tanks
    bomber

    Combat Moves

    Z6 (submarine, cruiser) v submarine (Z4)

    dice

    Z6
    A - submarine
    DiceRolls: 1@2; Total Hits: 01@2: (4)
    D - submarine, cruiser
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (2)


  • Z6 holds no loss

    Noncombat Moves

    5 infantry, artillery from KAR to ARC
    tank from CAU to TRJ
    3 infantry, artillery, tank from RUS to CAU
    2 infantry from KAZ to CAU
    infantry from EUK to CAU
    infantry from BEL to EUK
    2 infantry from NOV to RUS
    infantry from EVE to URA
    infantry from YAK to EVE
    2 infantry from FAR to BRY
    2 infantry from STC to BRY

    Mobilize

    infantry in KAR
    3 tanks, bomber in CAU

    Income

    26 + 5 NO = 31

    I placed your units and updated the money for Germany.

    Cheers

    souLvLLindy01bR.AAM


  • Also AA gun from KAR to ARC.

    here’s the map.

    souLvLLindy01bR.AAM


  • Lindy–you’ve left yourself 3 IPC.  Tanks are still 5 IPC in AA50, as long as the rules haven’t changed for this season.  Do you want an inf in Rus or Kar?  Or shall you keep the 3?

    Jpn1:
    Purchase:
    2 trn inf

    combat:
    dd 51, 2 ftr 57 -> 53
    2 ftr 57 -> 56
    2 ftr 61 -> 35
    2 trn 61 -> 37 unload bur
    trn 62 load inf arm -> 61 unload kwa
    bb ca 61 -> 50
    3 inf fic, ftr for -> yun
    3 inf kia, ftr jpn -> fuk
    3 inf ftr man -> sui
    trn 51 load inf -> 38 unload
    trn 51 load 2 inf -> 49 unload

    53
    aDiceRolls: 1@2 2@3; Total Hits: 21@2: (1)2@3: (3, 6)
    dDiceRolls: 1@4; Total Hits: 11@4: (1)


  • 53 cwlo dd.

    50
    aDiceRolls: 1@3 1@4; Total Hits: 01@3: (6)1@4: (5)
    dDiceRolls: 1@2; Total Hits: 01@2: (5)


  • 50 r2
    aDiceRolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (4)
    dDiceRolls: 1@2; Total Hits: 11@2: (1)

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