Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 armour moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 1 infantry moved from Holland Belgium to France 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in Yugoslavia Germans attack with 2 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery and 3 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 6 armour, 2 artilleries, 4 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 29 Casualties for Germans: 4 infantry and 3 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Casualties for Germans: 2 fighters, 2 submarines and 1 tactical_bomber Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 infantry moved from Denmark to Western Germany 1 aaGun moved from Germany to 114 Sea Zone 1 aaGun, 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Norway to Finland 1 infantry moved from 113 Sea Zone to Norway 1 aaGun moved from 113 Sea Zone to Norway 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 aaGun moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 aaGun, 2 artilleries and 9 infantry moved from Germany to Poland 1 armour moved from Poland to Slovakia Hungary Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs11L LL(+19) v Gamerman01(x) '41 no tech
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The new force on the block, Lucky Lindy, has challenged Gamer to a 2011 league game.
It has been agreed the pace may be quite slow (but no doubt will be daily at times).
Lucky wins bid for Allies at 19, and elects fighter to Bry and 3 infantry to Egypt.Game will start soon (prob today), and map is attached.
Here’s to a fun game for all
11L_LL(19)_v_Gamerman01_1941_start.AAM -
Fire when ready!
Cheers
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19 placement bid? You’re a brave Gamer Gamerman!
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19 placement bid? You’re a brave Gamer Gamerman!
When I saw you had last post, I figured it would be something like this.
I’m smoking DD and gave him a 13 bid. I have not lost a single game all year with the Axis, and that’s the only side I ever get, because I won’t bid people down. I think the Axis have a major advantage, and will continue to think so until someone smokes me. Very few people agree with my assessment on this, but I just laugh. I’m on pace to be about 13-1 in 1941 this year, all with Axis, all with bids of 10 or more, and most of them weren’t even close.
So I don’t think I’m brave, or stupid. I think 20 is fair. But thanks for the comment - I welcome them from you.
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:-) NO DOUBT you are one of the very few players on this site, Zhukov, who could be fearsome with the Allies in 1941. With 95% of the players I meet up with, I am fully comfortable spotting them 20. Before I would take the Allies, I would want like a sub, 2 destroyers, 4 infantry, and a fighter. Or two. Yeah, I think it’s that unbalanced.
See also my first round tournament game against a self-proclaimed Revised tourney winner. I dismantled him.
Again, until somebody actually beats me (without great luck - and the one game I’m struggling in this year I had a bad start with the dice, plus I underestimated my first-time opponent and so was not real careful at first) with the Allies, I will continue to give them (so called) big handicaps. :-)
Cheers - again, always good to hear the veteran’s opinions, so drop in anytime. Anytime.
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Sorry, but this is a pet issue of mine. Bugs me how people make such a HUGE deal out of bids, when in all of my experience, they rarely make a significant difference (one exception - game I’m struggling in, he put all 12 bid on the Russian’s western front, and then he got lucky with dice on top of that in the first round or 2 - and that was significant then)
The Allies start with 606 TUV. 19 extra (even strategically placed) would be a 3.1% increase. Ooooooohhhh, you know? :-)
No disrespect meant to Lucky, but watch me win this game handily, Zhuk.
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Yeah I got one more thing to say. When you’ve played the Axis about 14 straight times over 9 months, you’re Axis game is stronger than your Allied game. So why would I want to bid the Allies down to 12 and get stuck with the losers? :lol:
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BTW Luck, Zhuk and I have played a couple games of AA50 (I think one each side) and split them. 1942 scenario, I think. They were really good games. Zhuk and I both are quite fond of winning, so we don’t exactly beg each other for games. :lol:
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Yeah I was just teasing you a bit.
As you say, I don’t like to lose either so I’m usually Axis in these forum games, since most people on here aren’t willing to give up the bid I ask for.
Fair is fair, lol. 19 is 19, I’ve never seen the bid go THAT high. It’s probably a record high on these forums.
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Yeah I was just teasing you a bit.
As you say, I don’t like to lose either so I’m usually Axis in these forum games, since most people on here aren’t willing to give up the bid I ask for.
Fair is fair, lol. 19 is 19, I’ve never seen the bid go THAT high. It’s probably a record high on these forums.
I am very easy to rile up, I’m afraid. :oops:
I’m sure it is a record, yes. Gaming is for fun, and I’m having fun!! See you around, man! Like I said, you are welcome to poke into any of my games any time and drop your 2 cents. -
I’m getting caught up. Just made 3 moves, so time for a break. Intending on starting this one off - hopefully this afternoon.
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G1 with 31, buy 2 INF, ARM, AA, CV
Combat moves -
Z6 - SS (Z5) FTR (NWE)
Z2 - BMB (Ger) FTR (Nwy) SS (Z7)
Z9 - SS (Z7)
Ukr - 3 INF, ART, 2 ARM (Bul)
EPl - INF, ARM, FTR (Pol) FTR (Ger)
BSt - INF (NWE) ART (Ger) CA (Z5) 3 INF, ART, ARM (Pol) 2 ARM (Cze)BStRolls: 2@1 4@2 4@3; Total Hits: 62@1: (6, 6)4@2: (4, 1, 1, 2)4@3: (5, 3, 3, 3)Rolls: 3@2; Total Hits: 13@2: (2, 6, 6)
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EPlRolls: 1@1 3@3; Total Hits: 11@1: (6)3@3: (6, 3, 5)Rolls: 2@2; Total Hits: 12@2: (2, 6)
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Uh oh
EPl2Rolls: 3@3; Total Hits: 23@3: (4, 2, 3)Rolls: 1@2; Total Hits: 01@2: (5) -
Yay
UkrRolls: 2@1 2@2 2@3; Total Hits: 32@1: (3, 1)2@2: (6, 4)2@3: (1, 3)Rolls: 2@2; Total Hits: 12@2: (1, 6) -
You got your hit in on all 3 at least
Z9Rolls: 10@2; Total Hits: 510@2: (1, 2, 1, 4, 3, 5, 1, 3, 3, 2)Rolls: 10@2; Total Hits: 210@2: (6, 4, 4, 2, 4, 6, 3, 5, 1, 4)Attacker is always listed first…. First to hit -
Ooohh…. That 19 bid is looking more necessary all the time. I always say first round dice matter way more than any silly little bid. Love bidding tho - great way to determine sides.
Z2Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (2)1@3: (5)1@4: (3)Rolls: 1@4; Total Hits: 11@4: (4)Don’t go sour on me now, Z2 -
And the UK has zero transports in the Atlantic to start the game - lucky me.
Z6Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (1)Rolls: 1@2; Total Hits: 01@2: (6)Let’s wrap up a great G1 dice round…… please… -
Wow. When the dice cooperate, anyone looks like a genius.
At least you get to wail on my transport in Z62 and make my J1 trickier.NCM -
Nwy - FTR, BMB (Z2) INF (Fin)
Alg - ART (Lib)
Blk - INF, ARM (Lib)
Pol - 3 INF, AA (Ger) ARM (Fra) FTR (Z6)
Ger - 2 INF (Fra) (what a luxury)
Z5 - 2 FTR (EPl)When there is only one possible way to place units, I skip typing it.
Collect 45, 45 on hand -
Also, my MO is to only list casualty choices for myself during my turn if I am choosing a casualty that is not the cheapest. So in Z6, I took off the sub. After playing about 75 games online, I have found some shortcuts that don’t affect gameplay, and also make less busy posts.
Some of my pet peeves:
People who don’t list sea zones when conducting amphibious assaults. For example, you can assault NWE from Z5, 6, or 7. During your combat move, it needs to be clear exactly what you are doing and where every unit is. There are veteran players who don’t follow this, I’m finding. I don’t allow it.
A lot of people don’t run China and the USA according to the rules. They like to run one or the other completely, and then do the other completely. This is not according to the rules. You do the countries concurrently, except when you get to combat move and rolling dice, you do all combat move for one, then roll all dice, then you do combat move for the other, then roll dice, and THEN you move on to doing NCM all together, and placement all together….Those are a couple - if I forgot something, I’ll mention it as soon as I can. Some people on this site would choke when I say this, but I’m an easy going person and always try to be reasonable and cut some slack. But I don’t cut much slack when it comes to breaking rules that players should know, and I expect my opponents to deal with me the same way. Anyway, we’ll get along fine - just putting a few things out there for you.
Bring your A game! Looks like I’m off to a good start here.