Thatoneguy and Noll (Axis) v Alsch and Cereal (Allies)


  • From the older thread that had Canuck and Ghr in the title.

    Here’s R2
    team game 01bR.AAM


  • To review I think the line-up is -

    Alsch - UK, Russia, France
    Cereal - USA, China, ANZAC

    thatonekid - Germany, Italy
    Noll - Japan


  • kk

    Here’s Japan:


  • Japan#1

    IPCs: 26

    Buys:
    2 transports (14)
    2 submarines (12)

    Total: 26
    Saves: 0

    Combat Moves:

    Yunnan (4inf)
    3inf 1art from KWA
    1tac 1fig from KSU
    2bmb from JAP

    Chahar (empty)
    2inf 1art from JEH

    Anhwe (empty)
    1inf 1art from SHA
    1inf 1art from KSU

    Hunan (empty)
    3inf 1art from KSI


  • Battle of Yunnan, round#1

    Attacker: 3inf 1art 1fig 1tac 2bmb
    DiceRolls: 2@1 2@2 1@3 3@4; Total Hits: 62@1: (1, 1)2@2: (6, 3)1@3: (2)3@4: (2, 3, 3)
    Defnder: 4inf
    DiceRolls: 4@2; Total Hits: 24@2: (2, 6, 4, 2)


  • Yunnan taken with 2 inf loss;

    Battle of Hunan, round#1

    Attacker: 3inf 1art (I forgot to type the fighter from Formosa… well my bad, I won’t roll it)
    DiceRolls: 2@1 2@2; Total Hits: 22@1: (3, 1)2@2: (3, 1)
    Defender: 2inf
    DiceRolls: 2@2; Total Hits: 02@2: (4, 6)


  • Feel free to fix minor errors like that, it’s a no brainer to use that Fighter.  I won’t mind. 
    Just don’t “forget” to change large things after a big defeat.  :-D


  • Hunan twol;
    Anhwe twol;
    Chahar twol.

    Non combat moves:

    1mech from Man to Cha
    1fig 1tac 2bmb that attacked Yunnan lands in KWA
    1fig from Formosa lands in KWA
    2tac 2fig from MAN to JEH
    1fig from KOR to JEH
    4inf from KOR to MAN
    2inf from SHA to ANH
    1inf from KSU to ANH
    1inf from KSU and 1inf from OKI to KWA via transport sz19 to sz36
    1inf 1art from JAP to KWA via transport sz6 to sz36
    1fig from OKI to KWA
    1bb 1dd 1ss from sz19 to sz20
    1transport from sz20 to sz37
    1ca from sz20 to sz36
    1ss 1dd 2ca 2fig 2tac 1ca 1bb from sz6 to sz36
    1dd 1cv 1fig 1tac from sz33 to sz36
    2fig 2tac from JAP to JEH

    Mobilize: 2transports 2ss sz6

    Collects: 30 + 10 (Not at war) = 40 IPCs

    team game 01cJ.AAM


  • USA:
    IPC 52:
    Buys:
    1 Carrier = 36
    1 Battleship = 16
    1 fighter = 6
    1 Sub = 0

    Non combat moves:
    Fig from Phi til Gua
    1 Destroyer and Sub from z35 to z23
    1 strat bomb from Cus to Eus
    1 fighter from Wus to z10 (will land on new build Carrier)
    1 fighter from Eus to z10 (will land on new build Carrier)

    Placement:
    1 Carrier, 1 Battleship, 1 sub in z10
    Fighter in Eus

    Collects:
    52 IPC

    Map and onto China

    team_game_01dUs.AAM


  • China:
    IPC: 12
    Buys:
    4 Inf = 0

    Combat Moves:

    Yun: (1 inf, 1 arty)
    5 inf from Sze
    1 Fig from Sze
    2 inf from Kwe

    Battle for Yun:
    Att:
    DiceRolls: 7@1 1@3; Total Hits: 57@1: (3, 1, 1, 1, 6, 1, 4)1@3: (1)
    def:
    DiceRolls: 2@2; Total Hits: 12@2: (5, 2)


  • Yun twlo 1 inf.

    Non combat moves:
    Fig from Yun to Sik
    1 inf from She to Kwe
    1 inf from Sui to She

    Placement:
    4 inf in Yun

    Collects:
    9 + 6 (burma road)
    Total: 15 IPC

    Map and its UK

    team_game_01eCh.AAM


  • UK1

    London - 28 IPCs

    1 TT (7)
    1 Arm (6)
    1 Tac (11)
    1 Mech (4)

    0 Remaining

    Calcutta - 17 IPCs

    1 Inf (3)
    2 Art (8)
    1 Arm (6)

    0 Remaining


  • Combat

    1 BB, 1 DD SZ 111 to SZ 112
    1 BB, 1 CA SZ 110 to SZ 112
    1 Fig Sco to SZ 112
    2 Fig UK to SZ 112
    1 Fig Wfr to SZ 112

    Scramble in SZ 112?

    1 TT SZ 109 to SZ 112, take 1 Inf Normandy to Norway (mt)

    1 DD SZ 109 to SZ 91
    1 Fig Gib to SZ 91

    2 Inf, 1 Art, 1 Arm Alx to Tob
    1 Mech Egy to Tob
    1 Fig Mal to Tob
    1 Tac SZ 98 to Tob


  • Will do other battles before 112, need scramble orders.

    SZ 91

    Attack (1 DD, 1 Fig)
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (3)

    Defense (2 SS)
    DiceRolls: 2@1; Total Hits: 02@1: (3, 6)

    Tobruk

    Attack (2 Inf, 1 Art, 1 Arm, 1 Mech, 1 Fig, 1 Tac)
    DiceRolls: 2@1 2@2 2@3 1@4; Total Hits: 22@1: (2, 3)2@2: (2, 5)2@3: (5, 4)1@4: (1)

    Defense (3 Inf, 1 Art, 1 Mech, 1 Arm)
    DiceRolls: 5@2 1@3; Total Hits: 15@2: (6, 5, 1, 3, 3)1@3: (4)


  • SZ 91 R2

    DiceRolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (3)

    DiceRolls: 1@1; Total Hits: 01@1: (3)

    Tobruk R2

    DiceRolls: 1@1 2@2 2@3 1@4; Total Hits: 31@1: (2)2@2: (5, 5)2@3: (1, 2)1@4: (3)

    DiceRolls: 3@2 1@3; Total Hits: 13@2: (1, 3, 6)1@3: (4)


  • Tobruk R3

    DiceRolls: 2@2 2@3 1@4; Total Hits: 12@2: (6, 4)2@3: (2, 5)1@4: (5)

    DiceRolls: 1@3; Total Hits: 11@3: (3)


  • Tobruk twlo 2 Inf, 1 Art.
    SZ 91 cwol

    Need scramble orders for SZ 112


  • Here’s a map, if that helps with the decision.  And sorry about messing up your name in the title… thought I had it all right!  :lol:

    team game 01fUK.AAM


  • no scramble


  • Alrighty.

    SZ 112.

    Attack (1 DD, 1 CA, 2 BB, 4 Fig)
    DiceRolls: 1@2 5@3 2@4; Total Hits: 31@2: (3)5@3: (5, 4, 2, 4, 3)2@4: (6, 4)

    Defense (1 CA, 1 BB, 1 SS)
    DiceRolls: 1@1 1@3 1@4; Total Hits: 01@1: (6)1@3: (5)1@4: (6)

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