UKcommander vs. aarules–Revised

  • 2007 AAR League

    Round 1 pending.


  • I’m ready once we have national advantages. When I play we roll a die for each nation we play and we use that national advantage. I’ll roll for mine now.


  • My national advantages are
    Soviet Union-Trans-Siberian Railway
    UK-Joint Strike
    USA-Island Bases

  • 2007 AAR League

    DiceRolling 2d6:
    (4, 6)

  • 2007 AAR League

    Wolf Pack for Germany and Banzai Attacks for Japan.  Go ahead and begin with your Soviet move.  Please be sure to include your dice rolls within the thread as I didn’t see your rolls for your NA’s.  I don’t really care as much with those NA rolls but it’s obviously more important for battles.  Thanks and good luck.


  • Turn 1 Soviet Builds
    8 inf.
    Combat Move
    1 inf and an art from Caucasus to West Russia
    All units from Archangel to West Russia
    2 inf 2 tanks and 2 art from Russia to West Russia. Now conduct combat


  • For my four inf on one
    DiceRolling 4d6:
    (1, 1, 1, 3)  
    For my 2 art
    DiceRolling 2d6:
    (4, 5)  
    2 inf supported by art
    DiceRolling 2d6:
    (3, 4)  
    3 tanks
    DiceRolling 3d6:
    (1, 3, 6)


  • 5 hits. After your defensive firing choose 5 units to be hit. You have 3 inf, 1 art, and a tank.


  • @aarules:

    5 hits. After your defensive firing choose 5 units to be hit. You have 3 inf, 1 art, and a tank.

    You have to choose all your units!

  • 2007 AAR League

    3 inf, 1 art

    DiceRolling 4d6:
    (2, 2, 3, 3)

    1 arm

    DiceRolling 1d6:
    (5)

  • 2007 AAR League

    2 hits, Soviet non-combat


  • My 2 infantry are hit.
    Noncombat move
    All men in Kazakh SSR to Caucasus
    All men in Novosibirsk to Russia
    1 inf from Russia to Archangel
    All men from Soviet Far East and Yakut SSR to Buryatia
    All men in Evengi National Orkug to Russia
    Submarine from sz4 to sea zone 2.
    USSR collects 26 IPC’s. Germany’s turn.
    I’ll be gone for vacation starting Friday night for 8 days and will have no internet connection so it will be a while before I can get back on.

  • 2007 AAR League

    Ok that works out well because I’ll be on vacation during the same time.  Two things if you could before you go:

    1. Place your units that you purchased.
    2. Provide a summary of the units you have in each territory.

    Thanks.


  • I place all 8 infantry in Caucasus.

    Karelia: 3 inf 1 fighter
    Archangel: 1 inf
    W. Rus.: 4 inf 2 art 3 arm
    Caucasus: 12 inf 1 arm
    Buryatia: 6 inf
    Russia: 4 inf 1 fighter

  • 2007 AAR League

    Kindly note that in Revised you may only deploy new units in proportion to how much the territory you are deploying them into is worth IPC wise.  This is true irregardless of the fact that you have had the industrial complex from the beginning of the game.  Therefore you could only place 4 new infantry in Caucasus.  I will therefore assume that you deployed 4 inf in Caucasus and 4 in Moscow.  You now have 8 inf in both Caucasus and Moscow.  Refer to page 22, “Restrictions on Placement”, in the rulebook for more.

    Germany Turn 1

    Purchase new units: 8 arm (40 I.P.C.'s)

    Combat Phase:

    SZ 1
    1 sub (SZ 8) to SZ 1

    SZ 13
    1 ftr (W. Eur) to SZ 13
    1ftr (Ger) to SZ 13
    1 bmb (Ger) to SZ 13

    Anglo-Egypt/SZ 15
    1 trn (SZ 14) with 1 inf, 1 arm (S. Eur) to SZ 15 intended for amphibious assault in Aglo-Egypt, 1 BB (SZ 14) to SZ 15
    1 inf, 1 arm from Libya to Anglo-Egypt
    1 ftr (Balkans) to SZ 15
    1 ftr (Ukr) to Anglo-Egypt

    Karelia
    2 inf, 1 arm, 1 ftr from E. Eur to Karelia
    1 inf, 1 ftr from Norway to Karelia
    3 inf from Belorussia to Karelia
    2 inf from Germany via trn in SZ 5, 2 arm from Germany to Karelia
    1 arm from Balkans to Karelia
    1 arm from Ukr to Karelia

  • 2007 AAR League

    SZ 1

    1 sub–came from SZ 8, accidently put emoticon there
    DiceRolling 1d6:
    (6)

    SZ 13

    2 ftr
    DiceRolling 2d6:
    (2, 3)  
    1 bmb
    :dice 1d6

    SZ 15

    1ftr
    DiceRolling 1d6:
    (3)  
    1 BB
    DiceRolling 1d6:
    (1)

    Karelia

    8 inf
    DiceRolling 8d6:
    (1, 1, 2, 2, 4, 5, 5, 6)  
    5 arm, 2 ftr
    DiceRolling 7d6:
    (2, 2, 3, 4, 4, 5, 5)

  • 2007 AAR League

    No hit in SZ 1, awaiting return fire from trn.

    1 BB hit twice in SZ 13, awaiting return fire.

    1 DD hit in SZ 15, awaiting return fire and for the beginning of the amphibious assault into Anglo-Egypt.

    5 hits on 3 inf, 1 ftr (all units) in Karelia.  Awaiting return fire.


  • SZ 1
    DiceRolling 1d6:
    (3)


  • SZ 13
    DiceRolling 1d6:
    (5)


  • SZ 15
    DiceRolling 1d6:
    (6)

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