• In the alpha 2 setup, it seems Italy is severely under powered. If England does things right it can have 6 infantry, 2 artillery, 1 tank, 1 mech, and 2 fighters. How can Italy defeat these forces with just 5 inf, 2 art, 1 mech and a tank. Especially if UK builds a factory in Egypt. How can Italy ferry troops over with just a transport. I’ve never seen Italy get very far in Africa, even if London is controlled by Germany.

    What strategies do you use to make Italy more effective, assuming England does taranto and pulls back to Egypt.


  • My guess is your Italy is doing one of two other things.  Either Italy is overly concerned with Gibraltar and fending off the Americans, to the detriment of its African colonial ambitions, or more likely Italy is driving hard alongside Germany into the Soviet Union.

    If Italy’s main plan is to help the Germans, then of course they are going to be stymied in Africa.  However if Italy feels that Germany can confidently defeat the Russians, then Italy can concentrate on Africa.  If Germany takes London and Italy concentrates on Egypt instead of Gibraltar, it is quite easy to open up the middle east to an Italian adventure.

  • Customizer

    In our games, UK NEVER builds an IC in Egypt.  It’s been thought about, but always figured that’s practically a gift for the Italians.  With Germany sending a couple of planes down to S Italy, Taranto is almost never successful.  Just in our last game, UK tried it sending everything they had in the MED against SZ 97 – Fighter from Gibraltar, Fighter from Malta, CV, Tac, CA and DD from SZ 98.  They lost all of that and managed to wound the BB, kill the CA, the Italian fighter and both German planes.  Very costly for both sides, but the end result was Italy still had it’s transports plus the BB would be repaired on Italy’s turn.  Meanwhile, there is no more British naval or air presence in the MED.  The Italians still have a CA, 2 DDs and a sub in SZ 95, plus two more planes on N Italy, so the small French fleet there should pose no problem.  VIOLA!  The MED is cleared of Allied warships and Italy just gained a 5 point NO. 
    And you still have 3 transports to ferry troops to Africa, particularly Egypt.  This can be handled in 2 ways:
    1 – Did the British attack your force on Tobruk?  If they did, oftentimes they are strong enough to pound them good and you will lose those forces.  On the plus, this leaves Egypt VERY weak – probably the 2 ANZAC inf plus maybe 1 British inf from the Sudan.  Land your 3 transports of troops there and take Egypt on round 1.
    2 – Did the British pull back to protect Egypt?  If this is the case, use your transports to ferry over troops from S Italy and take Greece along with the men and tank on Albania.  Use your Tobruk force to take Alexandria.  Now you have a strong force right there in Alexandria plus any troops you can get over with your 3 transports.  If Britain attacks the force on Alexandria, well, that will weaken your overall force but ALSO weaken Egypt’s defenses.  If Britain sits back to defend at full strength, then you have much more to hit her with.  Plus, if you moved your remaining planes to S Italy round 1, you can use them in this battle and land them in Alexandria when you are done.  Result, Italy has Egypt round 2, plus you already have Greece and you should have taken S France with your force in N Italy round 1.  That’s 3 of the 4 territories and another 5 point NO for Italy.
    Also, if Germany DOES pull a Sealion and is successful, odds are you will keep Egypt and be able to spread all over Africa relatively quickly because once you kill what little UK and French forces are there, then there won’t be any more.  Africa and the Middle-East are YOURS!


  • England pulled back, and they did not attack Tobruk. England was able to pull off a Taranto, even with my 2 German fighters there. My problem is that Italy cannot ferry troops over to Alexandria without the single transport being vulnerable to fighter attacks. I also need the transport to invade Greece. And I don’t have the navy to be able to defend the transport AND destroy the French Navy.

  • Customizer

    Hmmm.  So Taranto was successful for your UK player?  Well, I admit, that does change things alot since you lose 2 of your 3 transports.  I guess that is why I’m not getting your problem.  In every game we have played of Alpha +2, the Taranto raid has never worked.  Every time our UK player has tried it, he ends up either losing everything with at the very least the Italian BB and 2 transports surviving and able to take more troops where ever they are needed.  Or, he will see the battle is going badly and retreat, saving some of his navy and air force but also leaving the Axis with more stuff.

    Now, in some of the earlier setups, like OOB and I think the first Alpha, Britain often pulled a successful Taranto and like you said, Italy usually ends up pretty much crippled and unable to make headway in Africa.  But in Alpha +2, it just doesn’t work for us.  Watch, I say this and in our next game it will probably work.  Wait, taranto did work once for our UK player in Alpha +2, but that was because Germany did not send any planes down.  Then the Italians were slaughtered and if I remember right, still had a carrier and fighter surviving.  Since our German player (usually me) started sending a couple of planes down to help out my Facist buddies, Taranto has been kaput.

    Maybe your UK player is just luckier than ours?  Sorry, I guess I’m not much help to you.

  • Sponsor

    @knp7765:

    Hmmm.  So Taranto was successful for your UK player?  Well, I admit, that does change things alot since you lose 2 of your 3 transports.  I guess that is why I’m not getting your problem.  In every game we have played of Alpha +2, the Taranto raid has never worked.  Every time our UK player has tried it, he ends up either losing everything with at the very least the Italian BB and 2 transports surviving and able to take more troops where ever they are needed.  Or, he will see the battle is going badly and retreat, saving some of his navy and air force but also leaving the Axis with more stuff.

    Now, in some of the earlier setups, like OOB and I think the first Alpha, Britain often pulled a successful Taranto and like you said, Italy usually ends up pretty much crippled and unable to make headway in Africa.  But in Alpha +2, it just doesn’t work for us.  Watch, I say this and in our next game it will probably work.  Wait, taranto did work once for our UK player in Alpha +2, but that was because Germany did not send any planes down.  Then the Italians were slaughtered and if I remember right, still had a carrier and fighter surviving.  Since our German player (usually me) started sending a couple of planes down to help out my Facist buddies, Taranto has been kaput.

    Maybe your UK player is just luckier than ours?  Sorry, I guess I’m not much help to you.

    I agree with this assessment. 2 fighters deployed from G1 to southern Italy equals a Toranto disaster for the UK. An experienced player wouldn’t risk their British fleet under these circumstances no matter how lucky they were feeling.


  • That’s exactly what I did…2 fighters from G1 into southern Italy

    I’m not exactly sure how to read the battle calculator but it reads:

    Ave. win % 80.1%

    UK 7.8%

    Italy 12.1%

    I have no idea how to read it, but if that means anything to anyone does this make sense?


  • Remember that you can bring 1 fighter from England to the Taranto raid.

    1 fighter from malta
    1 fighter from gibraltar
    1 tac.bomber from the carrier
    1 fighter from UK
    1 CA, 1 CV, 1 DD

    vs

    3 fighters
    1 bb
    1 ca

    In this case scenario the UK win % is 65.5%.

    If you don’t add 1 UK fighter to the battle you won’t win it.

  • '18 '17 '16 '11 Moderator

    My experience attacking SZ 97 with England is I win 0.05% of the time regardless what Germany moved down there to defend.  It’s a cursed sea zone!

    Realistically, I prefer to invite England to attack there, I have less warships to deal with later as I can easily sink whatever’s left and now they cannot bottle up the Med.

    Likewise, I’d rather go bottle up the Med and ignore the Italians…it’s a nice kill, but over-all, I don’t think it’s really worth my trouble.

  • Liaison TripleA '11 '10

    You don’t need to bring a fighter from the UK.  You can bring the one from Normandy if it lives.

    UK can always win the Sea-Zone - if it wants to.

    An interesting counter, is NOT to scramble ironically…  But either way you end up with problems.

    Yea you are a “little” bit weaker against a German Sea-lion, but it’s a MASSIVE Axis committment, and it means sweet-all if you’ve got no Italian campaign.


  • The Taranto raid is mathematically to England’s advantage, regardless of landing Luftwaffe. I prefer not to respond to luck or non-luck, and look at the math. If a battle has a 75-80% chance of success or higher, and the outcome would benefit me, what’s stopping me? Past experience is a poor indicator when it comes to present-tense mathematical probability.

    Italy should be severely limited in the Med in any game in which Britain takes on the Italian fleet and has even luck. Im that case, a second British IC is a great move - though personally I find it to be far safer in Persia or Iraq.

    Take a look at Taranto combined with assault of Iraq on the first turn. Build a Minor IC in Iraq in turn 2. Prevent oil money for the Axis, and bolster India/Caucasus, as needed. It woks pretty well.

    If no Taranto, don’t even think about Iraq… Italy will have it quickly.


  • @knp7765:

    Hmmm.  So Taranto was successful for your UK player?  Well, I admit, that does change things alot since you lose 2 of your 3 transports.  I guess that is why I’m not getting your problem.  In every game we have played of Alpha +2, the Taranto raid has never worked.  Every time our UK player has tried it, he ends up either losing everything with at the very least the Italian BB and 2 transports surviving and able to take more troops where ever they are needed.  Or, he will see the battle is going badly and retreat, saving some of his navy and air force but also leaving the Axis with more stuff.

    Now, in some of the earlier setups, like OOB and I think the first Alpha, Britain often pulled a successful Taranto and like you said, Italy usually ends up pretty much crippled and unable to make headway in Africa.  But in Alpha +2, it just doesn’t work for us.  Watch, I say this and in our next game it will probably work.  Wait, taranto did work once for our UK player in Alpha +2, but that was because Germany did not send any planes down.  Then the Italians were slaughtered and if I remember right, still had a carrier and fighter surviving.  Since our German player (usually me) started sending a couple of planes down to help out my Facist buddies, Taranto has been kaput.

    Maybe your UK player is just luckier than ours?  Sorry, I guess I’m not much help to you.

    wtf?? taranto has yet to fail in our games, and we put 2 german fighters. on average the british have 2 fighters left. (destroying bordeaux fighter has no effect, they can use figs from london which land on the to be destroyed carrier)
    fighters from india can then secure egypt for rest of the game

  • '18 '17 '16 '11 Moderator

    The dice gods routinely frown upon me in SZ 97, regardless of which side I am on.  Thus, for ME (and maybe me alone) SZ 97 only has a 5% win rating and that’s defined as 1 British aircraft left or less…

  • '12

    @KillOFzee:

    In the alpha 2 setup, it seems Italy is severely under powered. If England does things right it can have 6 infantry, 2 artillery, 1 tank, 1 mech, and 2 fighters. How can Italy defeat these forces with just 5 inf, 2 art, 1 mech and a tank. Especially if UK builds a factory in Egypt. How can Italy ferry troops over with just a transport. I’ve never seen Italy get very far in Africa, even if London is controlled by Germany.

    What strategies do you use to make Italy more effective, assuming England does taranto and pulls back to Egypt.

    With Italy, so much depends on what happens the first turn with the UK player.  My move with Germany is to send a couple of fighters into Italy after the invasion of France to protect the Italian fleet when the UK attacks.  Depending on the losses in the Med, it will really change up what you are able to do.

    If the Italian fleet is mostly destroyed in the first turn, I will typically buy nothing that first round and buy up fleet units the second round.  In the event that I do have a viable fleet, then I will send my forces in northern Africa to try to make my way to the middle east as soon as possible…. taking Persia and the other national objectives is the only way to make Italy economically viable.

    While we are on the subject, I am hoping that the Alpha 3 rules do something to address the Italian starting position to make their opening strategies a little more viable.


  • Building an IC in Egypt is a bad idea for the Brits.


  • @Commando:

    Building an IC in Egypt is a bad idea for the Brits.

    Why is that. If London doesn’t fall, England can easily defend Egypt?

  • Customizer

    IF England doesn’t fall, you may be right.  You would also need the planes from India to help protect Egypt, which couldn’t get there until round 2.  If Taranto does work for you, then you should be golden.  Pull everything back to Egypt, fly over the Indian planes plus maybe a transport at South Africa UK 1 takes those 2 inf to Egypt.  Place your IC UK 2 and you should have enough to hold it from the Italians. 
    However, if Taranto doesn’t work, then the Italians will have 3 transports of stuff to throw at Egypt round 1, which they will if you put an IC there UK 1.  If you wait until UK 2, then Italy will have the 3 transports plus their Tobruk force and air craft and maybe even the 2 inf, 1 art from Ethiopia.  I just don’t see England having enough to hold Egypt then.
    I would say an IC in Egypt for the UK is ONLY viable if Taranto works.  Otherwise it will be a gift for the Italians.

  • '18 '17 '16 '11 Moderator

    @TheWarNoob:

    @Commando:

    Building an IC in Egypt is a bad idea for the Brits.

    Why is that. If London doesn’t fall, England can easily defend Egypt?

    Once Egypt is easily defended, you don’t need an IC there.


  • If UK puts an IC on Egypt instead of stacking England with infantry, Germany will pounce on an easy Sealion. Then England is easily neutered, Germany has more units for Barbarossa, and Italy gets a free, well positioned IC, since UK can’t build to defend.

  • Customizer

    @McMan:

    If UK puts an IC on Egypt instead of stacking England with infantry, Germany will pounce on an easy Sealion. Then England is easily neutered, Germany has more units for Barbarossa, and Italy gets a free, well positioned IC, since UK can’t build to defend.

    Yeah, that’s something I forgot.  If the UK spends too much to develop/defend Egypt, they might be leaving themselves weak on London.  Even if they have enough defense for London and could afford a minor on Egypt, they couldn’t afford to defend it and Italy will take it.  UK’s first strategy should always be 1:  Survive Sealion, let everything else go until you are sure London is secure.  2:  Pick up the pieces and then go out to stop Italy.  Italy may have 2-3 rounds of free hand in Africa, but you should still have the Sout Africa IC once you are sure Germany’s not going for London anymore and you can still stop Italy.

    By the way McMan,  I just love the “Luftwaffle”.  Very inventive.

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