TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 2 Purchase Units - British British buy 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 2 infantry moved from Rhodesia to Belgian Congo 1 armour moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from 81 Sea Zone to Egypt 1 tactical_bomber moved from 81 Sea Zone to Egypt 2 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 4 fighters moved from United Kingdom to Gibraltar Place Units - British 2 fighters and 1 infantry placed in Egypt 1 infantry and 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,5,6 British collect 29 PUs (1 lost to blockades); end with 29 PUsCombat Hit Differential Summary :