November 19, 2017, 11:23:33 pm *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Read all about what's new on the Axis & Allies .org Website Search me
  Articles  
   Home   Help Login Register AACalc  
Loading
Pages: 1
  Print  
Author Topic: sealion oob question  (Read 886 times)
miragehunter
A&A.org Artillery
**
Posts: 131



View Profile
« on: March 09, 2011, 04:36:09 am »
0

Will an AB in Normandy be effective strategy sealion in oob as well? Never really thought of that one before until reading recent posts. Just to bad can't use scramble.
« Last Edit: March 09, 2011, 03:53:45 pm by miragehunter » Logged
The Dessert Fox
A&A.org Destroyer
*****
Posts: 1615



View Profile
« Reply #1 on: March 09, 2011, 02:30:51 pm »
0

Please elaborate

Will an AB be effective strategy sealion in oob as well? Never really thought of that one before until reading recent posts. Just to bad can't use scramble.
[/quote
Logged
miragehunter
A&A.org Artillery
**
Posts: 131



View Profile
« Reply #2 on: March 09, 2011, 03:48:09 pm »
0

Never mind on my earlier post about putting an AB in Normandy is not all that helpful i realized. I was reading in another post about an AB strategy for alpha +.2 and it doesn't seem helpful in that respect as well. Sorry just realized that forgot write down Normandy. Doesn't help when you think faster than you type.
« Last Edit: March 09, 2011, 03:53:15 pm by miragehunter » Logged
ASIA ENGULFED
A&A.org New Conscript

Posts: 2


View Profile
« Reply #3 on: September 09, 2017, 01:57:41 pm »
0

DO YOU STILL PLAY AXIS AND ALLIES ----    RED_CASTLE_01@HOTMAIL.COM
Logged
Ichabod
A&A.org Fighter
*
*****
Posts: 1263


View Profile
« Reply #4 on: September 09, 2017, 03:39:06 pm »
0

Will an AB in Normandy be effective strategy sealion in oob as well? Never really thought of that one before until reading recent posts. Just to bad can't use scramble.


IMHO no.

But an airbase in Holland built the same turn Sea Lion is executed is not a bad idea. Here's why:

1. Assume that 5 or more of your planes aren't shot down by the UK AAA (this happened to me recently; was devastating). Only an average 1-2 planes (1 plane per 6 dice is average); but hopefully none are hit Smiley

2. Assume that the Russian bear is bearing down; you're facing a smart player who knows to stack in E. Poland on R2 or R3 to get rich.

3. You need all of your remaining air to either counter punch or at least be in position to hit the territories taken. Most of them are landing on Holland after Sea Lion. Sometimes I buy my carrier the turn Sea Lion occurs instead of an air base; but not both.

4. A scramble threat to SZ110 could save your German fleet from a quickly staged US threat; remember the German fleet usually packs a huge stack of transports but a minimal amount of surface warships.
Logged
taamvan
A&A.org Submarine
*
****
Posts: 932


View Profile
« Reply #5 on: September 11, 2017, 06:32:38 am »
0

its an OK move, it might save your BB.    It doesn't really create a range advantage.   It does allow you to scramble over your fleet that just SL'd, why wouldn't it?  A+2 is obsolete, A+3 is the origin of the modern OOB core build
Logged
Ichabod
A&A.org Fighter
*
*****
Posts: 1263


View Profile
« Reply #6 on: September 11, 2017, 07:40:24 am »
0

I count 4 spaces to Romania and 4 spaces to E. Poland from Holland. I've found that after SL my planes are usually out of position and not able to be used against Russia on G4. I tried the AB on Holland only two times. It worked out for me one time. I don't prefer to do it; I'll say its an "adequate" option.

What's a A+3 OOB core build? I know what the acronym OOB means.


If you mean a carrier G1 build, ect...well I don't do that. To me SL is only an opportunity thing requiring several factors to convince me of a chance it won't be pyrrhic.

« Last Edit: September 11, 2017, 07:57:20 am by Ichabod » Logged
taamvan
A&A.org Submarine
*
****
Posts: 932


View Profile
« Reply #7 on: September 11, 2017, 07:51:41 am »
0

The 2010 era  Ruleset was called Alpha, for "First Edition Global 1940".  Extensive revisions to the setup were then made, through multiple iterations (Alpha +1, +2, +3) and the final version was then slightly modified into "Second Edition Global 1940" which was published and circulated a few years later...2012-3 I think.

Anyway, Alpha +3 was a playtest version that was circulated on the internet for improved play and was then published, so that's what we recognize today as "G40".   Only a few other minor map changes and rule wordings were changed.    Piece sculpts are different, artillery is very confusingly similar to flak guns, the smaller teams didn't have their own molds just copies of the other molds.   Second Edition is far superior as a purchase, since First is obsolete.

That means that there are 3 official Rulesets (Alpha, Alpha +3 G40, G42).  You could go back and play the first edition (alpha 1), I bought in after that, so I've only seen the boxes, never played.   its radically different starting pieces for all teams.
Logged
Pages: 1
  Print  
 
Jump to:  

2017 Support Drive

Read about this support drive.
Support Level
Forum Username
Note: payee will appear as Livid Labs, LLC.
Buy Axis & Allies
  • Axis & Allies 1942 [Amazon]
  • A&A Pacific 1940 [Amazon]
  • A&A Europe 1940 [FMG]
  • [eBay]
  • [eBay]
  • A&A D-Day [Amazon]
  • A&A Battle of the Bulge [Amazon]
  • [eBay]
  • [eBay]
  • WWII Themed Combat Dice [FMG]



Axis and Allies.org Official Gold Sponsor: Historical Board Gaming

Axis & Allies.org Official Silver Sponsor: Field Marchal Games
Powered by MySQL Powered by PHP © 2015 Livid Labs, LLC. All rights reserved.
Axis & Allies is registered trademark of Wizards of the Coast, a division of Hasbro, Inc.
Note: the copyright below is for the forum software only.
Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Valid XHTML 1.0! Valid CSS!