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Author Topic: Russia, UK, and World Domination  (Read 1918 times)
Anonymous
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« on: February 12, 2002, 01:56:00 pm »
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How could the UK and Russia play a long term role in a game of Axis and Allies world domination?  Russia is that little balance that tips the scale when they fall to germany and or Japan.  Then all of the powers change an alliance to elminate the top power.  How would Russia ever stay long term?  Same with UK.  The UK seems only to serve the interests of America.  How could they play a sinifigant role in world domination?

Would UK and Russia have to make an alliance to the end?  But still, Russia has a large chance of falling.  

With help from America Germany could falter and not attack Russia.  At this point, who should go after who?  Should America turn it's tail on Japan, or should they just overwhelm Great Britain with their fleet?

Any interesting ideas or stories on World Domination?
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Candyman67
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« Reply #1 on: February 12, 2002, 03:24:00 pm »
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I have a follow up question, do you guys play this world domination A&A like risk?  What are your guys' play rules?
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TG Moses VI
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« Reply #2 on: February 12, 2002, 07:11:00 pm »
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Well when I place A&A Free for All, it's much more based on diplomacy. I have my own modified set of rules taken from Paul Thronson's "Axis and Allies Diplomacy Style" for playing Axis and Allies. Drop me a hint if you would like to hear more about them.  
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Anonymous
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« Reply #3 on: February 13, 2002, 10:50:00 am »
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let's hear more
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Yanny
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« Reply #4 on: February 13, 2002, 11:42:00 am »
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Its all about diplomacy in free for alls. Whomever makes the smartest deals and alliances wins. But, Japan and America have a big advantage due to their geographic Isolation.
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TG Moses VI
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« Reply #5 on: February 13, 2002, 07:54:00 pm »
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Well my Axis and Allies Diplomacy consist of two sets of rules: Basic and Advanced.  Basic usually revolves around the Alliance system of peace, alliance, or war, while the advanced system deals with new actions and abilities such as weapons of mass destruction, spy/espionage, country specific advantages, ect.  Since the rules are pretty long, Iíll be happy to send them to you by e-mail.  Just give me your e-mail address and a message of what set of rules you would like.  As for the rules themselves?  Again I largely accredit them to such people like Paul Thronson and other who have remained anonymous (if youíre out there, Iíll be happy to give you credit for it).  I merely tried to expand and/or clarify these rules.  
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Anonymous
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« Reply #6 on: February 20, 2002, 12:16:00 pm »
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hi could you send me the rules please my email is :jc123jc@hotmail.com:: do u need 6 people to play??

                         thanks
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TG Moses VI
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« Reply #7 on: February 20, 2002, 06:09:00 pm »
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Hmmm... good point. Well usually I play with 6 players Diplomacy style, but there has been a time where one or two players didn't show up. Instead of unbalancing the scales (if they weren't already), simply the countries not being played neutral. Usally USA will be the neutral country since it's isolated, and to some extent, UK. This means all countries automatically start at war with each other at the beginning of the game. If more people experience this problem, I'll try to think of a better alternative.  
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Yanny
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« Reply #8 on: February 20, 2002, 08:17:00 pm »
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Heres my ruleset. I find these to be my personal favorite.


Add to Britain - 1 IC in place of Britain's Choosing

1 Bb off Britain
1 Transport 1 sub off Australia
2 Infantry to Egypt
2 infantry to Persia
5 Infantry 1 Fighter wherever Britain wants to put it.

Add 3 Infantry to Karelia
Add 3 Infantry to Yakut

Take away 1 Transport (Phil) from Japan
Take away 1 Transport (Atlantic) From US

Complete FFA, last one alive wins. No special rules. It gets pretty nasty. I remember, in the space of 3 turns, I once backstabbed both Japan and Russia, my allies, Allied with Germany, Attacked America (and won) and did an Amphid assault on Germany itself.

Needless to say, I won that game smiley
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