@docfav7:
THE END WOULD BE THE SAME EVERYTIME! US WINS!(sans dice rolls). The roll of the dice would be the only way to have anything different.
While I am on board with you about the silly criticisms about the lack of historical accuracy, I don’t think that those histro-centric folks are demanding a game where the Allies win because… the Allies won. They want the conditions/ opportunities available to both sides to as accurately model what was available to the combatants at the time.
If, for instance, the Axis powers had “played” WW2 perfectly, they would have no doubt have won. That is: no tactical or strategic errors, perfect builds, and all other conditions that can be controlled for, done correctly. Now, that might be next to impossible, but it is not unreasonable to suggest that with superior “play” on the part of the Axis powers, a very different result might have occurred.
My major gripe with those who gripe about history, is that A&A is simply not a WW2 simulator, but a board game with a WW2 theme. One cannot point to one aspect, or even several, and claim those are the most important a-historic aspects to the game, when you have things like perfect information (you can see where all the guys are), planes that cannot ditch in the ocean, lack of logistical concerns, and… factories in captured territories raising infantry?? None of that “makes sense” in the context of a WW2 simulator, but makes perfect sense in the context of the great boardgame that is Axis and Allies.