December 15, 2017, 08:02:02 am *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Read all about what's new on the Axis & Allies .org Website Search me
  Articles  
   Home   Help Login Register AACalc  
Loading
Pages: « 1 2 3
  Print  
Author Topic: How to balance Global 1940?  (Read 5932 times)
Blitchga
A&A.org Artillery
**
Posts: 123


View Profile
« Reply #30 on: October 01, 2010, 01:56:23 pm »
0

Sorry I forgot to mention that one thing that people should really do before complaining at all is try out the Alpha set up as it makes the game infinitely better than OOB version.
Logged
ninjanuity
A&A.org New Conscript

Posts: 1


View Profile
« Reply #31 on: October 01, 2010, 03:43:11 pm »
0

It seems that all the talk of Japan dominating if the US goes KGF or KIF ignores the very fact that the US went KGF or KIF. Japan could be on or past US income, but they will likely be a couple turns out of position for a west coast attack if they get their income that high. Additionally, heading back towards the US means less pressure on Russia. Meanwhile, one of the European Axis powers will be facing increased Allied pressure.

I love this when I play Japan, of course, but then I have to make the same decisions that the US did. Do I split my forces or focus on one theater? The US going funneling into one theater still seems like a viable strategy, and not the "Japan auto-win" as I'm seeing it implied.

My feel of the game is that it favors the Allies, but not to the degree that it needs re-balancing. I feel that having the Axis as an underdog gives it that historical flavor, but it's not so far out of reach for them.
Logged
Frank T
A&A.org Artillery
**
Posts: 228



View Profile
« Reply #32 on: October 01, 2010, 07:03:01 pm »
0

I played the the against the axis before and I went all in alantic as the allies.  Japan took Alaska and convoy raided WUS.  He tried to load up transports to make an assault on San Fran.  But then I built something along the lines of 25 inf in one turn of America spending with my 3 major factories and Japan could do nothing more.  It wasn't much longer that Berlin fell to all the spending I had been doing in the Alantic.  Japan may have slowed me a turn or two but they were in no way near to threating Russia.  I believe spending most points in the Alantic theather can work well for US.

That being said I have found it very effective to build up in Hawaii as America.  It is still only two turns to Africa if you build one naval base.  It keeps the Japan player guessing and if they don't start building a good defensive force then I might go all in Pacific.  If they do buy more Navy then I head for Africa and kill Italy and now Japan has built a bunch of stuff it doesn't really need. 

I have played about 15 games of Global so far with games ranging between 3 hour concessions and 15 hour long fights.  The allies have won most games.  A mistake I think I made as the axis that may have hurt though is trying to take Moscow with Japan.  This is what I used to do a lot in 1942.  Well with the victory city conditions in Global that does not fly anymore.
Logged
Clyde85
A&A.org Submarine
****
Posts: 880



View Profile
« Reply #33 on: October 02, 2010, 04:17:02 am »
0

I think with the 52ipcs the US has to start, the US can afford to split its income, before the war starts. With 52ipcs, on turn 1 the US can buy 2 AC and a BB or 2 ftrs. You can modify or buy more smaller ships, but 52 is still alot. One time, just to mess with a buddy, the turn the US got to spend its 80ipcs, I bought 4 battleships and put them all in the Pacific, with the 2 I already had there and the 3AC, fully loaded, I had this super fleet, he was not happy  evil


a. This is the only one I disagree with.  Those 18inf ARE huge.  You can DOW on Japan (don't have to attack by the way) on R1, take the Middle East neutrals, and immediatley move those infantry East.  Yes you lose some 1 point territories but you can gain half those back by getting the neutrals.  Yes it will take several rounds to get them back, however, those 18inf WILL come in handy by rounds 6-7, just when the heat of Germany may be coming.  If Japan chases after them, then they are being distracted from the real counterpunch to Sealion- attacking US!!!  As the Allies, I would more than welcome this.  

I dont disagree with you here, In fact, Ive posted a strat before where the Soviets attack Korea on R1 with 5inf and leave 1 in Amur, and pull the other 12 back to Yakut, or someplace like that, and sending the starting offensive units of the soviets to meet with them. Making the Japanese play whack-a-mole with a stack of 12 soviet inf in Siberia is not a bad thing for the allies at all.
« Last Edit: October 02, 2010, 10:41:48 am by Clyde85 » Logged
13thguardsriflediv
Guest
« Reply #34 on: October 02, 2010, 03:02:40 pm »
0

I played in 7 games so far and its 4-3 allies. So far balance seems OK, Sea Lion is not a game killer.
Logged
Stefano1189
A&A.org Artillery
**
Posts: 133



View Profile
« Reply #35 on: October 03, 2010, 11:12:51 am »
0

I played in 7 games so far and its 4-3 allies. So far balance seems OK, Sea Lion is not a game killer.

In our games with no Sea Lion the Axis lost in 5-6 turns, with Sea lions lost in 7-8 turns.

All of us are challenging player, except a good player but a little unfit for the Japanese. I will post some screens. Axis is strong, Italy is a beast with 50+ IPC, but a double UK-Anzac is knocking out the Japanese fleet and the return of Chinese army is deadly.
Logged
Blitchga
A&A.org Artillery
**
Posts: 123


View Profile
« Reply #36 on: October 03, 2010, 03:20:52 pm »
0

See my thread about balance. Called repect: http://www.axisandallies.org/forums/index.php?topic=20622.0

As for balance, no one can say it is or isn't so lets to come up with strategies rather than pointing fingers.
Logged
Pages: « 1 2 3
  Print  
 
Jump to:  

2017 Support Drive

Read about this support drive.
Support Level
Forum Username
Note: payee will appear as Livid Labs, LLC.
Buy Axis & Allies
  • Axis & Allies 1942 [Amazon]
  • A&A Pacific 1940 [Amazon]
  • A&A Europe 1940 [FMG]
  • [eBay]
  • [eBay]
  • A&A D-Day [Amazon]
  • A&A Battle of the Bulge [Amazon]
  • [eBay]
  • [eBay]
  • WWII Themed Combat Dice [FMG]



Axis and Allies.org Official Gold Sponsor: Historical Board Gaming

Axis & Allies.org Official Silver Sponsor: Field Marchal Games
Powered by MySQL Powered by PHP © 2015 Livid Labs, LLC. All rights reserved.
Axis & Allies is registered trademark of Wizards of the Coast, a division of Hasbro, Inc.
Note: the copyright below is for the forum software only.
Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Valid XHTML 1.0! Valid CSS!