I still say the T-bmr will prove itself more when the Euro side comes out and for the GL game.
@Vareel:
I just don’t see a point in a 3/3 unit that becomes a 4/3 for 1 more buck than an always 3/4 unit. I’d rather just buy an extra sub at some point for the bit more punch if I need it, or on ground a strat bomber for the range, or an art if range isn’t an issue.
Comparing a T-bmr to a S-bmr is like comparing apples to oranges (they are both fruits, but different non the less). Both will give you that coveted 4 on attack (granted w/strings attached). S-bmr gives you +2 in range (very helpful in certain circumstances). It will depend on your strats for the game, and what power you are playing.
For the axis who normally attack very aggressively in the beginning of the game, that 4 (on attack) will be an awesome tool. Then later if your in a more def role the t-bmr (3) will come in much more handy then the S-bmr (1) for def purposes. I know your going to say you should have bought Ftrs instead, but you wouldn’t have the 4 on attack.
The new air line up will blend to the game very well IMO. Each of the units will prove there value through its unique contributions. Looking at what Jap got as far as air power, Germany may not need to buy many air units as long as it isn’t careless with them. If Germany is forced to attack UK/US ships with its air units (very common) having another unit (4) will come in very handy.
As far as the UK/US/Jap, S-bmrs can’t def your carriers or scramble. The range comes in handy though, so again each unit has its role.