December 14, 2017, 02:26:46 pm *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Read all about what's new on the Axis & Allies .org Website Search me
  Articles  
   Home   Help Login Register AACalc  
Loading
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 »
  Print  
Author Topic: Modules for ABattlemap  (Read 97959 times)
Stoney229
A&A.org Submarine
****
Posts: 798



View Profile
« Reply #315 on: March 13, 2011, 04:48:12 pm »
0

Yes, 0.79f.

most  people are on v .80+  now.  Go to the beginning of the thread and follow Holkanns instructions
0.80+ should fix your problem
Logged
Zhukov44
A&A.org Heavy Bomber
*
*
*
*******
Posts: 9179


View Profile
« Reply #316 on: March 13, 2011, 05:48:09 pm »
0

Done.  Thanks for the replies--hopefully that will solve it.  Nice to see an improved Infoview!
Logged
TMTM
A&A.org Submarine
****
Posts: 551


View Profile
« Reply #317 on: April 04, 2011, 09:44:32 am »
0

Is there already a post/forum for discussing future idea's for abattlemap development? Any I always think of idea's while laying in bed at night hehe.

How about being able to make different sized units on the same toolbar.. of course they'd all be the same height, 9 pixels... but be able to adjust the length for ships would be cool.. make it all adjustable from the UnitStats.txt by adding another set of digits for abattlemap to read when it loads the module.. each unit would have a size setting.

How about having Zoom in/ Zoom out.. being able to adjust the view of the map.. not sure if it can be done but sounds cool.

How about adding tabs to the map file.. so you can save a whole game into one file and be able to click thru the turns.

How about able to add an info sting to the InfoView, I would add Cash.. and on my cash/sektors on the map I would program it to show the cash on the InfoView as well so you don't have to scroll back to go see.. just look at the Infoview.

How about a text tool to add text or text boxes to the module or notes to the map file

We have Toolpeices and BigPeices, how about adding a 3rd CustomPeices: Have a CustomPeices.txt which is where the module maker edits its specs.. so we can make larger and longer toolpeices of multiple size on one toolbar

How about a dice roller inside the program and saves the uneditable results to the AAM file.. it could work.. as long as no one gets pretty and edits the source code to give themselves favorable results hehe

Able to move a whole stack of units with one click etc or partial stack.

We now have the Sektor Editor.. how about a tool to edit the area of the sektor and saves it to the SektorInfo.map file for quit fixes etc... like a paint brush.. just paint where you want the sektor to be.

A hilighter tool.. kinda like paint brush.. maybe it would work like a layer that can be delete once the other user/s review what the other player hilighted.

emailer, be able to add players emails to the abattlemap and from the top.. like next to View.. would be Email.. it would auto attach the map file and have a message box and send button.. and the option to add multiple receivers (emails)

How about a Fleet peice.. that you can stack units on.. and all you have to do is move the Fleet peice to move all the navy units in one seazone... maybe also for land units?

I'll add more later
Logged
Gamerman01
Site Moderator
A&A.org Heavy Bomber
*
*
*
*
*
*******
Posts: 42236

G40 Rules Deputy, G40 League Moderator


View Profile
« Reply #318 on: April 04, 2011, 11:51:55 am »
0

Dude, there already is zoom in and zoom out.  Use the + and - keys.

There's already a way to move partial stacks.  Shift click grabs 5, and control click grabs 10.  You need to read the post that has a quick rundown of the features of Abattlemap.

Go crazy!  I'd love to see these improvements.  But you don't have to work on what's already a functioning feature!!
« Last Edit: April 04, 2011, 11:53:34 am by gamerman01 » Logged
Stoney229
A&A.org Submarine
****
Posts: 798



View Profile
« Reply #319 on: April 04, 2011, 01:35:28 pm »
0

Dude, there already is zoom in and zoom out.  Use the + and - keys.

There's already a way to move partial stacks.  Shift click grabs 5, and control click grabs 10.  You need to read the post that has a quick rundown of the features of Abattlemap.

Go crazy!  I'd love to see these improvements.  But you don't have to work on what's already a functioning feature!!
ctrl+shift grabs all
Logged
thirstysword
A&A.org New Conscript

Posts: 5


View Profile
« Reply #320 on: January 05, 2012, 09:36:28 pm »
0

hello I'm new to this site and can't find people to play in person where I am. I have downloaded the ABattlemap file for not windows which is on top post here (using a mac), and it doesn't start installing when I open the file. This computer wouldn't run tripleA either, apparently it needed java updates. But when I attempted to update the computer wouldn't let me, and said it already had a later version of java. What am I missing here? I don't care if I sound stupid, just throw me a bone so I can start playing. [mac os x 10.4.11]

much appreciation.
Logged
TMTM
A&A.org Submarine
****
Posts: 551


View Profile
« Reply #321 on: February 05, 2012, 10:14:58 am »
0

hello I'm new to this site and can't find people to play in person where I am. I have downloaded the ABattlemap file for not windows which is on top post here (using a mac), and it doesn't start installing when I open the file. This computer wouldn't run tripleA either, apparently it needed java updates. But when I attempted to update the computer wouldn't let me, and said it already had a later version of java. What am I missing here? I don't care if I sound stupid, just throw me a bone so I can start playing. [mac os x 10.4.11]

much appreciation.
Abattlemap works on windows... you could install Windows on your Mac.. or buy a cheap laptop just for Abattlemap.. I would hehe
Logged
techroll42
A&A.org Submarine
****
Posts: 549


Die Großartigste


View Profile
« Reply #322 on: February 15, 2012, 02:41:31 pm »
0

1Mediafire doesn't work for my home computer, so can someone PM me so that we can arrange for ABattlemap (most recent version) to be emailed to me?
Logged
techroll42
A&A.org Submarine
****
Posts: 549


Die Großartigste


View Profile
« Reply #323 on: February 16, 2012, 08:51:38 am »
0

Say for example I want to put some German guys in Berlin. So I select them, put them in Berlin, blah blah blah. Then I want to unselect. How do I do that?
Logged
Uncrustable
A&A.org Fighter
*****
Posts: 1049



View Profile
« Reply #324 on: February 20, 2012, 07:25:56 am »
0

Why do people ever play Abattlemap? Not to sound too trollish, but really it looks very very bad, and is very very difficult to actually play out games.
Seriously good luck getting anyone but hardcore A&A fans to play this Tongue

TripleA on the other hand looks pretty good and is very simple to play out games
It uses real looking units instead of tiny little box things with indiscernible pictures inside
The only downside to TripleA right now is there is no 40G

Maybe i have some ancient version of this and need to upgrade ?
Honestly i cant even figure out how to scroll map or zoom in/out. Let alone play a turn
and yes i try to click the '+' and '-' keys it does nothing
« Last Edit: February 20, 2012, 07:30:06 am by Uncrustable » Logged
P@nther
Site Moderator
A&A.org Heavy Bomber
*
*
*
*
*
*
*
*
*
*******
Posts: 5300


Rules Deputy and Moderator


View Profile
« Reply #325 on: February 20, 2012, 08:25:26 am »
0

Quote from: Uncrustable
Why do people ever play Abattlemap? Not to sound too trollish, but really it looks very very bad, and is very very difficult to actually play out games.
Seriously good luck getting anyone but hardcore A&A fans to play this Tongue
Interesting question. I am dealing with exactly the same question at the moment. I have been absent from A&A for almost two years. Before I played some AA50-41 PBF-games using ABattlemap. AA50 was introduced in late 2008 and there have been constant rule revisions up to the latest FAQ of March 2010. So in this time ABattlemap was the only way to play the common "use OOB rule with latest FAQ".

TripleA needs the rules to be coded. So the players have to accept the code/game options that come coded by the developpers.
ABattlemap is just a game board. You can play whatever rule you want / whatever rule you and your opponent(s) agree on.

Anyway there has been a lot of development and TripleA is definitely worth a try.
I don't think that ABattlemap looks that bad. It is up to your creativity to make it look "better".
Most of the "optical" aspects can be changed to fit your needs.
« Last Edit: February 20, 2012, 08:53:56 am by P@nther » Logged
Gamerman01
Site Moderator
A&A.org Heavy Bomber
*
*
*
*
*
*******
Posts: 42236

G40 Rules Deputy, G40 League Moderator


View Profile
« Reply #326 on: February 20, 2012, 08:55:02 am »
0

TripleA needs the rules to be coded. So the players have to accept the code/game options that come coded by the developers.
ABattlemap is just a game board. You can play whatever rule you want / whatever rule you and your opponent(s) agree on.
This is the #1 reason. And as you said yourself, you can't even play the latest game (G40) with it. G40 has been out for a year and a half.

The icons do look terrible at first. But after I played a few games, I quickly got used to them. Now I think they look great. (Wait - I bet you're looking at the crappy ones. There are "big pieces" icons that look MUCH better.)

I've tried Triple A. I didn't get past J1 of 1942 scenario of AA50 (Japan goes first). It didn't allow me to attack with all legal fighters because the carrier/fighter rules were not properly coded. Couldn't even get past my first combat move. I realize this bug has probably been fixed since then, but what other bugs await me? ABattlemap will ALWAYS let you follow the rules properly!! Very important to this gamer.

You can do whatever bids you want (Triple A has limitations), and you can play whatever house rules you want. Again, Triple A has a lot of limitations.

Besides that, the ABattlemap for G40 is beautiful. You maybe haven't even seen it yet.  AA50 and Spring 1942 maps look pretty to me, too.
Triple A and ABattlemap each have their own +'s and -'s. Pick the one you prefer and don't criticize people who make the opposite choice.
« Last Edit: February 20, 2012, 09:01:38 am by Gamerman01 » Logged
techroll42
A&A.org Submarine
****
Posts: 549


Die Großartigste


View Profile
« Reply #327 on: February 20, 2012, 09:25:28 am »
0

I agree that ABattlemap has its limitations, but you should know what you're getting into. It's called a BATTLE MAP for a reason, people. If it was meant to be a board game, it would be called ABoardgame. It is simply a TOOL players use to show unit positions for games on the forum. ABattlemap cannot roll the dice for the game, and it does not prevent you from moving units illegally. It is merely a map. If you want more from an Axis and Allies program, like dice rolling, avoid ABattlemap.
Logged
Uncrustable
A&A.org Fighter
*****
Posts: 1049



View Profile
« Reply #328 on: February 20, 2012, 01:16:02 pm »
0

TripleA is really really great

only bad thing is no G40

the fighter/carrier thing is very easily fixed...its called 'edit mode'

i play tripleA a ton and have never had any problems with it

i do not like the no ruleset for abattlemap it makes it harder to play not easier and it is also really hard to get people to try it
Logged
ColomaChuck
Guest
« Reply #329 on: May 21, 2012, 07:31:21 am »
0

So, I am trying to download battlemap and having difficulty doing so. I click on the link that takes you to the MediaFire website. I click on the button for downloading the program. I get a message in  the button that says your download is starting. Then all that happens is the page refreshes and I have no download. I have tried turning the security setting to the lowest and turning the pop-up blocker off. Still no success...yes I am at work  grin
Logged
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 »
  Print  
 
Jump to:  

2017 Support Drive

Read about this support drive.
Support Level
Forum Username
Note: payee will appear as Livid Labs, LLC.
Buy Axis & Allies
  • Axis & Allies 1942 [Amazon]
  • A&A Pacific 1940 [Amazon]
  • A&A Europe 1940 [FMG]
  • [eBay]
  • [eBay]
  • A&A D-Day [Amazon]
  • A&A Battle of the Bulge [Amazon]
  • [eBay]
  • [eBay]
  • WWII Themed Combat Dice [FMG]



Axis and Allies.org Official Gold Sponsor: Historical Board Gaming

Axis & Allies.org Official Silver Sponsor: Field Marchal Games
Powered by MySQL Powered by PHP © 2015 Livid Labs, LLC. All rights reserved.
Axis & Allies is registered trademark of Wizards of the Coast, a division of Hasbro, Inc.
Note: the copyright below is for the forum software only.
Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Valid XHTML 1.0! Valid CSS!